Before Feyd leaves, Kwisatz sighs and says "I have no desire for you to die on the road, though I have a previous obligation with this group that I cannot simply ignore. Here take this."He then hands Feyd one of the Sending Stones, as well as commanding Duncan to hop over to the wizard. He continues "You know how to use this. If there is danger you cannot handle, send a message. When you arrive safely a message would be appreciated as well. Duncan here will then take the stone and bring it back to us here."
Feyd takes the stone. ANd, you can't tell if he is allowing a shred of appreciation to pierce his stonewall, pompous facade or not, but you think you see it there. Okay. So, the party is split. So, I'm going to create a group private DM with DifferentNoodle (and DarknessMaked even though he's still out of town) and the main page, here, will be for Sael, Kwiz, and Rush going back into the catacombs.
Where, in the catacombs does the main party want to head to? We'll say that it is still morning time, probably about mid-morning at this point and you are back at the entrance to the catacombs. Are you going in through the left door (west) or the right door (east)?
"Alright Kwis, let's make the most of this. Where to?" asks Sael.
As they walk forward, Sael turns to Rush and eyes him curiously once more. "Thanks for joining us."
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
“They are.” Kwisatz agrees “I honestly do not know what we’re looking for in here. But if Feyd was interested there must be something to find. We must remain alert though. There is at least one ghost in here we did not deal with yesterday.”He then thinks of his mental map of where they’d been yesterday and says “Let us start East near where I fell...”
((start in the green room, hoping to see how it connects to above, and then E from the room with the bodies. Investigation for Kwiz in those rooms: 18
Okay. So, you all walked through the east main entrance and walked through the completely dark hallway, once again, until you found your way back in the large open room where Kwisatz fell through the floor. Even though it isn't depicted on the map, remember that there's a large crack in the ground leading to a stream/river that is a good drop down. It's basically where the green moss on the floor is on the below image.
((If this is hard to get over, it might be ok to just go around and up to where it connects, and then we can check South from that room to fill it out.))
Assuming you make your way up, you head into the door on the north side of the room, into the short hallway, and as Rush opens the door before you, you are reminded that there is a room full of partying skeletons in here. They stop what they're doing as soon as the door opens, and all of their eyes are on you.
I forgot to add the icons, but there are 5 of them in this room.
It worked once before, so Kwisatz illusions up some music, dances through the room, and tries to get out as quickly as possible, as dancing isn’t his thing...
performance 3 - oh good... this is where we die... :P
Haha. Kwisatz's dancing leaves a lot to be desired, but the skeletons see that he's getting into the spirit of the party and they leave him alone as he passes through.
"Life," growls Sael in a low voice. "Which I'd like to keep celebrating for now," she continues as she shimmies her way across the room. "Come on."
Rollback Post to RevisionRollBack
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
With Kwisatz leading the charge, he heads east to first check how the room with the coffins connects with the south room, and then what the door leading east from there is.
perception 20
investigation 21
- Rush or Sael could help with either while Kwiz goes around~
Looking around, Kwisatz sees the door in the south. He opens it, looks through, and sees that it turns the opposite direction as the room he suspects it connects to. So, he walks down to look and see that it does turn back towards the big green room. Confirming that he just walked in a big circle, he turned around and walked back into the room with the coffins. Then, he goes east.
Kwisatz opens the door and the sounds of delicate music hang in the air as you enter this dusty room. The smooth stone walls here are not obstructed here by bones. Atop the raised southeastern most section of this room stands a finely dressed skeleton clutching a glowing longsword in one hand, and an ancient music box in the other. Based on how he is dressed and the clothes he is wearing, you get the idea that this skeleton is the patriarch. There are also a zombie and another skeleton in the room.
You see the skeleton and zombie standing in a defensive position and Canton, the patriarch of the catacombs, seems to be distraught standing over one particular coffin. He's listening to a music box.
"Welp," whispers Sael to Kwisatz and Rush. "I don't think we can dance our way out of this one. They seem a bit distracted though... If we're going to attack, you two should probably take the more magical creature. I've got the zombie or skeleton."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
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Before Feyd leaves, Kwisatz sighs and says "I have no desire for you to die on the road, though I have a previous obligation with this group that I cannot simply ignore. Here take this." He then hands Feyd one of the Sending Stones, as well as commanding Duncan to hop over to the wizard. He continues "You know how to use this. If there is danger you cannot handle, send a message. When you arrive safely a message would be appreciated as well. Duncan here will then take the stone and bring it back to us here."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Feyd takes the stone. ANd, you can't tell if he is allowing a shred of appreciation to pierce his stonewall, pompous facade or not, but you think you see it there. Okay. So, the party is split. So, I'm going to create a group private DM with DifferentNoodle (and DarknessMaked even though he's still out of town) and the main page, here, will be for Sael, Kwiz, and Rush going back into the catacombs.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
With that, the "away team" are heading back down the road to Phandalin.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Where, in the catacombs does the main party want to head to? We'll say that it is still morning time, probably about mid-morning at this point and you are back at the entrance to the catacombs. Are you going in through the left door (west) or the right door (east)?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Alright Kwis, let's make the most of this. Where to?" asks Sael.
As they walk forward, Sael turns to Rush and eyes him curiously once more. "Thanks for joining us."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
”Well I couldn’t just leave you alone... ghosts are worrisome.”
Paladin - warforged - orange
“They are.” Kwisatz agrees “I honestly do not know what we’re looking for in here. But if Feyd was interested there must be something to find. We must remain alert though. There is at least one ghost in here we did not deal with yesterday.” He then thinks of his mental map of where they’d been yesterday and says “Let us start East near where I fell...”
((start in the green room, hoping to see how it connects to above, and then E from the room with the bodies. Investigation for Kwiz in those rooms: 18
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Okay. So, you all walked through the east main entrance and walked through the completely dark hallway, once again, until you found your way back in the large open room where Kwisatz fell through the floor. Even though it isn't depicted on the map, remember that there's a large crack in the ground leading to a stream/river that is a good drop down. It's basically where the green moss on the floor is on the below image.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((If this is hard to get over, it might be ok to just go around and up to where it connects, and then we can check South from that room to fill it out.))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Yeah...I think that if Sael or Rush rolled STR well enough, they could toss you over, but the chasm is like...10' wide.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Assuming you make your way up, you head into the door on the north side of the room, into the short hallway, and as Rush opens the door before you, you are reminded that there is a room full of partying skeletons in here. They stop what they're doing as soon as the door opens, and all of their eyes are on you.
I forgot to add the icons, but there are 5 of them in this room.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
It worked once before, so Kwisatz illusions up some music, dances through the room, and tries to get out as quickly as possible, as dancing isn’t his thing...
performance 3 - oh good... this is where we die... :P
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Haha. Kwisatz's dancing leaves a lot to be desired, but the skeletons see that he's getting into the spirit of the party and they leave him alone as he passes through.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush keeps dancing but stops crossing the room. “What are we celebrating?”
Paladin - warforged - orange
"Life," growls Sael in a low voice. "Which I'd like to keep celebrating for now," she continues as she shimmies her way across the room. "Come on."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
You all hilariously and awkwardly dance your way through the partying skeletons and you are now at an intersection. Which way would you like to go?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
With Kwisatz leading the charge, he heads east to first check how the room with the coffins connects with the south room, and then what the door leading east from there is.
perception 20
investigation 21
- Rush or Sael could help with either while Kwiz goes around~
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Looking around, Kwisatz sees the door in the south. He opens it, looks through, and sees that it turns the opposite direction as the room he suspects it connects to. So, he walks down to look and see that it does turn back towards the big green room. Confirming that he just walked in a big circle, he turned around and walked back into the room with the coffins. Then, he goes east.
Kwisatz opens the door and the sounds of delicate music hang in the air as you enter this dusty room. The smooth stone walls here are not obstructed here by bones. Atop the raised southeastern most section of this room stands a finely dressed skeleton clutching a glowing longsword in one hand, and an ancient music box in the other. Based on how he is dressed and the clothes he is wearing, you get the idea that this skeleton is the patriarch. There are also a zombie and another skeleton in the room.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
You see the skeleton and zombie standing in a defensive position and Canton, the patriarch of the catacombs, seems to be distraught standing over one particular coffin. He's listening to a music box.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Welp," whispers Sael to Kwisatz and Rush. "I don't think we can dance our way out of this one. They seem a bit distracted though... If we're going to attack, you two should probably take the more magical creature. I've got the zombie or skeleton."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted