If Abraxas can hear Garu, he will say, "Sure! What could go wrong?" If one of the creatures arrives, however, he will allow himself to be air flighted up. He will drink a Potion of Healing first, however.
If not, he will continue to look for a way up the cliff or a way back to the earlier trail.
Aisha can see where the group is going with their idea, and has one of her own. She isn't sure if it will work on this creature or not, but she says Let this one try somehting. and places her hand gently on its head, as a soft pulse of magical energy goes out.
Harmony had heard Garu, shaking her head. "This spell only makes them unmoving really, not actually under my bidding." she said back to her before hearing Aisha. She watches, hoping that this would work.
OOC: Apologies for the delay, my schedule this week has been awful.
Neither peryton shows any response to Aisha. They hover in the entrance to the cave in a mesmeric daze, gazing at nothing in particular.
For Abraxas:
The cliffside here is much steeper than the side you climbed up. There are handholds, but climbing all hundred feet to the top will take great strength and fortitude. There is not much of a path downward, either, but it is not nearly as steep, and only seems truly difficult in a couple of places.
"My friends," Abraxas says, "I'm afraid the climb up is too difficult. I'll work my way down, hoping to find the trail we were on earlier. If I can't find it, I plan to make my way back to the village of the frog people. We can, I hope, meet there." He'll repeat this, increasing his volume slightly each time, until he is sure Harmony, Garu, and Aisha have heard. Then Abraxas will turn and move carefully down the mountain.
After acknowledging Abraxus, Aisha gets back to business... Aisha is curious as to whether or not the spell actually worked, and says that they should gang up on the one she DIDN'T cast it on, and try to take it down as quickly as possible. Then cautiously wake up the other without attacking it and if it proves hostile... have people ready actions to kill it if it is.
This post has potentially manipulated dice roll results.
Abraxas treks over the rocks of the side of the mountain. He glances back towards his friends and tries to recall everything he has every read about the wilderness and finding one's way in it. He looks specifically for the trail the party had been on earlier.
Aisha draws her bow, and goes deeper into the cave, so as not to end up like Abraxus and aims at the one she didn't cast her spell on, readying to fire it at the creature the moment Harmonies spell dropped.
Harmony would hear Abraxas, nodding and feeling bad for having to leave him behind. She follows Aisha, readying a Vicious Mockery on the one they're going to target.
Longbow vs. Peryton: 20Damage: 13 Peryton WIS Save: 11Damage: 5
The effect of the hypnotic spell ends, and as the perytons shake their heads and ruffle their feathers as they take in their surroundings once more, Aisha looses an arrow into the beak of one while Harmony assaults it with psychic energy. Refusing to die, the injured peryton charges in a rage. Its companion, despite Aisha's attempt at charming, quickly follows suit.
Round 11 Order: Players <===== Perytons
Placement: Two peryton remain at the entrance to the cave. Abraxas is 100 feet below the mountain path. The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
This post has potentially manipulated dice roll results.
Aisha will draw once more, trying to make sure the wounded one was felled. And if it fell to the first shot, she would make her second focus on the remaining one.
Attack: 15 Damage: 11
Attack: 18 Damage: 10
I'm not sure if any Sneak attacks are applicable, but if so...
If Abraxas is close enough to see the change in the behavior of the perytons, he will cast Magic Missile for 12 damage. He aims for the most wounded looking creature. If he is too far, he continues to search for the trail.
This post has potentially manipulated dice roll results.
OOC: Botting Harmony for this round with vicious mockery. No sneak attack applicable on this round. Abraxas can't quite see all the way to the inside of the cave. Garu can't quite sheathe and draw in the same round, because of the rules on interacting with an object (the first one is free, the second one takes the place of your action). Dropping a weapon is always free, however, so I'll assume that she dropped her sword this turn to be able to draw the whip and make attacks with it.
DM Screen:
16/20
Peryton WIS Save: 4Damage: 7
Claw vs. Garu (Disadvantage-Vicious Mockery): 22 Claw vs. Garu: 15Damage: 2 Gore vs. Garu: 18
Another arrow springs from Aisha's quiver, and she puts down the wounded peryton with a perfect shot. The remaining peryton screeches, going into a near feral rage when Garu starts to whip toward it. The paladin has a difficult time making the whip connect with the creature, but her armor protects her from its raking claws and ranging beak, which are also slowed by the distraction of Harmony's bardic magic.
Much further down the mountainside, Abraxas continues to pluck his way down toward some semblance of a mountain trail again.
Round 12 Order: Players <===== Perytons
Placement: One peryton remains at the entrance to the cave. Abraxas is 115 feet below the mountain path. The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
Health: One peryton is lightly wounded.
Abraxas is wounded. Garu is lightly wounded. T'savi is lightly wounded.
Claw vs. Garu (Disadvantage-Restrained): 13 Claw vs. Garu (Disadvantage-Restrained): 8 Gore vs. Garu (Disadvantage-Restrained): 18
Aisha fires off two shots past the peryton, both missing and sailing further into the cave, but before the creature can strike again, it reacts in pain again to Harmony's words and Garu causes ghostly vines to emerge from the cavern floor, which wrap tightly around the peryton and hold it in the air where it writhes frantically. It tries desperately to reach Garu with its natural weapons, but the vines hold it firmly still.
Round 12 Order: Players <===== Perytons
Placement: One peryton remains at the entrance to the cave, restrained by Garu's vines. Abraxas is 115 feet below the mountain path. The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
Health: The peryton is wounded.
Abraxas is wounded. Garu is lightly wounded. T'savi is lightly wounded.
Garu asks Harmony, "These seem to be under your bidding. Couldn't you send one to pick up Abraxas?"
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
If Abraxas can hear Garu, he will say, "Sure! What could go wrong?" If one of the creatures arrives, however, he will allow himself to be air flighted up. He will drink a Potion of Healing first, however.
If not, he will continue to look for a way up the cliff or a way back to the earlier trail.
Death on the Water and Baldur's Gate Bodyguard
Aisha can see where the group is going with their idea, and has one of her own. She isn't sure if it will work on this creature or not, but she says Let this one try somehting. and places her hand gently on its head, as a soft pulse of magical energy goes out.
DC 12 WIS save, Aisha casts Animal Friendship
If this does somehow suceed, she will then try to convince it to, and tell it how to bring Abraxus 'up here' and that he's 'not food'
Occassional Dungeon Master.
Harmony had heard Garu, shaking her head. "This spell only makes them unmoving really, not actually under my bidding." she said back to her before hearing Aisha. She watches, hoping that this would work.
OOC: Apologies for the delay, my schedule this week has been awful.
Neither peryton shows any response to Aisha. They hover in the entrance to the cave in a mesmeric daze, gazing at nothing in particular.
For Abraxas:
The cliffside here is much steeper than the side you climbed up. There are handholds, but climbing all hundred feet to the top will take great strength and fortitude. There is not much of a path downward, either, but it is not nearly as steep, and only seems truly difficult in a couple of places.
See my profile for all my PbP threads!
"My friends," Abraxas says, "I'm afraid the climb up is too difficult. I'll work my way down, hoping to find the trail we were on earlier. If I can't find it, I plan to make my way back to the village of the frog people. We can, I hope, meet there." He'll repeat this, increasing his volume slightly each time, until he is sure Harmony, Garu, and Aisha have heard. Then Abraxas will turn and move carefully down the mountain.
Death on the Water and Baldur's Gate Bodyguard
After acknowledging Abraxus, Aisha gets back to business... Aisha is curious as to whether or not the spell actually worked, and says that they should gang up on the one she DIDN'T cast it on, and try to take it down as quickly as possible. Then cautiously wake up the other without attacking it and if it proves hostile... have people ready actions to kill it if it is.
Occassional Dungeon Master.
The seconds tick by as Abraxas begins his trek down the mountain. The perytons continue to hover in their daze, still in the entrance to their cave.
See my profile for all my PbP threads!
Abraxas treks over the rocks of the side of the mountain. He glances back towards his friends and tries to recall everything he has every read about the wilderness and finding one's way in it. He looks specifically for the trail the party had been on earlier.
Survival: 22
Death on the Water and Baldur's Gate Bodyguard
Aisha draws her bow, and goes deeper into the cave, so as not to end up like Abraxus and aims at the one she didn't cast her spell on, readying to fire it at the creature the moment Harmonies spell dropped.
Occassional Dungeon Master.
Harmony would hear Abraxas, nodding and feeling bad for having to leave him behind. She follows Aisha, readying a Vicious Mockery on the one they're going to target.
DM Screen:
1/20
20/20
Longbow vs. Peryton: 20 Damage: 13
Peryton WIS Save: 11 Damage: 5
The effect of the hypnotic spell ends, and as the perytons shake their heads and ruffle their feathers as they take in their surroundings once more, Aisha looses an arrow into the beak of one while Harmony assaults it with psychic energy. Refusing to die, the injured peryton charges in a rage. Its companion, despite Aisha's attempt at charming, quickly follows suit.
Round 11 Order:
Players <=====
Perytons
Placement:
Two peryton remain at the entrance to the cave.
Abraxas is 100 feet below the mountain path.
The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
Health:
One peryton is grievously wounded.
Abraxas is wounded.
T'savi is lightly wounded.
See my profile for all my PbP threads!
Aisha will draw once more, trying to make sure the wounded one was felled. And if it fell to the first shot, she would make her second focus on the remaining one.
Attack: 15 Damage: 11
Attack: 18 Damage: 10
I'm not sure if any Sneak attacks are applicable, but if so...
6
1
Occassional Dungeon Master.
If Abraxas is close enough to see the change in the behavior of the perytons, he will cast Magic Missile for 12 damage. He aims for the most wounded looking creature. If he is too far, he continues to search for the trail.
Death on the Water and Baldur's Gate Bodyguard
Given the tight quarters, Garu sheathes her sword and draws her whip to try to hit the peryton from a further reach (10' back).
Attack: 26 Damage: 9
Attack: 24 Damage: 4
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
OOC: Botting Harmony for this round with vicious mockery. No sneak attack applicable on this round. Abraxas can't quite see all the way to the inside of the cave. Garu can't quite sheathe and draw in the same round, because of the rules on interacting with an object (the first one is free, the second one takes the place of your action). Dropping a weapon is always free, however, so I'll assume that she dropped her sword this turn to be able to draw the whip and make attacks with it.
DM Screen:
16/20
Peryton WIS Save: 4 Damage: 7
Claw vs. Garu (Disadvantage-Vicious Mockery): 22
Claw vs. Garu: 15 Damage: 2
Gore vs. Garu: 18
Another arrow springs from Aisha's quiver, and she puts down the wounded peryton with a perfect shot. The remaining peryton screeches, going into a near feral rage when Garu starts to whip toward it. The paladin has a difficult time making the whip connect with the creature, but her armor protects her from its raking claws and ranging beak, which are also slowed by the distraction of Harmony's bardic magic.
Much further down the mountainside, Abraxas continues to pluck his way down toward some semblance of a mountain trail again.
Round 12 Order:
Players <=====
Perytons
Placement:
One peryton remains at the entrance to the cave.
Abraxas is 115 feet below the mountain path.
The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
Health:
One peryton is lightly wounded.
Abraxas is wounded.
Garu is lightly wounded.
T'savi is lightly wounded.
See my profile for all my PbP threads!
Harmony will once again cast Vicious Mockery at the remaining peryton.
Aisha, not wanting to risk Tsavi taking a tumble over the edge, unleashes two more 'twangs'
Attack: 24 Damage: 10
Attack: 15 Damage: 4
Occassional Dungeon Master.
Garu reaches for her holy symbol: Nature’s Wrath causes spectral vines to spring up and reach for the peryton.
Halsen - Human Monk - Winter Splendor
Aradurk - Half-Orc Fighter - Barty's Blade Bizarre
Aradurk - Half-Orc Fighter - Betrayal at Devilsfall
Aradurk - Half-Orc Fighter - Barty's "The Hidden War" (Doom Portals Part 4A)
Aradurk - Half-Orc Fighter - Barty's "The Whispered Word (Doom Portals Part 5)
Garu - Tabaxi Paladin - Barty's "Beyond Twilight" (Rikirta Part 3)
DM Screen:
10/20
Peryton WIS Save: 5 Damage: 8
Peryton STR Save: 8
Claw vs. Garu (Disadvantage-Restrained): 13
Claw vs. Garu (Disadvantage-Restrained): 8
Gore vs. Garu (Disadvantage-Restrained): 18
Aisha fires off two shots past the peryton, both missing and sailing further into the cave, but before the creature can strike again, it reacts in pain again to Harmony's words and Garu causes ghostly vines to emerge from the cavern floor, which wrap tightly around the peryton and hold it in the air where it writhes frantically. It tries desperately to reach Garu with its natural weapons, but the vines hold it firmly still.
Round 12 Order:
Players <=====
Perytons
Placement:
One peryton remains at the entrance to the cave, restrained by Garu's vines.
Abraxas is 115 feet below the mountain path.
The path here is only 5 feet wide, crowded with companions and covered in loose stone. Any movement is difficult terrain.
Health:
The peryton is wounded.
Abraxas is wounded.
Garu is lightly wounded.
T'savi is lightly wounded.
See my profile for all my PbP threads!