Lia moves on to the newspaper again, wanting to get back to the old files and seeing if there is anything in them that would be useful for the group. She sure hopes the others have come up with some plans for the night's work, since she has not had anything from either of her jobs as of yet that could be useful in that work. She had hoped the dragon-thingy would have had a way to set up a fire, which would not be traceable back to them, or that she could read something in her reports that would aid in what they had planned.
The work in the archive was tedious, but in the end, it seemed to have payed off: Lia found two articles that could be of interest. One mentions mounting concern from the offices of the military governor concerning a new type of disease in Brampton, which likely increases the pressure on them to find a coordinated response to supply the area with medicine, or else provide an easy tool for them to use against the administration.
The second article though was the real nugget: Apparently, six months ago the Shrine of Eternal Suffering, a temple dedicated to Ilmater in Tumbledown, was shut down by the authorities, leaving the temple abandoned. Since freedom of worship was one of the founding principles of Borogrod, the move to shut down the temple and expel the believers to other temples have given rise to the assumption that the authorities need the temple for something, so as of now, the reason for this has not been discovered.
The temple sounded like an ideal spot to strike for their distraction, as it was likely to get the guard's attention, and it might cripple some sort of effort on behalf of the authorities as a byproduct. The only concern was, whether the temple was truly abandoned or not.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
All preparations taken care off, you each individually make your way to Tumbledown shortly before sunset. You gather near the grave you visited earlier. Harper, you stashed the supplies you procured in an abandoned catacomb nearby, Shades, you are carrying yours in a knapsack slung over your shoulders. You are all looking at each other, waiting for the first one to speak.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"The temple is suppose to be abandoned, but I have reason to believe they might be using it for some unknown purpose." Sparks tells the others. "Hitting it might do us more good than we had previously thought." She nods to the others. "Just be prepared that there might be some sort of guard there we don't know of yet, but it will definitely get attention."
This post has potentially manipulated dice roll results.
Uncle arrives and places some the worst potatoes on top of the cart. He parks the cart outside and makes sure to have every escape route and sewer access around the temple firmly in his mind. In his hand is a small wrapped sack that reeks of offal. "Contingency plan, in case things go sideways. I will do a quick scouting run - just the perimeter - and be right back."
Uncle, you notice nothing, excpet for two mangy dogs fighting over a bone. The place looks abandoned, and thanks to the dogs, any sound you make will be covered with ease.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shades glances around the area while waiting for uncle to return. Looking for anyone or anything that seems out of place. As well as anyone that seems to be keeping tabs on the group.
The area is clear, with the residents either taking up shelter in their homes, or out fishing on the river. There's some activity further to the West, where fgreen laterns illuminate part of the harbour, obscured by the rolling fog.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
As shades approaches the temple, the dogs quickly scatter, but otherwise there is no movement or sound coming from the temple. WIth the sun now having set, your distraction will need to commence soon, if you want to stick with the plan.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Uncle follows. "Just so yall know, I plan on playin' look-out. I'll run distraction is anyone comes wanderin' up. If you hear me yell, get outa here. Don't come help."
Terin nods at Uncle in understanding and handles the crate of purchased items and walks with Lia to the temple. Upon arrival he will look to set up the items in an appropriate manner. It being all a ruse should the guards investigate later and make it appears as an accidental fire and not on purpose.
You quickly lay out the decorations, and within five minutes are ready with the set up. Terin, you notice something strange about one of the faded tapestries hanging off the wall- for some reason, there are almost no spider webs to or from the tapestry, even though the rest of the room is covered in cob webs and dust.
Uncle, you in the meantime see a long fishing boat approach one of the abandoned buildings near the river front. Not sure what the dwarf looks like, or what sign him and Shades agreed on, you have to assume that this is him, and that you need to start the distraction soon.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
You quickly set a couple of the old tapestries on fire, and within moments, the flames lick up to the ceiling and onto the wooden timbers. In less than five minutes, the smoke will be visible, but by then it will likely be too late to save the temple, as it will be fully engulfed in the flames.
The fire having been laid, you quickly get out of the temple, to where Uncle is standing on lookout. What next?
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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Lia moves on to the newspaper again, wanting to get back to the old files and seeing if there is anything in them that would be useful for the group. She sure hopes the others have come up with some plans for the night's work, since she has not had anything from either of her jobs as of yet that could be useful in that work. She had hoped the dragon-thingy would have had a way to set up a fire, which would not be traceable back to them, or that she could read something in her reports that would aid in what they had planned.
The work in the archive was tedious, but in the end, it seemed to have payed off: Lia found two articles that could be of interest. One mentions mounting concern from the offices of the military governor concerning a new type of disease in Brampton, which likely increases the pressure on them to find a coordinated response to supply the area with medicine, or else provide an easy tool for them to use against the administration.
The second article though was the real nugget: Apparently, six months ago the Shrine of Eternal Suffering, a temple dedicated to Ilmater in Tumbledown, was shut down by the authorities, leaving the temple abandoned. Since freedom of worship was one of the founding principles of Borogrod, the move to shut down the temple and expel the believers to other temples have given rise to the assumption that the authorities need the temple for something, so as of now, the reason for this has not been discovered.
The temple sounded like an ideal spot to strike for their distraction, as it was likely to get the guard's attention, and it might cripple some sort of effort on behalf of the authorities as a byproduct. The only concern was, whether the temple was truly abandoned or not.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Once done at the newspaper, Sparks would head out and prepare to meet up with the others as planned.
All preparations taken care off, you each individually make your way to Tumbledown shortly before sunset. You gather near the grave you visited earlier. Harper, you stashed the supplies you procured in an abandoned catacomb nearby, Shades, you are carrying yours in a knapsack slung over your shoulders. You are all looking at each other, waiting for the first one to speak.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"The temple is suppose to be abandoned, but I have reason to believe they might be using it for some unknown purpose." Sparks tells the others. "Hitting it might do us more good than we had previously thought." She nods to the others. "Just be prepared that there might be some sort of guard there we don't know of yet, but it will definitely get attention."
Uncle arrives and places some the worst potatoes on top of the cart. He parks the cart outside and makes sure to have every escape route and sewer access around the temple firmly in his mind. In his hand is a small wrapped sack that reeks of offal. "Contingency plan, in case things go sideways. I will do a quick scouting run - just the perimeter - and be right back."
Stealth: 9
Perception: 9
Uncle, you notice nothing, excpet for two mangy dogs fighting over a bone. The place looks abandoned, and thanks to the dogs, any sound you make will be covered with ease.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shades glances around the area while waiting for uncle to return. Looking for anyone or anything that seems out of place. As well as anyone that seems to be keeping tabs on the group.
Perception 11
Uncle returns to the group. "Perimeter is clear. Someone a bit more spry than this old body wanna scout the inside?"
The area is clear, with the residents either taking up shelter in their homes, or out fishing on the river. There's some activity further to the West, where fgreen laterns illuminate part of the harbour, obscured by the rolling fog.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“I’ll go up and take a look” shades says striding over to the temple as he cautiously peers into the closest window.
perception 18
(reroll since that’s obviously a 1 and I can do that)
perception 6
As shades approaches the temple, the dogs quickly scatter, but otherwise there is no movement or sound coming from the temple. WIth the sun now having set, your distraction will need to commence soon, if you want to stick with the plan.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shades looks back to the others and motions for them to follow indicating with his gestures that it looks clear.
Uncle follows. "Just so yall know, I plan on playin' look-out. I'll run distraction is anyone comes wanderin' up. If you hear me yell, get outa here. Don't come help."
Lia follows the others towards the temple.
Terin nods at Uncle in understanding and handles the crate of purchased items and walks with Lia to the temple. Upon arrival he will look to set up the items in an appropriate manner. It being all a ruse should the guards investigate later and make it appears as an accidental fire and not on purpose.
Shades will assist Terin with the setup of the fire.
You quickly lay out the decorations, and within five minutes are ready with the set up. Terin, you notice something strange about one of the faded tapestries hanging off the wall- for some reason, there are almost no spider webs to or from the tapestry, even though the rest of the room is covered in cob webs and dust.
Uncle, you in the meantime see a long fishing boat approach one of the abandoned buildings near the river front. Not sure what the dwarf looks like, or what sign him and Shades agreed on, you have to assume that this is him, and that you need to start the distraction soon.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shades looking between Harper and sparks says gleefully “let’s get this fire started shall we?” As he gets ready to exit as soon as the fire is lit.
You quickly set a couple of the old tapestries on fire, and within moments, the flames lick up to the ceiling and onto the wooden timbers. In less than five minutes, the smoke will be visible, but by then it will likely be too late to save the temple, as it will be fully engulfed in the flames.
The fire having been laid, you quickly get out of the temple, to where Uncle is standing on lookout. What next?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms