Sael curses under her breath that this stupid creature is so close to her right now, because she's been itching for a reason to use her new boomerang. Instead, though, she'll simply reach out and attempt to shock the creature into submission.
Attack: 13 Damage: 7
She reaches out, but considering the creature is invisible, she fails to make contact with the actual creature and doesn't shock it.
This post has potentially manipulated dice roll results.
Both of these attacks successfully hit their mark! Although, if you had to guess, the mace didn't seem to hurt the creature as much as you would have thought with how hard you hit it. You're not sure if you actually hurt it or if you just pissed it off more.
But, you're about to find out. The creature is next.
It will first target Kwizsince Kwizwas the one that picked up the sword. (At disadvantage):
Attack 1: 17 Damage: 11 Bludgeoning Damage
The creature attempts to slam Kwizwith wind, but ends up hitting the wall next to and behind him.
Then, it will target Rushsince rush just made contact with it:
Attack 2: 17 Damage: 8 Bludgeoning Damage
But, since Rushis a more clear target, the creature slams a wall of wind into him and connects.
Fury(rage) exploding through her at having her words ignored and then her friends attacked, Andrømeda lets out a bestial snarl and brings her greataxe, +1 to bear on the creature(reckless, gwm).
In her rage, Andrømeda'sfirst swing goes wide; but, she uses the momentum to bring her upgrade weapon down on the invisible creature. ((But, she didn't crit, so she doesn't get to use the 3rd attack, correct?))
This post has potentially manipulated dice roll results.
Feeling that there is a creature protecting himself through arcane uses Kwiz decides to see if he can take away that advantage and casts dispel magic on it. He also continues to take cover in his illusion.
Magic up to level 3 is gone, spells above that need a DC of 10+spell level: 20
Andrømeda swipes a hand at where the creature was, fingers curled like she was clawing at the air."Vo var det!?" She looked around the now quiet room, her body still keyed for a fight.
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Kwiz blinks. Then blinks again. Then steps out of his illusion. “Is it gone?” He asks. Then floats the sword still dangling from his mage hand down to the ground and pulls up his new goggles to officially ID it.
Once done. He offers it to his companions saying “it seems this is what we came for.”
Eyes snapping over to where Kwiz reappeared, Andrømeda takes a couple ragged breaths before exhaling slowly, letting her blood settle. "Am don't know vhat happent, but den seems to be gone." Looking at the sword, she nodded her head toward Sael. "Am can't say det Am like to use sverds too much. Den may be better in her hands, ja?"
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Sael takes the sword and inspects it. "I think I could make use of this, I think," she says, strapping it to her side and moving her shortswords into her pack.
This post has potentially manipulated dice roll results.
"Vell, vi seem to ha done vhat vi kom here for, ja? Let us see vhat else vi can find." With that declared, Andrømeda heads South to the sarcophagus against the West wall that she saw walking in. Looking it over, she braces herself, gripping the lid, and attempts to leverage it off. (Gonna roll strength and athletics, not sure which it would be.)
This post has potentially manipulated dice roll results.
Kwiz follows her, though a bit more carefully examining the walls and floors, and then the sarcophagi for anything historical or interesting. ((Investigation 17))
In the room with the skull... were there any smaller dragon bones/teeth Kwiz could collect? He might need some of Andromeda’s strength :P
"Vell, vi seem to ha done vhat vi kom here for, ja? Let us see vhat else vi can find." With that declared, Andrømeda heads South to the sarcophagus against the West wall that she saw walking in. Looking it over, she braces herself, gripping the lid, and attempts to leverage it off. (Gonna roll strength and athletics, not sure which it would be.)
Strength: 23
Athletics: 25
Andrømeda opens the sarcophagus with ease. It sits empty.
Kwiz follows her, though a bit more carefully examining the walls and floors, and then the sarcophagi for anything historical or interesting. ((Investigation 17))
In the room with the skull... were there any smaller dragon bones/teeth Kwiz could collect? He might need some of Andromeda’s strength :P
Giving Kwiz +4 for Guidance and Kwiz looks around and is able to collect 5 dragon teeth and 1 small bone. A creature that large doesn't have very many small bones.
Persuasion: 2
The creature seems to recoil at Andrømeda's words, almost as if it were personally offended.
Everyone rolls initiative.
Initiative rolls:
Initiative Order:
I'm adding a map soon - my internet is having a brain fart...
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Combat Begins - Round 1, Turn 1 - Sael's Turn
Sael curses under her breath that this stupid creature is so close to her right now, because she's been itching for a reason to use her new boomerang. Instead, though, she'll simply reach out and attempt to shock the creature into submission.
She reaches out, but considering the creature is invisible, she fails to make contact with the actual creature and doesn't shock it.
Rush is next. (No map update is required.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Round 1, Turn 2 - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush casts spiritual weapon and strikes at the guardian, before drawing his mace and striking with that too
spiritual weapon Attack: 15 Damage: 5
mace Attack: 17 Damage: 9
Paladin - warforged - orange
Both of these attacks successfully hit their mark! Although, if you had to guess, the mace didn't seem to hurt the creature as much as you would have thought with how hard you hit it. You're not sure if you actually hurt it or if you just pissed it off more.
But, you're about to find out. The creature is next.
It will first target Kwiz since Kwiz was the one that picked up the sword. (At disadvantage):
Then, it will target Rush since rush just made contact with it:
Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Round 1, Turn 4 - Andrømeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Fury(rage) exploding through her at having her words ignored and then her friends attacked, Andrømeda lets out a bestial snarl and brings her greataxe, +1 to bear on the creature(reckless, gwm).
1st Attack: 10 Damage: 18
2nd Attack: 20 Damage: 22
(If crit)3rd Attack: 18 Damage: 29
In her rage, Andrømeda's first swing goes wide; but, she uses the momentum to bring her upgrade weapon down on the invisible creature. ((But, she didn't crit, so she doesn't get to use the 3rd attack, correct?))
Kwiz is up!
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Feeling that there is a creature protecting himself through arcane uses Kwiz decides to see if he can take away that advantage and casts dispel magic on it. He also continues to take cover in his illusion.
Magic up to level 3 is gone, spells above that need a DC of 10+spell level: 20
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The wind surrounding the creature swirls violently and it almost sounds like the creature, itself might be screaming inside of the whirlwind.
Then, silence. The creature is gone. Combat is over.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda swipes a hand at where the creature was, fingers curled like she was clawing at the air. "Vo var det!?" She looked around the now quiet room, her body still keyed for a fight.
Kwiz blinks. Then blinks again. Then steps out of his illusion. “Is it gone?” He asks. Then floats the sword still dangling from his mage hand down to the ground and pulls up his new goggles to officially ID it.
Once done. He offers it to his companions saying “it seems this is what we came for.”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Eyes snapping over to where Kwiz reappeared, Andrømeda takes a couple ragged breaths before exhaling slowly, letting her blood settle. "Am don't know vhat happent, but den seems to be gone." Looking at the sword, she nodded her head toward Sael. "Am can't say det Am like to use sverds too much. Den may be better in her hands, ja?"
Sael takes the sword and inspects it. "I think I could make use of this, I think," she says, strapping it to her side and moving her shortswords into her pack.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
So, what are you all wanting to do, next? Explore more? Leave? It's up to you. :)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Vell, vi seem to ha done vhat vi kom here for, ja? Let us see vhat else vi can find." With that declared, Andrømeda heads South to the sarcophagus against the West wall that she saw walking in. Looking it over, she braces herself, gripping the lid, and attempts to leverage it off. (Gonna roll strength and athletics, not sure which it would be.)
Strength: 23
Athletics: 25
Kwiz follows her, though a bit more carefully examining the walls and floors, and then the sarcophagi for anything historical or interesting. ((Investigation 17))
In the room with the skull... were there any smaller dragon bones/teeth Kwiz could collect? He might need some of Andromeda’s strength :P
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Rush casts guidance on Kwiz 3
Paladin - warforged - orange
Andrømeda opens the sarcophagus with ease. It sits empty.
Giving Kwiz +4 for Guidance and Kwiz looks around and is able to collect 5 dragon teeth and 1 small bone. A creature that large doesn't have very many small bones.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight