Round 1 roll a 1d10 poison damage at the start of your turn if you failed and a Con DC15 save at the end of your turn which will stop the affect. Everyone saw Jayson take a potion he seems to be unaffected
Bhuraelea coughs a bit but is able to shake of the effects, he looks around and sees that Danitha struggles with the fumes. He takes one of the potions and helps her to drink it. (I use my action to admitt the potion) Then i will leave the cloud as fast as i can so i don‘t risk any harm.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
Danitha you still take 10 poison damage at the start of your turn but you do neutralize it and have no further affects
You wait an hour not only does the spores dissipate but the yellow mold disintegrate under the sunlight as far as the light reaches into the stairway downward You can roll HD if you want
Upon seeing the mist and assuming with it the poison disappear, Nea moves back to the hatch, "Step back," Nea yanks it open and run for cover just in case. If no more posion comes up, Nea move to the edge and looking into the hole.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
After the hour has passed, and the mold looks as if it's been killed by the sun, Jayson will light his torch.
"If the entrance is any clue, this whole tomb is probably rigged. We should move more carefully."
Approaching the entrance, he'll shove in next to Nea and hold the torch out and into the opening, trying to spot any other potential traps in the entrance.
The Hatch was already open Nea looking down as far as you can see with the sunlight you see no Yellow mold it dissapated as soon as the sun hit it. Assuming that you have the night vision goggles do you go in? btw the potions only last for so long and they're not in affect
If you want to avoid using your spell's for healing yourself Danitha roll Hit dice
Hit Dice is what you roll to regain hit points on a short rest the die equals what you would normally roll for hit points + your health modifier You have 5 one per level
NEa peers down the hole as far as she can before shouting, "Hey Bhuraelea! Give your magic glasses here and take a look!" She search her pack for a torch for the time being, "See the bottom?" She questions as she lights the torch and tossed in after Bhuraelea takes a look and climbs down following it.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
You all can see a stairway leading downwards to the west you find this is deep beyond your vision Danitha can see the furthest she notes that there is a yellow glow on the roof of this ten foot tall cave where the sunlite stops she also notes that she is among all humans (Nea forgot introductin)
This post has potentially manipulated dice roll results.
I guess i will go first, slowly going down, watching for traps such as pressure plates and trip wires. Since the yellow stuff was vulnerable to sunlight i will give fire a try, i activate a red crystal on my glove (Eldritch Cannon/Flamethrower) and a 15 ft cone of fire (12) shoots from the back of my hand towards the yellow stuff. First i aim it only on the smallest corner possible to check out its effect. (Plan B would be ray of frost)
Fire, works but the place is much darker, the air is humid and water flows down the walls.
You descend downwards for about 500 feet the stairs are steep but navigable the mold seems to only grow on the ceiling seems and to aid in sight cause it glows, you get to a part of the passageway that has collapse making it difficult terrain for fifty feet. You can see a room beyond, but you note there is a yellow glow underneath the rocks on the ground and a glow on the ceiling, and you don't see a glow beyond the rubble.
"I'm right here if you need me to smash things," Nea speaks from behind the torchbearer, her great axe kidding off her shoulder as she follows the cautious smarter (relatively) members.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
(Just because my character has 20 int, doesn‘t mean i have 🤦♂️)
initiativ:16
con save 24
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Round 1 roll a 1d10 poison damage at the start of your turn if you failed and a Con DC15 save at the end of your turn which will stop the affect. Everyone saw Jayson take a potion he seems to be unaffected
Nea Init 19
Jayson 17
Bhuraelea 16
Danitha Initiative: 11
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bhuraelea coughs a bit but is able to shake of the effects, he looks around and sees that Danitha struggles with the fumes. He takes one of the potions and helps her to drink it. (I use my action to admitt the potion) Then i will leave the cloud as fast as i can so i don‘t risk any harm.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Damage: 7
"What in the nine hells. shut that thing!" Nea shouts as she moves to shut the hatch amidst the cloud.
Con Save: 14
Lucky Point: 17 (....four rolls later on a 50/50 odds save for Nea)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone„I think we should keep it open and wait some time for the poison to disperse, while keeping a decent distance of course.“ Bhuraelea adds.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Danitha you still take 10 poison damage at the start of your turn but you do neutralize it and have no further affects
You wait an hour not only does the spores dissipate but the yellow mold disintegrate under the sunlight as far as the light reaches into the stairway downward You can roll HD if you want
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
HD: 16
Upon seeing the mist and assuming with it the poison disappear, Nea moves back to the hatch, "Step back," Nea yanks it open and run for cover just in case. If no more posion comes up, Nea move to the edge and looking into the hole.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(Whats HD?)
After the hour has passed, and the mold looks as if it's been killed by the sun, Jayson will light his torch.
"If the entrance is any clue, this whole tomb is probably rigged. We should move more carefully."
Approaching the entrance, he'll shove in next to Nea and hold the torch out and into the opening, trying to spot any other potential traps in the entrance.
Investigation: 17
Hit Dice
Jayson finds no traps
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Hatch was already open Nea looking down as far as you can see with the sunlight you see no Yellow mold it dissapated as soon as the sun hit it. Assuming that you have the night vision goggles do you go in? btw the potions only last for so long and they're not in affect
If you want to avoid using your spell's for healing yourself Danitha roll Hit dice
Hit Dice is what you roll to regain hit points on a short rest the die equals what you would normally roll for hit points + your health modifier You have 5 one per level
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
NEa peers down the hole as far as she can before shouting, "Hey Bhuraelea! Give your magic glasses here and take a look!" She search her pack for a torch for the time being, "See the bottom?" She questions as she lights the torch and tossed in after Bhuraelea takes a look and climbs down following it.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneYou all can see a stairway leading downwards to the west you find this is deep beyond your vision Danitha can see the furthest she notes that there is a yellow glow on the roof of this ten foot tall cave where the sunlite stops she also notes that she is among all humans (Nea forgot introductin)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I guess i will go first, slowly going down, watching for traps such as pressure plates and trip wires. Since the yellow stuff was vulnerable to sunlight i will give fire a try, i activate a red crystal on my glove (Eldritch Cannon/Flamethrower) and a 15 ft cone of fire (12) shoots from the back of my hand towards the yellow stuff. First i aim it only on the smallest corner possible to check out its effect. (Plan B would be ray of frost)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Fire, works but the place is much darker, the air is humid and water flows down the walls.
You descend downwards for about 500 feet the stairs are steep but navigable the mold seems to only grow on the ceiling seems and to aid in sight cause it glows, you get to a part of the passageway that has collapse making it difficult terrain for fifty feet. You can see a room beyond, but you note there is a yellow glow underneath the rocks on the ground and a glow on the ceiling, and you don't see a glow beyond the rubble.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
While i would love the extra light, i will keep on burning the yellow stuff before it can poison us. (i assume thw others are following).
Once the mould is burned away, can i look if i see what caused the collapse and if there are any traps among the rubble: 20
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"I'm right here if you need me to smash things," Nea speaks from behind the torchbearer, her great axe kidding off her shoulder as she follows the cautious smarter (relatively) members.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneWell other than the mold that was under the rocks you find nothing.
No light now Who has the goggles?
Danitha you see a room with murals of tribes people including one in the middle of the room on a now dry fountain
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please