As a side note for the sake of the party's situational awareness, it's getting to be closer to 6:30pm, at this point. You all have been here for about a total of an hour. The initial conversation went relatively quickly, but approaching the temple slowly and looking intently for secret doors and monsters, plus the fight, etc. I'm gonna say it's been about an hour, at this point.
Seeing that everybody was more or less in good health, Andrømeda cracks her neck and squeezes her way toward the front of the group again, stepping past Sael with a pat to her shoulder. "Am'm big, strong," she says, slapping her, rather phenomenal, abs with a poignant 'thwack'. "Allow me to lead de vay, ja? Den's better if Am'm getting hit først in this thin hallen." Stopping just long enough to pull out a torch and light it, she stepped forward, torch held up and forward in her left hand, greataxe low and ready in her right, with her eye's narrowed in search of any more surprises. Perception:8
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Andrømeda squeezes by everyone and gets in front, the dwarves are positioned in the middle, more or less, and Oban is bringing up the rear. You reach the end of the hallway and open the door. You see another room. This one appears to have been a bedchamber of some sort.
"This must've been where the priests slept," Dazlyn guesses aloud when the information that this room has three stone bed frames leaning against the east wall.
"Those priests wouldn't have left only one way in and one way out," Norbus says.
Now, to explain the colors on the map:
White circle: 30' radius; represents Rush's light spell that was applied to his shield
Orange circle: 40' radius; represents the distance Andrømeda's torch produces dim light out to
Yellow circle: 20; radius; represents the distance Andrømeda's torch produces bright light out to.
Kwisatz: 6 (Investigation) - Natural 1: Kwisatz definitely sees nothing right now, but, he's currently trying to look around the hips and between the legs of two other, somewhat larger, individuals.
Sael: 9 (Perception)
No one else can see into the room, yet, but you all are more than welcome to walk inside of the room and investigate further should you want to.
Andrømeda walks forward toward the middle of the room(two squares right and one down), looking around for anything of interest, keeping her torch held aloft to light the space.
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If you think my puns are bad, I'll remind you, my profile pic says otherwise.
Sael grunts as she watches Andrømeda walk ahead. The beast of a woman would make a decent shield, she concedes. She follows, carefully scanning walls and floors, and listening for anything that may attempt to attack.
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Oban comes up begins Kwisatz and offers his help looking for traps, trying to point out things the gnome might have missed. ((10 from ooc or 19 as advantage))
Kwisatz and Oban are poking around and Oban sees the faintest crack in the wall. He points it out to Kwiz for him to check out, and lo and behold, it was another secret door button. Kwisatz, unable to stop himself, pushes the button. With a hiss, and a moment of gears turning behind the wall, a door opens right next to the button in the south wall of the room.
Standing in the now open doorway, Kwisatz can see an empty stone font that juts out of the southwest wall, and a stone wardrobe against the east wall that holds the rotted-looking remains of two suits of red leather armor.
"Ohh!" Dazlyn exclaims. "Those were vestments worn by priests of Abbathor. They look ruined and worthless, now, though." There was an obvious hint of disappointment to his voice.
Kwiz also notices that there is another door in the southern-most wall of the room.
Sael is continuing to inspect as she follows along.
Investigation: 21
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Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
Sael is looking around the room that Kwisatz just found and noticing every nook, cranny, crack and crevice. She sees the inches-thick dust and small pieces of gravel sized rubble in the now empty font on the southwest wall. She notices the fine details of what used to be impressive priests vestments, but how with years of neglect they have deteriorated into a useless pile of fabric and leather.
Sael notices the smell - musty. Old. Like an attic that no one has stepped inside of for decades, or in this case possibly hundreds of years.
Kwisatz moves through the room ((let me know if you would be doing anything else inside of this room)) to the door on the far side. In his excitement for adventure and discovery, he opens the door.
Kwiz's Investigation roll (no advantage or help due to the lack of anyone else being able to fit right here right now): 11
The first thing that Kwisatz sees is the doorway directly across the hall from where he now stands.
Looking to his left (east), he notices that the hallway has been caved in. The rocks look a bit looser than the previous cave-ins the group has run across so far.
To his right (west), Kwisatz sees the end of the hallway. It just terminates. No intersection. No doorway.
((Also, note that it has been another hour-ish since you've been searching for secret doors and exploring this ruin. It is now about 7:30 p.m. Rush's spell, light has turned off and Andrømeda's torch has burned about half of it's fuel/material.))
Kwisatz describes to the group what he sees and Dazlyn and Norbus look at each other when they hear about the collapsed tunnell, then they start making their way to the front. Norbus grabs Oban and pulls him along, "Listen here," he says, "we're getting through that tunnel, and you're going to help us."
Oban doesn't like being pulled along and he resists: STR roll: 1 vs Norbus STR roll: 13
Oban pulls his arm free of the dwarf's grasp. Norbus narrows his eyes at Oban, "Ah, your loss, lad." And, he continues on.
The two dwarves head to the end of the tunnel and they begin to remove rubble. ((With the two of them working by themselves, it'll take them 20 hours to get through, but they've been doing exactly this for months already. They're fine with it.))
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak Aeneas - Human | Blood Hunter I | The Rise of Kruphix Stanley Yin - Human | Wizard | Tide of Retribution Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games) Dungeon Master - To Yeet or Be Yeeted
This post has potentially manipulated dice roll results.
Andrømeda, having been at a loss about how to be useful, perks up at Sael's words. Squeezing her way through the group and back to the room with the stone bed frames. She looks around the room again, seeing if there is anything specifically made to light, or hold a light for, the room, such as a wall sconce or hooks for a lantern. Perception 20
Andrømeda notices that there are two wall sconces towards the main entrance into the room on the west wall - one sconce on either side of the door. The rest of the room's floor and walls are clear, except for cobwebs, some small stones, and the three stone bed frames leaning against the east wall.
Walking up to the sconces, she raises the torch and lights them both. "My friends!" She calls back to the group as she moves to a spot near the corner of the room(top right), setting her pack down and snuffing the mostly used torch, "Kom, ve can bed for de night here, ja?" With that, she leans her greataxe against the wall next to her, sitting down with her back to the wall, and grabs her lute, plucking the strings in a simple but pleasant melody.
Rush will use channel divinity to heal Oban up to half health (I think it’s 15 point max, but it won’t heal more than half a character’s total health)
Paladin - warforged - orange
Oban is feeling a bit better. He's not up to 5 health. ((Oban is still level 1, soo...))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
As a side note for the sake of the party's situational awareness, it's getting to be closer to 6:30pm, at this point. You all have been here for about a total of an hour. The initial conversation went relatively quickly, but approaching the temple slowly and looking intently for secret doors and monsters, plus the fight, etc. I'm gonna say it's been about an hour, at this point.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Seeing that everybody was more or less in good health, Andrømeda cracks her neck and squeezes her way toward the front of the group again, stepping past Sael with a pat to her shoulder. "Am'm big, strong," she says, slapping her, rather phenomenal, abs with a poignant 'thwack'. "Allow me to lead de vay, ja? Den's better if Am'm getting hit først in this thin hallen." Stopping just long enough to pull out a torch and light it, she stepped forward, torch held up and forward in her left hand, greataxe low and ready in her right, with her eye's narrowed in search of any more surprises. Perception:8
Andrømeda squeezes by everyone and gets in front, the dwarves are positioned in the middle, more or less, and Oban is bringing up the rear. You reach the end of the hallway and open the door. You see another room. This one appears to have been a bedchamber of some sort.
"This must've been where the priests slept," Dazlyn guesses aloud when the information that this room has three stone bed frames leaning against the east wall.
"Those priests wouldn't have left only one way in and one way out," Norbus says.
Now, to explain the colors on the map:
Perception/Investigation rolls:
No one else can see into the room, yet, but you all are more than welcome to walk inside of the room and investigate further should you want to.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Andrømeda walks forward toward the middle of the room(two squares right and one down), looking around for anything of interest, keeping her torch held aloft to light the space.
Sael grunts as she watches Andrømeda walk ahead. The beast of a woman would make a decent shield, she concedes. She follows, carefully scanning walls and floors, and listening for anything that may attempt to attack.
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Those of you that want to enter the room (or already have) and are attempting a more thorough investigation, go ahead and roll investigation for me.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Oban comes up begins Kwisatz and offers his help looking for traps, trying to point out things the gnome might have missed. ((10 from ooc or 19 as advantage))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Voila!
Kwisatz and Oban are poking around and Oban sees the faintest crack in the wall. He points it out to Kwiz for him to check out, and lo and behold, it was another secret door button. Kwisatz, unable to stop himself, pushes the button. With a hiss, and a moment of gears turning behind the wall, a door opens right next to the button in the south wall of the room.
Standing in the now open doorway, Kwisatz can see an empty stone font that juts out of the southwest wall, and a stone wardrobe against the east wall that holds the rotted-looking remains of two suits of red leather armor.
"Ohh!" Dazlyn exclaims. "Those were vestments worn by priests of Abbathor. They look ruined and worthless, now, though." There was an obvious hint of disappointment to his voice.
Kwiz also notices that there is another door in the southern-most wall of the room.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Sael is continuing to inspect as she follows along.
Investigation: 21
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Sael is looking around the room that Kwisatz just found and noticing every nook, cranny, crack and crevice. She sees the inches-thick dust and small pieces of gravel sized rubble in the now empty font on the southwest wall. She notices the fine details of what used to be impressive priests vestments, but how with years of neglect they have deteriorated into a useless pile of fabric and leather.
Sael notices the smell - musty. Old. Like an attic that no one has stepped inside of for decades, or in this case possibly hundreds of years.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Kwisatz moves through the room ((let me know if you would be doing anything else inside of this room)) to the door on the far side. In his excitement for adventure and discovery, he opens the door.
Kwiz's Investigation roll (no advantage or help due to the lack of anyone else being able to fit right here right now): 11
The first thing that Kwisatz sees is the doorway directly across the hall from where he now stands.
Looking to his left (east), he notices that the hallway has been caved in. The rocks look a bit looser than the previous cave-ins the group has run across so far.
To his right (west), Kwisatz sees the end of the hallway. It just terminates. No intersection. No doorway.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Dazlyn Insight: 6
Norbus Insight: 6
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
((Also, note that it has been another hour-ish since you've been searching for secret doors and exploring this ruin. It is now about 7:30 p.m. Rush's spell, light has turned off and Andrømeda's torch has burned about half of it's fuel/material.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Dazlyn History roll: 17
Norbus History roll: 24
Kwisatz describes to the group what he sees and Dazlyn and Norbus look at each other when they hear about the collapsed tunnell, then they start making their way to the front. Norbus grabs Oban and pulls him along, "Listen here," he says, "we're getting through that tunnel, and you're going to help us."
Oban doesn't like being pulled along and he resists: STR roll: 1 vs Norbus STR roll: 13
Oban pulls his arm free of the dwarf's grasp. Norbus narrows his eyes at Oban, "Ah, your loss, lad." And, he continues on.
The two dwarves head to the end of the tunnel and they begin to remove rubble. ((With the two of them working by themselves, it'll take them 20 hours to get through, but they've been doing exactly this for months already. They're fine with it.))
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
"What's with those two?" asks Sael.
"Listen, it's getting fairly late. Maybe we should call it a night and set up camp."
Sael - Tiefling | Fighter/Battle Master | Dragon of Icespire Peak
Aeneas - Human | Blood Hunter I | The Rise of Kruphix
Stanley Yin - Human | Wizard | Tide of Retribution
Jonesy Bones - Halfling | Fighter/Battle Master | cORroNa Squad
Dippy Goanta - Half-Orc | Barbarian/Path of the Dragon | Charm City (Charm Person Games)
Dungeon Master - To Yeet or Be Yeeted
Andrømeda, having been at a loss about how to be useful, perks up at Sael's words. Squeezing her way through the group and back to the room with the stone bed frames. She looks around the room again, seeing if there is anything specifically made to light, or hold a light for, the room, such as a wall sconce or hooks for a lantern. Perception 20
Andrømeda notices that there are two wall sconces towards the main entrance into the room on the west wall - one sconce on either side of the door. The rest of the room's floor and walls are clear, except for cobwebs, some small stones, and the three stone bed frames leaning against the east wall.
Wiley Gambit Gaming
A Sometimes-DM
Speedwell | Harengone | Fey Wanderer Ranger | The Wild Beyond the Witchlight
Walking up to the sconces, she raises the torch and lights them both. "My friends!" She calls back to the group as she moves to a spot near the corner of the room(top right), setting her pack down and snuffing the mostly used torch, "Kom, ve can bed for de night here, ja?" With that, she leans her greataxe against the wall next to her, sitting down with her back to the wall, and grabs her lute, plucking the strings in a simple but pleasant melody.