Andrømeda snarls as the lightning courses through her, channeling the pain into her next attacks on the orcs in front of her(R,GWM)
1st Attack: 20 Damage: 29
2nd Attack: 19 Damage: 20
(on kill or crit) Attack: 19 Damage: 20
(attack 5 first, then 4 if he dies, then rush 3 if they both die, even if no attacks are left. I want to be in 3's space, between him and Kwiz, and I want Andrømeda to be staring at the Anchorite the whole time)
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andromeda goes bayblade, again, and takes out all three orcs. All that's left are Orcs 1 and 2 facing off with Xanth and the anchorite. And since it's the orc's turn, he's going to take a swipe at the centaur:
Attack: 25 Damage: 14
He gets Xanth good and the paladin yells out in pain and surprise.
Rushsends his healing prayers to Andrømedaand then successfully strikes the anchorite, causing 4 points of damage. (Andrømedanow has 66 points of health.)
Kwiz reaches into his pouch and pulls out a small piece of iron. Pointing it at the anchorite and saying some arcane words, he attempts to stop ((wis 15 dc)) the man in his tracks.
Xanth attempts, again, to strike Orc 2 with his battleaxe:
Attack: 21 Damage: 6 slashing damage, and 2 fire damage.
This time, his axe flares with white-hot intensity and strikes the orc. Upon contact, the orc catches fire (needing to make a DC14 CON save or take another 1d6 of damage).
The Anchoriteis next. He's paralyzed, but he's going to at least attempt another DC15 WIS save: 16. He shakes himself free of the spell, but unable to act until his next turn.
This post has potentially manipulated dice roll results.
Andrømeda is going to rush the Anchorite in a straight line, using 35 of her 40ft of movement to get in his space, taking a swing at Orc 2 as she passes by Xanth(If it doesn't hit or kill Orc 2 I'm fine with them getting an AOO on me.)
For Orc 2, 1st Attack: 16 Damage: 21
For Anchorite, 2nd Attack: 20 Damage: 29
If Orc 2 dies or I land a crit, 3rd Attack: 5 Damage: 24
(I'd like this to be non-lethal against the Anchorite, so if I manage to do enough damage to kill him, can I just lop off a leg or something instead? I have questions, and I'm sure Xanth does as well.)
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
This post has potentially manipulated dice roll results.
The Anchorite is held in place.
Xanth is up next and is going to take another swing at the Orc.
Attack: 8 Damage: 12, plus 4 fire damage
Xanth really isn't having a whole lot of luck attacking these orcs. His anger over the injustice that has been done to his home, his family, and the forest is blinding him from making good attacks.
The Anchoriteis next, and he rolls another DC15 WIS save: 13. He fails and remains held in place by Kwiz's spell.
Andrømeda is up. The map doesn't need to be updated since no one moved around since the last update.
This post has potentially manipulated dice roll results.
(I'm going to roll my full attack round, non-reckless, but still gwm. I don't know how tough this guy is, but if he's paralyzed I get advantage and auto-crits on a hit, so I just want to say, I'm still aiming for non-lethal. I want to f**k him up, but not kill him.)
1st Attack: 22 Damage: 26
2nd Attack: 21 Damage: 19
GWM Attack: 20 Damage: 20
(I don't know how to make it roll for auto crit, so I'll throw in two extra d12's for the crit damage if applicable down here. The first one was a crit anyway, so it'll just be for the second and the gwm attack)
(I'm going to roll my full attack round, non-reckless, but still gwm. I don't know how tough this guy is, but if he's paralyzed I get advantage and auto-crits on a hit, so I just want to say, I'm still aiming for non-lethal. I want to f**k him up, but not kill him.)
1st Attack: 25 Damage: 35
2nd Attack: 23 Damage: 26
GWM Attack: 16 Damage: 28
(I don't know how to make it roll for auto crit, so I'll throw in two extra d12's for the crit damage if applicable down here. The first one was a crit anyway, so it'll just be for the second and the gwm attack)
2nd crit 11
gwm crit 5
You have successfully f**cked him up. We'll say he's unconscious because he is, at this point, well past "dead". lol
The final orc goes next, taking another swing at Xanth:
Andrømeda snarls as the lightning courses through her, channeling the pain into her next attacks on the orcs in front of her(R,GWM)
1st Attack: 20 Damage: 29
2nd Attack: 19 Damage: 20
(on kill or crit) Attack: 19 Damage: 20
(attack 5 first, then 4 if he dies, then rush 3 if they both die, even if no attacks are left. I want to be in 3's space, between him and Kwiz, and I want Andrømeda to be staring at the Anchorite the whole time)
Andromeda goes bayblade, again, and takes out all three orcs. All that's left are Orcs 1 and 2 facing off with Xanth and the anchorite. And since it's the orc's turn, he's going to take a swipe at the centaur:
Orc 2 also takes a swing at Xanth:
Rush is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 2, Turn 6 - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush casts healing word on Andromeda for 11 points of healing, and moves to the Anchorite to strike with his magic mace
Attack: 16 Damage: 4
Paladin - warforged - orange
Rush sends his healing prayers to Andrømeda and then successfully strikes the anchorite, causing 4 points of damage. (Andrømeda now has 66 points of health.)
Kwiz is up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwiz reaches into his pouch and pulls out a small piece of iron. Pointing it at the anchorite and saying some arcane words, he attempts to stop ((wis 15 dc)) the man in his tracks.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
DC15 WIS Save: 12
The Anchorite is frozen in place.
Xanth is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Xanth attempts, again, to strike Orc 2 with his battleaxe:
This time, his axe flares with white-hot intensity and strikes the orc. Upon contact, the orc catches fire (needing to make a DC14 CON save or take another 1d6 of damage).
The Anchorite is next. He's paralyzed, but he's going to at least attempt another DC15 WIS save: 16. He shakes himself free of the spell, but unable to act until his next turn.
Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda is going to rush the Anchorite in a straight line, using 35 of her 40ft of movement to get in his space, taking a swing at Orc 2 as she passes by Xanth(If it doesn't hit or kill Orc 2 I'm fine with them getting an AOO on me.)
For Orc 2, 1st Attack: 16 Damage: 21
For Anchorite, 2nd Attack: 20 Damage: 29
If Orc 2 dies or I land a crit, 3rd Attack: 5 Damage: 24
(I'd like this to be non-lethal against the Anchorite, so if I manage to do enough damage to kill him, can I just lop off a leg or something instead? I have questions, and I'm sure Xanth does as well.)
Andrømeda's initial attack on Orc 2 cuts him down, but the second swing (on the Anchorite since Orc 2 is dead), misses.
Orc 1 is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The orc swings his axe at the centaur: Attack: 23 Damage: 4
The axe connects with Xanth's front left horse shoulder and draws some blood.
Rush is up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 3, Turn 5 - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush swings his mace at the anchorite and casts healing word on Xanth for 11 points
Attack: 7 Damage: 4
Paladin - warforged - orange
The attack on the anchorite misses, and Xanth benefits from the healing.
Kwiz is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Round 3, Turn 6 - Kwiz's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwiz again attempts to magically hold ((wis 15)) him in place, calling out “Bind him if possible! We need answers for the curse in the forest!”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The Anchorite attempts to resist. DC15 WIS save: 9
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
The Anchorite is held in place.
Xanth is up next and is going to take another swing at the Orc.
Xanth really isn't having a whole lot of luck attacking these orcs. His anger over the injustice that has been done to his home, his family, and the forest is blinding him from making good attacks.
The Anchorite is next, and he rolls another DC15 WIS save: 13. He fails and remains held in place by Kwiz's spell.
Andrømeda is up. The map doesn't need to be updated since no one moved around since the last update.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
(I'm going to roll my full attack round, non-reckless, but still gwm. I don't know how tough this guy is, but if he's paralyzed I get advantage and auto-crits on a hit, so I just want to say, I'm still aiming for non-lethal. I want to f**k him up, but not kill him.)
1st Attack: 22 Damage: 26
2nd Attack: 21 Damage: 19
GWM Attack: 20 Damage: 20
(I don't know how to make it roll for auto crit, so I'll throw in two extra d12's for the crit damage if applicable down here. The first one was a crit anyway, so it'll just be for the second and the gwm attack)
2nd crit 11
gwm crit 2
You have successfully f**cked him up. We'll say he's unconscious because he is, at this point, well past "dead". lol
The final orc goes next, taking another swing at Xanth:
Attack: 20 Damage: 11
The attack misses and Rush would be up, next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight