"My hand its rat droppings i was more pointing to the sawdust trail here. You didnt see me touch the stains did you. Believe me gauntlet i am.taking as much care with my safety as i am for you and your.people As for the orders, Javert the orders please"
Parker stands to full height
"i mean if you dont mind disease ridden rats nesting on your ship by all means the crate stays"
Murph, you would be lying if you claimed that your heart wasn't beating a bit more than usually. This was the second time you were leaving the attic tonight, and the first time didn't go so briliiantly. But with this type of gear, it was always a risk that the engineers of the temple of Gond tried to involve the guard, so acting before anybody let slip anything of a missing prototype was in fact erring on the side of caution.
You've spent almost a year regularly sneaking out at night, and you're actually faster skittering across the rooftops of the city, than if you had to walk in the streets below. It still takes you about twenty minutes to get to the Wide though. You've heard about the Undercellar, but so far you never actually made it here- not your usual surroundings, to say the least. That means though, that you have to guess on how to get access to the network of tunnels below the market place.
Heading to the Three Old Kegs tavern just a few blocks away, you perch yourself on a roof opposite the establishment, taking some time to observe the goings on, to figure out where the cellar door was. After ten minutes, you see a young halfelf male, with a little bit of peach fuzz and a very wealthy-looking human woman on her arm, heading to the back of the building, and tapping on a door. You can't hear what they say, but after a short while, they're let inside.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The gauntlet looks over the order, and you can tell how he visibly deflates at reading about what you're here to do, particularly once he notices how polite you've been. Upon Dart's question, the gauntlet clears his throat: "Hrm... uhm... the flame is indisposed, I fear. No need to involve her, I'm sure." Then, turning to the guards behind you, he bellows out "Do what these two say, and help them with their crates, unless you wanna take it up with the Orien girl" Suddenly remembering he's in the presence of another flame, he grows pink: "I mean, no offense sir, but she's... hrm... anyway. I'm sorry for causing a scene."
Dart, you very deliberately point to the same crates you pointed at before, and the gauntlet, though groaning, gets to work with his crowbar to open the crate up. Like he said though, it is filled with tough leather boots, heavy grey woolen cloaks and plenty of brown woven blankets. Winter gear for the frontline, as you immediately recognise.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Although you saw the sawdust before, you're struggling to find any other crates like that in the dim light. To play along though, you point out three more crates to be inspected, while two more foodcrates are being carried up onto the main deck.
The first of the indicated crates contains field gear: tents, shovels, mess kits and bed rolls, all bundled together with cords, keeping them in place. After making a show of inspecting the contents, you shurg, and point to the next crate.
The second crate is again filled with blankets, coats and boots, and you leave it aside too.
The third crate you open though reveals several bottles of tinctures, ointments, bandaging materials, syringes and clamps. In short, a second crate of medical supplies.
As you take a look at the second crate you found that contains medical equipment, both of you notice something that seems apparent now that you think about it- the medicine had been in the ship already before it was confiscated, rather than having been brought in later. With this in mind, it stands to reason that the potential crates filled with medical supplies would be to the back or at the bottom of any piles.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Definitely need to bring this one back,” I say to Parker, pointing at the crate of medicine. “Getting a couple more to test seems a good idea to me don’t you think? Just to be safe. I would hate to send poisoned medical supplies up to the front lines. That wouldn’t do would it?” I make my way towards the back/bottom of the stores to find more medicine crates.
"But... but... we're leaving in two days! Are you going to be finished with your tests by then? What's the point of a supply run, if we've got no supplies?!" , the gauntlet protests.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"We may be able to message you the results. If you could tell where you are going. If its classified of course dont tell, i dont need that headache on top of all else. And i really do not want to delay your departure if it isnt necessary.
He paces a bit looking for something to use as a fuse or slow match
"Right im convinced the rest of the food hasnt been tainted by slime. An well take these two is it? Possibly tainted meds for testing. That should be sufficient dont you think? And we can probably have a preliminary test to you tomorrow afternoon"
After Parker finishes speaking I chime in, “The testing does take time... though as Valjean just stated preliminary results should be available mid afternoon tomorrow. Though that would be a small sample size.” I pause and move a bit closer to the gauntlet, (trying to give Parker advantage on any sleight of hand he may want to attempt for sabotage) and continue speaking directly to them.
“I understand how frustrating it is to have your hard work undone, right before it’s needed elsewhere.” I lean in closer so that only the gauntlet can hear me, and gesture towards Parker, “He does that to me all the time, I get the frustration really. I do” returning back to the crates I continue, “But orders are orders... we all are just following what the person above us said to do. Wouldn’t it be nice to be at the top of the heap?...”
The gauntlet sighs, but seeing that you're about to wrap up has the others carry the remaining indicated crates up towards the deck. Parker, the best you can make out are some small wax candles kept near the doorways, in case the lamps go out. After hearing Dart's words, he shrugs: "Eh, even the Marshal's got to answer to someone, unless you're the Empress herself, there's always somebody else above. I prefer to have it be like this, where I do honest work for most of the day, rather than having to spend my time with politics... Anyways, are we about to wrap up here?"
Murph, you become one with the shadows as you approach the back wall of the Three Old Kegs. After waiting for five minutes though, you lose patience and knock on the door. After the third knock, a small slit opens, and you see a pair of beady eyes inspect you: "Whaddya want?" Upon hearing your short phrase, the eyes widen somewhat, and the man's reply follows in thieves cant: "You wiv da Guild?" You hear him already unlocking the bolts, but still holding the door closed.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Slight of hand for a candle 6 but knocks the candles to the deck
"Sorry it has been a rather long day. Yes i quite agree, best to keep to the honest work n keep ones head down. You are a good man Gauntlet>..Im sorry i do not think i have gotten your name?, Anyways you have been most helpful and i will mention that in my report, may help you in the future. If we can somehow signal the boat that brought us, we shall load those crates and be out of your hair so to speak"
I stand looking to the gauntlet and the other soldiers down in the hold, “As Valjean said, we should have as much as we need... after we get a little bit larger sample size of the medicine to test. Just following orders too... you understand right?” Waiting expectantly for them to grab at least one other medicine crate.
The gauntlet rolls his eyes. "I thought we went over these already. But if you insist..." He opens them, in a very passive aggressive manner, to reveal a crate filled with boots, coats and blankets. You could swear some of the guards are snickering, and in general you notice the six people around you paying more attention to what's going on here, than whatever is causing the crew to hoot and cheer in the crew chambers.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Using the momentary distraction, Parker carefully lights the candle, and places it at the back of a crate directly below the lantern, so as to hide the light of the flame. He then gently nudges a sack of flour closer to the candle, hoping it will catch fire soon.
The guards grab the remaining crates of medicine, and bring them up to the four crates of food already on the main deck. Do you follow up?
------------------------------------------------
Blair, the flame lies before you, panting and sweaty, and unable to take any more. What do you want to do?
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"My hand its rat droppings i was more pointing to the sawdust trail here. You didnt see me touch the stains did you. Believe me gauntlet i am.taking as much care with my safety as i am for you and your.people As for the orders, Javert the orders please"
Parker stands to full height
"i mean if you dont mind disease ridden rats nesting on your ship by all means the crate stays"
Laissez les bons temps rouler
Murph, you would be lying if you claimed that your heart wasn't beating a bit more than usually. This was the second time you were leaving the attic tonight, and the first time didn't go so briliiantly. But with this type of gear, it was always a risk that the engineers of the temple of Gond tried to involve the guard, so acting before anybody let slip anything of a missing prototype was in fact erring on the side of caution.
You've spent almost a year regularly sneaking out at night, and you're actually faster skittering across the rooftops of the city, than if you had to walk in the streets below. It still takes you about twenty minutes to get to the Wide though. You've heard about the Undercellar, but so far you never actually made it here- not your usual surroundings, to say the least. That means though, that you have to guess on how to get access to the network of tunnels below the market place.
Heading to the Three Old Kegs tavern just a few blocks away, you perch yourself on a roof opposite the establishment, taking some time to observe the goings on, to figure out where the cellar door was. After ten minutes, you see a young halfelf male, with a little bit of peach fuzz and a very wealthy-looking human woman on her arm, heading to the back of the building, and tapping on a door. You can't hear what they say, but after a short while, they're let inside.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I produce the orders that Parker has drafted and hand them to him. “Did anyone else hear that noise from the officers quarters?”
"I heard nothing" Parker states. "Well gauntlet here are the orders if you doubt me. Shall we take this up with your captain?"
Laissez les bons temps rouler
The gauntlet looks over the order, and you can tell how he visibly deflates at reading about what you're here to do, particularly once he notices how polite you've been. Upon Dart's question, the gauntlet clears his throat: "Hrm... uhm... the flame is indisposed, I fear. No need to involve her, I'm sure." Then, turning to the guards behind you, he bellows out "Do what these two say, and help them with their crates, unless you wanna take it up with the Orien girl" Suddenly remembering he's in the presence of another flame, he grows pink: "I mean, no offense sir, but she's... hrm... anyway. I'm sorry for causing a scene."
Dart, you very deliberately point to the same crates you pointed at before, and the gauntlet, though groaning, gets to work with his crowbar to open the crate up. Like he said though, it is filled with tough leather boots, heavy grey woolen cloaks and plenty of brown woven blankets. Winter gear for the frontline, as you immediately recognise.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
I continue to search the crates and others nearby, especially those next to the stained crates, hoping to find some of the medicine.
Investigation: 8
Although you saw the sawdust before, you're struggling to find any other crates like that in the dim light. To play along though, you point out three more crates to be inspected, while two more foodcrates are being carried up onto the main deck.
The first of the indicated crates contains field gear: tents, shovels, mess kits and bed rolls, all bundled together with cords, keeping them in place. After making a show of inspecting the contents, you shurg, and point to the next crate.
The second crate is again filled with blankets, coats and boots, and you leave it aside too.
The third crate you open though reveals several bottles of tinctures, ointments, bandaging materials, syringes and clamps. In short, a second crate of medical supplies.
As you take a look at the second crate you found that contains medical equipment, both of you notice something that seems apparent now that you think about it- the medicine had been in the ship already before it was confiscated, rather than having been brought in later. With this in mind, it stands to reason that the potential crates filled with medical supplies would be to the back or at the bottom of any piles.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Definitely need to bring this one back,” I say to Parker, pointing at the crate of medicine. “Getting a couple more to test seems a good idea to me don’t you think? Just to be safe. I would hate to send poisoned medical supplies up to the front lines. That wouldn’t do would it?” I make my way towards the back/bottom of the stores to find more medicine crates.
insight: 2
take 2: 20
"But... but... we're leaving in two days! Are you going to be finished with your tests by then? What's the point of a supply run, if we've got no supplies?!" , the gauntlet protests.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Parker looks thoughtful
"We may be able to message you the results. If you could tell where you are going. If its classified of course dont tell, i dont need that headache on top of all else. And i really do not want to delay your departure if it isnt necessary.
He paces a bit looking for something to use as a fuse or slow match
"Right im convinced the rest of the food hasnt been tainted by slime. An well take these two is it? Possibly tainted meds for testing. That should be sufficient dont you think? And we can probably have a preliminary test to you tomorrow afternoon"
Persuasion: 13
Laissez les bons temps rouler
After Parker finishes speaking I chime in, “The testing does take time... though as Valjean just stated preliminary results should be available mid afternoon tomorrow. Though that would be a small sample size.” I pause and move a bit closer to the gauntlet, (trying to give Parker advantage on any sleight of hand he may want to attempt for sabotage) and continue speaking directly to them.
“I understand how frustrating it is to have your hard work undone, right before it’s needed elsewhere.” I lean in closer so that only the gauntlet can hear me, and gesture towards Parker, “He does that to me all the time, I get the frustration really. I do” returning back to the crates I continue, “But orders are orders... we all are just following what the person above us said to do. Wouldn’t it be nice to be at the top of the heap?...”
Murph climbs down to the ground and walks over to a stone call closer to the door and attempts to hide against it.
Stealth: 25 (rolled agvantage if a stone wall counts as rocky terrain, assuming not, so feel free to ignore the second roll
However well he's hiding, he'll hope to listen to the next person who comes to the door for any codephrases, or knocks.
If no one comes after a few minutes, he knocks on the door and says to whoever opens it, "New in town. Need a jeweler." in thieves cant.
The gauntlet sighs, but seeing that you're about to wrap up has the others carry the remaining indicated crates up towards the deck. Parker, the best you can make out are some small wax candles kept near the doorways, in case the lamps go out. After hearing Dart's words, he shrugs: "Eh, even the Marshal's got to answer to someone, unless you're the Empress herself, there's always somebody else above. I prefer to have it be like this, where I do honest work for most of the day, rather than having to spend my time with politics... Anyways, are we about to wrap up here?"
------------------------------------------------------------------
Murph, you become one with the shadows as you approach the back wall of the Three Old Kegs. After waiting for five minutes though, you lose patience and knock on the door. After the third knock, a small slit opens, and you see a pair of beady eyes inspect you: "Whaddya want?" Upon hearing your short phrase, the eyes widen somewhat, and the man's reply follows in thieves cant: "You wiv da Guild?" You hear him already unlocking the bolts, but still holding the door closed.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Slight of hand for a candle 6 but knocks the candles to the deck
"Sorry it has been a rather long day. Yes i quite agree, best to keep to the honest work n keep ones head down. You are a good man Gauntlet>..Im sorry i do not think i have gotten your name?, Anyways you have been most helpful and i will mention that in my report, may help you in the future. If we can somehow signal the boat that brought us, we shall load those crates and be out of your hair so to speak"
The advantage roll. 20
Laissez les bons temps rouler
I stand looking to the gauntlet and the other soldiers down in the hold, “As Valjean said, we should have as much as we need... after we get a little bit larger sample size of the medicine to test. Just following orders too... you understand right?” Waiting expectantly for them to grab at least one other medicine crate.
investigation: 4
investigation: 4
Parker heads towards the deck while seeing ifnhe has anything to light the candle
Laissez les bons temps rouler
The gauntlet rolls his eyes. "I thought we went over these already. But if you insist..." He opens them, in a very passive aggressive manner, to reveal a crate filled with boots, coats and blankets. You could swear some of the guards are snickering, and in general you notice the six people around you paying more attention to what's going on here, than whatever is causing the crew to hoot and cheer in the crew chambers.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Slight of hand 18
Laissez les bons temps rouler
Using the momentary distraction, Parker carefully lights the candle, and places it at the back of a crate directly below the lantern, so as to hide the light of the flame. He then gently nudges a sack of flour closer to the candle, hoping it will catch fire soon.
The guards grab the remaining crates of medicine, and bring them up to the four crates of food already on the main deck. Do you follow up?
------------------------------------------------
Blair, the flame lies before you, panting and sweaty, and unable to take any more. What do you want to do?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Parker goes to the upper deck, "Have you signaled our transport yet? I dont want to keep you all from your festivities any longer than necessary
Laissez les bons temps rouler