This post has potentially manipulated dice roll results.
Baeshra wis save: 16 + 4 Con save for concentration: 16 + 7
Dex save: 8 + 3
Baeshra then charges to the north east, focusing as he goes to cause his tattoos to alight once more, and launches a salvo of spectral claw and fang attacks at Brock.
Bonus action, trigger his tattoo’s Eldritch Maw feature. Action, attack Brock Attack: 19 Damage: Unable to parse dice roll.+ 3 Force damage, + bless 3 Attack: 21 Damage: Unable to parse dice roll. + 6 Force damage, + bless 3 Attack: 19 Damage: Unable to parse dice roll. + 3 Force damage, + bless 1
As he attack, he gives a roar-scream to signal his thorny druid to move and fey step behind his target to flank him and attack. Attack: 18 Damage: 11 + 1
(His damage rolls aren’t showing up for me, so putting them here, ignore if they show for you: 11, 7, 8)
Nyx skitters closer, keeping low in the long grass. She says a quick verse before sliding down into the grass to hide, the area around Willow and Maxx shimmering with vivid colours and patterns.
OCC: Move 25 feet, the cast Faerie Fire targeting between Willow and Maxx so that both are capture in the 20foot radius. Dex Savs DC14 or everybody gets advantage on attack rolls.
This post has potentially manipulated dice roll results.
Baeshra makes his save against Slow, then launches some Eldritch Claw tattoo attacks against Bruck. All three hit, doing 36 damage, but the Dryad's misses.
Ireniana is Slowed, and uses her Bonus Action to heal. That's all she can do from the effects of Slow. You get to make another Wis Save at the end of your turn to try and break out from it though.
Lyngheid, slowed, attacks Maxx with her spiritual weapon, which lands. Maxx Concentration Check: 6, he maintains concentration.
Umbriel makes his Wis Save against Slow and sends two Eldritch Blasts at Maxx. Maxx's first Concentration check: 22, his second: 24
Whistler moves forward as far as he can, which isn't far as he suffers from Slow. You are too far away to throw the potion, do you still want to? Whistler makes his save against Slow at the end of his turn.
Nyx creeps forward, staying in the bushes before casting Faerie Fire. Maxx's Dex save: 18, Pussaey Willow's Dex save: 22, and both manage to shrug off the effects of the Faerie Fire spell!
Maxx Wood Gang is up!
Pussaey Willow rushes forward to attack Baeshra: 21, her first blow lands, and she makes it a Trip Attack. Doing 12 + 1 slashing damage and forcing a DC16 Strength save or be knocked Prone. Baeshra's Strength save: 12, and the Deinonychous can't stand up to the onslaught of the half-orc! Pussaey Willow makes another attack at advantage as Dino-Baeshra is Prone: 12, it lands for 14 slashing damage. She follows it up with a third attack! 23, hitting again for 11 slashing damage.
Maxx shouts "Get the dwarf, these rings are killing me!"before running 30 feet north east and casting Cure Wounds on himself for 17 HP.
Bruck casts Hunter's Mark on Lyngheid, before disengages from the Dryad before moving back and sends an arrow at Lyngheid: 16, which bounces off her armor, so he sends another: 21, this one hitting for 11 + 6 piercing damage.
Ephialtes sends two orbs of energy at the party, the first at Ireniana: 27 and it hits, although her armor blocks some of the damage, it does 13 fire damage. The second heads for Whistler: 23 it hits as well, doing 16 cold damage.
Baeshra con saves (First attack knocked him out of dinoshape): 24188
The dryad disintegrates as Baeshra's concentration flickers just for a moment from the onslaught, but he shifts right back to dino shape and continues to unload on Bruck.
Attack: 7 Damage: 9+5 force damage + bless 2 Attack: 24 Damage: 7+2 force damage + bless 1 Attack: 22 Damage: 7+6 force damage + bless 2
Baeshra shifts back to Dino shape before attacking (Assuming those are going to the half-orc next to you? Or do you step away from Pussaey Willow to get within 30 feet of Bruck?)
Droop sends an arrow at Maxx: 19, hitting him for 7 piercing damage.
Ireniana (still slowed) only manages to get one arrow off at Pussaey Willow, but it hits! (You also get to make a Wis Save at the end of your turn to shake off the effects of the spell).
Lyngheid struggles through the Slow spell and sends her rings towards Maxx. (Your Wis Save didn't come through, I'll roll again: 11, no dice this turn!)
Umbriel lands his second Eldritch Blast on Maxx.
Whistler runs up to Pussaey Willow, goes into a Rage and attacks with GWM: 18, but misses! The half-orc Riposte's with her reaction. Riposte attack: 28, and slashes Whistler for 7 + 3 slashing damage. Whistler attacks again with GWM! 12, but this attack misses too! Oh, those attacks would have been at advantage for Flanking. First attack: 20, second: 5, both still miss.
Nyx: TBD
Maxx Wood Gang is up!
Pussaey Willow takes a swing at Dino-Baeshra: 15, hits for 13 slashing damage, spins and swings at Whistler: 24, and takes a little inspiration from Maxx to add to the attack: 1, which hits for 13 slashing damage. She continues the spin and takes another swipe at Dino-Baeshra: 15, landing a hit for another 13 slashing damage. She'll use her bonus action to gain a few HP from Second Wind: 9
Bruck sends another arrow at Lyngheid: 24, this one missing! And follows it up with a second: 16, and it pierces through her armor for 7 + 2 damage. He sends a third and final arrow at the dwarf: 25, this one missing as well!
Maxx is going to heal himself again, and run up near Bruck. Cure Wounds for 11 HP. Maxx's concentration check for Umbriel's Eldritch Blast: 9, maintains!
Ephialtes takes several steps forward, utters an arcane word and starts hurling rays of fire. The first at Lyngheid: 25, it singes her armor, but nothing more. The second at Umbriel: 13, this one blasts into Umbriel for 7 fire damage. And the third at Droop: 21. This one definitel hits for 4 fire damage. 51 Then he darts back up towards Maxx, and getting a little cover behind the bushes.
The party is up! Kappy, if you would rather Whistler did something different in that round, say so and we can try to undo it. Dream, I wasn't sure what Nyx would do. You still have your Round 2 turn as well as your Round 3 turn.
This post has potentially manipulated dice roll results.
Umbriel's Concentration save: 9 plus Bless 3
(It's hard to tell looking at the map on my phone, but it looks like if Umbriel moves about 15 feet north, he can get a clear shot at Maxx - if that's not the case, he'll just stay put and blast the fellow that Baeshra and Whistler are flanking. If that is the case, just ignore the Hex damage)
Umbriel moves north, and two shadowy Eldritch Blasts streak toward the bandit bard:
Attack: 19 Damage: 10 plus Hex: 2. plus Bless 1
Attack: 19 Damage: 6 plus Hex: 3 plus Bless 2
(I went back to add Bless, and it jacked everything up. I don't think the second attack was a natural 20 originally. Feel free to re-roll for me if you like, DM.)
Wisdom Save: 8
Lyngheid shrugged at Max and smacked him in the head again with the Spiritual Weapon.
Attack: 25 Damage: 8
Make a DC10 Concentration check for Hex as well.
Make another Wisdom save at the end of each of your turns to end the effects of Slow
Wisdom Save: 17
Baeshra wis save: 16 + 4
Con save for concentration: 16 + 7
Dex save: 8 + 3
Baeshra then charges to the north east, focusing as he goes to cause his tattoos to alight once more, and launches a salvo of spectral claw and fang attacks at Brock.
Bonus action, trigger his tattoo’s Eldritch Maw feature.
Action, attack Brock
Attack: 19 Damage: Unable to parse dice roll.+ 3 Force damage, + bless 3
Attack: 21 Damage: Unable to parse dice roll. + 6 Force damage, + bless 3
Attack: 19 Damage: Unable to parse dice roll. + 3 Force damage, + bless 1
As he attack, he gives a roar-scream to signal his thorny druid to move and fey step behind his target to flank him and attack.
Attack: 18 Damage: 11 + 1
(His damage rolls aren’t showing up for me, so putting them here, ignore if they show for you: 11, 7, 8)
Nyx skitters closer, keeping low in the long grass. She says a quick verse before sliding down into the grass to hide, the area around Willow and Maxx shimmering with vivid colours and patterns.
OCC: Move 25 feet, the cast Faerie Fire targeting between Willow and Maxx so that both are capture in the 20foot radius. Dex Savs DC14 or everybody gets advantage on attack rolls.
Then Nyx will bonus action hide. Stealth 20
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Concentration check for Hex: 18
Ireniana Wisdom Save - 16
Ireniana DEX - 20
Ireniana will use Second Wind to heal 9
She'll fire two shots at Willow.
Attack: 22 Damage: 7
Attack: 23 Damage: 8
She'll Action Surge and do it again
Attack: 9 Damage: 5
I have an intelligence of six, I know what I'm doing.
Wisdom save: 5
Dex Save flat roll: 5
Owlbear Dex Save: 14
Bless: 3 3
Whistler keeps moving with Baeshra to get into position to throw the flask at Maxx, Oil of Slipperiness to cast Grease.
Wisdom saving: 4 Bless: 1
Whistler - Lost Mines of Phandelver [Lvl 8 Barbarian] | Cinta Yuliani Lestari - My Island Home [Lvl 3 Fighter] | Shalana - Allansia Wildlands [Lvl 4 Monk] | Roger Durant - Storm King's Thunder [Lvl 8 Monster Hunter] | Rotthran - The Waterdeep Heist [Lvl 5 Thief]
Baeshra makes his save against Slow, then launches some Eldritch Claw tattoo attacks against Bruck. All three hit, doing 36 damage, but the Dryad's misses.
Ireniana is Slowed, and uses her Bonus Action to heal. That's all she can do from the effects of Slow. You get to make another Wis Save at the end of your turn to try and break out from it though.
Lyngheid, slowed, attacks Maxx with her spiritual weapon, which lands. Maxx Concentration Check: 6, he maintains concentration.
Umbriel makes his Wis Save against Slow and sends two Eldritch Blasts at Maxx. Maxx's first Concentration check: 22, his second: 24
Whistler moves forward as far as he can, which isn't far as he suffers from Slow. You are too far away to throw the potion, do you still want to? Whistler makes his save against Slow at the end of his turn.
Nyx creeps forward, staying in the bushes before casting Faerie Fire. Maxx's Dex save: 18, Pussaey Willow's Dex save: 22, and both manage to shrug off the effects of the Faerie Fire spell!
Maxx Wood Gang is up!
Pussaey Willow rushes forward to attack Baeshra: 21, her first blow lands, and she makes it a Trip Attack. Doing 12 + 1 slashing damage and forcing a DC16 Strength save or be knocked Prone. Baeshra's Strength save: 12, and the Deinonychous can't stand up to the onslaught of the half-orc! Pussaey Willow makes another attack at advantage as Dino-Baeshra is Prone: 12, it lands for 14 slashing damage. She follows it up with a third attack! 23, hitting again for 11 slashing damage.
Maxx shouts "Get the dwarf, these rings are killing me!" before running 30 feet north east and casting Cure Wounds on himself for 17 HP.
Bruck casts Hunter's Mark on Lyngheid, before disengages from the Dryad before moving back and sends an arrow at Lyngheid: 16, which bounces off her armor, so he sends another: 21, this one hitting for 11 + 6 piercing damage.
Ephialtes sends two orbs of energy at the party, the first at Ireniana: 27 and it hits, although her armor blocks some of the damage, it does 13 fire damage. The second heads for Whistler: 23 it hits as well, doing 16 cold damage.
Summary:
- Baeshra takes 22 slashing damage, + 14 slashing damage, + 19 slashing damage, requiring a DC11 Concentration check and two DC10 Concentration checks.
- Lyngheid takes 8 piercing damage.
- Ireniana takes 12 fire damage.
- Whistler takes 10 cold damage.
Round 2 Initiative:
Ireniana: 18
Lyngheid: 11
Umbriel: 10
Whistler: 9
Nyx: 8
Maxx Wood Gang: 7
Baeshra: 6
Droop: 5
The party is up!
Ireniana will fire her arrows at the half-orc.
Attack: 23 Damage: 6
Attack: 16 Damage: 9
I have an intelligence of six, I know what I'm doing.
Still slowed theres little Lyngheid can do but menace Max, she chases him with the rings not allowing him to stop moving. But can't quite get to him.
Wisdom Save:4
Umbriel will advance about 15 feet and send two more Eldritch Blasts at Maxx:
Attack: 12 Damage: 12, Hex damage 1
Attack: 24 Damage: 7, Hex damage 3
Baeshra con saves (First attack knocked him out of dinoshape): 24 18 8
The dryad disintegrates as Baeshra's concentration flickers just for a moment from the onslaught, but he shifts right back to dino shape and continues to unload on Bruck.
Attack: 7 Damage: 9+5 force damage + bless 2
Attack: 24 Damage: 7+2 force damage + bless 1
Attack: 22 Damage: 7+6 force damage + bless 2
Baeshra shifts back to Dino shape before attacking (Assuming those are going to the half-orc next to you? Or do you step away from Pussaey Willow to get within 30 feet of Bruck?)
Droop sends an arrow at Maxx: 19, hitting him for 7 piercing damage.
Ireniana (still slowed) only manages to get one arrow off at Pussaey Willow, but it hits! (You also get to make a Wis Save at the end of your turn to shake off the effects of the spell).
Lyngheid struggles through the Slow spell and sends her rings towards Maxx. (Your Wis Save didn't come through, I'll roll again: 11, no dice this turn!)
Umbriel lands his second Eldritch Blast on Maxx.
Whistler
runs up to Pussaey Willow, goes into a Rage and attacks with GWM: 18, but misses! The half-orc Riposte's with her reaction. Riposte attack: 28, and slashes Whistler for 7 + 3 slashing damage. Whistler attacks again with GWM! 12, but this attack misses too! Oh, those attacks would have been at advantage for Flanking. First attack: 20, second: 5, both still miss.
Nyx: TBD
Maxx Wood Gang is up!
Pussaey Willow takes a swing at Dino-Baeshra: 15, hits for 13 slashing damage, spins and swings at Whistler: 24, and takes a little inspiration from Maxx to add to the attack: 1, which hits for 13 slashing damage. She continues the spin and takes another swipe at Dino-Baeshra: 15, landing a hit for another 13 slashing damage. She'll use her bonus action to gain a few HP from Second Wind: 9
Bruck sends another arrow at Lyngheid: 24, this one missing! And follows it up with a second: 16, and it pierces through her armor for 7 + 2 damage. He sends a third and final arrow at the dwarf: 25, this one missing as well!
Maxx is going to heal himself again, and run up near Bruck. Cure Wounds for 11 HP. Maxx's concentration check for Umbriel's Eldritch Blast: 9, maintains!
Ephialtes takes several steps forward, utters an arcane word and starts hurling rays of fire. The first at Lyngheid: 25, it singes her armor, but nothing more. The second at Umbriel: 13, this one blasts into Umbriel for 7 fire damage. And the third at Droop: 21. This one definitel hits for 4 fire damage.
51 Then he darts back up towards Maxx, and getting a little cover behind the bushes.
Summary:
- Whistler takes 14 slashing (halved to 7), 12 slashing (halved to 6).
- Baeshra takes 15 slashing and 11 slashing (26 total) damage.
- Lyngheid takes 8 more piercing damage.
- Umbriel takes 8 fire damage.
- Droop takes 5 fire damage.
Round 3 Initiative:
Ireniana: 18
Lyngheid: 11
Umbriel: 10
Whistler: 9
Nyx: 8
Maxx Wood Gang: 7
Baeshra: 6
Droop: 5
The party is up! Kappy, if you would rather Whistler did something different in that round, say so and we can try to undo it. Dream, I wasn't sure what Nyx would do. You still have your Round 2 turn as well as your Round 3 turn.
Umbriel's Concentration save: 9 plus Bless 3
(It's hard to tell looking at the map on my phone, but it looks like if Umbriel moves about 15 feet north, he can get a clear shot at Maxx - if that's not the case, he'll just stay put and blast the fellow that Baeshra and Whistler are flanking. If that is the case, just ignore the Hex damage)
Umbriel moves north, and two shadowy Eldritch Blasts streak toward the bandit bard:
Attack: 19 Damage: 10 plus Hex: 2. plus Bless 1
Attack: 19 Damage: 6 plus Hex: 3 plus Bless 2
(I went back to add Bless, and it jacked everything up. I don't think the second attack was a natural 20 originally. Feel free to re-roll for me if you like, DM.)
Lyngheid walked slowly towards Ireniana.
She moved her rings north after Max but couldn't rech him so she took whack at the Tiefling.
Attack: 21 Damage: Unable to parse dice roll.
Willpower Save: 7
(Baeshra shouldn’t have had to step away, just move to the other side and be in range. They’re still melee attacks, so no disadvantage.)
Baeshra is back out of dinoshape.
Ireniana WIS Save - 20
I have an intelligence of six, I know what I'm doing.