"Kear does not know much about the Blessed. The blessed came from outside and wished to see Squim. Kear only saw the robe the blessed was wearing. Dark blue and looked fancy. After the meeting with the Blessed, Squim ordered us to go outside the sewers every other day. Squim says it makes the Blessed very happy that we do that. After a week, the blessed came back and rewarded Squim with his pets and some shinies."
”not to sure wut weh could offer the rat king ta keep em from feedin us to es spiders, but he meh beh interested in your gadgets? Aye, saw you playin wit a glowing ball earlier. meh do the trick ya?”
"Yes, I think I can give him one of those." Percy says knowing it will stop working as soon as he leaves. He will produce one of them from his jacket and spark it to give off a little light show.
After much consideration, the group decides to follow Kear to meet this mysterious leader known as "Squim". The group advances from where they met Kear (marked B on the map) the sewer passage and past another branch that leads to the right (marked F on the map) and into a larger room (marked C on the map). A large spider like the one seen in the passage before hand sits watching in the corner as the group enters. Kear looks to the spider and says "Kear brings guests to see Squim! They promise a gift and will explain why I am out of my webbing!" The spider does nothing as Kear slowly leads the group to the southern door and down til they reach a T intersection. Kear leads them to the left leaving an unknown passage (marked E on the map). The large spider follows behind the group about 10 feet. Advancing down this final passage way, the group enters into a room that smells musty and foul...
Map Key: A - Where the group entered in from the outside B - Where the group met Kear C - Room where they saw the giant spider D - Current room where the see who Kear calls "Squim" E - An unknown passage way F - An unknown passage way G - An unknown passage way
Zoomed in map of current room:
The group finds themselves in a room with a foul and musty smell. In front of them sitting on a make shift looking "throne" is a human looking male in his late 30s. A group of transformed wererats sit on either side of the room as if appearing to be guards for royalty. Directly beside the figure is an large spider similar to the one seen in the previous room. Behind the "throne" is a large collection of what appears to be random junk. The shinier objects seems to be sat gently on top, but the bottom of the pile seems to be old and rusted items. A large rat figure is seen running up and down the piles, seemingly moving objects around. Two heavy doors appear in either back corner of the room. Kear approaches the figure and says "Kear brings the almighty Squim guests of the highest honor! They promise gifts of -" Kear is abruptly cut off by a loud squeak. The figure stands up from his "throne" and begins to talk in a high pitched squeaky voice "You should be punished! Where are your respect for the great and mighty Squim! You should be punished!" Squim spins around in a circle three time, seemingly being chased by what appears to be a cape with some holes in it, before stopping and saying "I apologize my guests! Please, welcome to my humble palace! The mighty Squim greets you with the highest *squeaks* *squeaks*" Squim looks at the group, waiting for a response.
"Greetings mighty Squirm! My name is Graxxy Darrington, Paladin of Tempus the Foehammer. This are my companions. Please do not punish Kear. He has graciously lead us to you so that we may make your acquaintance and give you gifts such as this." says Graxxy as he stands up straight and reaches into his pack.
Graxxy reaches into his pack and removes a shiny Censer hanging by a chain. He swings it back and forth and extends it to Squirm.
Squim let's out a squeak and starts to move towards the shiny censer for a brief moment before he catches himself and states "Splendid! The shine is perfect! King Squim enjoys your gift! Quickly" Squim turns around and squeaks at the mouse on the junk pile "Squeak squeak... Squeak!" The large rat scurries over to Graxxy and retrieves the censer before scurrying back to and placing it gently on top of the pipe.
Squim after seeing another object added to his pile, he turns slowly back and says "I humbly accept your gift to this great kingdom. I believe this makes us..." He pauses for a second scratching his head "Frien.... No no... Partner... No no." when a squeak comes from the right side of the room "Yes! Allies!"
”While we greatly appreciate your kindness shown in your kingdom we must return to ours. We have become trapped as the gates have been locked behind us. Kear told us how you had another alli called The Blessed which may be useful. Would you be able to introduce your new allis to your old allis?” Asks Graxxy
Percy pats Ulala on the back in sympathy to disguise his surprise as he stows the bead he had prepared, and warily eyes the surrounding company. He will attempt to look for any items of note he might be able to see in the pile of "Gifts"
"I bring you the gift of music!" Ulala exclaims. Readying her drum, she begins to play an energetic beat.
Enthralling Performance
Once per short rest, you can choose 3 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 13) and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.
Percy looks into the piles in the back and finds that there is nothing that really seems to stand out. The objects there are mostly just thrown away junk, with the shinier junk be segregated to the top of the pile. However, he can only see the piles to the left and right of the "throne". The one behind is out of line of sight at the moment.
13
Ulala performs her ritual for Squim. He holds his applause til she is finished, clapping loud and letting out a few squeaks. He seems to have thoroughly enjoy every aspect of the dance. However, he does not seemed enthralled or charmed by it.
Graxxy then asks Squim his question. After hearing mention of the Blesssed, Squim seems to tense up a bit. Squim replies "The Blessed and Squim are not talking friends. The Blessed only comes to Squim when she wants things. She always pays with nice shinnies however!" Squim strokes a shiny amulet on his chest. "This is the most recent gift that Squim received for helping the farmers with their harvest festival. What the Blessed said to do seemed odd, but she... " Squim looks around the room and then leans closer as if he is whispering says "Has the Blessing of the Gods." Squim then leans back upright and says "I am not sure if she will come again, but I do not understand how you are trapped here. Did you not open the door and come into the sewers?"
Percy will attempt to move to the side and talk to one of the guards quietly while Graxxy is talking to Squim. "So do any of the rest of you speak?" He will attempt to get a look around the throne as he moves to the side. He pulls out a marble that plays back some of the squeaks from earlier.
I'll also attempt to take a look at the amulet as Squim shows it off to see if I recognize the make to be reminicient of one of the local jewelers.
Percy walks over and says hello to one of the guards. He responds with a nod and a surprisingly normal greeting. When Percy asks him about the weather in an attempt to make small talk, the guard talks how it only rains brown on a day after the street peppers frown? Percy seems confused by the comment but continues to chat up while looking at the amulet. It is a shiny, brass looking amulet with a large deep purple gem in the center. Percy is not too familiar of the gemstone, but recalling his foreign crafting experience, it is definitely a gem of the underdark.
"I fear this Blessed has taken advantage of King Squirm's kindness. You see, the actions you were mislead into doing actually hurt the farmers. While we were looking for what caused these damages we had the door to your Kingdom opened but to our surprise it was locked behind us! Now I know you were just following orders but we need to find this Blessed to make sure they do not take advantage of you again! Can you share any more information about the Blessed?"
“aye, well ya see, weh were let in by tha town locals who are quite scared an upset about the fires an ded cows an such.
gorlok gives squim an inquisitive look
...but once deep in the sewers it seemed weh tripped somethin, lockin us in. yer faithful servant kear wus kindanuff ta lead us back ta ya, tellin us stories of tha blessed and her shinnies.”
”ya see, were very interested in the blessed. whys da ya think the blessed wants ya to do these things to tha poor farmers? it dosent seem lik you wan ta either? ... Surely this mus beh som sorta misunderstandin”
This post has potentially manipulated dice roll results.
"The street peppers you say. I'm not sure I have seen them frown so, but I think I have an idea what the brown rain might be." Percy will take a ration from his bag, eat a piece, and offer it to the guard. "Care for a bite?" He will keep attempting to look around as they talk for any other distinguishing marks about the chamber or items that seem out of place.
Investigation 22
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“kear wha can ya tell us about this blessed? where did she come from an wha she want?”
"Kear does not know much about the Blessed. The blessed came from outside and wished to see Squim. Kear only saw the robe the blessed was wearing. Dark blue and looked fancy. After the meeting with the Blessed, Squim ordered us to go outside the sewers every other day. Squim says it makes the Blessed very happy that we do that. After a week, the blessed came back and rewarded Squim with his pets and some shinies."
gorlok turns to percy
”not to sure wut weh could offer the rat king ta keep em from feedin us to es spiders, but he meh beh interested in your gadgets? Aye, saw you playin wit a glowing ball earlier. meh do the trick ya?”
"Yes, I think I can give him one of those." Percy says knowing it will stop working as soon as he leaves. He will produce one of them from his jacket and spark it to give off a little light show.
gorlok pats percy on the back
”atta lad! ya meh get us outta this sewer yet! very well, kear, lead tha way.”
Ulala checks her useful device, desiring to get out of this light-forsaken place A.S.A.P.
After much consideration, the group decides to follow Kear to meet this mysterious leader known as "Squim". The group advances from where they met Kear (marked B on the map) the sewer passage and past another branch that leads to the right (marked F on the map) and into a larger room (marked C on the map). A large spider like the one seen in the passage before hand sits watching in the corner as the group enters. Kear looks to the spider and says "Kear brings guests to see Squim! They promise a gift and will explain why I am out of my webbing!" The spider does nothing as Kear slowly leads the group to the southern door and down til they reach a T intersection. Kear leads them to the left leaving an unknown passage (marked E on the map). The large spider follows behind the group about 10 feet. Advancing down this final passage way, the group enters into a room that smells musty and foul...
Map Key:
A - Where the group entered in from the outside
B - Where the group met Kear
C - Room where they saw the giant spider
D - Current room where the see who Kear calls "Squim"
E - An unknown passage way
F - An unknown passage way
G - An unknown passage way
Zoomed in map of current room:
The group finds themselves in a room with a foul and musty smell. In front of them sitting on a make shift looking "throne" is a human looking male in his late 30s. A group of transformed wererats sit on either side of the room as if appearing to be guards for royalty. Directly beside the figure is an large spider similar to the one seen in the previous room. Behind the "throne" is a large collection of what appears to be random junk. The shinier objects seems to be sat gently on top, but the bottom of the pile seems to be old and rusted items. A large rat figure is seen running up and down the piles, seemingly moving objects around. Two heavy doors appear in either back corner of the room. Kear approaches the figure and says "Kear brings the almighty Squim guests of the highest honor! They promise gifts of -" Kear is abruptly cut off by a loud squeak. The figure stands up from his "throne" and begins to talk in a high pitched squeaky voice "You should be punished! Where are your respect for the great and mighty Squim! You should be punished!" Squim spins around in a circle three time, seemingly being chased by what appears to be a cape with some holes in it, before stopping and saying "I apologize my guests! Please, welcome to my humble palace! The mighty Squim greets you with the highest *squeaks* *squeaks*" Squim looks at the group, waiting for a response.
Graxxy steps forward first and bows..
"Greetings mighty Squirm! My name is Graxxy Darrington, Paladin of Tempus the Foehammer. This are my companions. Please do not punish Kear. He has graciously lead us to you so that we may make your acquaintance and give you gifts such as this." says Graxxy as he stands up straight and reaches into his pack.
Graxxy reaches into his pack and removes a shiny Censer hanging by a chain. He swings it back and forth and extends it to Squirm.
"Please accept this as a gift from us."
Graxxy awaits Squirm's reaction.
Squim let's out a squeak and starts to move towards the shiny censer for a brief moment before he catches himself and states "Splendid! The shine is perfect! King Squim enjoys your gift! Quickly" Squim turns around and squeaks at the mouse on the junk pile "Squeak squeak... Squeak!" The large rat scurries over to Graxxy and retrieves the censer before scurrying back to and placing it gently on top of the pipe.
Squim after seeing another object added to his pile, he turns slowly back and says "I humbly accept your gift to this great kingdom. I believe this makes us..." He pauses for a second scratching his head "Frien.... No no... Partner... No no." when a squeak comes from the right side of the room "Yes! Allies!"
Ulala continues to hold her kimono to her mouth and nose. "This foul and musty smell..." 😭 *Sob*
Graxxy nods in agreement.
”Thank you for accepting our gift.” says Graxxy.
”While we greatly appreciate your kindness shown in your kingdom we must return to ours. We have become trapped as the gates have been locked behind us. Kear told us how you had another alli called The Blessed which may be useful. Would you be able to introduce your new allis to your old allis?” Asks Graxxy
Percy pats Ulala on the back in sympathy to disguise his surprise as he stows the bead he had prepared, and warily eyes the surrounding company. He will attempt to look for any items of note he might be able to see in the pile of "Gifts"
Perception 14
"I bring you the gift of music!" Ulala exclaims.
Readying her drum, she begins to play an energetic beat.
Enthralling Performance
Once per short rest, you can choose 3 creatures that watched and listened to you perform for 1 minute. Each target makes a WIS saving throw (DC 13) and is charmed if it fails for 1 hour, or until it takes any damage, you attack it, or it sees you attack or damage its allies.
Performance: 11
Percy looks into the piles in the back and finds that there is nothing that really seems to stand out. The objects there are mostly just thrown away junk, with the shinier junk be segregated to the top of the pile. However, he can only see the piles to the left and right of the "throne". The one behind is out of line of sight at the moment.
13
Ulala performs her ritual for Squim. He holds his applause til she is finished, clapping loud and letting out a few squeaks. He seems to have thoroughly enjoy every aspect of the dance. However, he does not seemed enthralled or charmed by it.
Graxxy then asks Squim his question. After hearing mention of the Blesssed, Squim seems to tense up a bit. Squim replies "The Blessed and Squim are not talking friends. The Blessed only comes to Squim when she wants things. She always pays with nice shinnies however!" Squim strokes a shiny amulet on his chest. "This is the most recent gift that Squim received for helping the farmers with their harvest festival. What the Blessed said to do seemed odd, but she... " Squim looks around the room and then leans closer as if he is whispering says "Has the Blessing of the Gods." Squim then leans back upright and says "I am not sure if she will come again, but I do not understand how you are trapped here. Did you not open the door and come into the sewers?"
Percy will attempt to move to the side and talk to one of the guards quietly while Graxxy is talking to Squim. "So do any of the rest of you speak?" He will attempt to get a look around the throne as he moves to the side. He pulls out a marble that plays back some of the squeaks from earlier.
I'll also attempt to take a look at the amulet as Squim shows it off to see if I recognize the make to be reminicient of one of the local jewelers.
Perception 18
History?24
Insight?10
"These beasts clearly do not have the wit to appreciate high art." Ulala mumbles inaudibly to herself as she bows to her small audience.
Percy walks over and says hello to one of the guards. He responds with a nod and a surprisingly normal greeting. When Percy asks him about the weather in an attempt to make small talk, the guard talks how it only rains brown on a day after the street peppers frown? Percy seems confused by the comment but continues to chat up while looking at the amulet. It is a shiny, brass looking amulet with a large deep purple gem in the center. Percy is not too familiar of the gemstone, but recalling his foreign crafting experience, it is definitely a gem of the underdark.
Ulala continues to pout.
Graxx frowns.
"I fear this Blessed has taken advantage of King Squirm's kindness. You see, the actions you were mislead into doing actually hurt the farmers. While we were looking for what caused these damages we had the door to your Kingdom opened but to our surprise it was locked behind us! Now I know you were just following orders but we need to find this Blessed to make sure they do not take advantage of you again! Can you share any more information about the Blessed?"
gorlok steps forward
“aye, well ya see, weh were let in by tha town locals who are quite scared an upset about the fires an ded cows an such.
gorlok gives squim an inquisitive look
...but once deep in the sewers it seemed weh tripped somethin, lockin us in. yer faithful servant kear wus kindanuff ta lead us back ta ya, tellin us stories of tha blessed and her shinnies.”
”ya see, were very interested in the blessed. whys da ya think the blessed wants ya to do these things to tha poor farmers? it dosent seem lik you wan ta either? ... Surely this mus beh som sorta misunderstandin”
"The street peppers you say. I'm not sure I have seen them frown so, but I think I have an idea what the brown rain might be." Percy will take a ration from his bag, eat a piece, and offer it to the guard. "Care for a bite?" He will keep attempting to look around as they talk for any other distinguishing marks about the chamber or items that seem out of place.
Investigation 22