Kear responds "We just met her here once but these boxes weren't like this whenever we were here."
Gorlok inspects the room and notice there are quite a few foot prints in the dust on the floor. However, he is unable to determine how many different types of feet. The boxes in the room are mostly sealed. A few of them are pried open revealing nothing of real value in them. So old clothes. Some glass bottles. Nothing of value really catches his eye.
Ulala walks up to Graxxy and puts her hand on his arm while eyeing him from the bottom up. "The way you pushed open that door...and those crates....Do you lift?"
Percy waves goodbye to the shop owner after writing down his details. As the group leaves he has Gotrek put the barrels back over the alley. "We could always pay a stop to the sewer master and try to find out why we were locked in." Percy suggests.
Kear responds and says "Kear never goes to the festival. Kear stays in the sewer unless he is told otherwise."
The group decides to pay a visit to the mansion to see if they can talk to the sewer master. Finishing up taking to Kear, the group leaves and heads toward the center of town. Spying the large bell tower, the group heads into the house connected. Knocking on the door, they are greeted by a young woman dressed in a short dress with a bow on her head. Seeing your group she says "Hello, this is the Rittle residence. Oh it is you guys again. I hope the investigation went well. May I help you with anything?"
The group asks to see Rittle again, and after a slight delay, the hostess shows them up into the dark room, barely lit by candles. The hostess winks at Ulala on the 21st out.
As the door closes, the old man looks at the group and squints his eyes. "Welcome back! I see you have obviously made it into the sewers." looking at Kear "Was your investigation a success?"
The man leans forward and says "No but I know of their kind. We let them live in sewers as a means to keep other infections away. They are easier to negotiate with than giant spiders and oozes. I'm assuming Squim is doing well?" Kear replies "Kear thinks Squim is happy as ever. He had received many gifts."
Graxxy tenses as a vein pops in his neck. He steps closer to Rittle.
"When we asked you about a bipedal creature coming form the sewers you acted like you had no idea..." says Graxxy.
Graxxy looks at Kear then back to Rittle.
"Did you not think that telling is there was a wererat colony in the location we were going was relevant to us?" says Graxxy.
Graxxy gets louder.
"Or did you just hope we would strike at them and they would kill us solving your problem?" says Graxxy.
Insight check on reaction to prior statement: 13
"Is that why the sewer master locked us in? By your orders? To leave use for dead?" says Graxxy.
"Be truthful now and tell us what is going on! If you are cooperative I will speak on your behalf. If you are not I will encourage the highest punishment for any wrongdoings!"
Intimidation: 24
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
gorlok assists graxxy moving crates across the room
”hmmm seems lik they gathered recently. Kear, any idea how often yer people meet with the blessed, or if she has other companions she migh meet wit?”
the dwarf takes a look around the room
investigation: 18
Kear responds "We just met her here once but these boxes weren't like this whenever we were here."
Gorlok inspects the room and notice there are quite a few foot prints in the dust on the floor. However, he is unable to determine how many different types of feet. The boxes in the room are mostly sealed. A few of them are pried open revealing nothing of real value in them. So old clothes. Some glass bottles. Nothing of value really catches his eye.
“nottin here cept dusty tracks...not real sure wut ta make of em.”
gorlok gives his beard a thoughtful stroke
”could we o found ourselves ata dead end?”
Ulala walks up to Graxxy and puts her hand on his arm while eyeing him from the bottom up.
"The way you pushed open that door...and those crates....Do you lift?"
Investigation: 11
Graxxy looks to Ulala.
"I carry around armor all day. One is surely to gain strength in that way." says Graxxy genuinely.
Graxx will walk around the room knocking the wall with his trident seeing if he hears something off like a hidden door.
Investigation: 9
feeling the bitter sting of jealously, gorlok dramatically flexes his arms pretending to lift crates in search for clues
”Arggh. Yup...nottin under here...Wut about under here....”
*flex* *flex*
Graxxy listens but does not hear anything. It seems like the group has run out of leads in this location.
"Let us go and wait till the festival. We have reached a dead end here." says Graxxy.
gorlok chats with kear as the return back to the tavern
”kear have ya ever been ta tha festival? sound lik a bit o fun ya? ya should join us!”
Percy waves goodbye to the shop owner after writing down his details. As the group leaves he has Gotrek put the barrels back over the alley. "We could always pay a stop to the sewer master and try to find out why we were locked in." Percy suggests.
gorlok stops in his tracks and turns to percy
“Aye forgot all about that fook!! lehts go hav a chat wit em”
Kear responds and says "Kear never goes to the festival. Kear stays in the sewer unless he is told otherwise."
The group decides to pay a visit to the mansion to see if they can talk to the sewer master. Finishing up taking to Kear, the group leaves and heads toward the center of town. Spying the large bell tower, the group heads into the house connected. Knocking on the door, they are greeted by a young woman dressed in a short dress with a bow on her head. Seeing your group she says "Hello, this is the Rittle residence. Oh it is you guys again. I hope the investigation went well. May I help you with anything?"
Graxxy smiles.
"Let us go." says Graxxy.
"Cute bow! Is it new?"
The group asks to see Rittle again, and after a slight delay, the hostess shows them up into the dark room, barely lit by candles. The hostess winks at Ulala on the 21st out.
As the door closes, the old man looks at the group and squints his eyes. "Welcome back! I see you have obviously made it into the sewers." looking at Kear "Was your investigation a success?"
Ulala shifts uncomfortably in reaction to the hostess as she leaves the room. She strokes her hair while looking to Graxxy and waits for his response.
Graxxy looks to the old man then to Kear.
“Do you two know each other?”, asks Graxxy.
Percy waits curiously for a response.
The man leans forward and says "No but I know of their kind. We let them live in sewers as a means to keep other infections away. They are easier to negotiate with than giant spiders and oozes. I'm assuming Squim is doing well?" Kear replies "Kear thinks Squim is happy as ever. He had received many gifts."
Graxxy tenses as a vein pops in his neck. He steps closer to Rittle.
"When we asked you about a bipedal creature coming form the sewers you acted like you had no idea..." says Graxxy.
Graxxy looks at Kear then back to Rittle.
"Did you not think that telling is there was a wererat colony in the location we were going was relevant to us?" says Graxxy.
Graxxy gets louder.
"Or did you just hope we would strike at them and they would kill us solving your problem?" says Graxxy.
Insight check on reaction to prior statement: 13
"Is that why the sewer master locked us in? By your orders? To leave use for dead?" says Graxxy.
"Be truthful now and tell us what is going on! If you are cooperative I will speak on your behalf. If you are not I will encourage the highest punishment for any wrongdoings!"
Intimidation: 24