"Guess the place has some guardians..." Ethan says with a frown at the shattered blade. "With things like this, how could a monster be causing troubles here?" He asks, but almost more to himself than expecting anyone to answer the question. Glancing to the others though he continues... "I am uneasy about this." He tells the group. "Let us clear this level and then we can continue upwards if need be." He moves to the double doors then, and glances inside, his great sword still in hand as he pushes the door open.
He pushes his black hair back from his eyes as he looks inside, wishing he had taken time for a hair cut prior to this trip out of luscan.
A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace was a longsword with a windmill cameo worked into the hilt. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor. There are 6 doors in this area including the double doors you just went through
”Sin, the spear is my own invention. Unfortunately it requires me to recharge it daily, but i am working on a permanent solution. Once i get it to satisfying level i will give you a discount.”
Bhuraelea tries to open the double doors to let the ranger in who is cut of in the foyer.
“Do you think we should ask the kids about this flying sword? I don’t realy want to run into more security if i can avoid it.”
@DM: what condition is the sword in? Can i pick it up?
Sin pushed the unlocked door open, " Well hopefully agitated cutlery is all we'll have to worry about....probably not though. I'd like to get this over with sharpish and get back home.....we won't be getting paid for that last job...."
"If its not bolted to something, I say give it a smack," Nea states as she switched over to her greataxe now that a light source is around.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The centerpiece of this wood-paneled dining room is a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. A crystal chandelier hangs above the table, which is covered with resplendent silverware and crystalware polished to a dazzling shine. Mounted above the marble fireplace is a mahogany-framed painting of an alpine vale.Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall.
(Btw @Bhur I missed that post) the Double doors you previously entered, open revealing the lobby the door to the outside is open but the heavy fog is creeping inwards. No sign of the ranger its like she disappeared
I shout out into the fog for the kids and our missing friend (i assume i get no answer). I have read enough fairy tails not to run into the fog by myself, instead i close the door and return to the others and tell them about the fog and the disapearing people.
Moving with whoever has the light at the moment, when they come into the room dining room, Nea will gives each of the chair a strong kick to knock them into the table just to be sure, "Ain't no babies here I can see,"
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Sin sighed and threw the handaxe at the annoying blade.
Seeing Bhurleas spear reappear she grinned, " Thats handy. Expensive?"
Attack: 14 Damage: 8
Nip attempts strike the sword down.
Attack: 22 Damage: 8
Attack: 25 Damage: 6
Attack: 13 Damage: 6
(Flurry of blows)
All attempts miss but Bhurs weapon shatters the sword you are out of combat
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Guess the place has some guardians..." Ethan says with a frown at the shattered blade. "With things like this, how could a monster be causing troubles here?" He asks, but almost more to himself than expecting anyone to answer the question. Glancing to the others though he continues... "I am uneasy about this." He tells the group. "Let us clear this level and then we can continue upwards if need be." He moves to the double doors then, and glances inside, his great sword still in hand as he pushes the door open.
He pushes his black hair back from his eyes as he looks inside, wishing he had taken time for a hair cut prior to this trip out of luscan.
" Animated sword? Part of a home defense system?", Sin mused as she collected her hand axe. then tried the door handle nearby. ( 2A)
You came in though the double door
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
A wide hall runs the width of the house, with a black marble fireplace at one end and a sweeping, red marble staircase at the other. Mounted on the wall above the fireplace was a longsword with a windmill cameo worked into the hilt. The wood-paneled walls are ornately sculpted with images of vines, flowers, nymphs, and satyrs. The decorative paneling follows the staircase as it circles upward to the second floor. There are 6 doors in this area including the double doors you just went through
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
”Sin, the spear is my own invention. Unfortunately it requires me to recharge it daily, but i am working on a permanent solution. Once i get it to satisfying level i will give you a discount.”
Bhuraelea tries to open the double doors to let the ranger in who is cut of in the foyer.
“Do you think we should ask the kids about this flying sword? I don’t realy want to run into more security if i can avoid it.”
@DM: what condition is the sword in? Can i pick it up?
(2A) The door is unlocked
You can pick the shards up but the sword is in unusable condition
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ethan shrugs and moves to the first door he comes to, that is not the one back outside.
Sin pushed the unlocked door open, " Well hopefully agitated cutlery is all we'll have to worry about....probably not though. I'd like to get this over with sharpish and get back home.....we won't be getting paid for that last job...."
I will collect al the pieces and stow them in my backpack for later.
"If its not bolted to something, I say give it a smack," Nea states as she switched over to her greataxe now that a light source is around.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneNip starts moving quickly to search for the baby, calling out "Hello!" As he moves
Dining Room
The centerpiece of this wood-paneled dining room is a carved mahogany table surrounded by eight high-backed chairs with sculpted armrests and cushioned seats. A crystal chandelier hangs above the table, which is covered with resplendent silverware and crystalware polished to a dazzling shine. Mounted above the marble fireplace is a mahogany-framed painting of an alpine vale.Red silk drapes cover the windows, and a tapestry depicting hunting dogs and horse-mounted aristocrats chasing after a wolf hangs from an iron rod bolted to the south wall.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Btw @Bhur I missed that post) the Double doors you previously entered, open revealing the lobby the door to the outside is open but the heavy fog is creeping inwards. No sign of the ranger its like she disappeared
(Dont forget to add the broken shards to your CS)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I shout out into the fog for the kids and our missing friend (i assume i get no answer). I have read enough fairy tails not to run into the fog by myself, instead i close the door and return to the others and tell them about the fog and the disapearing people.
Moving with whoever has the light at the moment, when they come into the room dining room, Nea will gives each of the chair a strong kick to knock them into the table just to be sure, "Ain't no babies here I can see,"
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneEthan would make a quick examination of the dining area.
Perception for dining room: 5
Then he would return to the first room and move to the next door.
Assuming there are no other doors in the dining area... (If there are other doors in the dining area, then he would check that out instead.)
There is a door in the bottem right corner of the dinning room.