Zashier, your words do not fall on deaf ears. Ruby follows right along in your footsteps to shake the hands of the guards. They are respectful and cordial to Ruby, and they are polite to you but its obvious their pride is a little hurt.
Romero takes your arm and shakes it hard "Never a dull moment with you Zashier! You gave us a good run for our gold. Perhaps I will have to hire you to train these guards. I know I have asked before, but are you sure there is no way I can convince you to join the Fallcrest guard?" This has been a long standing request from Romero and his little sister Bireal. They keep trying to recruit you, and after you have become a hero of Fallcrest, and after you bested some of the guards, they seem to have renewed their interest in pulling you into their ranks.
Zashier smile wanes, but never fully falls away. Every time Romero or Bireal had asked, not that it happened more than five times at most, the reasons of refusal on his part were always bit different, but reasonable. Even so, Lem's smirk eliciting comment aside, Zashier closed his eyes for a moment, before shaking his head and reopening them. "With things at the farm a bit more secure, what with the recent edict for the time being, the offer certainly sounds more tempting.But, give me till tomorrow afternoon to think about it?" He asked.
Romero would know this to be the first time that Zashier has ever wavered on the long time request. And Zashier did not weaver easy on anything. "Though you gotta promise me that whatever answer tomorrow me brings, if you could use some small time help training these guys, who send a messenger for me. Or better yet, come your self. Sis still thinks you haven't been around all that lately because of her cooking, if you can believe it, which probably goes without saying the truth is with that." He grins.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Thistle laughs along with the rest, accepting congratulations. When Ruby approaches her for a hug, Thistle will crouch so they are the same height, and give her a fierce hug. She’ll whisper something into her ear, then look her in the eyes. She has a few quiet words with the girl, then gives her another quick hug and sends her on her way.
Standing up, she’ll go join Zashier and Lem with the guards, listening to what seems to be an important exchange. She stays back, wanting to give Z the space to have this moment with his friends.
Thistle, after you have your heart to heart with Ruby, she looks up into your eyes, beaming, like you are the big sister she never had. and as the party chats with the guards, Romero extends the invite to all of you to join the town guard! How you respond is up to you...
As you continue to mingle that evening, chatting up some of the townfolk and the guards, and visiting the different booths, you hear a few different things:
- Most people are still congratulating you. They know this is Ruby's day, but they are still so admiring and grateful for what you did, saving the town.
- When asking about the hopeknife...“The hopeknife is more than a weapon—it’s a symbol. To Fallcrestians, earning your hopeknife is a mark of your place in the community. When you earn your hopeknife, it means you are wise enough to make adult decisions, old enough to know what it means to fear, and strong enough to protect your neighbors, even if it costs you your own life.”
- “Even though she’s the the Lord’s daughter, Ruby has to pledge to uphold the Standing Vow in order to receive her hopeknife, just like the rest of us. She must agree to hold Fallcrest against all comers and to never forfeit her homeland willingly. That is the Vow.”
- Seeing you chatting it up with Romero “Rumor has it that Romero is next in line for the position of patrol leader after his old man Jagrin retires. Jagrin’s a good commander, but he’s getting old, and it might be time for some new blood in the guard’s leadership.”
- “Shame about the graffiti all over town. The town guard has got better things to do than clean up youngsters’ messes, but even stranger is how long it lasts. Try as one might, soap and water don’t do a thing to those marks!”
- You have noticed some graffitti around town, on the walls, on rocks, etc. It is in the shape of a cross or sword, and is white. You have heard that it is impossible to remove.
Later that evening, as the festivities are wearing down, you see Romero off to the side, having a heated arguement with a female half orc. Zashier you know her. Her name is Brinya Kelver, she is a humble girl, lives in one of the cheaper rooms of a boarding house in Lower Fallcrest. You see them arguing, then Romero gets indignant, and Brinya bursts into tears and runs off. Romero just shakes his head a bit, and walks away. You are unable to hear the conversation, but its obvious there is something going on there. Romero has likely had a bit too much to drink.
He comes by and lets you know that Yokini's mom, Cargyra Nackle, was nice enough to offer him a room for the night at the Ramblehouse so he could sleep off the night's celebration. He wanders off in the direction of the Ramblehouse.
Has Lem come across any references to a white cross or sword-like marking in his reading?
Would Lem have seen the interaction with Romero and Brinya in time to go talk to Romero? If so he has a new spell he wanted to try out and would attempt to detect thoughts while asking him why the girl ran off like that.
Lem, unless you want to probe deeper (which would give him a saving throw, or he would know you were trying to get into his brain) you learn some surface thoughts.
For Lem:
His thoughts are a bit muddled. The alcohol he has been drinking is affecting his brain already, so even your spell is having trouble keeping it all straight. You keep getting thoughts of Love and Remorse. He feels bad for something he did or said to the girl. She is significant to him. Then it starts to get into this wistful sadness. He is not angry, he is not vengeful. He is remorseful towards the half-orc girl.
This post has potentially manipulated dice roll results.
Lem leaves him be after that, but he does walk him back to the Ramblehouse. He's seen enough soldiers trying to get home and failing after having too many. Once he's back to the Ramblehouse, Lem will return to the gathering, sticking to the perimeter.
YOu are not 100% certain what it is. You cant recall if it is a holy symbol or a clan insignia, or just a sign thats hip with the kids these days.. You just arent sure of its significance.
Also, you help Romero back to the Ramblehouse, and he thanks you before making his way inside to get a room.
This post has potentially manipulated dice roll results.
Zashier would continue to enjoy the adulation, though never failed to bring up the importance of the others on the mission. Though whereas any drinking over a festive night, of which he found plenty despite perhaps any usual restrictions that may be in place, a realization came with unsettingly clarity for the elephantine man after so many found its way down the gullet. He would try to distract himself in listening, and lackadaisically following-up on rumors; especially that of the graffiti.
Regardless of what came to mind, if anything that night, Zashier continued to enjoy the festivities, often roping Raddunth in any other contest there might be going on, or teaching the young and curious about the many benefits and downfalls of being an elephant man; including some embarrassing stories of falling through the floors of places for a good laugh. The younger are given even a chance to ride on his shoulder or head, or 'fly' through the air, held aloft only by the trunk. As for those that recently received their hope knife, or were stirred by his Oath that come to him, are paid special mind by Zashier. They he would especially try to remember the name of to perhaps visit in the future.
Later with Romero, though he had his sneaking suspicions, Zashier too wouldn't press the man on the matter. Rather, towards the end of his and Lem's escorting of the man, a final pat on the back is laced with positive energy to purge some of the poison in his system. "Hang in there, old friend." Zashier would murmur well after the man had left, before following a final smile given to Lem, returns to enjoy the winding down of festivities, and even that of clean up after; having, in fact, volunteered to do so.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Thistle laughs at the offer to join the guard, but kindly. "I have no quarrel with city guards, and Fallcrest's are the best I've known, but I do have a problem with authority. I'd not fit in, and the guard and I would both be worse off. But I take your offer in the spirit it was given, thank you."
As the night progresses, Thistle will slowly drift away from the festivities. She'll find herself a quiet spot to look up at the moon and the stars as they come out. At one point, she'll pull something out of her satchel, unwrap it and consider it. After a bit, or if anyone comes near (Perception: 11), she'll wrap it and stow it again.
After this moment of contemplation (if nobody has joined her), she will smile to herself and head back to the party, expressly looking for someone to spend the night with. She's extra careful, though, in her conversation and her mingling, to find someone who would be a good choice. She doesn't mind making a connection with someone that might last more than one night, but is wary of people who pretend to be something they aren't, or who might be hurt by her, or who might hurt her. Her care may come across as stand-offish (her Cha is nothing spectacular at 10), but nevertheless, she'll take her time. (And so, three Insight checks before she's satisfied: 23, 23, 20)
If she's available, she'll start by trying to find Bireal, but really, anyone will do.
(OOC: Hey all! This is goodbye, for now... Shortly after I signed up for this campaign, my schedule got busy. I've been a bit of an anchor on this campaign, djsteele888 and I feel that Raddunth should ride into the sunset, and the four of you can continue on your merry way. Maybe at some later point, the lummox might find his way back, but who knows? Thanks for letting me sit in with your party, and best of luck with where fate takes you.)
As the festivities wind down, there is a horn of alarm. The guards (who were still sulking about losing the tug-of-war) quickly grab their weapons and shields. Another guard runs up, trying to speak while catching his breath from running. "Some weirdbugbearis coming this way. It is riding some kind of lizard horse, and smashed through the toll barricade. The other guards were knocked sprawling. They are alive, but are still recovering."
You can hear the approaching hoof beats, galloping but heavier than a warhorse. The bugbear and mount arrive. The bugbear starts making growling "rawr"-ing noises.
(None of you speak Goblin, but Raddunth does.) Raddunth gets between the nervous guards and the bugbear. "Hold! This is my good friend, Oaktu! He will not hurt you. His tribe is known as the Mahks. They are not like other bugbears. They fight for good and justice... Hail, old friend! What brings you here?"
Oaktu does some more rawr-ing and growling, which Raddunth understands. (Think of Han Solo and Chewbacca.) Raddunth looks concerned, then angry. "Demon dogs! Just give me a moment." (OOC: Not actual demon dogs. That is just a way he curses.)
Raddunth turns to the four of you. "Thank you for the adventures here, but I must leave with Oaktu. A great evil threatens his village. I must return with him, to defend his people... I would ask for your aid, but this is something that must be faced by members of his tribe." (Stops for a second, in self-awareness.) "Or honorary members of his tribe."
Raddunth makes a running leap onto the back of his horse, which does not appreciate it (but is used to it). "Oaktu! Ride!" With that, Oaktu and Raddunth gallop away, and are soon out of sight.
Before Raddunth departed, he left behind the Immovable Rod, the potion of Greater Healing, and the potion of Growth. (OOC: Someone should claim them.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(OOC: @Quasimodal - On the off chance you don't get to read the discord any time soon, know that Raddunth will be missed, and I too hope someday he makes a triumph return! Until then, take care!)
While not exactly swift to judge, a painfully sober Zashier had ran forth to join what guards. For all of his concern, the elephantine man's weapons stay in their sheathes, as a lone Bugbear did not warrant it. Yet. He calms as soon as Raddunth gives the all clear. Though once all is said and done, he can only get out a, "Now hold on, we-...aww"before the two are racing off to parts unknown. Despite not being able to halt the man's departure, Zashier smiled warmly after a few moments and waved the man goodbye.
"Good luck, Raddish."With that, he returns to festivities, though not without collecting Raddunth's forgotten potions and the like, planning to at least hold on to them until the man returned at one point or another.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The guards are stunned by this turn of events, but with Zashier going around, making amends for his friend’s visitor, and sudden departure, the evening is salvaged.
Zashier, likely due to your inebriation, you are also unable to discern any spiritual significance of the the graffiti. The crowd, and the children, do appreciate the time you invest there this evening. People of Fallcrest are seeing you in a brand new light.
Thistle, no one notices is around your secluded spot, and no one notices your private moment. As you make your way back to the crowd, you notice Bireal off to the side, coordinating some of the cleanup and teardown - doing her best to keep Zashier busy since he volunteered to help. You attempt to make conversation, but unfortunately she is busy. You interpret this has playing hard to get, but ultimately realize that she is just too busy to notice your advances. One rebuff is not enough to sway you, and you go off in search of another. A conversation is struck up, and it seems promising, but in the end, the spark you were looking for just wasnt there. As you are walking away from that conversation, Bireal finds you and apologizes for earlier, and asks if you would like to get a pint. In the ensuing evening, a drink is shared, and she invites you back to her place.
Yokini, you can do something to examine the graffiti tomorrow. At this point in the day, its getting pretty late.
Where is everyone staying tonight? (Minus Thistle - I think we all know where Thistle is staying tonight.)
Though Zashier might notice the initial exchange between Bireal and Thistle, what tidbits are caught go right over his head. Though frankly, he hadn't tried overly hard, as Bireal's efforts to keep him busy fairly succeeded, when all is said and done.
Once things wind down fully, Zashier, unless called upon by recently made friends, eventually finds his way to the outer walls of Fallcrest, having bid most if not everyone a good night. He would answer honestly, if asked of his plans for the remainder of the evening. But, it is never volunteered by the elephantine man beyond perhaps an absent-minded mention of needing to make one last stop. En-route to the King's Gate, he occasionally took a deep whiff of the air, enjoying the scents on the night air, but also -- subconsciously, at least -- checking for any signs of celestials, fiends, or undead in town.
If nothing untoward comes of the lonesome walk, Zashier hoped to reach the gate in time to catch Salazar and/or Ideal on break, and spend the remainder of the evening catching up with them, as much as a non-guard could do so. If Ideal ever had it her way, she certainly keeps him within easy teasing range for as long as the job allowed, much to Salazar, the usual target of the winged and mischievous tiefling, guilty relief. Over time conversation turns to Romero's request, and advice from the two on the subject. Something he has never asked about before, revealing just how seriously he was taking it this time.
While Salazar takes his time to answer, being the more cautious and deliberate of his siblings, Ideal eagerly gives her own on the spot, though with a sprinkle of sarcasm mixed in it. He would later on in his absent-mindedness mention a curiosity ask of Salazar if Romero had been acting strange or stressed lately more than usual. Only if pressed, which Ideal more than likely will, does go on about a certain meeting, the story teller side having gotten the better of him.
For reference, if other Party Members ever see them:
Zashier, as you get a chance to catch up with Salazar and Ideal, the evening turns to night in a fun back and forth of teasing and reminiscing. They echo Romero's request that you join the guard, citing your new hero status as the final barrier between you and taking the job. "You have proven that you are capable, Zashier. What is holding you back? Your farm? You know your sister and mom can handle that. Your past? No one but you remembers that. You are who you are now, and we love you no matter what you look like."
When you ask about Romero, they both give you some info that boils down to: Romero has been preoccupied with some sort of investigation, what he called “his greatest work”—the details of which he refused to share. He has been doing some investigating, into what they dont know. He is the best investigator in Fallcrest. The others are more brute force, but Romero, he is the brains, and everyone knows it.
Lem, predictably uncomfortable in social situations, will return from accompanying Romero to the Ramblehouse, and then sit briefly with Yokini and her family. He tells a few stories about Yokini's valor and essentialness during the war to any family members who are interested. They have to strain to hear him over the din, but they're sincere stories and show his respect for her. Talking to people like this is deeply emotionally taxing for him.
(The wizard barely blinked when Raddish departed, though he does offer to hold onto the immovable rod if Zashier allows. And the potions, if the paladin doesn't want them.
After not too long, he makes his excuses and begins to head back to his place above the book building. If anyone meant to include him in the invitation to join the guard, he never heard it or understood the pitch to involve him. He'd say no thank you if he did.
Soon after the finish of the tug-of-war, Yokini and Nynoa left Keznonon and the other Nackle family in attendance at the celebration to head back to the Ramblehouse. Nynoa excused herself to her husband, saying she had some baking she wanted to do before bed. Yokini, not accountable to anyone by herself, walked arm-in-arm with her sister, their voices quiet, but their laughter boisterous.
"What do you think of this place?" Yokini asks after a short silence, watching the road.
Nynoa lifts her chin and looks around. "Fallcrest? It's a little more ... civilized than we're used to, but not too much. We stopped in at a few places while looking for you that were all stone and mortar. No heart. No nature. This is like an oasis. To find nature, all one has to do is stop and listen." She looks at Yokini. "What about you? What do you think of this place?"
"I miss home," the artificer admits. She looks at her sister. "Just when I thought we might return, it's torn from us. I think the loss is making me a little bitter."
"But you're starting to see patients. You've got a new lab." Nynoa pauses, and Yokini feels the female shutter.
Yokini pulls on her arm to draw her closer. "I'll never make you go down there," she says, her voice stern. "I promise," she almost whispers.
Nynoa smiles, still looking at the road. She kicks a rock. "I think the Ramblehouse is a big hit."
"Of course it's a big hit," Yokini says brightly. "You're brilliant, and Keznonon is such a hard worker."
"Zonzant and Agath have been a big help," Nynoa says of her older son and daughter. Yokini agrees. "If only we can get Grubet to do anything," Nynoa continues, speaking of her youngest. She uses her disapproving mother voice, and Yokini grins, thinking how much her sister sounds like their mother.
Upon entering the Ramblehouse, Yokini heads for the basement while Nynoa heads for the kitchen. Yokini isn't aware of Romero or Lem stopping by. When her eyelids become too heavy to fight any longer, she curls up on a pile of blankets in the basement.
In answer, Zashier initially just looks to his hands. His big, good, strong hands. Hands his father help cultivate in the beginning, and that work on the farm and war up to then made them what they were that day. Hands that he made his own again after the transformation, though a success in preserving his life, nearly robbed him of choice. Or was that the arrogance of the Oath speaking to him? He then looked back to Salazar and Ideal, a question on his lips. The question he'd always been afraid to ask since their -- as far as he was aware -- near permanent assignment to night duty. For they were good people, and their vision in the dark was sharper than most. And yet, were they not placed there to avoid being the 'face' most visitors of Fallcrest saw? Out of shame?
Zashier sighed as he pulled at his eye lids, and then let out a tired chuckle. "Just kind of feels that if I do, I'd be tying down my ability to help others in the lower half a bit more. What with the more free time now, it feels as if I should be doing more, you know?" He admits. "Still, though it goes without saying, but I'll say it anyways, I love you too." A moment passes before Zashier becomes aware his eyes had lingered on Ideal at the end there for way to long. And so wide-eyed and with hands waving towards the start, a flustered Zashier tries, "Hey, hey, hey, I meant to -- I mean I'm directing that to both of you, just so we're clear, and not in that way, but in that way. That isn't to say that you aren't attractive, cause you most certainly are, and I'm starting to realize I'm digging myself deeper--"Without missing a beat, he looked more directly at his half-Orc compatriot adding, "Salazar, please help."
Come what may, while the story about Romero later would still leave him with more questions than answers. Seeing it as something ultimately for future him to either find or not, Zashier whiles away the remaining hours he can with his compatriots, before returning to the farm sometime in the morning, or taking his rest someplace close to the gate.
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When you realize you're doing too much: Signature.
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Zashier, your words do not fall on deaf ears. Ruby follows right along in your footsteps to shake the hands of the guards. They are respectful and cordial to Ruby, and they are polite to you but its obvious their pride is a little hurt.
Romero takes your arm and shakes it hard "Never a dull moment with you Zashier! You gave us a good run for our gold. Perhaps I will have to hire you to train these guards. I know I have asked before, but are you sure there is no way I can convince you to join the Fallcrest guard?" This has been a long standing request from Romero and his little sister Bireal. They keep trying to recruit you, and after you have become a hero of Fallcrest, and after you bested some of the guards, they seem to have renewed their interest in pulling you into their ranks.
"You're not offering some of your gold, are you?" Lem says, with a half-grin.
Zashier smile wanes, but never fully falls away. Every time Romero or Bireal had asked, not that it happened more than five times at most, the reasons of refusal on his part were always bit different, but reasonable. Even so, Lem's smirk eliciting comment aside, Zashier closed his eyes for a moment, before shaking his head and reopening them. "With things at the farm a bit more secure, what with the recent edict for the time being, the offer certainly sounds more tempting.But, give me till tomorrow afternoon to think about it?" He asked.
Romero would know this to be the first time that Zashier has ever wavered on the long time request. And Zashier did not weaver easy on anything. "Though you gotta promise me that whatever answer tomorrow me brings, if you could use some small time help training these guys, who send a messenger for me. Or better yet, come your self. Sis still thinks you haven't been around all that lately because of her cooking, if you can believe it, which probably goes without saying the truth is with that." He grins.
When you realize you're doing too much: Signature.
Thistle laughs along with the rest, accepting congratulations. When Ruby approaches her for a hug, Thistle will crouch so they are the same height, and give her a fierce hug. She’ll whisper something into her ear, then look her in the eyes. She has a few quiet words with the girl, then gives her another quick hug and sends her on her way.
Standing up, she’ll go join Zashier and Lem with the guards, listening to what seems to be an important exchange. She stays back, wanting to give Z the space to have this moment with his friends.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Thistle, after you have your heart to heart with Ruby, she looks up into your eyes, beaming, like you are the big sister she never had. and as the party chats with the guards, Romero extends the invite to all of you to join the town guard! How you respond is up to you...
As you continue to mingle that evening, chatting up some of the townfolk and the guards, and visiting the different booths, you hear a few different things:
- Most people are still congratulating you. They know this is Ruby's day, but they are still so admiring and grateful for what you did, saving the town.
- When asking about the hopeknife...“The hopeknife is more than a weapon—it’s a symbol. To Fallcrestians, earning your hopeknife is a mark of your place in the community. When you earn your hopeknife, it means you are wise enough to make adult decisions, old enough to know what it means to fear, and strong enough to protect your neighbors, even if it costs you your own life.”
- “Even though she’s the the Lord’s daughter, Ruby has to pledge to uphold the Standing Vow in order to receive her hopeknife, just like the rest of us. She must agree to hold Fallcrest against all comers and to never forfeit her homeland willingly. That is the Vow.”
- Seeing you chatting it up with Romero “Rumor has it that Romero is next in line for the position of patrol leader after his old man Jagrin retires. Jagrin’s a good commander, but he’s getting old, and it might be time for some new blood in the guard’s leadership.”
- “Shame about the graffiti all over town. The town guard has got better things to do than clean up youngsters’ messes, but even stranger is how long it lasts. Try as one might, soap and water don’t do a thing to those marks!”
- You have noticed some graffitti around town, on the walls, on rocks, etc. It is in the shape of a cross or sword, and is white. You have heard that it is impossible to remove.
Later that evening, as the festivities are wearing down, you see Romero off to the side, having a heated arguement with a female half orc. Zashier you know her. Her name is Brinya Kelver, she is a humble girl, lives in one of the cheaper rooms of a boarding house in Lower Fallcrest. You see them arguing, then Romero gets indignant, and Brinya bursts into tears and runs off. Romero just shakes his head a bit, and walks away. You are unable to hear the conversation, but its obvious there is something going on there. Romero has likely had a bit too much to drink.
He comes by and lets you know that Yokini's mom, Cargyra Nackle, was nice enough to offer him a room for the night at the Ramblehouse so he could sleep off the night's celebration. He wanders off in the direction of the Ramblehouse.
Has Lem come across any references to a white cross or sword-like marking in his reading?
Would Lem have seen the interaction with Romero and Brinya in time to go talk to Romero? If so he has a new spell he wanted to try out and would attempt to detect thoughts while asking him why the girl ran off like that.
Lem, unless you want to probe deeper (which would give him a saving throw, or he would know you were trying to get into his brain) you learn some surface thoughts.
For Lem:
His thoughts are a bit muddled. The alcohol he has been drinking is affecting his brain already, so even your spell is having trouble keeping it all straight. You keep getting thoughts of Love and Remorse. He feels bad for something he did or said to the girl. She is significant to him. Then it starts to get into this wistful sadness. He is not angry, he is not vengeful. He is remorseful towards the half-orc girl.
Lem leaves him be after that, but he does walk him back to the Ramblehouse. He's seen enough soldiers trying to get home and failing after having too many. Once he's back to the Ramblehouse, Lem will return to the gathering, sticking to the perimeter.
History check for the sword cross symbol: 21
YOu are not 100% certain what it is. You cant recall if it is a holy symbol or a clan insignia, or just a sign thats hip with the kids these days.. You just arent sure of its significance.
Also, you help Romero back to the Ramblehouse, and he thanks you before making his way inside to get a room.
When asked if she wants to join the guard, Yokini laughs. "I'm a doctor, not a guard."
OOC: Is there some chemical way Yokini can examine the graffiti?
Zashier would continue to enjoy the adulation, though never failed to bring up the importance of the others on the mission. Though whereas any drinking over a festive night, of which he found plenty despite perhaps any usual restrictions that may be in place, a realization came with unsettingly clarity for the elephantine man after so many found its way down the gullet. He would try to distract himself in listening, and lackadaisically following-up on rumors; especially that of the graffiti.
Religion: 12.
Regardless of what came to mind, if anything that night, Zashier continued to enjoy the festivities, often roping Raddunth in any other contest there might be going on, or teaching the young and curious about the many benefits and downfalls of being an elephant man; including some embarrassing stories of falling through the floors of places for a good laugh. The younger are given even a chance to ride on his shoulder or head, or 'fly' through the air, held aloft only by the trunk. As for those that recently received their hope knife, or were stirred by his Oath that come to him, are paid special mind by Zashier. They he would especially try to remember the name of to perhaps visit in the future.
Later with Romero, though he had his sneaking suspicions, Zashier too wouldn't press the man on the matter. Rather, towards the end of his and Lem's escorting of the man, a final pat on the back is laced with positive energy to purge some of the poison in his system. "Hang in there, old friend." Zashier would murmur well after the man had left, before following a final smile given to Lem, returns to enjoy the winding down of festivities, and even that of clean up after; having, in fact, volunteered to do so.
When you realize you're doing too much: Signature.
Thistle laughs at the offer to join the guard, but kindly. "I have no quarrel with city guards, and Fallcrest's are the best I've known, but I do have a problem with authority. I'd not fit in, and the guard and I would both be worse off. But I take your offer in the spirit it was given, thank you."
As the night progresses, Thistle will slowly drift away from the festivities. She'll find herself a quiet spot to look up at the moon and the stars as they come out. At one point, she'll pull something out of her satchel, unwrap it and consider it. After a bit, or if anyone comes near (Perception: 11), she'll wrap it and stow it again.
After this moment of contemplation (if nobody has joined her), she will smile to herself and head back to the party, expressly looking for someone to spend the night with. She's extra careful, though, in her conversation and her mingling, to find someone who would be a good choice. She doesn't mind making a connection with someone that might last more than one night, but is wary of people who pretend to be something they aren't, or who might be hurt by her, or who might hurt her. Her care may come across as stand-offish (her Cha is nothing spectacular at 10), but nevertheless, she'll take her time. (And so, three Insight checks before she's satisfied: 23, 23, 20)
If she's available, she'll start by trying to find Bireal, but really, anyone will do.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(OOC: Hey all! This is goodbye, for now... Shortly after I signed up for this campaign, my schedule got busy. I've been a bit of an anchor on this campaign, djsteele888 and I feel that Raddunth should ride into the sunset, and the four of you can continue on your merry way. Maybe at some later point, the lummox might find his way back, but who knows? Thanks for letting me sit in with your party, and best of luck with where fate takes you.)
As the festivities wind down, there is a horn of alarm. The guards (who were still sulking about losing the tug-of-war) quickly grab their weapons and shields. Another guard runs up, trying to speak while catching his breath from running. "Some weird bugbear is coming this way. It is riding some kind of lizard horse, and smashed through the toll barricade. The other guards were knocked sprawling. They are alive, but are still recovering."
You can hear the approaching hoof beats, galloping but heavier than a warhorse. The bugbear and mount arrive. The bugbear starts making growling "rawr"-ing noises.
(None of you speak Goblin, but Raddunth does.) Raddunth gets between the nervous guards and the bugbear. "Hold! This is my good friend, Oaktu! He will not hurt you. His tribe is known as the Mahks. They are not like other bugbears. They fight for good and justice... Hail, old friend! What brings you here?"
Oaktu does some more rawr-ing and growling, which Raddunth understands. (Think of Han Solo and Chewbacca.) Raddunth looks concerned, then angry. "Demon dogs! Just give me a moment." (OOC: Not actual demon dogs. That is just a way he curses.)
Raddunth turns to the four of you. "Thank you for the adventures here, but I must leave with Oaktu. A great evil threatens his village. I must return with him, to defend his people... I would ask for your aid, but this is something that must be faced by members of his tribe." (Stops for a second, in self-awareness.) "Or honorary members of his tribe."
Raddunth makes a running leap onto the back of his horse, which does not appreciate it (but is used to it). "Oaktu! Ride!" With that, Oaktu and Raddunth gallop away, and are soon out of sight.
Before Raddunth departed, he left behind the Immovable Rod, the potion of Greater Healing, and the potion of Growth. (OOC: Someone should claim them.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(OOC: @Quasimodal - On the off chance you don't get to read the discord any time soon, know that Raddunth will be missed, and I too hope someday he makes a triumph return! Until then, take care!)
While not exactly swift to judge, a painfully sober Zashier had ran forth to join what guards. For all of his concern, the elephantine man's weapons stay in their sheathes, as a lone Bugbear did not warrant it. Yet. He calms as soon as Raddunth gives the all clear. Though once all is said and done, he can only get out a, "Now hold on, we-...aww" before the two are racing off to parts unknown. Despite not being able to halt the man's departure, Zashier smiled warmly after a few moments and waved the man goodbye.
"Good luck, Raddish." With that, he returns to festivities, though not without collecting Raddunth's forgotten potions and the like, planning to at least hold on to them until the man returned at one point or another.
When you realize you're doing too much: Signature.
Raddunth, you will be missed.
The guards are stunned by this turn of events, but with Zashier going around, making amends for his friend’s visitor, and sudden departure, the evening is salvaged.
Zashier, likely due to your inebriation, you are also unable to discern any spiritual significance of the the graffiti. The crowd, and the children, do appreciate the time you invest there this evening. People of Fallcrest are seeing you in a brand new light.
Thistle, no one notices is around your secluded spot, and no one notices your private moment. As you make your way back to the crowd, you notice Bireal off to the side, coordinating some of the cleanup and teardown - doing her best to keep Zashier busy since he volunteered to help. You attempt to make conversation, but unfortunately she is busy. You interpret this has playing hard to get, but ultimately realize that she is just too busy to notice your advances. One rebuff is not enough to sway you, and you go off in search of another. A conversation is struck up, and it seems promising, but in the end, the spark you were looking for just wasnt there. As you are walking away from that conversation, Bireal finds you and apologizes for earlier, and asks if you would like to get a pint. In the ensuing evening, a drink is shared, and she invites you back to her place.
Yokini, you can do something to examine the graffiti tomorrow. At this point in the day, its getting pretty late.
Where is everyone staying tonight? (Minus Thistle - I think we all know where Thistle is staying tonight.)
Though Zashier might notice the initial exchange between Bireal and Thistle, what tidbits are caught go right over his head. Though frankly, he hadn't tried overly hard, as Bireal's efforts to keep him busy fairly succeeded, when all is said and done.
Once things wind down fully, Zashier, unless called upon by recently made friends, eventually finds his way to the outer walls of Fallcrest, having bid most if not everyone a good night. He would answer honestly, if asked of his plans for the remainder of the evening. But, it is never volunteered by the elephantine man beyond perhaps an absent-minded mention of needing to make one last stop. En-route to the King's Gate, he occasionally took a deep whiff of the air, enjoying the scents on the night air, but also -- subconsciously, at least -- checking for any signs of celestials, fiends, or undead in town.
If nothing untoward comes of the lonesome walk, Zashier hoped to reach the gate in time to catch Salazar and/or Ideal on break, and spend the remainder of the evening catching up with them, as much as a non-guard could do so. If Ideal ever had it her way, she certainly keeps him within easy teasing range for as long as the job allowed, much to Salazar, the usual target of the winged and mischievous tiefling, guilty relief. Over time conversation turns to Romero's request, and advice from the two on the subject. Something he has never asked about before, revealing just how seriously he was taking it this time.
While Salazar takes his time to answer, being the more cautious and deliberate of his siblings, Ideal eagerly gives her own on the spot, though with a sprinkle of sarcasm mixed in it. He would later on in his absent-mindedness mention a curiosity ask of Salazar if Romero had been acting strange or stressed lately more than usual. Only if pressed, which Ideal more than likely will, does go on about a certain meeting, the story teller side having gotten the better of him.
For reference, if other Party Members ever see them:
Salazar:

When you realize you're doing too much: Signature.
Zashier, as you get a chance to catch up with Salazar and Ideal, the evening turns to night in a fun back and forth of teasing and reminiscing. They echo Romero's request that you join the guard, citing your new hero status as the final barrier between you and taking the job. "You have proven that you are capable, Zashier. What is holding you back? Your farm? You know your sister and mom can handle that. Your past? No one but you remembers that. You are who you are now, and we love you no matter what you look like."
When you ask about Romero, they both give you some info that boils down to: Romero has been preoccupied with some sort of investigation, what he called “his greatest work”—the details of which he refused to share. He has been doing some investigating, into what they dont know. He is the best investigator in Fallcrest. The others are more brute force, but Romero, he is the brains, and everyone knows it.
Lem, predictably uncomfortable in social situations, will return from accompanying Romero to the Ramblehouse, and then sit briefly with Yokini and her family. He tells a few stories about Yokini's valor and essentialness during the war to any family members who are interested. They have to strain to hear him over the din, but they're sincere stories and show his respect for her. Talking to people like this is deeply emotionally taxing for him.
(The wizard barely blinked when Raddish departed, though he does offer to hold onto the immovable rod if Zashier allows. And the potions, if the paladin doesn't want them.
After not too long, he makes his excuses and begins to head back to his place above the book building. If anyone meant to include him in the invitation to join the guard, he never heard it or understood the pitch to involve him. He'd say no thank you if he did.
Soon after the finish of the tug-of-war, Yokini and Nynoa left Keznonon and the other Nackle family in attendance at the celebration to head back to the Ramblehouse. Nynoa excused herself to her husband, saying she had some baking she wanted to do before bed. Yokini, not accountable to anyone by herself, walked arm-in-arm with her sister, their voices quiet, but their laughter boisterous.
"What do you think of this place?" Yokini asks after a short silence, watching the road.
Nynoa lifts her chin and looks around. "Fallcrest? It's a little more ... civilized than we're used to, but not too much. We stopped in at a few places while looking for you that were all stone and mortar. No heart. No nature. This is like an oasis. To find nature, all one has to do is stop and listen." She looks at Yokini. "What about you? What do you think of this place?"
"I miss home," the artificer admits. She looks at her sister. "Just when I thought we might return, it's torn from us. I think the loss is making me a little bitter."
"But you're starting to see patients. You've got a new lab." Nynoa pauses, and Yokini feels the female shutter.
Yokini pulls on her arm to draw her closer. "I'll never make you go down there," she says, her voice stern. "I promise," she almost whispers.
Nynoa smiles, still looking at the road. She kicks a rock. "I think the Ramblehouse is a big hit."
"Of course it's a big hit," Yokini says brightly. "You're brilliant, and Keznonon is such a hard worker."
"Zonzant and Agath have been a big help," Nynoa says of her older son and daughter. Yokini agrees. "If only we can get Grubet to do anything," Nynoa continues, speaking of her youngest. She uses her disapproving mother voice, and Yokini grins, thinking how much her sister sounds like their mother.
Upon entering the Ramblehouse, Yokini heads for the basement while Nynoa heads for the kitchen. Yokini isn't aware of Romero or Lem stopping by. When her eyelids become too heavy to fight any longer, she curls up on a pile of blankets in the basement.
In answer, Zashier initially just looks to his hands. His big, good, strong hands. Hands his father help cultivate in the beginning, and that work on the farm and war up to then made them what they were that day. Hands that he made his own again after the transformation, though a success in preserving his life, nearly robbed him of choice. Or was that the arrogance of the Oath speaking to him? He then looked back to Salazar and Ideal, a question on his lips. The question he'd always been afraid to ask since their -- as far as he was aware -- near permanent assignment to night duty. For they were good people, and their vision in the dark was sharper than most. And yet, were they not placed there to avoid being the 'face' most visitors of Fallcrest saw? Out of shame?
Zashier sighed as he pulled at his eye lids, and then let out a tired chuckle. "Just kind of feels that if I do, I'd be tying down my ability to help others in the lower half a bit more. What with the more free time now, it feels as if I should be doing more, you know?" He admits. "Still, though it goes without saying, but I'll say it anyways, I love you too." A moment passes before Zashier becomes aware his eyes had lingered on Ideal at the end there for way to long. And so wide-eyed and with hands waving towards the start, a flustered Zashier tries, "Hey, hey, hey, I meant to -- I mean I'm directing that to both of you, just so we're clear, and not in that way, but in that way. That isn't to say that you aren't attractive, cause you most certainly are, and I'm starting to realize I'm digging myself deeper--" Without missing a beat, he looked more directly at his half-Orc compatriot adding, "Salazar, please help."
Come what may, while the story about Romero later would still leave him with more questions than answers. Seeing it as something ultimately for future him to either find or not, Zashier whiles away the remaining hours he can with his compatriots, before returning to the farm sometime in the morning, or taking his rest someplace close to the gate.
When you realize you're doing too much: Signature.