Jayson brings up the rear, his lit torch still in hand. He does his best to make sure to keep a mental map of their direction in case they need to turn back.
"You guys find anything interesting yet?" He'll ask from the back, trying to peer over Danitha's shoulder.
Those without darkvision or goggles of the night cannot see at the moment so someone has to figure out who has the second pair of goggles or light a torch or magic for light the flame thrower does not say anything about emitting light when not in use. Well one of you will need a light source regardless.
After the hour has passed, and the mold looks as if it's been killed by the sun, Jayson will light his torch.
"If the entrance is any clue, this whole tomb is probably rigged. We should move more carefully."
Approaching the entrance, he'll shove in next to Nea and hold the torch out and into the opening, trying to spot any other potential traps in the entrance.
Investigation: 17
Jayson came in with a lit torch. He could pass it up the line.
Nea circles the room as she looks at the murals in greater details but on guard for any possible booty traps just in case of course. Starting at 1A, 1B and around until she gets to 1D.
Perception: 23
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
This post has potentially manipulated dice roll results.
(One Niche at a time)
Niche A. In a river scene, a dozen commoners gather rushes, fish with nets, and carve a dugout You feel a dark energy and the people in the painting come to life 12 Stone cursed immerge from the wall as if teleported
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Move to D9, attack D8 and if it goes down, second attack aagainst E8
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
I have one, but i think we lost the second pair somewhere/someone.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Jayson brings up the rear, his lit torch still in hand. He does his best to make sure to keep a mental map of their direction in case they need to turn back.
"You guys find anything interesting yet?" He'll ask from the back, trying to peer over Danitha's shoulder.
„There was some kind of collapse, so be carefull where you step.“ And i slowly move forward. Can i hear or see anything else in the darkness ahead?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Those without darkvision or goggles of the night cannot see at the moment so someone has to figure out who has the second pair of goggles or light a torch or magic for light the flame thrower does not say anything about emitting light when not in use. Well one of you will need a light source regardless.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Jayson came in with a lit torch. He could pass it up the line.
you see a room with murals of tribes people including one in the middle of the room on a now dry fountain and a door to the west
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nea circles the room as she looks at the murals in greater details but on guard for any possible booty traps just in case of course. Starting at 1A, 1B and around until she gets to 1D.
Perception: 23
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneI‘ll search the murals as well as the fo7ntain for traps...
investigation: 12
i also place small ligh infused stones around the murals. (5 of them)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](One Niche at a time)
Niche A. In a river scene, a dozen commoners gather rushes, fish with nets, and carve a dugout You feel a dark energy and the people in the painting come to life 12 Stone cursed immerge from the wall as if teleported
Roll Initiative:
1 Stone cursed 16
2 Stone cursed 13
3 Stone cursed 9
4 Stone cursed 12
5 Stone cursed 13
6 Stone cursed 10
7 Stone cursed 9
8 Stone cursed -1
9 Stone cursed 2
10 Stone cursed 15
11 Stone cursed -2
12 Stone cursed 3
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You get advantage on your Initiative rolls since everyone rolled good in perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nea 22
"I was getting bored! Bring it!" Nea screams as she goes into a rage and charges nearest statue thing with greataxe, striking twice.
Attack: 22 Damage: 9 +2 (forgot Rage bonus)
Attack: 21 Damage: 17 +2 (forgot Rage bonus)
on first hit: 7 Radiant Damage
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneChoose a square of the Stone cursed that you are attacking. And the square you whish to end your turn in.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Move to D9, attack D8 and if it goes down, second attack aagainst E8
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneInnitiativ 15
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Initiative: 12
Nea 18: Nea moves and with a fit of primal rage Destroys Stone Cursed #2 with one swing
9 Stone cursed 17 Moves up but cant get past the crowd
3 Stone cursed 17 Moves and attacks Nea Attack: 11 Damage: 15
4 Stone cursed 16 Moves to attack Bhuraelea 12 Damage: 8
Bhuraelea 15
10 Stone cursed 15
11 Stone cursed 13
Jayson 12
8 Stone cursed 12
6 Stone cursed 10
Danitha 9
2 Stone cursed 41 Stone cursed 3
12 Stone cursed 2
5 Stone cursed -1
7 Stone cursed -2
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bhuraelea 15
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
First i activate my flame thrower and the guys on A7 and B6 need to make Dex Saves DC 16 (for half damage) on my Flame-thrower: 9
And then i cast web in a 20ft cube between ceiling and floor, from B8 to E5
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]