Andrømeda looks around, unable to see the ghost, and takes a hesitant step toward Sael, her Axe at the ready as her eyes scan around. "Are du alright friend?"
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
This post has potentially manipulated dice roll results.
Recognizing what happened as possession, Rush takes a hold of his holy amulet and presenting it towards Sael, he begins whispering a prayer. Ghost WIS saving throw (DC15): 10.
The ghost screams and yells as it leaves Sael, rematerializing as it does so and then it moves hastily away, dematerializing again as it reaches the western wall of the room.
The ghost is only required to stay away for one minute. Since that's the equivalent of 10 turns of initiative, we'll say that initiative is done - for now. If the ghost comes back, we'll have to re-enter initiative.
Sael is quiet for a moment, feeling rather violated. She rolls her shoulders and gives a quick shake, then looks at the others and says humbly, "Thank you for not attacking me... I won't forget that." She looks at the wall where the ghost disappeared, "We need a better way to get rid of those things."
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Alright, so the ghost is currently gone. You all are standing in an entryway with two doors - an East Door and a West door. Before she was so rudely interrupted, Andrømeda was about to go through the East door, if I remember right.
The room has a couple of crates and barrels in there, as well, but otherwise, the room is empty.
Andrømeda takes her hand off Sael's shoulder, nodding at her and giving said shoulder a pat, before moving back toward the door she'd attempted to open before the appearance of the ghost. "Vell, do vi vant to continue, or shall vi take a moment to get our heads?"
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Kwisatz peers around the corner, and slowly walks to rejoin the group saying "My magic seemed to have little impact on it. I'm glad you were able to scare it off. Do you think it is likely to return?"
“Definitely. And I get the feeling there’s more of them. I won’t be able to do that again, either. Such things are... well, it’s simplest to say it wears on mind and body quite heavily.” Rush gives a concerned frown looking around. “We should either leave and return better prepared or charge in deeper while it’s been deterred.”
"I vote better prepared. I don't want to be stuck in here as a ghost, and I want more information from that woman. Maybe it would help." says Sael.
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
"Dir may be lives at stake if vi vait, but if du vish to see vhat de shady voman has to say, so be it." Andrømeda says, settling her greataxe over her shoulder, waving a hand toward they'd left the woman.
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
"I agree, there may not be time." Kwisatz says anxiously. "Also, I doubt she knows how to deal with the ghost. It is the reason she was likely as scared as she was. Let us proceed, but be extra vigilant."
"Personally, I think she has something to do with the ghost..." says Sael. Shaking her head a bit, she mumbles "...extra vigilant indeed."
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
And, so Andrømeda opens the door on the right and proceeds through. On the other side of the door is a hallway that is only wide enough for 1 or 1.5 people to fit through.
Since we're proceeding into the catacombs, we're going to roll a 1d6 to determine how long (in hours) it takes you, in all, to wander through the halls and rooms: 3.
The catacombs are not lit, at all. It is complete darkness where you are. There are no torches or sconces on the walls. So, neither Andrømeda nor Rush can see much of anything. Kwiz and Sael can see in monochromatic up to 60'.
The ceilings are 7' tall and almost entirely decorated with the bones of the dead. The door you just walked through is made of heavy granite and carved with depictions of battles and victories. The walls are completely covered with the bones and skulls of the dead. Some of those bones are now harmlessly animated. The floors are tiled with stone, matching that of the doors.
This post has potentially manipulated dice roll results.
Sael looks over the carvings, wondering if she recognizes any of the battles.
History: 4
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
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Because I forgot to mention it like I normally do, it is now Andrømeda's turn! :)
Updated Map - Round 1, Turn 5 - Beginning of Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda looks around, unable to see the ghost, and takes a hesitant step toward Sael, her Axe at the ready as her eyes scan around. "Are du alright friend?"
"Your friend is mine, now," Sael says in her voice, but not her voice. ((Address your readying an action, then?))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
(Keeping an action ready in case Sael(or the ghost) attacks.)
In that case, it is Rush's turn!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush attempts to channel the presence of his goddess, to press the ghost out of his friend.
Paladin - warforged - orange
Recognizing what happened as possession, Rush takes a hold of his holy amulet and presenting it towards Sael, he begins whispering a prayer. Ghost WIS saving throw (DC15): 10.
The ghost screams and yells as it leaves Sael, rematerializing as it does so and then it moves hastily away, dematerializing again as it reaches the western wall of the room.
The ghost is only required to stay away for one minute. Since that's the equivalent of 10 turns of initiative, we'll say that initiative is done - for now. If the ghost comes back, we'll have to re-enter initiative.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
As the ghost disappears through the wall, Andrømeda puts her hand on Sael's shoulder, "Sael, are du better meg kære?"
((Sael has regained control of herself, at this point.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael is quiet for a moment, feeling rather violated. She rolls her shoulders and gives a quick shake, then looks at the others and says humbly, "Thank you for not attacking me... I won't forget that." She looks at the wall where the ghost disappeared, "We need a better way to get rid of those things."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Alright, so the ghost is currently gone. You all are standing in an entryway with two doors - an East Door and a West door. Before she was so rudely interrupted, Andrømeda was about to go through the East door, if I remember right.
The room has a couple of crates and barrels in there, as well, but otherwise, the room is empty.
What do you all want to do?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda takes her hand off Sael's shoulder, nodding at her and giving said shoulder a pat, before moving back toward the door she'd attempted to open before the appearance of the ghost. "Vell, do vi vant to continue, or shall vi take a moment to get our heads?"
Kwisatz peers around the corner, and slowly walks to rejoin the group saying "My magic seemed to have little impact on it. I'm glad you were able to scare it off. Do you think it is likely to return?"
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
“Definitely. And I get the feeling there’s more of them. I won’t be able to do that again, either. Such things are... well, it’s simplest to say it wears on mind and body quite heavily.” Rush gives a concerned frown looking around. “We should either leave and return better prepared or charge in deeper while it’s been deterred.”
Paladin - warforged - orange
"I vote better prepared. I don't want to be stuck in here as a ghost, and I want more information from that woman. Maybe it would help." says Sael.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
"Dir may be lives at stake if vi vait, but if du vish to see vhat de shady voman has to say, so be it." Andrømeda says, settling her greataxe over her shoulder, waving a hand toward they'd left the woman.
"I agree, there may not be time." Kwisatz says anxiously. "Also, I doubt she knows how to deal with the ghost. It is the reason she was likely as scared as she was. Let us proceed, but be extra vigilant."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"Personally, I think she has something to do with the ghost..." says Sael. Shaking her head a bit, she mumbles "...extra vigilant indeed."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
And, so Andrømeda opens the door on the right and proceeds through. On the other side of the door is a hallway that is only wide enough for 1 or 1.5 people to fit through.
Since we're proceeding into the catacombs, we're going to roll a 1d6 to determine how long (in hours) it takes you, in all, to wander through the halls and rooms: 3.
The catacombs are not lit, at all. It is complete darkness where you are. There are no torches or sconces on the walls. So, neither Andrømeda nor Rush can see much of anything. Kwiz and Sael can see in monochromatic up to 60'.
The ceilings are 7' tall and almost entirely decorated with the bones of the dead. The door you just walked through is made of heavy granite and carved with depictions of battles and victories. The walls are completely covered with the bones and skulls of the dead. Some of those bones are now harmlessly animated. The floors are tiled with stone, matching that of the doors.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael looks over the carvings, wondering if she recognizes any of the battles.
History: 4
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted