Andrømeda, seeing the orc putting Sael's head on a pike, will rage and charge the orc.(It's the Orc right in front of us, no? If so, they're within 40 of me, so I can get to him without dashing.) She'll swing her greataxe at them twice(Reckless, GWM).
1st Attack: 22 Damage: 23
2nd Attack: 17 Damage: 24
Andrømeda runs 35' from where she's at to get to the orc and cuts him down in a single swing.
She rushes another 40' forward and with her second swing, she cuts down Twig Blight 6. Then, she moves another 5' to her right and is in striking distance of Twig Blight 5 if she wants to take it before everyone rolls initiative.
Movement: Xanth will use a full action to move up the hill and focus on the Anchorite(s). (He moves a full 80' and since Kwiz is still on his back, Kwiz moves with him.)
Bonus Action: Xanth casts Searing Smite at level 2 while yelling at the Anchorite, "For your transgressions, you will die today!"
Both of the Anchorites continue to just focus on the ritual they are performing.
The Twigg Blights will move to defend:
Twigg Blights 1, 2, 3, and 4 will all attack Andrømeda
Twigg Blight Attack: Attack: 6 Damage: 4 piercing dmg (divided by 2 because of Andrømeda's rage)
Twigg Blight Attack: Attack: 7 Damage: 5 piercing dmg (divided by 2 because of Andrømeda's rage)
Twigg Blight Attack: Attack: 18 Damage: 3 piercing dmg (divided by 2 because of Andrømeda's rage)
Twigg 3 hits for 2 piercing damage
Twigg Blight Attack: Attack: 13 Damage: 2 piercing dmg (divided by 2 because of Andrømeda's rage)
Awesome. Okay. So, Kwizis warded from attacks until he attacks or until Rushloses concentration, and Kwiz uses his actions and turn to get back behind cover.
This post has potentially manipulated dice roll results.
Andrømeda is going to try to kill Twig Blight 2 so that she can get to Anchorite 2(So I'll roll my two attacks, the hasted attack, and GWM attack, since I'm fairly certain that one of the other three will kill the blight. Whichever does, the remaining attacks will be on the Anchorite. I believe blight 4 will have an AOO. Haste would mean disadvantage, but I'll also be attacking recklessly with GWM, so just a normal roll for it, no?)
1st Attack: 14 Damage: 25
2nd Attack: 10 Damage: 20
Hasted Attack: 23 Damage: 27
GWM Attack: 19 Damage: 19
Rollback Post to RevisionRollBack
If you think my puns are bad, I'll remind you, my profile pic says otherwise.
This post has potentially manipulated dice roll results.
Rush runs around the west side of Xanth to get to the Anchorite, casting spiritual weapon as he goes to have a harpoon stab at the anchorite before swinging his own mace at him.
Rush's harpoon attack hits its mark with a thud. The anchorite groans loudly in pain. Attempting to carry the momentum of his first attack, Rush comes in attempting to strike with his mace for another attack but he misses.
Seeing his friend rush in, and the head of his companion on the stake, Kwiz quickly casts haste on Andrømeda.
I know the perc roll was low, but can Duncan see what was in the black squares on the map?
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda runs 35' from where she's at to get to the orc and cuts him down in a single swing.
She rushes another 40' forward and with her second swing, she cuts down Twig Blight 6. Then, she moves another 5' to her right and is in striking distance of Twig Blight 5 if she wants to take it before everyone rolls initiative.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Hasted Attack: 19 Damage: 28
Rush initiative 9
Paladin - warforged - orange
No, Duncan can't see in there.
Alright, so, Andrømeda killed her third victim.
Rush already rolled initiative, everyone else needs to roll as well.
Enemy Initiative:
Rush: 9
Andromeda: 4
Kwiz: 8
Xanth: 23
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
4
Initiative Order
So, Xanth will go first
Both of the Anchorites continue to just focus on the ritual they are performing.
The Twigg Blights will move to defend:
All of the other attacks miss.
Next up is Rush.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush dashes to the edge of the circle of stones
Paladin - warforged - orange
Does he want to use a Bonus Action for anything?
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Being carried quickly to battle is not something that Kwiz was ready for, he quickly dismounts the centaur and dashes back behind the rocks.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Oh. Yes. I’ll cast Sanctuary on Kwiz
Paladin - warforged - orange
Awesome. Okay. So, Kwiz is warded from attacks until he attacks or until Rush loses concentration, and Kwiz uses his actions and turn to get back behind cover.
Andrømeda is next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Andromeda's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda is going to try to kill Twig Blight 2 so that she can get to Anchorite 2(So I'll roll my two attacks, the hasted attack, and GWM attack, since I'm fairly certain that one of the other three will kill the blight. Whichever does, the remaining attacks will be on the Anchorite. I believe blight 4 will have an AOO. Haste would mean disadvantage, but I'll also be attacking recklessly with GWM, so just a normal roll for it, no?)
1st Attack: 14 Damage: 25
2nd Attack: 10 Damage: 20
Hasted Attack: 23 Damage: 27
GWM Attack: 19 Damage: 19
Attack 1 kills Twig Blight 2.
Twig Blight 4 does have AOO: Attack: 19 Damage: 5 . The Creature successfully hits Andrømeda.
Then, the remaining three attacks connect with the Anchorite and he falls, dead, in a pool of his own viscera.
Xanth goes next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Xanth is going to ignore the Twig Blights flanking him and he's going to go for an attack with the battleaxe that he just cast [Tooltip Not Found] on.
The Anchorite sways in rhythm with his enchanting and moves out of the way of the axe swing.
Anchorite's Turn
The Anchorite is going to keep working on his ritual.
Twig Blights' Turns
Twig Blights 1, 3, and 4 are going to attack Andrømeda:
All 3 attacks land!
Twig Blights 7 and 8 are going to attack Xanth:
Both attacks miss the large centaur.
Rush is up.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Updated Map - Rush's Turn
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Rush runs around the west side of Xanth to get to the Anchorite, casting spiritual weapon as he goes to have a harpoon stab at the anchorite before swinging his own mace at him.
Harpoon Attack: 24 Damage: 9
Mace Attack: 22 Damage: 9
Paladin - warforged - orange
Rush's harpoon attack hits its mark with a thud. The anchorite groans loudly in pain. Attempting to carry the momentum of his first attack, Rush comes in attempting to strike with his mace for another attack but he misses.
Kwiz is up next.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight