Umbriel will sort out those details - "Delsephine, we may have need of your services in the future - would you be willing to meet us in Everlund if we sent you a message?"
Deselphine readily agrees: "Yes. Klauth, The Mighty, has given us no indication to the contrary, so we will continue to assist. The ship also needs some repairs, so we'll set out for Everlund, and lay over for awhile, repairing and refitting."
Alright, is anyone doing anything else before Nyx Blows the Conch?
Nyx raises the heavy Conch to her lips and gives an impressive blow. A flash of white light emits from the large end of the Conch and encompasses all of you, an instant later, you feel disoriented as the ground shifts under you and the white light vanishes. The air changes, and you can tell you're in a new place.
It's a large room. Everything is damp, and smells of seawater. You're standing on top of a glowing glyph carved into the floor, and seem to be in the corner of a much larger room. The walls glow with a soft blue-green light that seems to be the source of light in the room. The glow comes from bioluminescent lichen, snails, starfish, and barnacles. Tiny, harmless crabs crawl across the floor, avoiding the glyph.
There are hallways leading out of the room to the north, to the east, and a narrow hall in the south. A staircase on the western wall leads up. Next to the staircase is a large, circular pool.
You hear music, a powerful female voice is accompanied by the deep, haunting tones of a masterfully played pipe organ. The music is floating down from the staircase.
You are free to move about, other than the singing, you don't see a sign of anyone else in the room.
"Hmm," Umbriel muses. "Though humid, there's not as much water down here as I had anticipated. Let's keep our weapons stowed, for now, and try diplomacy before more drastic measures. But be on your guard," he adds, picking up a foot to avoid a small crab.
Nyx very stealthily creeps down the hall, getting a good look at what there is to see.
The hallway ends at a life-size stone statue of a female storm giant holding a harp and wearing a gown of purple coral. Two doors on the south wall of the hall are closed. The doors are 15 feet tall, and 7 feet wide, but the handles are placed at the normal human height.
This post has potentially manipulated dice roll results.
Nyx approaches the two doors, looks them over carefully and if she thinks they are safe, tries to listen to see if she can hear anything. She makes a point of checking the far door without stepping directly in front of the statue.
OCC:
Investigation - Looking for traps 19
Perception - Hearing for sounds 17
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
This post has potentially manipulated dice roll results.
Just before we blew the horn, Baeshra would have ritually cast both water breathing and water walk, just in case. Upon their arrival, he carefully follows the others, as he does he tries to see if he can make out the words of whatever song is being sung.
Just before we blew the horn, Baeshra would have ritually cast both water breathing and water walk, just in case. Upon their arrival, he carefully follows the others, as he does he tries to see if he can make out the words of whatever song is being sung.
Perception: 11
OK!
You can't make out specific words, but you can tell that the singing is in Giant.
You see an array of furnishings in each room: five comfortable looking beds, circular rugs, barrels of drinking water, dressers and wardrobes. These rooms appear to be unused bedrooms, but setup and furnished as if they are ready to go. You also notice that the furniture is not giant sized, it appears to be made for small and medium sized creatures.
So, who is going to attune to the Conch, and who is coordinating with Deselphine on where to meet?
As someone with proficiency in horns, Nyx takes the Conch, practices, attunes and give it a honk once everything is sorted with Deselphine.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Umbriel will sort out those details - "Delsephine, we may have need of your services in the future - would you be willing to meet us in Everlund if we sent you a message?"
Deselphine readily agrees: "Yes. Klauth, The Mighty, has given us no indication to the contrary, so we will continue to assist. The ship also needs some repairs, so we'll set out for Everlund, and lay over for awhile, repairing and refitting."
Alright, is anyone doing anything else before Nyx Blows the Conch?
Doesn't sound like it!
Nyx raises the heavy Conch to her lips and gives an impressive blow. A flash of white light emits from the large end of the Conch and encompasses all of you, an instant later, you feel disoriented as the ground shifts under you and the white light vanishes. The air changes, and you can tell you're in a new place.
It's a large room. Everything is damp, and smells of seawater. You're standing on top of a glowing glyph carved into the floor, and seem to be in the corner of a much larger room. The walls glow with a soft blue-green light that seems to be the source of light in the room. The glow comes from bioluminescent lichen, snails, starfish, and barnacles. Tiny, harmless crabs crawl across the floor, avoiding the glyph.
There are hallways leading out of the room to the north, to the east, and a narrow hall in the south. A staircase on the western wall leads up. Next to the staircase is a large, circular pool.
You hear music, a powerful female voice is accompanied by the deep, haunting tones of a masterfully played pipe organ. The music is floating down from the staircase.
You are free to move about, other than the singing, you don't see a sign of anyone else in the room.
Someone roll a D20 for me.
(Squares are 10 feet across)
7
Thanks, carry on!
"Hmm," Umbriel muses. "Though humid, there's not as much water down here as I had anticipated. Let's keep our weapons stowed, for now, and try diplomacy before more drastic measures. But be on your guard," he adds, picking up a foot to avoid a small crab.
Lyngheid looked distinctly uncomfortable, " So above us is water.......lots and lots of water..."
" So strange, I'm happy with millions of tons of rock above me....million tons of water? Not Happy."
Nyx nodes and moves quietly down to the passageway below them heading east, popping her head around slowly to get a better look of what is down it.
OCC:
Stealth 19
Perception 19
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Nyx very stealthily creeps down the hall, getting a good look at what there is to see.
The hallway ends at a life-size stone statue of a female storm giant holding a harp and wearing a gown of purple coral. Two doors on the south wall of the hall are closed. The doors are 15 feet tall, and 7 feet wide, but the handles are placed at the normal human height.
Nyx approaches the two doors, looks them over carefully and if she thinks they are safe, tries to listen to see if she can hear anything. She makes a point of checking the far door without stepping directly in front of the statue.
OCC:
Investigation - Looking for traps 19
Perception - Hearing for sounds 17
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
No traps found, and no sounds or sign of anything beyond the doors.
Just before we blew the horn, Baeshra would have ritually cast both water breathing and water walk, just in case. Upon their arrival, he carefully follows the others, as he does he tries to see if he can make out the words of whatever song is being sung.
Perception: 18
OK!
You can't make out specific words, but you can tell that the singing is in Giant.
Lyngheid moved up and knocked on the right-hand door.
Silent, there's no response from inside the room.
Hearing the knock, Umbriel motions to the others to follow, and he goes to join Lyngheid and Nyx.
Nyx will open the door and peek inside.
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
You see an array of furnishings in each room: five comfortable looking beds, circular rugs, barrels of drinking water, dressers and wardrobes. These rooms appear to be unused bedrooms, but setup and furnished as if they are ready to go. You also notice that the furniture is not giant sized, it appears to be made for small and medium sized creatures.