Terin, you notice nothing particular about the wall and hurry outside to escape the flames.
As you are discussing where to meet up, you suddenly hear a loud rumble, shortly followed by billowing black smoke from the temple, now fully engulfed in flames. Several more explosions rock the old building, and one erupts in a fireball.
As the flames light up the night, you hear the ringing of bells, to alarm the residents and gather to evacuate nearby houses or help extinguish the fire. So far, it hasn’t spread anywhere else, but the explosions have hurtled some cinders about.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
You all melt into the darkness, away from the fast approaching villagers and guards, trying to contain the rapidly spreading fire. As you look back, you see another fire ball erupting, illuminated brightly against the dark sky. Once a couple hundred yards away from the temple, and away from the attention, you meet back up. Shades had told you all that all you had to do was draw attention, but there were no details on what would happen after. Still, something was stored in that temple, which now just went up in flames, and which might draw a whole lot more attention than you might have intended.
Do you want to discuss a few more things, or try and make a clean getaway?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Excellent work everyone! Let’s reconvene at the cemetery tomorrow near dawn and discuss our next moves” without waiting for a reply from the others shades turns and disappears into the darkness heading towards Sows foot.
Uncle watches the fireball for second, muttering to himself. "Gonna be hell ta pay for this. That weren't just an old church..." He looks up, started at Shade' words. "Yeah. Good work everyone. Good idea.- see yall there."
"I just hope that whatever we had overlooked in that temple was worth losing for this errand. Stay safe nad watch your backs," Terin bows and strolls away.
You all manage to slip past the patrols between here and your individual hideouts, but you pass an uneasy night, tossing and turning and mulling over what had exactly happened, and what had gone wrong, if anything. What was going on with Doc? Did they do the right thing, trusting a drunken dwarf?
As you get up the next morning Terin, you focus your mind on the rendez-vous with the Caldwell's, but first you needed to get back to the cemetery to meet to others and plan your next moves.
Uncle, SHades, anything you want to do in the morning?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
You walk in, and you immediately see that something's wrong, Magnus looks mad, and definitely like he had already been drinking. As soon as he sees you, he storms towards you and gives you a heavy shove: "What the hell were ya thinkin'? I said, get me a distraction- and yous go an' blow up a temple! There's way too much attention now, people are swarmin' all over Tumbledown. Thanks for a whole lot a nuffin'!"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Taking a step back from the shove I begin saying in a low voice and an apologetic look on my face “I was merely trying to cause a distraction by starting a fire. I had no idea the whole thing would explode.” I take a look around the room to see if anyone is listening to this conversation.
The bartender quickly gives you a glance, after having seen you here the last time Magnus started a fight. You pull him into a quieter corner, to calm him down. Magnus, still angry, calms down a bit, before starting to talk, still slurring his words slightly: "A'ight, ye came through onna distrraction, bu' tha stuff is much harder ta move now, an' wors' of all, with Watch crawlin' all over Tumbledown now, we can't ge' any more stuff in for a while, so yer distraction's actually costin' us money now. Don't expect ta get anythin' from us anytime soon, 's all I'm sayin'."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Magnus clams up, still angry about the lost profits. "'fore I tells ya, I need ta know ye can hold up yer end of tha deal. After yesterday, I'm no' so sure anymore."
----------------------------
Uncle, the best way to snatch up gossip about any goods moving in the city is either to talk with the harbourhands, the Rivington crews, or to one of the gatekeepers to the Undercellar.
Sam "Two-chains", a big name in the underground fighting leagues and one of the enforcers of the harbourhands lets you know: "Tumbledown ain't great for any smugglers. Graverobbers and outcasts everywhere. Anything valuable stored somewhere abandoned is gone within two days, for sure. Any good smuggler would know that".
Ol' Finehair, an elven bootlegger from Rivington adds: "Thtorin' thmuggled goodth 'th one ting, you need to git it to the buyerth. Tumbledown ith not bad for tat, anyone could thay tey're tere to thee thome family. But unleth you can thell tere, it'th utheleth. Much better to get your gootth directly into the thity, trough Brampton or Theakeep for example."
Melkhior Mendraxes, a Calishite exile and "spice trader" in the wide, also knew ways to sell in the Undercellar below. He lets you know: "Norrmally, a larrge storre of goods going up in flames- it leads to warr on these strreets. But the qurrews and qurriminals arre all quiet so farr. The only ones stirrring seem to be the guarrds. Serriously, I'd looque into that quontaqut of yourrs".
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Like I said, I had no idea that the church would blow up and the fire did the job of distracting the watch and the fist. Even you have to admit that right?” I continue persuasively, “It’s possible I may be able to help more if I knew what you and your group were working with”
Magnus gives in: "A'ight, I got some task for ya- ye heard about Torimesh an' his tree? He's a distant cousin o' mine, an' well, the stand-off wi' the guards ain't too good for 'im an' 'is. They're fine fer food, 'e is a druid after all, but 'e's afraid that the guards will storm the park soon, an' 'e's reached out an' axed fer someone ta git them some weapons in, ta be able to hold their own should the Watch try something. Tomorrow night, 'e's got a guy waitin' down near Brampton, wi' a red lantern. I gots the boat an' the crate wi' tha goods, all ye need ta do is ta take the boat down from tha caverns ta Brampton, an' hand the weapons over, an' bring the cash back up to tha caverns."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Just before departing the temple amidst the flames Terin will push aside the tapestry he noticed to look behind it.
"Best clear out." Lia says, nodding to the others. "Where should we meet up?"
Terin, you notice nothing particular about the wall and hurry outside to escape the flames.
As you are discussing where to meet up, you suddenly hear a loud rumble, shortly followed by billowing black smoke from the temple, now fully engulfed in flames. Several more explosions rock the old building, and one erupts in a fireball.
As the flames light up the night, you hear the ringing of bells, to alarm the residents and gather to evacuate nearby houses or help extinguish the fire. So far, it hasn’t spread anywhere else, but the explosions have hurtled some cinders about.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Standing fairly calmly, "Well, that was impressive. I say we reconvene just on the other side of the area being hit. We should go."
“I agree” shades says looking at Harper and then the others. Following behind Harper as he leaves.
You all melt into the darkness, away from the fast approaching villagers and guards, trying to contain the rapidly spreading fire. As you look back, you see another fire ball erupting, illuminated brightly against the dark sky. Once a couple hundred yards away from the temple, and away from the attention, you meet back up. Shades had told you all that all you had to do was draw attention, but there were no details on what would happen after. Still, something was stored in that temple, which now just went up in flames, and which might draw a whole lot more attention than you might have intended.
Do you want to discuss a few more things, or try and make a clean getaway?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Excellent work everyone! Let’s reconvene at the cemetery tomorrow near dawn and discuss our next moves” without waiting for a reply from the others shades turns and disappears into the darkness heading towards Sows foot.
Uncle watches the fireball for second, muttering to himself. "Gonna be hell ta pay for this. That weren't just an old church..." He looks up, started at Shade' words. "Yeah. Good work everyone. Good idea.- see yall there."
"I just hope that whatever we had overlooked in that temple was worth losing for this errand. Stay safe nad watch your backs," Terin bows and strolls away.
You all manage to slip past the patrols between here and your individual hideouts, but you pass an uneasy night, tossing and turning and mulling over what had exactly happened, and what had gone wrong, if anything. What was going on with Doc? Did they do the right thing, trusting a drunken dwarf?
As you get up the next morning Terin, you focus your mind on the rendez-vous with the Caldwell's, but first you needed to get back to the cemetery to meet to others and plan your next moves.
Uncle, SHades, anything you want to do in the morning?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
On my way to the cemetery in tumbledown I’ll stop by the Stubborn mule for a bit of breakfast and to see if Magnus happens to be there.
You walk in, and you immediately see that something's wrong, Magnus looks mad, and definitely like he had already been drinking. As soon as he sees you, he storms towards you and gives you a heavy shove: "What the hell were ya thinkin'? I said, get me a distraction- and yous go an' blow up a temple! There's way too much attention now, people are swarmin' all over Tumbledown. Thanks for a whole lot a nuffin'!"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Taking a step back from the shove I begin saying in a low voice and an apologetic look on my face “I was merely trying to cause a distraction by starting a fire. I had no idea the whole thing would explode.” I take a look around the room to see if anyone is listening to this conversation.
Perception 14
The bartender quickly gives you a glance, after having seen you here the last time Magnus started a fight. You pull him into a quieter corner, to calm him down. Magnus, still angry, calms down a bit, before starting to talk, still slurring his words slightly: "A'ight, ye came through onna distrraction, bu' tha stuff is much harder ta move now, an' wors' of all, with Watch crawlin' all over Tumbledown now, we can't ge' any more stuff in for a while, so yer distraction's actually costin' us money now. Don't expect ta get anythin' from us anytime soon, 's all I'm sayin'."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“What stuff are you trying to move?” I ask filled with curiosity and looking at magnus hoping he’ll confide in me further.
Uncle spends the rest of the day probing his smuggling contacts trying to find out what was in the old church.
Investigation: 9
Magnus clams up, still angry about the lost profits. "'fore I tells ya, I need ta know ye can hold up yer end of tha deal. After yesterday, I'm no' so sure anymore."
----------------------------
Uncle, the best way to snatch up gossip about any goods moving in the city is either to talk with the harbourhands, the Rivington crews, or to one of the gatekeepers to the Undercellar.
Sam "Two-chains", a big name in the underground fighting leagues and one of the enforcers of the harbourhands lets you know: "Tumbledown ain't great for any smugglers. Graverobbers and outcasts everywhere. Anything valuable stored somewhere abandoned is gone within two days, for sure. Any good smuggler would know that".
Ol' Finehair, an elven bootlegger from Rivington adds: "Thtorin' thmuggled goodth 'th one ting, you need to git it to the buyerth. Tumbledown ith not bad for tat, anyone could thay tey're tere to thee thome family. But unleth you can thell tere, it'th utheleth. Much better to get your gootth directly into the thity, trough Brampton or Theakeep for example."
Melkhior Mendraxes, a Calishite exile and "spice trader" in the wide, also knew ways to sell in the Undercellar below. He lets you know: "Norrmally, a larrge storre of goods going up in flames- it leads to warr on these strreets. But the qurrews and qurriminals arre all quiet so farr. The only ones stirrring seem to be the guarrds. Serriously, I'd looque into that quontaqut of yourrs".
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Like I said, I had no idea that the church would blow up and the fire did the job of distracting the watch and the fist. Even you have to admit that right?” I continue persuasively, “It’s possible I may be able to help more if I knew what you and your group were working with”
Persuasion 20
Magnus gives in: "A'ight, I got some task for ya- ye heard about Torimesh an' his tree? He's a distant cousin o' mine, an' well, the stand-off wi' the guards ain't too good for 'im an' 'is. They're fine fer food, 'e is a druid after all, but 'e's afraid that the guards will storm the park soon, an' 'e's reached out an' axed fer someone ta git them some weapons in, ta be able to hold their own should the Watch try something. Tomorrow night, 'e's got a guy waitin' down near Brampton, wi' a red lantern. I gots the boat an' the crate wi' tha goods, all ye need ta do is ta take the boat down from tha caverns ta Brampton, an' hand the weapons over, an' bring the cash back up to tha caverns."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Sounds simple enough Magnus. Is there a catch? Besides what should happen if I get caught of course. Where shall I meet you?”