This post has potentially manipulated dice roll results.
Jayson will move 10 feet up diagonally, and another 5ft straight up the board.(( I13 TO F15 if the numbers continued out past the inn)) As he moves into position, he spins the yklwa in his right hand, and as he reaches his destination ((F15)) he stabs at the stone zombie laying prone in front of Bhur ((C12.)) An inky black tendril shooting from his weapon in the same shaped shape of the yklwa's blade.
Attack: 21 Damage: 12 1d6 Extra force damage if hit: 2
Then he'll use flurry of blows to launch two more attacks. This time at the stone zombie in front of Ethan ((E12)). One black tendril shoots out with a foot shape at the end of it, and the other in the shape of a fist, as Jayson throws a roundhouse kick and an uppercut from 15ft away.
Flurry of Blows #1: 11 Damage: 7
Flurry of Blows #2: 9 Damage: 8
Zombie must make a DC 13 DEX Save or be knocked prone.
Jayson will then use the remaining 35ft of movement to position himself closer towards the outhouse and past the group surrounding Bhur.
This post has potentially manipulated dice roll results.
The Thp was lost in the attack you only have 8hp Jayson till a long rest short rest or you are healed or Bhur cannonizes you
Our hyper Monk decides to go back into battle he destroys the zombie not far from Bhuraelea and tries to attack the one next to Ethan but has no success
Zombie #2 Gets up using half its movement and still has ten ft left and moves to attack Jayson attack 6 Damage: 10
The fire from the Barn lights the darkness a glow comes from the giant crater that was once Elturel As an unworldly howl comes from some distance away you think that if you survive this battle you'll have to rest here
With no attack last round and no damage since, Nea's rage subside as she came out of the inn. She takes a moment to survey the strange scene before her then with a shurg she lets out a primal scream as she reenters her rage and moves up to Bhuraelea's side and strikes at the statue with her greataxe with reckless abadon.
Attack: 25 Damage: 11 Slashing + 5 Radiant Damage
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
((Dont forget the note of potential: Note of Destruction. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll, the creature can expend the note to create a burst of sound. Each other creature within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.))
Feeling more secure in the battle now that the numbers were more in their favor, Click goes around Ethan and trusts his rapier into the zombie. Or at least attempts to.
Click rushes around Ethan he finds a deep fisher forming in the monoliths body and merely widens it more with his rapier, causing it to crumble before him! Click hears the words "Beware the Basilisk"
Bhuraelea has the stone cursed before him its eyes look like distant memories are being reflected. All hear the voice from it "Beware the Basilisk"
This post has potentially manipulated dice roll results.
I‘ll cast Create Bonefire on the statue in front of me for 3 Fire damage on a failed DC 15 DEX save and then move to within 10 ft of Jayson to protect him and me with 8 THP
This post has potentially manipulated dice roll results.
Dex save 0 the stone Cursed hops out of the way of the fire and as Bhuraelea moves closer to Jayson he leaves the reach of the Zombie
Attack 9 Damage 16
If it hits make a con save vrs DC12
Jaysonthe clouds cover the sky no sound of crickets or frogs break the silence of night the flames from the barn make an eerie pattern of nearby buildings and trees.
You feel as if you are hit once more by this monstrosity before you you'll go into lala land
Jayson's Turn
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Con save: 18
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Again that activates only on an AOO but you did save
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Jayson will move 10 feet up diagonally, and another 5ft straight up the board.(( I13 TO F15 if the numbers continued out past the inn)) As he moves into position, he spins the yklwa in his right hand, and as he reaches his destination ((F15)) he stabs at the stone zombie laying prone in front of Bhur ((C12.)) An inky black tendril shooting from his weapon in the same shaped shape of the yklwa's blade.
Attack: 21 Damage: 12 1d6 Extra force damage if hit: 2
Then he'll use flurry of blows to launch two more attacks. This time at the stone zombie in front of Ethan ((E12)). One black tendril shoots out with a foot shape at the end of it, and the other in the shape of a fist, as Jayson throws a roundhouse kick and an uppercut from 15ft away.
Flurry of Blows #1: 11 Damage: 7
Flurry of Blows #2: 9 Damage: 8
Zombie must make a DC 13 DEX Save or be knocked prone.
Jayson will then use the remaining 35ft of movement to position himself closer towards the outhouse and past the group surrounding Bhur.
Temp HP don't stack, so it is still 8+4 😢
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The Thp was lost in the attack you only have 8hp Jayson till a long rest short rest or you are healed or Bhur cannonizes you
Our hyper Monk decides to go back into battle he destroys the zombie not far from Bhuraelea and tries to attack the one next to Ethan but has no success
Zombie #2 Gets up using half its movement and still has ten ft left and moves to attack Jayson attack 6 Damage: 10
The fire from the Barn lights the darkness a glow comes from the giant crater that was once Elturel As an unworldly howl comes from some distance away you think that if you survive this battle you'll have to rest here
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nea
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With no attack last round and no damage since, Nea's rage subside as she came out of the inn. She takes a moment to survey the strange scene before her then with a shurg she lets out a primal scream as she reenters her rage and moves up to Bhuraelea's side and strikes at the statue with her greataxe with reckless abadon.
Attack: 25 Damage: 11 Slashing + 5 Radiant Damage
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWith a blood curdling war-cry Nea takes down the already damaged Cursed stone destroying it
Ethan takes a mighty swing Attack: 15 Damage: 10
3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With Clicks help he hits and expends some of his divine power to add 5 Psychic damage but has no effect on scaring it
Stone Cursed # 4 swings its stone claw At Bhuraelea 8 Damage: 12 While Stone Cursed # 5 attacks Ethan 23 Damage: 7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The sound of crackling fire the smell of smoke, sulfur and brimstone continue to be present as Click finds himself center stage again
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Dont forget the note of potential: Note of Destruction. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll, the creature can expend the note to create a burst of sound. Each other creature within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.))
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Its your turn Click
The sound from the note brings it close to redeath but it still walks
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Feeling more secure in the battle now that the numbers were more in their favor, Click goes around Ethan and trusts his rapier into the zombie. Or at least attempts to.
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
Click rushes around Ethan he finds a deep fisher forming in the monoliths body and merely widens it more with his rapier, causing it to crumble before him! Click hears the words "Beware the Basilisk"
Bhuraelea has the stone cursed before him its eyes look like distant memories are being reflected. All hear the voice from it "Beware the Basilisk"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I‘ll cast Create Bonefire on the statue in front of me for 3 Fire damage on a failed DC 15 DEX save and then move to within 10 ft of Jayson to protect him and me with 8 THP
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dex save 0 the stone Cursed hops out of the way of the fire and as Bhuraelea moves closer to Jayson he leaves the reach of the Zombie
Attack 9 Damage 16
If it hits make a con save vrs DC12
Jayson the clouds cover the sky no sound of crickets or frogs break the silence of night the flames from the barn make an eerie pattern of nearby buildings and trees.
You feel as if you are hit once more by this monstrosity before you you'll go into lala land
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bhuraelea unless you have a shield spell 😉
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
19 misses
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Ok)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please