This post has potentially manipulated dice roll results.
Rh4 ... attacks Vaden again. Bite: Melee Weapon Attack: 26 to hit, reach 5ft., one target. Hit: 9 piercing damage and 10 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
Rh10 ... Save Vs spirit guardians ... 22 dc is 26 or take 30 radiant. Atacks Vaden... Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 8 piercing damage and 16 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
This post has potentially manipulated dice roll results.
"Varden!" Amathile shouts with surprise, after the group by him had dispatched the creatures in their vicinity. He then rushes over to the creatures by Varden (J21) and unleashes a fury unlike he has in awhile. He strikes 4 times at RH4 and 4 times at RH10.
Vs RH 4
Attack: 24 Damage: 20 plus bless 3
Attack: 37 Damage: 19 plus bless 4
Attack: 32 Damage: 21 plus bless 4
Attack: 20 Damage: 21 plus bless 4
Using an Action Surge for 4 more attacks vs RH10
Attack: 20 Damage: 17 plus bless 1
Attack: 27 Damage: 14 plus bless 3
Attack: 21 Damage: 15 plus bless 3
Attack: 26 Damage: 15 plus bless 1
Wisdom Save vs Frightened: 28 plus bless 4
That last attack was a crit for an addition 5 damage
This post has potentially manipulated dice roll results.
Now that the hounds are pretty much dealt with Raist will look towards the Treant and see if he is fine and then will keep an eye out for the Wendigo if he is still sulking around. If he sees him he will probably cats a spell towards him.
60' Truesight Perception: 28
If he sees the Wendigo, Raist will cast Disintegrate at it using one of his portents to make him roll a 3 on his Dex save DC 27.
Amathile downs the two hounds, one after the other. The first strike takes down Rh4, the rest of them all driving into RH10 and taking it out as well.
After the Banishment spell runs its course, the two hounds that were banished return, and the group quickly surrounds them and eliminates them in turn.
The ones that fled under the Mass Suggestion spell do not return.
"Whew, well that was intense, let's hope we don't see them anytime soon. Now we just have the Wendigo to deal with and from what I can tell it is not close by, so it either retreated or was not a part of this attack." Raist lets out a small chuckle, then turns back to the treant, "So any other information you can provide to us?"
Fred will walk up to Gandolph and use a wish spell to cast simulacrum on Gandolph. Old Fred will then disappear as new Fred appears with Gandolph's stats. He will then proceed to put on the plate armor that old Fred left behind.
"Thank you for your aid." The treant says, its voice soft and raspy. "What do I know...." It says, clearly considering it. "I know much I believe, many things that could aid you I suppose... What is it that I should tell you..." The question seems more to itself, as if it is having trouble concentrating on its thoughts.
(Give me a DC 20 persuasion check to try to jog the treant's foggy mind into giving you some information it might have. Some RP to go along with what specificly you are wanting to know about would be helpful as well...)
Rh4 ... wis save vs spirit guardians: 11 dc is 26. Taking 39 radiant.
Rh4 ... attacks Vaden again.
Bite: Melee Weapon Attack: 26 to hit, reach 5ft., one target. Hit: 9 piercing damage and 10 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
Rh10 ... Save Vs spirit guardians ... 22 dc is 26 or take 30 radiant.
Atacks Vaden...
Bite: Melee Weapon Attack: 19 to hit, reach 5ft., one target. Hit: 8 piercing damage and 16 necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This attack critically hits on a roll of 18-20.
Vaden is hit twice...
Str save 1 2
Str save 2 11
He is prone once more.
Amathile ...
Jown Sno ...
Gandolph ...
Map:
https://www.dropbox.com/s/uubdye94elb9b9c/EG map 2.xlsx?dl=0
Only two hounds are left, up near Vaden. RH4 looks nearly done in, while Rh10 is a bit better off, but not a whole lot.
"Varden!" Amathile shouts with surprise, after the group by him had dispatched the creatures in their vicinity. He then rushes over to the creatures by Varden (J21) and unleashes a fury unlike he has in awhile. He strikes 4 times at RH4 and 4 times at RH10.
Vs RH 4
Attack: 24 Damage: 20 plus bless 3
Attack: 37 Damage: 19 plus bless 4
Attack: 32 Damage: 21 plus bless 4
Attack: 20 Damage: 21 plus bless 4
Using an Action Surge for 4 more attacks vs RH10
Attack: 20 Damage: 17 plus bless 1
Attack: 27 Damage: 14 plus bless 3
Attack: 21 Damage: 15 plus bless 3
Attack: 26 Damage: 15 plus bless 1
Wisdom Save vs Frightened: 28 plus bless 4
That last attack was a crit for an addition 5 damage
Gandolph will attack RH4 or RH10 whichever are still standing, with a fire bolt: Attack: 23 Damage: 14
If both RH4 and RH10 are no longer standing, Gandolph will attack any that are still standing (is RH15 still there?)
Lot's of stuff ...
Now that the hounds are pretty much dealt with Raist will look towards the Treant and see if he is fine and then will keep an eye out for the Wendigo if he is still sulking around. If he sees him he will probably cats a spell towards him.
60' Truesight Perception: 28
If he sees the Wendigo, Raist will cast Disintegrate at it using one of his portents to make him roll a 3 on his Dex save DC 27.
8th Level Disintegrate: 91
Jown Sno moves up behind Amathile (J7). Jown moves his spiritual weapon as close as he can to himself. Then he attacks RH10.
Attack1: 22 Dmg: 15
Attack 2: 22 Dmg: 11
EDIT: Forgot about Extra Radiant damage I get and Bless.
Bless 1: 3 Extra Dmg: 1 + 2
Bless 2: 1 Extra Dmg: 1 + 2
Amathile downs the two hounds, one after the other. The first strike takes down Rh4, the rest of them all driving into RH10 and taking it out as well.
After the Banishment spell runs its course, the two hounds that were banished return, and the group quickly surrounds them and eliminates them in turn.
The ones that fled under the Mass Suggestion spell do not return.
No other enemies present themselves.
You are out of combat.
Vaden comes limping up to the group who gather in the center of the clearing. "Anyone else require any healing?" he asks.
"Whew, well that was intense, let's hope we don't see them anytime soon. Now we just have the Wendigo to deal with and from what I can tell it is not close by, so it either retreated or was not a part of this attack." Raist lets out a small chuckle, then turns back to the treant, "So any other information you can provide to us?"
Sorumar will check his wounds, “Some healing here would not go awry, but I should be fine if we can’t spare the magic.”
Qatyra casts cure wounds at 4th level in Sorumar
17
Gandolph walks over to Sorumar and hands him a potion of greater healing. "I have 7 of these you might as well take one. Now I have 6."
Lot's of stuff ...
Sorumar will gratefully accept the healing and potion, "I'll hold onto this for now, but thank you."
Fred will walk up to Gandolph and use a wish spell to cast simulacrum on Gandolph. Old Fred will then disappear as new Fred appears with Gandolph's stats. He will then proceed to put on the plate armor that old Fred left behind.
Lot's of stuff ...
Six Coins relaxes once the fighting is done. He looks around keeping an eye out for any new threats.
Perception: 30
Vaden shrugs and casts heal on himself. He still looks a bit worse-for-wear, but much better than he did before.
"Thank you for your aid." The treant says, its voice soft and raspy. "What do I know...." It says, clearly considering it. "I know much I believe, many things that could aid you I suppose... What is it that I should tell you..." The question seems more to itself, as if it is having trouble concentrating on its thoughts.
(Give me a DC 20 persuasion check to try to jog the treant's foggy mind into giving you some information it might have. Some RP to go along with what specificly you are wanting to know about would be helpful as well...)
Could I join in?
I like female super heroes(although Im a boy in reality)
666, 69, 13, 21, 6, 9, 101
"A Jack Of All Trades is a master of none"
'That's why I hate Bards' AldrekStormcloak said this & i agree