Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action Attack: 13 Damage: 4 bite
This post has potentially manipulated dice roll results.
"There was mention in town of increased orc presence near Wyvern Tor - this hunting party may have come from there. Let's see if there's anything identifying on them."
"There was mention in town of increased orc presence near Wyvern Tor - this hunting party may have come from there. Let's see if there's anything identifying on them."
Umbriel will search the bodies: perception - 20
Each Orc has a Javelin, some of them are usable. They also have rusty Greataxe's, which are serviceable but show a lot of signs of damage.
Going through all their pouches, you find 87 copper pieces, a pouch of some unknown herb, and interestingly, a vial of perfume.
Umbriel will distribute 14 copper to everyone, with three going to Droop. He offers the herb and perfume to Rosie. "I'm not very good with things that grow, perhaps you know what this is?"
Droop takes the 3 copper excitedly. "Thank you many times! Droop likes shinies!" Then he looks around trying to find the ball bearing he threw at the Orc. "Nasty Orcses!"
Rosie looks at the pouch of herbs and the vial of perfume, then hands the herbs to Baeshra: "Hey Baeshra, these look like the ones you used in your potion." (They are indeed, 5 GP worth of components that you can use in a healing potion).
She starts sneezing when she sniffs the perfume. "Oh my! That smells very pretty, but I think I'm allergic!" She looks to Lyngheid or Ireniana, do either of you want it?
Then turns back to the group "Does anyone need a short rest, or immediate healing?"
Umbriel looks himself over. "I thought I was hit, but I think I avoided the worst of it. Whistler looks like he may require some attention, though. I'm fine with a short rest if we need it, or we can press on,"
This post has potentially manipulated dice roll results.
Rosie rushes over and heals Whistler, softly saying a prayer to the Wild Mother. Whistler is healed for 11 HP.
The party resumes their journey north, making good time for the rest of the day. The sun starts to hang low to the west, and you all discuss whether to make camp now, or keep going.
If you make camp now, everyone roll a Survival check at disadvantage for Foraging, and Umbriel a Survival check for Navigating throughout the day.
If you decide to continue on, you estimate that you might reach Thundertree sometime in the night. You may also have to take a point of Exhaustion.
This post has potentially manipulated dice roll results.
During the trip, Umbriel has been chatting on and off with Droop. It's an interesting conversation from the standpoint that elves are generally much longer lived than goblins, and therefore have a different perspective on the nature of mortality. That said, Umbriel's views on death are ...complicated, so discussing the matter with a creature that lives every moment in the shadow of death provides an interesting counterpoint.
Seeing the sun setting, though, Umbriel suggests that one last camp might be in order. "From what we've heard, this town is supposed to be abandoned, so waltzing in at less than full strength, in the dark, doesn't seem the wisest choice. I recommend we camp, if you all agree."
During the trip, Umbriel has been chatting on and off with Droop. It's an interesting conversation from the standpoint that elves are generally much longer lived than goblins, and therefore have a different perspective on the nature of mortality. That said, Umbriel's views on death are ...complicated, so discussing the matter with a creature that lives every moment in the shadow of death provides an interesting counterpoint.
Droop chatters back, cheerfully. He is a rather happy goblin, all things considered. He hasn't spent very much time thinking about his own mortality, as he is relatively young for a goblin, only 7, almost an adult. He had never met elves before this and did not realize how long they lived. The concept is hard for him to grasp.
Droop Survival for Foraging: 7.
Droop offers to share some of the Magpie that he snuck up on and snatched with Umbriel.
Whistler and Umbriel consume rations, while the others manage to find enough to eat throughout the day.
(Using perception scores rolled earlier), the watch order is set and people turn in for the night. Other than the occasional snore, nothing disturbs the party for the rest of the night.
The Eleventh of Flamerule dawns clear and bright, it is going to be a hot one today! The party gets up early, feeling refreshed, especially Whistler. After a quick breakfast and filling up on water from a nearby stream, the party continues North!
Around mid-day the party stumbles across a narrow trail heading their direction. Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: "DANGER! Plant monsters AND zombies! Turn back now!"
Cowering in the shadow of an old tree is a crumbled stone cottage with no roof and an open doorway. Weeds are rampant here.
Here is the part of Thundertree that you can see upon entering. The cottage is the first one just below the path.
This post has potentially manipulated dice roll results.
"I'm glad we didn't arrive in the middle of the night - otherwise we wouldn't have seen that cheerful sign," Umbriel says dryly. "This certainly looks like someplace a druid would enjoy - no offense, Baeshra. Reidoth is around here somewhere, as is Mirna's alchemy shop. Let's tread carefully, though. Any zombies in the area shouldn't bother me, but they will not hesitate to go after the rest of you, so we should be careful."
Perception to see if Umbriel can hear anything moving in town: 10
Lyngheid looked troubled, " Well armed and equipped for orcs...."
" DO you think its just ill-luck that they found us?"
Baeshra AoO: Attack: 20 Damage: 5
(If he’s alive Baeshra will chase after with his 40 foot movement speed and pounce.)
Attack: 21 Damage: 10 claw
Attack: 5 Damage: 9 claw
Attack: 12 Damage: 9 bite
Pounce. If the deinonychus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the deinonychus can make one bite attack against it as a bonus action
Attack: 13 Damage: 4 bite
Whistler collapses, exhausted.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
"There was mention in town of increased orc presence near Wyvern Tor - this hunting party may have come from there. Let's see if there's anything identifying on them."
Umbriel will search the bodies: perception - 20
Baeshra's attack of opportunity misses, but
Umbriel's Eldritch blast catches the fleeing Orc and he summersaults end over end, pops back up and continues running.
Dino-Baeshra quickly catches up to the Orc his two claw attacks hit and his pounce finishes the Orc off.
Each Orc has a Javelin, some of them are usable. They also have rusty Greataxe's, which are serviceable but show a lot of signs of damage.
Going through all their pouches, you find 87 copper pieces, a pouch of some unknown herb, and interestingly, a vial of perfume.
Umbriel will distribute 14 copper to everyone, with three going to Droop. He offers the herb and perfume to Rosie. "I'm not very good with things that grow, perhaps you know what this is?"
Droop takes the 3 copper excitedly. "Thank you many times! Droop likes shinies!" Then he looks around trying to find the ball bearing he threw at the Orc. "Nasty Orcses!"
Rosie looks at the pouch of herbs and the vial of perfume, then hands the herbs to Baeshra: "Hey Baeshra, these look like the ones you used in your potion." (They are indeed, 5 GP worth of components that you can use in a healing potion).
She starts sneezing when she sniffs the perfume. "Oh my! That smells very pretty, but I think I'm allergic!" She looks to Lyngheid or Ireniana, do either of you want it?
Then turns back to the group "Does anyone need a short rest, or immediate healing?"
Umbriel looks himself over. "I thought I was hit, but I think I avoided the worst of it. Whistler looks like he may require some attention, though. I'm fine with a short rest if we need it, or we can press on,"
Rosie rushes over and heals Whistler, softly saying a prayer to the Wild Mother. Whistler is healed for 11 HP.
The party resumes their journey north, making good time for the rest of the day. The sun starts to hang low to the west, and you all discuss whether to make camp now, or keep going.
If you make camp now, everyone roll a Survival check at disadvantage for Foraging, and Umbriel a Survival check for Navigating throughout the day.
If you decide to continue on, you estimate that you might reach Thundertree sometime in the night. You may also have to take a point of Exhaustion.
During the trip, Umbriel has been chatting on and off with Droop. It's an interesting conversation from the standpoint that elves are generally much longer lived than goblins, and therefore have a different perspective on the nature of mortality. That said, Umbriel's views on death are ...complicated, so discussing the matter with a creature that lives every moment in the shadow of death provides an interesting counterpoint.
Seeing the sun setting, though, Umbriel suggests that one last camp might be in order. "From what we've heard, this town is supposed to be abandoned, so waltzing in at less than full strength, in the dark, doesn't seem the wisest choice. I recommend we camp, if you all agree."
Survival for foraging: 10
Survival for Navigation: 15
Whistler appears slumped over but walking, his breath is haggard.
"I am *yawning noises*" he mimics, "Whistler overdid it."
He votes to have a Long Rest and some food and water. He would offer to go on watch but the exhaustion seeps into every fibre in his body.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Droop chatters back, cheerfully. He is a rather happy goblin, all things considered. He hasn't spent very much time thinking about his own mortality, as he is relatively young for a goblin, only 7, almost an adult. He had never met elves before this and did not realize how long they lived. The concept is hard for him to grasp.
Droop Survival for Foraging: 7.
Droop offers to share some of the Magpie that he snuck up on and snatched with Umbriel.
Baeshra will agree to make camp and offer to take first watch.
Survival: 20
Perception: 13
Whistler gives a horrified look at the half-eaten Magpie and gulps.
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Umbriel will politely decline the magpie, eat a ration, and meditate for four hours, then take the second watch.
The party makes camp for the evening.
Rosie Foraging: 14
Lyngheid Foraging: 22
Ireniana Foraging: 21
Whistler and Umbriel consume rations, while the others manage to find enough to eat throughout the day.
(Using perception scores rolled earlier), the watch order is set and people turn in for the night. Other than the occasional snore, nothing disturbs the party for the rest of the night.
The Eleventh of Flamerule dawns clear and bright, it is going to be a hot one today! The party gets up early, feeling refreshed, especially Whistler. After a quick breakfast and filling up on water from a nearby stream, the party continues North!
Around mid-day the party stumbles across a narrow trail heading their direction. Gradually, the trail becomes an old, overgrown lane winding between dilapidated buildings choked in vines and brush. Ahead of you, in the middle of the settlement, rises a steep hill, upon which stands a stone tower with a partially collapsed roof and an adjoining cottage. A dirt road hugs the base of the hill and wends its way between old stone houses, many of which are roofless ruins with interiors open to the weather. Other buildings appear more or less intact. The whole place is eerily silent.
A wooden sign is nailed to a post nearby. It reads: "DANGER! Plant monsters AND zombies! Turn back now!"
Cowering in the shadow of an old tree is a crumbled stone cottage with no roof and an open doorway. Weeds are rampant here.
Here is the part of Thundertree that you can see upon entering. The cottage is the first one just below the path.
"I'm glad we didn't arrive in the middle of the night - otherwise we wouldn't have seen that cheerful sign," Umbriel says dryly. "This certainly looks like someplace a druid would enjoy - no offense, Baeshra. Reidoth is around here somewhere, as is Mirna's alchemy shop. Let's tread carefully, though. Any zombies in the area shouldn't bother me, but they will not hesitate to go after the rest of you, so we should be careful."
Perception to see if Umbriel can hear anything moving in town: 10
" Dead men I can handle.....plants I'm not so sure about.", Lyngheid said peering into the nearby foliage.