As the barghest makes its way over to the northeast corner of the home, it continues to sniff and its nose notices the stench of the orcs that are over by the outhouse. It looks back at the second story window, then looks towards the outhouse, and then back at the second story of the house. It has a knowing look on its face - like it knows you're there.
After a moment of thought, the creature moves around the east side of the house back to the south. She retrieves her goblins and they all start walking in an easterly direction like they might be heading towards the pile of dead orcs.
Watching as it seems to move away, Andrømeda frowns. "Am don't think it vil valk away so easy." She turns from the window, making her way into the master bedroom to check if Big Al is awake.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Big Al is still sleeping. He's laying on his back with his legs sort of twisted to the side and his blankets/sheets all rumpled like it was a fevered sleep. (Not a literal fever, but he probably had some nightmares.)
"For now we seem safe in here." Kwisatz says, watching the beasts walk away. He mentally sends a message to Duncan to keep an eye on them, and let him know where they head (back or away). "Let us wait a bit to see what they want." At this he lets the small ice crystal drop to the floor.
Andrømeda walks up to Big Al and looks at his sleeping form awkwardly for a moment, wanting the man to rest after all that he'd been through, but also wanting to make sure he was awake and prepared for the possibility of danger. Being a practical sort, the latter won out, she she reaches out and swats his cheek a bit with her finger, with a loud, but not yelled, "Vake up."
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Duncan sends a feeling of acknowledgement at Kwisatz's instruction.
A few minutes pass by...then 20...then 30. After about 45 minutes, Duncan reports back that the group continued walking east then turned north towards Starmetal Hills.
Big Al wakes up with a start when Andrømeda slaps him. He instinctively reaches for a weapon, but where his hand went, there was nothing but bed sheets there. After a brief moment of panic, the realization that you are one of the people who helped him last night starts to set in. He visibly calms down and lays his head back on his pillow. "Oh gods. My head is pounding." Then, painstakingly sitting back up, he says, "I don't know who you strangers are, but first, thank you for your help. Second, could someone grab me some water? My head is pounding and I think I'm dehydrated."
Andrømeda pulls out her waterskin, handing it over to him. "Am'm thinking vi should all move soon. Dir vas a large beast roaming about, and it may return. Du can travel vith us back to Phandalin." She says as he drinks. "Am ha some unfinished business vith de Orc in de other room, and Am do not know if dir are any more of dun folk living, but it vould be best to come vith us, ja?"
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
He takes some deep swigs from the waterskin. "Thank you," he says. "But, no, I won't be leaving. With those orcs taken care of, I need to get things back to normal. There are always beasts roaming around this place." Then, he becomes somber and says, "My ranch hands were like family. The orcs killed them all. But, no, I won't just be walking away. I'll rebuild. If you would be willing to leave me with a weapon, I'll be fine."
Andrømeda thinks about it, remembering something about a cow as they were nearing the farm. "Maybe, but Am'm not sure. It vas on de vay here." She shakes her head a bit, and remembering the situation with Adabra and the Manticores returning, she looks intently at Big Al. "Am understand this place means much in dun hjerte, but it is only a place, and this vas no simple beast. Large, strange looking, vith cute little Goblins following it. Kwisatz, de one of us vith de big brain, he vould know it Am'm thinking, but if de Orcs did this vhen dir vas many hands here, Am do not think it vould be so easy. Du can alvays kom back, but Orcs, Wyrms, and strange ulv goblins vould be too much for a lone krigga," she looks him up and down at that, "and not to be sounding rude, but Am do not think du ha been krigga for some years."
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
"I appreciate your concern, ma'am," he responds, "but I've learned my lesson with those orcs. I already know what I'm going to do to improve my security. First thing, I need my cow. Without Petunia, I can't make my butter. Then, I'll hire twice as many ranch hands." Big Al gets very serious, sets his brow, and with finality he says, "Those orcs won't get through again."
Andrømeda continues to look at him for a few seconds before turning back toward the hall with a heavy sigh. "Am think den's a poor idea, but Am vil not argue more. Kom, vi can alle speak out here. Besides, Am ha something of my own to vork out this morn." With that, she walks out of the room and back to the rest of the group.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Big Al makes his way out of the bed and, despite his headache, he takes 2 minutes and gets himself presentable with his clothes (since he has guests). Then, he follows her to the Common Room (B5) where everyone else is at.
Seeing the orc tied up in a chair, anger flashes across his face. He looks around for the nearest weapon. Andrømeda is the nearest to him with any kind of melee weapon and he reaches for one of her handaxes.
Roll a DEX saving throw for Andrømeda (DC12) to see if she can juke his attempt to steal her weapon. (Unless you want to let him take it...?)
Andrømeda glares at Big Al, her guard up and a hand on the axe he tried to swipe. "Do not do that again." She stepped sideways toward the Orc, still eyeing Big Al. "He vil be død shortly, but at de moment, he is bound and unarmed." She said, gesturing at the Orc. "Am vas going to kill him myself, in a fair fight. To do othervise is vithout honor or merit, but," She looked Big Al up and down again, "de acts of his klannen vere against dun people. Du may seek dun vengeance, fairly, if du vish."
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
He is visibly enraged, even while he is standing there looking at Andrømeda while she talks. "Fair fight? Was it fair when he and his kind raided my farm and killed my ranch hands? Was it fair when they tied me to a chair and beat me within an inch of my life? I don't care about fair. I care about justice. And, I will get mine."
Big Al turns around and walks into his office at the end of the hallway (room B8). When he reemerges, he is buckling his weapon belt that has a shortsword. He also has a longsword in its sheath slung over his shoulder (seated on his back). He comes back towards the Common Room purposefully, pulling his shortsword out while he walks. He walks straight up to the orc, swings his sword, and lops his head off.
Then, looking at Andrømeda, he says, "I showed him more mercy than he or any of his kind showed me and mine. I'll sleep just fine tonight." Then, he forcefully re-sheathes his sword and walks down the nearest set of stairs.
After Big Al leaves the room, Andrømeda looks down at the head of the orc that is still slowly settling on the ground, and she sees that the orc has his eyes open and an indignant smile on his face. As someone raised by a culture deeply seated in living life as well as meeting death with honor, Andrømeda would likely recognize that this was the orc's last act of defiance and his way of dying honorably.
As the barghest makes its way over to the northeast corner of the home, it continues to sniff and its nose notices the stench of the orcs that are over by the outhouse. It looks back at the second story window, then looks towards the outhouse, and then back at the second story of the house. It has a knowing look on its face - like it knows you're there.
After a moment of thought, the creature moves around the east side of the house back to the south. She retrieves her goblins and they all start walking in an easterly direction like they might be heading towards the pile of dead orcs.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Watching as it seems to move away, Andrømeda frowns. "Am don't think it vil valk away so easy." She turns from the window, making her way into the master bedroom to check if Big Al is awake.
Big Al is still sleeping. He's laying on his back with his legs sort of twisted to the side and his blankets/sheets all rumpled like it was a fevered sleep. (Not a literal fever, but he probably had some nightmares.)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
It's roughly 7 or 8 o'clock in the morning right now.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"For now we seem safe in here." Kwisatz says, watching the beasts walk away. He mentally sends a message to Duncan to keep an eye on them, and let him know where they head (back or away). "Let us wait a bit to see what they want." At this he lets the small ice crystal drop to the floor.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Andrømeda walks up to Big Al and looks at his sleeping form awkwardly for a moment, wanting the man to rest after all that he'd been through, but also wanting to make sure he was awake and prepared for the possibility of danger. Being a practical sort, the latter won out, she she reaches out and swats his cheek a bit with her finger, with a loud, but not yelled, "Vake up."
Duncan sends a feeling of acknowledgement at Kwisatz's instruction.
A few minutes pass by...then 20...then 30. After about 45 minutes, Duncan reports back that the group continued walking east then turned north towards Starmetal Hills.
They appear to be leaving the area.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Big Al wakes up with a start when Andrømeda slaps him. He instinctively reaches for a weapon, but where his hand went, there was nothing but bed sheets there. After a brief moment of panic, the realization that you are one of the people who helped him last night starts to set in. He visibly calms down and lays his head back on his pillow. "Oh gods. My head is pounding." Then, painstakingly sitting back up, he says, "I don't know who you strangers are, but first, thank you for your help. Second, could someone grab me some water? My head is pounding and I think I'm dehydrated."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda pulls out her waterskin, handing it over to him. "Am'm thinking vi should all move soon. Dir vas a large beast roaming about, and it may return. Du can travel vith us back to Phandalin." She says as he drinks. "Am ha some unfinished business vith de Orc in de other room, and Am do not know if dir are any more of dun folk living, but it vould be best to come vith us, ja?"
He takes some deep swigs from the waterskin. "Thank you," he says. "But, no, I won't be leaving. With those orcs taken care of, I need to get things back to normal. There are always beasts roaming around this place." Then, he becomes somber and says, "My ranch hands were like family. The orcs killed them all. But, no, I won't just be walking away. I'll rebuild. If you would be willing to leave me with a weapon, I'll be fine."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"Oh," he says, almost interrupting his own thought. "You didn't happen to see Petunia out there, did you? My cow?"
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda thinks about it, remembering something about a cow as they were nearing the farm. "Maybe, but Am'm not sure. It vas on de vay here." She shakes her head a bit, and remembering the situation with Adabra and the Manticores returning, she looks intently at Big Al. "Am understand this place means much in dun hjerte, but it is only a place, and this vas no simple beast. Large, strange looking, vith cute little Goblins following it. Kwisatz, de one of us vith de big brain, he vould know it Am'm thinking, but if de Orcs did this vhen dir vas many hands here, Am do not think it vould be so easy. Du can alvays kom back, but Orcs, Wyrms, and strange ulv goblins vould be too much for a lone krigga," she looks him up and down at that, "and not to be sounding rude, but Am do not think du ha been krigga for some years."
Andrømeda Persuasion: 19
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"I appreciate your concern, ma'am," he responds, "but I've learned my lesson with those orcs. I already know what I'm going to do to improve my security. First thing, I need my cow. Without Petunia, I can't make my butter. Then, I'll hire twice as many ranch hands." Big Al gets very serious, sets his brow, and with finality he says, "Those orcs won't get through again."
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda continues to look at him for a few seconds before turning back toward the hall with a heavy sigh. "Am think den's a poor idea, but Am vil not argue more. Kom, vi can alle speak out here. Besides, Am ha something of my own to vork out this morn." With that, she walks out of the room and back to the rest of the group.
Big Al makes his way out of the bed and, despite his headache, he takes 2 minutes and gets himself presentable with his clothes (since he has guests). Then, he follows her to the Common Room (B5) where everyone else is at.
Seeing the orc tied up in a chair, anger flashes across his face. He looks around for the nearest weapon. Andrømeda is the nearest to him with any kind of melee weapon and he reaches for one of her handaxes.
Roll a DEX saving throw for Andrømeda (DC12) to see if she can juke his attempt to steal her weapon. (Unless you want to let him take it...?)
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Dex saving throw(with advantage from danger sense): 10
Andrømeda sees Big Al as he reaches for her waist where her handaxes are hanging, and she side-steps so that he misses.
"What are you doing," he yells. "We have to kill it, now!"
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda glares at Big Al, her guard up and a hand on the axe he tried to swipe. "Do not do that again." She stepped sideways toward the Orc, still eyeing Big Al. "He vil be død shortly, but at de moment, he is bound and unarmed." She said, gesturing at the Orc. "Am vas going to kill him myself, in a fair fight. To do othervise is vithout honor or merit, but," She looked Big Al up and down again, "de acts of his klannen vere against dun people. Du may seek dun vengeance, fairly, if du vish."
He is visibly enraged, even while he is standing there looking at Andrømeda while she talks. "Fair fight? Was it fair when he and his kind raided my farm and killed my ranch hands? Was it fair when they tied me to a chair and beat me within an inch of my life? I don't care about fair. I care about justice. And, I will get mine."
Big Al turns around and walks into his office at the end of the hallway (room B8). When he reemerges, he is buckling his weapon belt that has a shortsword. He also has a longsword in its sheath slung over his shoulder (seated on his back). He comes back towards the Common Room purposefully, pulling his shortsword out while he walks. He walks straight up to the orc, swings his sword, and lops his head off.
Then, looking at Andrømeda, he says, "I showed him more mercy than he or any of his kind showed me and mine. I'll sleep just fine tonight." Then, he forcefully re-sheathes his sword and walks down the nearest set of stairs.
After Big Al leaves the room, Andrømeda looks down at the head of the orc that is still slowly settling on the ground, and she sees that the orc has his eyes open and an indignant smile on his face. As someone raised by a culture deeply seated in living life as well as meeting death with honor, Andrømeda would likely recognize that this was the orc's last act of defiance and his way of dying honorably.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight