This post has potentially manipulated dice roll results.
((Just notice, Bry should have attacked with Advantage the Vampire 4 due to Davmorn's Guiding Bolt))
Finally, Revenant's thirst for revenge is partially quenched by the dashed creature, this satisfaction, pushes Adanmar in a relentless assault with his bow to the remaining Undeads. "Who next?" He asks proudly.
((Bonus action to move the Hunter's Mark to Vampire 1 and Horde Breaker Feature to hit both Vampire 1 and 4 if feasible, otherwise, ignore the second roll.
Attack versus Vampire 1: Unable to parse dice roll. Damage: Unable to parse dice roll. + Unable to parse dice roll./ Attack versus Vampire 4: Unable to parse dice roll. Damage: Unable to parse dice roll.))
This post has potentially manipulated dice roll results.
((Oh yes, good catch. I’ll roll again, Unable to parse dice roll., which does hit. So I’ll mark that 9 Damage off))
As Adanmar pulls up from the rush of killing one of the spawns, he looses two arrows toward the other vampires. Unfortunately, both seem to miss their mark as the vampires step out of the way before the arrows can strike.
Each attack successfully strikes the vampire as Grim’s elbow slams into the creature’s stomach. However, the creature still holds onto Grim as a hungry smile spread across its face.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
((Alright, given that it’s been four days, I’m going to handle this turn for Elwarith))
Seeing that Vampire 4 both has Grim grappled and has taken Radiant Damage, he is going to whip around and fire his long bow at the creature, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage. However, the shot goes wide as Grim jerks the Vampire around in resistance.
This post has potentially manipulated dice roll results.
It is now... the Vampires’ turns.
Vampires 1 and 2 both regernerate.
Vampire 1: Sinks it’s teeth into George’s neck, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage + Unable to parse dice roll. necrotic damage. However, it’s fangs cannot pierce George’s hide. It’ll then make a claw attack, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. slashing damage. However, it meets similar results.
Vampire 2: Disengages Elwarith and Davmorn, and bolts 30 ft along a wall towards Bry. It currently stands 5 ft directly above him.
Vampire 4: Will again try to sink it’s fangs into Grim’s neck, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage + Unable to parse dice roll. necrotic damage. However, Grim elbows the abomination in the gut, and narrowly avoids the bite. It will then make a claw attack as it tries to slash at Grim’s throat, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll.. The claws strike across Grim’s throat as hot blood streaks out from the wound. Nothing was horribly damaged or lasting, but boy does it sting.
This post has potentially manipulated dice roll results.
Coming around again to Davmorn’s turn, he will cast Sanctuary on Grim and Sacred Flame ((Damage: Unable to parse dice roll. Radiant damage)) on Vampire 4 ((Dex save: Unable to parse dice roll.)), trying to free Grim, “C’mon Grim! Break outta his hold! Yer a slippery one for Kelemvor’s sake!” The Vampire screams as liquid flames pour forth from above it.
((That was a 10 first. Reminded that Davmorn could not cast Guiding Bolt and Sanctuary at the same time.))
OOC: I am wondering if I were to use Minor Illusion to create an illusion of Strahd's Voice, and have it tell the Vampires to stand down. What sort of effect would this have?
The vampires stop and hiss for a moment before one shouts, “LIAR! There is no daylight in Barovia! False Count! Deceiver!” Bry gets the feeling that for a moment they believed it was Strahd, but the lie conflicted with what they already knew.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Just notice, Bry should have attacked with Advantage the Vampire 4 due to Davmorn's Guiding Bolt))
Finally, Revenant's thirst for revenge is partially quenched by the dashed creature, this satisfaction, pushes Adanmar in a relentless assault with his bow to the remaining Undeads. "Who next?" He asks proudly.
((Bonus action to move the Hunter's Mark to Vampire 1 and Horde Breaker Feature to hit both Vampire 1 and 4 if feasible, otherwise, ignore the second roll.
Attack versus Vampire 1: Unable to parse dice roll. Damage: Unable to parse dice roll. + Unable to parse dice roll./ Attack versus Vampire 4: Unable to parse dice roll. Damage: Unable to parse dice roll.))
((Oh yes, good catch. I’ll roll again, Unable to parse dice roll., which does hit. So I’ll mark that 9 Damage off))
As Adanmar pulls up from the rush of killing one of the spawns, he looses two arrows toward the other vampires. Unfortunately, both seem to miss their mark as the vampires step out of the way before the arrows can strike.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
With that, Grim is next! He currently has Vampire 4’s hands around his throat!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
3 attacks against that vampire.
1. Attack: Unable to parse dice roll. Damage: Unable to parse dice roll.
2. Attack: Attack: Unable to parse dice roll. Damage: Unable to parse dice roll.
3. Attack: Attack: Unable to parse dice roll. Damage: Unable to parse dice roll.
"Get...off...of...me"
Myron Craw- Isles of Famine
Each attack successfully strikes the vampire as Grim’s elbow slams into the creature’s stomach. However, the creature still holds onto Grim as a hungry smile spread across its face.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Elwarith is up next and currently in the face of a spawn next to Davmorn!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((I think you can try to set you free Grim, if you like))
((George traumatize Grim. Grim no expect escape grapple.))
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((I believe that breaking free is an action, which he used to wail on the vampire))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Elwarith, your move.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Alright, given that it’s been four days, I’m going to handle this turn for Elwarith))
Seeing that Vampire 4 both has Grim grappled and has taken Radiant Damage, he is going to whip around and fire his long bow at the creature, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage. However, the shot goes wide as Grim jerks the Vampire around in resistance.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
It is now... the Vampires’ turns.
Vampires 1 and 2 both regernerate.
Vampire 1: Sinks it’s teeth into George’s neck, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage + Unable to parse dice roll. necrotic damage. However, it’s fangs cannot pierce George’s hide. It’ll then make a claw attack, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. slashing damage. However, it meets similar results.
Vampire 2: Disengages Elwarith and Davmorn, and bolts 30 ft along a wall towards Bry. It currently stands 5 ft directly above him.
Vampire 4: Will again try to sink it’s fangs into Grim’s neck, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll. Piercing Damage + Unable to parse dice roll. necrotic damage. However, Grim elbows the abomination in the gut, and narrowly avoids the bite. It will then make a claw attack as it tries to slash at Grim’s throat, Attack: Unable to parse dice roll. Damage: Unable to parse dice roll.. The claws strike across Grim’s throat as hot blood streaks out from the wound. Nothing was horribly damaged or lasting, but boy does it sting.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Coming around again to Davmorn’s turn, he will cast Sanctuary on Grim and Sacred Flame ((Damage: Unable to parse dice roll. Radiant damage)) on Vampire 4 ((Dex save: Unable to parse dice roll.)), trying to free Grim, “C’mon Grim! Break outta his hold! Yer a slippery one for Kelemvor’s sake!” The Vampire screams as liquid flames pour forth from above it.
((That was a 10 first. Reminded that Davmorn could not cast Guiding Bolt and Sanctuary at the same time.))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Bry is up next! You have a vampire 5ft above you and Vampires on Grim and George.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: I am wondering if I were to use Minor Illusion to create an illusion of Strahd's Voice, and have it tell the Vampires to stand down. What sort of effect would this have?
((You could certainly try. It would be a Deception check))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((So, is Bry going with the Minor Illusion + Deception Check plan or something else?))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
OOC: Sorry, I thought I submitted a reply.
Bry watched as the Mistbusters dealt with the Vampires. They were doing well enough, but maybe...just maybe...
"My children, you must return to your graves, Daylight is coming" Strahds voice echoed throughout the room as if he were standing in it himself.
Deception: Unable to parse dice roll.
The vampires stop and hiss for a moment before one shouts, “LIAR! There is no daylight in Barovia! False Count! Deceiver!” Bry gets the feeling that for a moment they believed it was Strahd, but the lie conflicted with what they already knew.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Adanmar is up next!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist