This post has potentially manipulated dice roll results.
Andrømeda reaches down, lifting the Anchorite up and dragging them over to Xanth, dropping them at the Centaurs feet. “Am think vi may have some things to ask them, ja? Am’m going to look for Sael. Spirits villing, she vill still be alive.” She says, her voice low, almost growling. She turns and moves into the forest looking for signs of their missing companion.
"Should we go after them?!" Kwiz asks assessing the scene.
Kwiz yawns and says “Well now we need to fix our camp! I’m glad that one was left. Now we can ask him about this in the morning. Though you should bind him.” He then grumpily heads to his camp and starts gathering his things to move to a new camp site to sleep, not wanting to stay near the other bodies.
He then uses a spell slot to save time to cast his unseen servant to help remove the mess.
“I can uh... talk to one of these dead orcs if we’d like to know more before walking up on a bandit camp or something. We’ve no idea where that leads.”
"Vi can vake this one," she nudges the unconcious Anchorite with a foot, still looking angry, "and ask questions vithout disturbing any of de døde, ja?"
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
"If we're waiting to get answers, we should get some rest." Kwiz says, yawning. "Wake me for my shift. I'll make sure he doesn't go anywhere. We have to know where they took Sael."
Kwiz stretches awake, and walks over to see his tall friend glaring down at their prisoner. “Let’s start with where have you taken our friend?” he begins. There are more things he would like to ask, and will continue to ask questions about the doll with the beating hear in the clearing from the day before as well, but needs to know if Sael is safe or not first.
Andrømeda snarls and grabs the Anchorite by the collar(or equivalent depending on what they're wearing), lifting them up with one arm and pulling him so his face was in front of hers. Growling out her words, she says, "Du had better hope det is not true, or du vil spend de last moments of dun life vishing to die."
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
“I do not intend on dying any time soon. Though I am curious why you would think that would happen.”Kwiz asks. “I’d also like to know about a small doll with a still beating heart we found and dispelled the other day...”
This post has potentially manipulated dice roll results.
((Since the description of Zone of Truth says that a character has to roll a CHA save on their turn so long as they're in it, I'm assuming that the Anchorite will have to roll every time he's asked a question.))
Rush moves to hit the orc
Attack: 15 Damage: 7
Paladin - warforged - orange
Rush moves in and swiftly connects with the final orc, dropping him while his guard was down from trying to take out Xanth.
With the Anchorite unconscious, combat is over.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda reaches down, lifting the Anchorite up and dragging them over to Xanth, dropping them at the Centaurs feet. “Am think vi may have some things to ask them, ja? Am’m going to look for Sael. Spirits villing, she vill still be alive.” She says, her voice low, almost growling. She turns and moves into the forest looking for signs of their missing companion.
Survival: 12
Investigation: 12
Andrømeda finds a blood trail leading off into the darkness on the direction that Xanth has been leading you.
It takes 4 hours before the Anchorite wakes up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Should we go after them?!" Kwiz asks assessing the scene.
Kwiz yawns and says “Well now we need to fix our camp! I’m glad that one was left. Now we can ask him about this in the morning. Though you should bind him.” He then grumpily heads to his camp and starts gathering his things to move to a new camp site to sleep, not wanting to stay near the other bodies.He then uses a spell slot to save time to cast his unseen servant to help remove the mess.PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
“I can uh... talk to one of these dead orcs if we’d like to know more before walking up on a bandit camp or something. We’ve no idea where that leads.”
Paladin - warforged - orange
"Vi can vake this one," she nudges the unconcious Anchorite with a foot, still looking angry, "and ask questions vithout disturbing any of de døde, ja?"
“I happen to have a spell for that, too. Someone else should talk to it though... I uh. Get nervous.”
Paladin - warforged - orange
Andrømeda nods, her eyes narrowed at the Anchorites prone form, her knuckles white where they grip her axe.
Assuming we’re waiting for this guy to wake up, Rush will cast zone of truth once the anchorite regains consciousness. DC 15 Cha
Paladin - warforged - orange
"If we're waiting to get answers, we should get some rest." Kwiz says, yawning. "Wake me for my shift. I'll make sure he doesn't go anywhere. We have to know where they took Sael."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
We can go ahead and fast-forward to morning, if that's what we're doing. The Anchorite, now bound (I assume), is awake.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
(Definitely bound) Andrømeda is standing over them glaring while waiting for Xanth and whoever else to ask questions.
Kwiz stretches awake, and walks over to see his tall friend glaring down at their prisoner. “Let’s start with where have you taken our friend?” he begins. There are more things he would like to ask, and will continue to ask questions about the doll with the beating hear in the clearing from the day before as well, but needs to know if Sael is safe or not first.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Rush casts his Zone of Truth now
Paladin - warforged - orange
((I could have sworn I had already replied to this...goodness.))
Let me look up zone of truth...
DC15 CHA save: 18
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Your friend?" the Anchorite says. "Your friend is dead." He starts laughing. "You'll all be dead soon enough!!"
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda snarls and grabs the Anchorite by the collar(or equivalent depending on what they're wearing), lifting them up with one arm and pulling him so his face was in front of hers. Growling out her words, she says, "Du had better hope det is not true, or du vil spend de last moments of dun life vishing to die."
“I do not intend on dying any time soon. Though I am curious why you would think that would happen.” Kwiz asks. “I’d also like to know about a small doll with a still beating heart we found and dispelled the other day...”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
((Since the description of Zone of Truth says that a character has to roll a CHA save on their turn so long as they're in it, I'm assuming that the Anchorite will have to roll every time he's asked a question.))
DC15 CHA save: 17
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight