"What's a goal? I'm just working where they're work and I get to kill things," Nea states with a shrug.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Danitha before you talk yourself out of an adventure you get this nagging feeling with chorus-lines that you should join these people
Acrid smell comes from the stone hatchway before you the perfectly square smooth stone jutting upwards from the ground is only three feet and the stone hatch is 3ft thick (so 6ft tall) and 10ft square on the smooth stone is etched with hieroglyphs of unknow origin you think from the way it was constructed it should be airtight.
Jayson, a human male standing at an average 5'10 with dark hair still messy from sleep. Is wearing a white woolen shirt with the sleeves torn off, plain black pants with two pockets with a length of rope for a makeshift belt, and simple black slip on footwear. He's busy gathering his pack and weapons when Danitha approaches. He quickly sets that task aside to be present for receiving this person.
He watches each of his companions and the new arrival, and can't help but think on his musings from the night before. Raising an eyebrow and looking the armor clad woman over more closely, he'll take a step closer, one of his hands finding his chin in thought.
"I know you wont believe this..." He begins slowly. "But, I'm pretty sure I summoned you here!"
Grinning now, at all three of them, he slams a fist into an open palm with excitement. "I wished we had someone who knew about.. Wait! Do you have any knowledge or experience with devils and demons and the like?!"He speaks quickly and without shame, giving the new comer a full dose of his hyperactive personality.
"I hadn't even thought about that! I just thought it was the extra meditating I've been at." The jagged black forehead tattoo in no way matched the young man's goofy grin and demeanor, but he chattered on oblivious. Having never stopped to consider the anesthetic.
"Becoming one with the universe, speaking it into existence and all that. But this is better! Divine intervention means we must be doing something right!" He playfully smacks Bhur on the shoulder with a back hand as he says this part, but keeps his conversation directed at Danitha.
"Nea and Bhur have been traveling together the longest. So maybe it hasn't always been so.. But since I stumbled into the group, we've just been killing any hellish creature that we come across. Which is fine!"He casts a conceding look at Nea, and continues. "But I'm just as confused as the day I was let out of a chest and I thought I was blind! Between the three of us, im not sure we've a single clue."
"...We fight hard, and by will, skill, or luck, we stay alive." He'll turn now to face the stone hatch. "But if we have to go into the creepy hatch, I'll take a little divine intervention."
This post has potentially manipulated dice roll results.
Once everyone is ready, Bhuraelea will lead them over to the crater where the hatch is. Before we try to open it, can i check if there are ane arcane symbols, runes seals locks or traps on it?
This post has potentially manipulated dice roll results.
"So we go quiet or just loud?" Nea question as she waits nearby, leaning on her great axe before she looks around the area for anyone else snooping around while waitng for Bhuraelea's to finish up.
Perception: 15
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
With that investigation check Bhuraelea find a small crack in the north side of the entrance and a button maybe a foot away. You also note that the smell is a combination of acid and poison.
Pictures of Tribes men carrying a sarcophagus scenes of life on the nearby river, and an primitive village not far from Elturel over the funeral precession a dark stormy cloud seams to follow it while figures dance around. There is a slab broken off right under the button its information obliterated by your last battle. When you were investigating you noticed the scene repeated itself with 4 different Sarcophagi.
You push the button, and the slab slides open to the west a Yellow mist starts rising from the entryway it seems like spores from a fungus
Unless you already drank the potions make a con save DC15 Meet or beat if you fail take 2d10 points of poison damage and become poisoned for one minute. everyone can see a crushed yellow substance falling down the stairway that was revealed While poisoned in this way, the creature takes 1d10 poison damage at the start of each of its turns. you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
All Roll Initiative to determine how much damage those who failed take from the poison
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Jayson is immediately drawn to the pictures, and proceeds to inspect them closely. He's just about to relay to the others his suspicion. That this place must be a tomb of some sort, when Bhur opens the door and releases the yellow mist.
Initiative: 8
Con Save: 4
21
Poison Damage:20 (thank goodness for that inspiration)
He instinctively holds his breath and darts backwards away from the tomb. When everyone's caught their breath again, Jayson will look at each of them, eyes full of surprise. Then he wordlessly pulls out one of the poison resistance potions, and downs it.
"What's a goal? I'm just working where they're work and I get to kill things," Nea states with a shrug.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSigh time for divine intervention
Danitha before you talk yourself out of an adventure you get this nagging feeling with chorus-lines that you should join these people
Acrid smell comes from the stone hatchway before you the perfectly square smooth stone jutting upwards from the ground is only three feet and the stone hatch is 3ft thick (so 6ft tall) and 10ft square on the smooth stone is etched with hieroglyphs of unknow origin you think from the way it was constructed it should be airtight.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Jayson, a human male standing at an average 5'10 with dark hair still messy from sleep. Is wearing a white woolen shirt with the sleeves torn off, plain black pants with two pockets with a length of rope for a makeshift belt, and simple black slip on footwear. He's busy gathering his pack and weapons when Danitha approaches. He quickly sets that task aside to be present for receiving this person.
He watches each of his companions and the new arrival, and can't help but think on his musings from the night before. Raising an eyebrow and looking the armor clad woman over more closely, he'll take a step closer, one of his hands finding his chin in thought.
"I know you wont believe this..." He begins slowly. "But, I'm pretty sure I summoned you here!"
Grinning now, at all three of them, he slams a fist into an open palm with excitement. "I wished we had someone who knew about.. Wait! Do you have any knowledge or experience with devils and demons and the like?!" He speaks quickly and without shame, giving the new comer a full dose of his hyperactive personality.
„You mean some kind of divine intervention? Nice thought.“ Bhuraelea chuckles a bit, it is hard to say if he is serious or sarcastic on this topic.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"I hadn't even thought about that! I just thought it was the extra meditating I've been at." The jagged black forehead tattoo in no way matched the young man's goofy grin and demeanor, but he chattered on oblivious. Having never stopped to consider the anesthetic.
"Becoming one with the universe, speaking it into existence and all that. But this is better! Divine intervention means we must be doing something right!" He playfully smacks Bhur on the shoulder with a back hand as he says this part, but keeps his conversation directed at Danitha.
"Nea and Bhur have been traveling together the longest. So maybe it hasn't always been so.. But since I stumbled into the group, we've just been killing any hellish creature that we come across. Which is fine!" He casts a conceding look at Nea, and continues. "But I'm just as confused as the day I was let out of a chest and I thought I was blind! Between the three of us, im not sure we've a single clue."
"...We fight hard, and by will, skill, or luck, we stay alive." He'll turn now to face the stone hatch. "But if we have to go into the creepy hatch, I'll take a little divine intervention."
The entrance is due east of you
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Once everyone is ready, Bhuraelea will lead them over to the crater where the hatch is. Before we try to open it, can i check if there are ane arcane symbols, runes seals locks or traps on it?
Investigation+guidance: 12 (religion is 3 less)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"So we go quiet or just loud?" Nea question as she waits nearby, leaning on her great axe before she looks around the area for anyone else snooping around while waitng for Bhuraelea's to finish up.
Perception: 15
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWith that investigation check Bhuraelea find a small crack in the north side of the entrance and a button maybe a foot away. You also note that the smell is a combination of acid and poison.
The symbols on the walls are pictograms
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
What do the pictures show?
I carefully open the door. (unless the pictures warn me not to.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Pictures of Tribes men carrying a sarcophagus scenes of life on the nearby river, and an primitive village not far from Elturel over the funeral precession a dark stormy cloud seams to follow it while figures dance around. There is a slab broken off right under the button its information obliterated by your last battle. When you were investigating you noticed the scene repeated itself with 4 different Sarcophagi.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You push the button, and the slab slides open to the west a Yellow mist starts rising from the entryway it seems like spores from a fungus
Unless you already drank the potions make a con save DC15 Meet or beat if you fail take 2d10 points of poison damage and become poisoned for one minute. everyone can see a crushed yellow substance falling down the stairway that was revealed While poisoned in this way, the creature takes 1d10 poison damage at the start of each of its turns. you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.
All Roll Initiative to determine how much damage those who failed take from the poison
(Shrugs=I gave you clues)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Initiative: 22
Con Save: 11
Luck Point usage for Con Save: 12 fml....
Damage: 18 poison damage
"Well that was a bad idea," Nea states as she tries to move away from the mist.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneDanitha roll 2d10
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Jayson is immediately drawn to the pictures, and proceeds to inspect them closely. He's just about to relay to the others his suspicion. That this place must be a tomb of some sort, when Bhur opens the door and releases the yellow mist.
Initiative: 8
Con Save: 4
21
Poison Damage:20 (thank goodness for that inspiration)
He instinctively holds his breath and darts backwards away from the tomb. When everyone's caught their breath again, Jayson will look at each of them, eyes full of surprise. Then he wordlessly pulls out one of the poison resistance potions, and downs it.