Kwiz reaches out for the goggles ((can you add them to my character sheet please? I don’t have that source so it doesn’t pop up on Kwiz’ character sheet when I try to add it)) and says “Thank you, these look very helpful. And yes, if Barthen can have things sent here from his partners then I have no need to visit Neverwinter myself. Never really was a fan of such big cities anyway. Too noisy... tough to study.” He then looks to Andromeda, surprised by his companions knowledge of history and says “That’s quite an interesting tale! The more you can remember the better. And a secret path! How exciting! Shall we plan to be off in the morning?”
Andrømeda scratches her neck, tugging at her braid for a moment, then shrugs. "In de morgen is good, Am still in vant of drink and some kveldsselskap," at that she waggles her eyebrows and grins salaciously, "and as for de barrow, det's alle Am can remember, but den should help, ja?"
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“A nice glass or two of wine would be good before heading out on the road again. Perhaps I should try to get a skin filled before we head out. A glass at night while looking over my Book is a great way to wind down.” As he mentions his spellbook you notice his hand instinctively reach for his robe where he now keeps it, tight against his body. It’s also interesting how just through words you can tell that he capitalized ‘book.’ “And yes, any information is better than no information. So thank you for sharing! Ah...Mr. town master... is there anything else we should know?”
Townmaster Harbin this for a moment and says, "I haven't heard any reports about it being guarded, but you never know. Best to be prepared, I always say. I think that's all the information I have for you. We were lucky that while you were gone, Cryovain only seemed to pick off the odd sheep or cow - nothing too damaging. But, I imagine that if you get that sword, it'll help with the task at hand."
"Den can't hurt, to be certian." Andrømeda nods with his words then turns, readying to go. "Vork for de morgen, ja? Unless du had anything more, Am'm thinking Am vil return to de Inn for drinks and company."
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
“A good night’s sleep in a soft bed and warm food would be welcome before heading out.”Kwisatz agrees, following the group out.
At the Inn as they sit down to discuss and get drinks, Kwiz divides the gold he’d just remembered was under his robes, and pulls the goggles that the town master had given him up from his neck to identify one of the 3 gems. Though likely not magical, he wants to check to be sure, as well as see how the goggles work.
And so you all spend the rest of your evening relaxing and enjoying a warm environment, friendly smiles, and the town gossip (something about a vampire in Vadim - the usual nonsense). In the morning, you go about your typical morning ablutions before meeting downstairs in the tavern to gather and head out of town.
As you're leaving town, you see Darrin standing at the town welcome sign waiting for you, smiling. "I heard you were back and that you were leaving again on another important quest and I just wanted to wish you well on your journey."
"It does this old soul good to hear that, my dear! Well, be safe and journey well. Since you were able to free Axeholm of the banshee, I'll head there next to solidify our diplomatic relationship. Our little town was fortunate that you found us."
Then, after giving each of you a handshake or a hug, he turns to walk in the direction of Axeholm.
Kwiz stops as they look out toward the road they are about to take, does some simple old man stretches, and then pulls his quarterstaff forward and begins the hike. Duncan flying a bit ahead to spread his wings. “Well. Time for us to his the road it seems. The adventuring life certainly does keep you healthy. Let us be off to find some treasure and lore!”
And, so you do. The day passes with very little incident. Duncan flies ahead, scouting. He reports back whenever he seems the odd deer or rabbit scurrying this way or that. Since the fastest way to get there is a straight line, you aren't following any road. As such, you pass by random streams, hills, animal burrows, and a sparse wood every now and then. With Andrømeda's uncanny ability to remember the places she's been, navigating isn't hard.
And, as a matter of fact, by evening, Andrømeda finds a nice clearing for you all to make camp and rest for the night. If you haven't, already, be sure to hit the Long Rest button.
Are you all wanting to do watch shifts, or anything?
Standing and walking to the edge of the camp, nudging the others as she passes them, in the direction of the silhouette, Andrømeda settles her greataxe in her hands, letting out a sharp whistle to catch their attention, assuming they didn’t already see her, and waits at the ready.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
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Kwiz reaches out for the goggles ((can you add them to my character sheet please? I don’t have that source so it doesn’t pop up on Kwiz’ character sheet when I try to add it)) and says “Thank you, these look very helpful. And yes, if Barthen can have things sent here from his partners then I have no need to visit Neverwinter myself. Never really was a fan of such big cities anyway. Too noisy... tough to study.” He then looks to Andromeda, surprised by his companions knowledge of history and says “That’s quite an interesting tale! The more you can remember the better. And a secret path! How exciting! Shall we plan to be off in the morning?”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda scratches her neck, tugging at her braid for a moment, then shrugs. "In de morgen is good, Am still in vant of drink and some kveldsselskap," at that she waggles her eyebrows and grins salaciously, "and as for de barrow, det's alle Am can remember, but den should help, ja?"
“A nice glass or two of wine would be good before heading out on the road again. Perhaps I should try to get a skin filled before we head out. A glass at night while looking over my Book is a great way to wind down.” As he mentions his spellbook you notice his hand instinctively reach for his robe where he now keeps it, tight against his body. It’s also interesting how just through words you can tell that he capitalized ‘book.’ “And yes, any information is better than no information. So thank you for sharing! Ah...Mr. town master... is there anything else we should know?”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Rush takes the money and splits it between them (12g 5s each I believe) before looking at the map.
”Is this burial mound guarded?”
Paladin - warforged - orange
Townmaster Harbin this for a moment and says, "I haven't heard any reports about it being guarded, but you never know. Best to be prepared, I always say. I think that's all the information I have for you. We were lucky that while you were gone, Cryovain only seemed to pick off the odd sheep or cow - nothing too damaging. But, I imagine that if you get that sword, it'll help with the task at hand."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Den can't hurt, to be certian." Andrømeda nods with his words then turns, readying to go. "Vork for de morgen, ja? Unless du had anything more, Am'm thinking Am vil return to de Inn for drinks and company."
“A good night’s sleep in a soft bed and warm food would be welcome before heading out.” Kwisatz agrees, following the group out.
At the Inn as they sit down to discuss and get drinks, Kwiz divides the gold he’d just remembered was under his robes, and pulls the goggles that the town master had given him up from his neck to identify one of the 3 gems. Though likely not magical, he wants to check to be sure, as well as see how the goggles work.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
They appear to be mundane gems. :)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
And so you all spend the rest of your evening relaxing and enjoying a warm environment, friendly smiles, and the town gossip (something about a vampire in Vadim - the usual nonsense). In the morning, you go about your typical morning ablutions before meeting downstairs in the tavern to gather and head out of town.
As you're leaving town, you see Darrin standing at the town welcome sign waiting for you, smiling. "I heard you were back and that you were leaving again on another important quest and I just wanted to wish you well on your journey."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Alvays a pleasure my friend!" Andrømeda says, clapping him on the shoulder. "Dun vords alvays give me great heart haha!"
"It does this old soul good to hear that, my dear! Well, be safe and journey well. Since you were able to free Axeholm of the banshee, I'll head there next to solidify our diplomatic relationship. Our little town was fortunate that you found us."
Then, after giving each of you a handshake or a hug, he turns to walk in the direction of Axeholm.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwiz stops as they look out toward the road they are about to take, does some simple old man stretches, and then pulls his quarterstaff forward and begins the hike. Duncan flying a bit ahead to spread his wings. “Well. Time for us to his the road it seems. The adventuring life certainly does keep you healthy. Let us be off to find some treasure and lore!”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
And, so you do. The day passes with very little incident. Duncan flies ahead, scouting. He reports back whenever he seems the odd deer or rabbit scurrying this way or that. Since the fastest way to get there is a straight line, you aren't following any road. As such, you pass by random streams, hills, animal burrows, and a sparse wood every now and then. With Andrømeda's uncanny ability to remember the places she's been, navigating isn't hard.
And, as a matter of fact, by evening, Andrømeda finds a nice clearing for you all to make camp and rest for the night. If you haven't, already, be sure to hit the Long Rest button.
Are you all wanting to do watch shifts, or anything?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda will take a shift, or if nobody else does, she'll stay up for a couple extra hours at least.
I will assume Sael will take a shift. If we don't hear from nschrock, then we'll assume Rush will take a shift, as well.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwiz, as always, volunteers for the final shift. Old men like to wake up earlier anyway.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Alright, so whoever is taking the first shift, go ahead and roll Perception. Everyone else, let me know what you're doing. :)
I imagine the scene as if the first person on watch is sitting around the fire, while the birds are chirping and everyone else is resting/sleeping.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Perception: 15
((Oh dang!))
While you're on watch, you notice that something is approaching. Right now, all you can see is a large silhouette.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Standing and walking to the edge of the camp, nudging the others as she passes them, in the direction of the silhouette, Andrømeda settles her greataxe in her hands, letting out a sharp whistle to catch their attention, assuming they didn’t already see her, and waits at the ready.