Only one luck point per roll, so you still have two (although it doesn’t matter in this case).
Exhausted, the three travelers make camp, the flaps of Ludwig and Ganod’s tents extending in the wind.
No answer is given to Ludwig’s entreaty. It seems that the house of Dirius is nowhere in this vicinity.
A brilliant full moon rises, bathing the mountain slopes in dim moonlight, as the sun sets in the West.
The moon passes through the clouds overhead and sets in its turn as the sun rises early after a quiet night, with a chill in the air.
The wind, now blowing more moderately up from the valleys, carries a light patchy fog, illuminated by the morning light, which covers the mountainsides, limiting the distance you are able to see.
Neither water nor the house of Dirius could be found yesterday, and today your waterskins are empty.
Ganod is annoyed with the constant thirst this journey has pushed them to, "Next time, screw the tent, I'm bringing a water barrel." Ganod has no opinion on the next direction. With Ludwig being the one with a destination in mind, he'll keep following them.
The account you read was scant on details about Dirius, saying only that he hails from a hamlet on the eastern side of the desert, called Oceandale. Many years ago, he brought safety to the area by quelling a dire threat of an unspecified nature. Afterwards, he traveled widely, performing many deeds of magic and founding magical traditions in various places, one of which the account you read is part. The tale tells that he eventually went back to Oceandale to watch over it, but was annoyed by the constant requests of its denizens for magical help with mundane matters that his celebrity had caused, so he removed himself to the western side of the desert, just far enough away to discourage all but the hardiest petitioners, but close enough to keep an eye on the hamlet. It is said he dwells there with only his spouse, who is reputed to be a healer.
Ganod, Ludwig’s best effort to follow the directions he has have led to this place. Before you can continue to follow him, he would need to decide where he is trying to go from here, or someone else could navigate (set a course for the party).
A Note about Questions: This game is a conversation in which we take turns saying things, which (hopefully) results in an exciting, memorable story. The way you, as a player, make stuff happen in the story is by describing your PC doing things. When you’re asking the DM questions, it bogs down the game in nothing happening.
I think there are two types of questions that might come up. The first is clarifying questions about the immediate situation. Sometimes it’s unclear whether we’re imagining things the same way, and some clarification is needed to get on the same page. I think this is fine and necessary.
The second is questions that are aimed at gleaning more information without any risk to the PC. It’s basically asking the DM for a free info dump. It also might be a way of signaling the DM that you feel you’re being asked to make uninformed decisions. I endeavor to present all the information relevant to each situation in my description of the environment. My preference therefore is that you describe your PC doing something to get any additional information you desire for your PC to make a more informed decision, so the game doesn’t turn into a session of 20 questions with nothing happening.
As you all sit in the fog, wondering what to do with your day, a small wild dog creeps up to your camp, clearly hungry and weak with dehydration. It approaches cautiously, hoping for some food and a little water, which, of course, you don’t have.
Ludwig, because you “feel tremendous empathy for all who suffer”, convincing your companions to spend the day here, in the mountains, finding water for yourselves and this poor animal, will earn you a point of Inspiration, should you choose to do so.
If the dog looks like it is in really dire straights, Syl will cast Cure Wounds on it. "We may catch more Dirius with honey, if this is indeed the mage." Syl smiles. "And if not, it sure is a good looking dog." Syl scratches the dog behind one of its ears.
Ganod glances at the dog and bluntly tells the party, "We should eat it. Would serve us better that way. Especially since we don't have a lot of supplies."
Sorry if I made it sound like there’s no food. I meant that to apply only to your water.
By my reckoning, the party still has 11 pounds of foraged food plus the rations each of you brought which are still intact, assuming you’ve all been eating moderately.
The little wild dog chokes down some of the food you offer, but doesn’t seem to have much of an appetite. What it clearly needs is water, of which you have none. Its dry, sunken eyes blink at you in thanks as it curls up to rest a short way off, panting rapidly in an attempt to cool itself.
Syl, the wild dog doesn’t have any visible wounds, per se, but suffers from exhaustion similar to that suffered by you and the rest of the party. Without adequate water, its condition will only deteriorate, as will yours.
Syl casts Guidance on himself. "Well, we're not getting any less thirsty sitting around here. We need to find freshwater as soon as possible. Let's go." He sets off to search the base of the mountains for any streams coming down the slopes.
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DM - Above & Below
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Survival: 7
DM - Above & Below
Is Syl not feeling lucky?
Also, you’ve all had a full day of travel. Is this where you camp for the night, or do you press on?
"Dirius, three travelers seek your aid, show yourself."
I'll use my first luck point for the day (thanks for the reminder!)
Survival: 21
DM - Above & Below
2nd luck point...Survival: 18
OK, going to save one juuuust in case...
DM - Above & Below
Only one luck point per roll, so you still have two (although it doesn’t matter in this case).
Exhausted, the three travelers make camp, the flaps of Ludwig and Ganod’s tents extending in the wind.
No answer is given to Ludwig’s entreaty. It seems that the house of Dirius is nowhere in this vicinity.
A brilliant full moon rises, bathing the mountain slopes in dim moonlight, as the sun sets in the West.
The moon passes through the clouds overhead and sets in its turn as the sun rises early after a quiet night, with a chill in the air.
The wind, now blowing more moderately up from the valleys, carries a light patchy fog, illuminated by the morning light, which covers the mountainsides, limiting the distance you are able to see.
Neither water nor the house of Dirius could be found yesterday, and today your waterskins are empty.
What course will you chart today?
Do I know anything else about Dirius? Why does he live in seclusion? Is he a hermit? Does he not like the company of others?
Ganod is annoyed with the constant thirst this journey has pushed them to, "Next time, screw the tent, I'm bringing a water barrel." Ganod has no opinion on the next direction. With Ludwig being the one with a destination in mind, he'll keep following them.
The account you read was scant on details about Dirius, saying only that he hails from a hamlet on the eastern side of the desert, called Oceandale. Many years ago, he brought safety to the area by quelling a dire threat of an unspecified nature. Afterwards, he traveled widely, performing many deeds of magic and founding magical traditions in various places, one of which the account you read is part. The tale tells that he eventually went back to Oceandale to watch over it, but was annoyed by the constant requests of its denizens for magical help with mundane matters that his celebrity had caused, so he removed himself to the western side of the desert, just far enough away to discourage all but the hardiest petitioners, but close enough to keep an eye on the hamlet. It is said he dwells there with only his spouse, who is reputed to be a healer.
Ganod, Ludwig’s best effort to follow the directions he has have led to this place. Before you can continue to follow him, he would need to decide where he is trying to go from here, or someone else could navigate (set a course for the party).
Syl will cast Guidance on Ludwig, encouraging him to try and recall anything else or try to figure out another way to find this Dirius.
DM - Above & Below
"Well we could head to Oceandale, maybe they know something abou Dirius."
How far away is Oceandale?
The account you read wasn’t more specific than what I told you.
A Note about Questions: This game is a conversation in which we take turns saying things, which (hopefully) results in an exciting, memorable story. The way you, as a player, make stuff happen in the story is by describing your PC doing things. When you’re asking the DM questions, it bogs down the game in nothing happening.
I think there are two types of questions that might come up. The first is clarifying questions about the immediate situation. Sometimes it’s unclear whether we’re imagining things the same way, and some clarification is needed to get on the same page. I think this is fine and necessary.
The second is questions that are aimed at gleaning more information without any risk to the PC. It’s basically asking the DM for a free info dump. It also might be a way of signaling the DM that you feel you’re being asked to make uninformed decisions. I endeavor to present all the information relevant to each situation in my description of the environment. My preference therefore is that you describe your PC doing something to get any additional information you desire for your PC to make a more informed decision, so the game doesn’t turn into a session of 20 questions with nothing happening.
As you all sit in the fog, wondering what to do with your day, a small wild dog creeps up to your camp, clearly hungry and weak with dehydration. It approaches cautiously, hoping for some food and a little water, which, of course, you don’t have.
Ludwig, because you “feel tremendous empathy for all who suffer”, convincing your companions to spend the day here, in the mountains, finding water for yourselves and this poor animal, will earn you a point of Inspiration, should you choose to do so.
I give the dog some of my food. I watch it intently.
"Your disguise is unbecoming Dirius. Reveal yourself mage!"
OOC: We don't have any food.
If the dog looks like it is in really dire straights, Syl will cast Cure Wounds on it. "We may catch more Dirius with honey, if this is indeed the mage." Syl smiles. "And if not, it sure is a good looking dog." Syl scratches the dog behind one of its ears.
DM - Above & Below
Ganod glances at the dog and bluntly tells the party, "We should eat it. Would serve us better that way. Especially since we don't have a lot of supplies."
Sorry if I made it sound like there’s no food. I meant that to apply only to your water.
By my reckoning, the party still has 11 pounds of foraged food plus the rations each of you brought which are still intact, assuming you’ve all been eating moderately.
The little wild dog chokes down some of the food you offer, but doesn’t seem to have much of an appetite. What it clearly needs is water, of which you have none. Its dry, sunken eyes blink at you in thanks as it curls up to rest a short way off, panting rapidly in an attempt to cool itself.
Syl, the wild dog doesn’t have any visible wounds, per se, but suffers from exhaustion similar to that suffered by you and the rest of the party. Without adequate water, its condition will only deteriorate, as will yours.
Syl casts Guidance on himself. "Well, we're not getting any less thirsty sitting around here. We need to find freshwater as soon as possible. Let's go." He sets off to search the base of the mountains for any streams coming down the slopes.
DM - Above & Below