Kronk will have to roll for Athletics. Just like Harq, you’ll be climbing the mast to (not unfurl) furl the sails. I’ll roll here.
16
Kronk starts climbing the mast, almost resembling a gorilla (for your mental image). Even though it’s wet, you don’t seem to have much difficulty. Eventually you get to the yard and you can get to the sails. You’re about 70ft high right now.
This post has potentially manipulated dice roll results.
Kronk will furl sail. Athletics 21 (Pretty nimbly too)
"Hoooouuuuwl! Winder's storm blood better 'n grog!" Kronk is about as close to being ecstatic as he has ever been in his life: which has not been all that extensive, truth be told.
OCC The sailors would stop him from furling the flying jib, jib, fore-tmast stays'l, the fore t'gallant sail and, perhaps, the f'royal sail as well. Those are necessary for the ship to maintain steerage - I am considering that the party in on a sailing ship as opposed to a tub with a bunch rags hanging from some sticks: perhaps a bit of a conceit, but....
Kronk Alright, so Kronk easily manages to pull up the main sails. That’s going to make the ship’s survival much easier since it’s got much less sway now.
Lia/Helena/Brodan Sorry about that. Brodan, who was feeling too seasick, did not notice the sounds of rushing and crashing waves while he was sitting in the brig. When the pirate calls you three over, you all see past some barrels a hole in the wood, about 3ft wide.
Seeing Kronk deal with the rigging Harq hops down and says simply "well done" before fighting the rain over to the captain to see how she's handling the ship and if there is anything else there needed.
Kronk, drinking in the storm, slides down one of the foremasts stays, thumping down on the deck with a solid, Thud! He looks about to see if anything needing to be done catches his eye. He thinks to himself that it is a bit odd that he 'remembers' such details about a sailing ship, but, with a shrug, continues looking for things that need immediate attention.
This post has potentially manipulated dice roll results.
Harq You push through the rain towards the captain. From what you can see, she seems to be having difficulty with the wheel. “I can’t turn it! I think it’s stuck!”
Kronk Perception: 18 Athletics: 9
You land on the deck, having dealt with the sails, when a large barrel rolling down the deck slams into you, knocking you off your feet.
Helena/Lia/Brodan The pirate looks around, slightly panicked. He doesn’t seem to know what to do. “We can’t just put some wood on it and hope it seals. Maybe we can cover it with something. These barrels should be good. Come help me lay it down in front of the hole.”
Rolls and Effects
3
Nothing else happens to the ship for the time being. The waves just continue to loudly crash into the sides of the ship.
((For you guys to have a better understanding of this, 1 is the best result, 2 is mechanical failure, 3 is a randomized event, and 4 is lightning. The random event for 3 could be an explosion of some kind, a fire, the floorboards may give in to the water, etc.))
Lia will note the missing body, but figures there is more important things at this point in time.
Kronk
You grab the coins very quickly without attracting any attention, which is actually pretty surprising for your size.
Lia/Helena/Brodan
The pirate yells out, “Over here! It’s over here!” Brodan has no idea what he’s talking about, but Lia and Helena do.
"We are checking out the damage I think." Lia explains as she heads in that direction.
Helena rushes over to where the pirate directs them. She shouts back to Brodan. "Come on. Maybe you can help us."
Kronk will head back topside and see if he can help furl the sails, unless something else attracts his attention.
For some strange reason the thought that he might drink lightening pops into his thick head [it is really pretty thick].
Panic is a mechanism that strengthens the gene pool.
The dwarf nods as he moves over to see if there is anything he can do to help. "Ships are easily damaged." He mutters to himself as he walks,
Kronk will have to roll for Athletics. Just like Harq, you’ll be climbing the mast to (not unfurl) furl the sails. I’ll roll here.
16
Kronk starts climbing the mast, almost resembling a gorilla (for your mental image). Even though it’s wet, you don’t seem to have much difficulty. Eventually you get to the yard and you can get to the sails. You’re about 70ft high right now.
What is everyone doing now?
See last post...
Kronk will furl sail. Athletics 21 (Pretty nimbly too)
"Hoooouuuuwl! Winder's storm blood better 'n grog!" Kronk is about as close to being ecstatic as he has ever been in his life: which has not been all that extensive, truth be told.
OCC The sailors would stop him from furling the flying jib, jib, fore-tmast stays'l, the fore t'gallant sail and, perhaps, the f'royal sail as well. Those are necessary for the ship to maintain steerage - I am considering that the party in on a sailing ship as opposed to a tub with a bunch rags hanging from some sticks: perhaps a bit of a conceit, but....
Panic is a mechanism that strengthens the gene pool.
Brodan will do what h can to help, scratching his head gently as he attempts to figure out more about the way to keep the boat from sinking.
Kronk
Alright, so Kronk easily manages to pull up the main sails. That’s going to make the ship’s survival much easier since it’s got much less sway now.
Lia/Helena/Brodan
Sorry about that. Brodan, who was feeling too seasick, did not notice the sounds of rushing and crashing waves while he was sitting in the brig. When the pirate calls you three over, you all see past some barrels a hole in the wood, about 3ft wide.
"Well that's not good." Lia says with a frown. "What do we do about it?"
Helena looks to the crew member. "You're the expert in this area. What do we do? Any extra wood to cover the hole?"
Seeing Kronk deal with the rigging Harq hops down and says simply "well done" before fighting the rain over to the captain to see how she's handling the ship and if there is anything else there needed.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kronk, drinking in the storm, slides down one of the foremasts stays, thumping down on the deck with a solid, Thud! He looks about to see if anything needing to be done catches his eye. He thinks to himself that it is a bit odd that he 'remembers' such details about a sailing ship, but, with a shrug, continues looking for things that need immediate attention.
Panic is a mechanism that strengthens the gene pool.
Brodan scratches his head at the hole and crosses his arms. "If this was made of stone I'd be doin somethin to help."
Harq
You push through the rain towards the captain. From what you can see, she seems to be having difficulty with the wheel. “I can’t turn it! I think it’s stuck!”
Kronk
Perception: 18
Athletics: 9
You land on the deck, having dealt with the sails, when a large barrel rolling down the deck slams into you, knocking you off your feet.
Helena/Lia/Brodan
The pirate looks around, slightly panicked. He doesn’t seem to know what to do. “We can’t just put some wood on it and hope it seals. Maybe we can cover it with something. These barrels should be good. Come help me lay it down in front of the hole.”
Rolls and Effects
3
Nothing else happens to the ship for the time being. The waves just continue to loudly crash into the sides of the ship.
((For you guys to have a better understanding of this, 1 is the best result, 2 is mechanical failure, 3 is a randomized event, and 4 is lightning. The random event for 3 could be an explosion of some kind, a fire, the floorboards may give in to the water, etc.))
Harq will attempt to help the captain unstick the wheel.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Helena nods and helps the pirate block the hole. "Is there anywhere we could stop by to get the ship fixed?"