(I'm confused. If the action is 270ft away, what weapon an shoot that far? My concern is that Bjorn has an action readied, but I don't want him to fire if the target is out of range.)
(I'm confused. If the action is 270ft away, what weapon an shoot that far? My concern is that Bjorn has an action readied, but I don't want him to fire if the target is out of range.)
longbow has a long range of 600 feet. With Sharpshooter feat you ignore disadvantage for making shot for long range.
Round 1 actions... m2 ... sends a mind blast out at the dragons, catching two of them in the area... 1... DC15 int save: 20 Or take 23 and be stunned. 2... DC15 int save: 5 Or take 25 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area... 3... DC15 int save: 16 Or take 25 and be stunned. 4... DC15 int save: 7 Or take 23 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. m1 save... 19 m2 save... 2 m3 save... 21 m4 save... 12 m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack. Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water. His second arrow also strikes another of the mind flayers, driving through his back, but exiting from his belly, entrails and blood leaking out, but the creature does not fall, though sorely wounded.
Real is saying to himself "Stay in the boat, stay in the boat, stay in the boat." He wants to help but there is just not much he can do at this distance and it is all he can do to keep from jumping in the water to try to swim to the action.
Round 1 actions... m2 ... sends a mind blast out at the dragons, catching two of them in the area... 1... DC15 int save: 20 Or take 23 and be stunned. 2... DC15 int save: 5 Or take 25 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area... 3... DC15 int save: 16 Or take 25 and be stunned. 4... DC15 int save: 7 Or take 23 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. m1 save... 19 m2 save... 2 m3 save... 21 m4 save... 12 m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack. Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water. The second arrow hits another mind flayer, driving through its back and out of its belly. Entrails and blood flows, but the creature stays aloft somehow.
real ... Stays in the boat.
d1 ... Stunned. New save: 19
One of the dragons ends the stunned affect on himself and prepares to return to the fight next round.
d4 ... Stunned. New save: 9. Still stunned.
saralyssa .. Casts [spell]Otiluke's Freezing Sphere[spell] each mind flayer needs to make a DC 20 Con save or take 35 cold damage. M1... 8 M2... 8 M3... 17 M4... 7
The badly injured mind flayer falls, frozen solid, and hits the water below. The bloodied one now looks quite injured, and the other two fairly injured.
Round 1 actions... m2 ... sends a mind blast out at the dragons, catching two of them in the area... 1... DC15 int save: 20 Or take 23 and be stunned. 2... DC15 int save: 5 Or take 25 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area... 3... DC15 int save: 16 Or take 25 and be stunned. 4... DC15 int save: 7 Or take 23 and be stunned. One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. m1 save... 19 m2 save... 2 m3 save... 21 m4 save... 12 m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack. Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water. The second arrow hits another mind flayer, driving through its back and out of its belly. Entrails and blood flows, but the creature stays aloft somehow.
real ... Stays in the boat.
d1 ... Stunned. New save: 19
One of the dragons ends the stunned affect on himself and prepares to return to the fight next round.
d4 ... Stunned. New save: 9. Still stunned.
saralyssa .. Casts [spell]Otiluke's Freezing Sphere[spell] each mind flayer needs to make a DC 20 Con save or take 35 cold damage. M1... 8 M2... 8 M3... 17 M4... 7
The badly injured mind flayer falls, frozen solid, and hits the water below. The bloodied one now looks quite injured, and the other two fairly injured.
"ISD, stay here...I will provide instructions when the time comes."
Tapping the side of one of his boots, Pinnacle begins to create a strange whirring sound. Using the winged boots as an arcane focus for the spell.
He then takes to the air, flying 90 feet towards the combat with his warpick in one hand and shield in the other. (Movement, Action, and Bonus action flying 30' for each - this should get me from Q85 where I start all the way to AI85).
ISD watches its master fly away with a clicking sound as it tilts its head. It is taking the dodge action until given further instructions.
Pinnacle... From your closer position you can now see that Saralyssa's Freezing Sphere spell has frozen the water under the combat and that three of the dragons are frozen into that ice, though one of those appears to no longer be stunned.
m2 blinded ... mind blast recharge check: 2 Tries to get the sand out of its eyes... con save: 21 DC is 15. No longer blinded.
m3 ... mind blast recharge check: 3 Attempts to use dominate monster on the remaining dragon it can see. Dragon save: 8 DC is 15. Due to advantage on the save, the dragon manages to not be dominated.
Arturan ... Please post action. (Assume rowing, but let me know otherwise.)
bjorn ... Post action...
m1 ... mind blast recharge check: 4
Tyrkoris ... Rowing.
d3 Iorythas real d1 d4 (stunned) saralyssa Ralph d2 (stunned) Pinnacle improved steel defender
There is something… stable… about this space. It feels solid, real in a way that the other parts of the Academy did not. It’s full of people, too. Very busy, loud people. A dozen humans and dwarves in blue Academy robes, some clearing space in this cavernous great hall, others scrutinizing and tinkering with jury-rigged machines heavy with antennae and what might be lightning rods. The brown-skinned woman you saw speaking with Tsendur seems to be leading the efforts.
Dain sees some of his engineering friends and runs off to greet them.
It is 270 feet to the combat area from the boat. The boat is about to move another 60 feet though, so that will get it to 210 feet away. It will move on Tyrkoris's turn.
And, yes, Bless cast at 3rd-level targets 5 people in total, who else would you like to target with it?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(I'm confused. If the action is 270ft away, what weapon an shoot that far? My concern is that Bjorn has an action readied, but I don't want him to fire if the target is out of range.)
(Longbow with sharpshooter so I can fire full range which is 600ft without any penalties)
longbow has a long range of 600 feet. With Sharpshooter feat you ignore disadvantage for making shot for long range.
Round 1 actions...
m2 ... sends a mind blast out at the dragons, catching two of them in the area...
1... DC15 int save: 20 Or take 23 and be stunned.
2... DC15 int save: 5 Or take 25 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area...
3... DC15 int save: 16 Or take 25 and be stunned.
4... DC15 int save: 7 Or take 23 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners.
Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.
m1 save... 19
m2 save... 2
m3 save... 21
m4 save... 12
m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack.
Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water. His second arrow also strikes another of the mind flayers, driving through his back, but exiting from his belly, entrails and blood leaking out, but the creature does not fall, though sorely wounded.
real ... Please post your action now.
d1 ... Stunned.
d4 ... Stunned.
saralyssa ..
m4 ... Blinded.
m5 ... dead.
Ralph ...
d2 ... Stunned.
Pinnacle ...
improved steel defender ...
Real is saying to himself "Stay in the boat, stay in the boat, stay in the boat." He wants to help but there is just not much he can do at this distance and it is all he can do to keep from jumping in the water to try to swim to the action.
ACTION: Stays in the boat!
Lot's of stuff ...
d1 ... Stunned. New save: 19
d4 ... Stunned. New save: 9
Round 1 actions...
m2 ... sends a mind blast out at the dragons, catching two of them in the area...
1... DC15 int save: 20 Or take 23 and be stunned.
2... DC15 int save: 5 Or take 25 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area...
3... DC15 int save: 16 Or take 25 and be stunned.
4... DC15 int save: 7 Or take 23 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners.
Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.
m1 save... 19
m2 save... 2
m3 save... 21
m4 save... 12
m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack.
Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water.
The second arrow hits another mind flayer, driving through its back and out of its belly. Entrails and blood flows, but the creature stays aloft somehow.
real ... Stays in the boat.
d1 ... Stunned. New save: 19
One of the dragons ends the stunned affect on himself and prepares to return to the fight next round.
d4 ... Stunned. New save: 9. Still stunned.
saralyssa .. Casts [spell]Otiluke's Freezing Sphere[spell] each mind flayer needs to make a DC 20 Con save or take 35 cold damage.
M1... 8
M2... 8
M3... 17
M4... 7
The badly injured mind flayer falls, frozen solid, and hits the water below. The bloodied one now looks quite injured, and the other two fairly injured.
m4 ... dead.
m5 ... dead.
Ralph ... Please post your action.
d2 ... Stunned.
Pinnacle ...
improved steel defender ...
Ralph will hold his turn being too far away to hit anything. Will fire once the mind flayers or another threat come within shooting range.
(roll now just to have it down)
Attack: 14 Damage: 10
Disadvantage attack roll for outer range: 22
Attack: 12 Damage: 10
Disadvantage attack roll for outer range: 18
Attack: 8 Damage: 12
Disadvantage attack roll for outer range: 16
Attack: 13 Damage: 9
Disadvantage attack roll for outer range: 16
“Let’s get this fight a started!”
D2 save vs stunned ... 11
Round 1 actions...
m2 ... sends a mind blast out at the dragons, catching two of them in the area...
1... DC15 int save: 20 Or take 23 and be stunned.
2... DC15 int save: 5 Or take 25 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
m3 ... sends a mind blast out at the dragons, catching two of them in the area...
3... DC15 int save: 16 Or take 25 and be stunned.
4... DC15 int save: 7 Or take 23 and be stunned.
One of the dragons plummets, hitting the water and disappearing under it.
Arturan ... start rowing.
bjorn ... Ready action for ensnaring strike.
m1 ... Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15
Intelligence saving throw (2) or take 30 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
Another dragon falls out of the sky, leaving only one.
Lair Actions ...
A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners.
Each creature in it must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.
m1 save... 19
m2 save... 2
m3 save... 21
m4 save... 12
m5 save... 3
3 of the mind flayers are blinded, two appear to have not been affected.
Tyrkoris ... Start Rowing.
Boat is now 30 feet out from the dock... 270 feet from the combat.
d3 ... Fire Breath at M1. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw (21), taking 49 fire damage on a failed save, or half as much damage on a successful one.
The mind flayer manages to dodge some of the flames, but still gets hit by some of it.
Iorythas ... Shoot at two of the mind flayers... First hits. Second hits, adding in extra damage from sneak attack... 62 on second attack.
Iorythas's first arrow drives up through the back of one of the mind flayers, and exits out through his chest. With a fountain of blood, he falls towards the water.
The second arrow hits another mind flayer, driving through its back and out of its belly. Entrails and blood flows, but the creature stays aloft somehow.
real ... Stays in the boat.
d1 ... Stunned. New save: 19
One of the dragons ends the stunned affect on himself and prepares to return to the fight next round.
d4 ... Stunned. New save: 9. Still stunned.
saralyssa .. Casts [spell]Otiluke's Freezing Sphere[spell] each mind flayer needs to make a DC 20 Con save or take 35 cold damage.
M1... 8
M2... 8
M3... 17
M4... 7
The badly injured mind flayer falls, frozen solid, and hits the water below. The bloodied one now looks quite injured, and the other two fairly injured.
m4 ... dead.
m5 ... dead.
Ralph ... ready action to attack.
d2 ... Stunned. Failed save so still stunned.
Pinnacle ... Please post your action.
improved steel defender ... Please post action.
"ISD, stay here...I will provide instructions when the time comes."
Tapping the side of one of his boots, Pinnacle begins to create a strange whirring sound. Using the winged boots as an arcane focus for the spell.
He then takes to the air, flying 90 feet towards the combat with his warpick in one hand and shield in the other. (Movement, Action, and Bonus action flying 30' for each - this should get me from Q85 where I start all the way to AI85).
ISD watches its master fly away with a clicking sound as it tilts its head. It is taking the dodge action until given further instructions.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Pinnacle flies up out of the boat and towards the combat ahead.
Round 2...
m2 blinded ... mind blast recharge check: 2
m3 ... mind blast recharge check: 3
Arturan ...
bjorn ...
m1 ... mind blast recharge check: 4
Tyrkoris
d3
Iorythas
real
d1
d4 (stunned)
saralyssa
Ralph
d2 (stunned)
Pinnacle
improved steel defender
Round 2...
m2 blinded ... mind blast recharge check: 2
Tries to get the sand out of its eyes... con save: 2 DC is 15.
m3 ... mind blast recharge check: 3
Attempts to use dominate monster on the remaining dragon it can see.
Dragon save: 6 DC is 15.
Arturan ... Please post action. (Assume rowing, but let me know otherwise.)
bjorn ... Post action...
m1 ... mind blast recharge check: 4
Tyrkoris
d3
Iorythas
real
d1
d4 (stunned)
saralyssa
Ralph
d2 (stunned)
Pinnacle
improved steel defender
Pinnacle... From your closer position you can now see that Saralyssa's Freezing Sphere spell has frozen the water under the combat and that three of the dragons are frozen into that ice, though one of those appears to no longer be stunned.
(On his turn) Tyrkoris will continue to row.
Athletics: 20
Round 2...
m2 blinded ... mind blast recharge check: 2
Tries to get the sand out of its eyes... con save: 21 DC is 15.
No longer blinded.
m3 ... mind blast recharge check: 3
Attempts to use dominate monster on the remaining dragon it can see.
Dragon save: 8 DC is 15.
Due to advantage on the save, the dragon manages to not be dominated.
Arturan ... Please post action. (Assume rowing, but let me know otherwise.)
bjorn ... Post action...
m1 ... mind blast recharge check: 4
Tyrkoris ... Rowing.
d3
Iorythas
real
d1
d4 (stunned)
saralyssa
Ralph
d2 (stunned)
Pinnacle
improved steel defender
What is the range from the boat to the Mind Flayers? How many people can row the boat? If more people row, does it go faster?
Bjorn cast a level 3 bless on Lorythas, Real, and Ralph.
Oops. wrong thread. Deleted
Level three should target two more people.
Wrong channel?
It is 270 feet to the combat area from the boat. The boat is about to move another 60 feet though, so that will get it to 210 feet away. It will move on Tyrkoris's turn.
And, yes, Bless cast at 3rd-level targets 5 people in total, who else would you like to target with it?