This post has potentially manipulated dice roll results.
Round 1!
Droop fires his arrows and takes cover behind the fallen tree.
Umbriel is able to identify what these creatures are and shouts a warning.
Baeshra attempts to stop them in their tracks, but the undead giants hardly notice.
Nyx: ??
The Undead Giants!
The lumbering, but nimble, frost giant zombie looks straight at Baeshra, and you feel a paralyzing cold creep over you. Make a DC17 Con save, or take 31 cold damage and be paralyzed until the end of your next turn.
The floating Cloud giant circles around and let's out shrieking howl. Nyx, Umbriel and Lyngheid feel a cold, biting wind engulf them, and then pull you towards the Cloud Giant. Make a DC 15 Con save, taking 19 cold damage on a success, half on a fail.
Summary: - Baeshra must make a DC17 Con Save, or take 37 cold damage and be paralyzed until the end of his next turn. - Nyx, Umbriel, and Lyngheid get pulled 20 feet towards the Cloud Giant Ghost, and must make a DC15 con save or take 12 cold damage, 6 on a success.
Lyngheid winces at the pain and raises her holy symbol towards the dead things.
Channel Divinity: Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
This post has potentially manipulated dice roll results.
Umbriel's Con save: 5
On his turn, Umbriel reaches out to both Nyx and Droop, shadows weaving around them in an instant until they are both invisible (casting Invisibility at 3rd level). He then backs up to about where Baeshra is.
Droop sees Lyngheid uttering a prayer and not sure what is happening, he readies an arrow, but looks at Lyngheid. He'll hold his shot until he gets the go ahead from Lyngheid.
Umbriel calls on his own shadows making Droop and Nyx invisible!
Baeshra is paralyzed for his turn!
Nyx: Need round 1 and round 2 turns. Remember you are invisible for Round 2.
The party is up. If you start your turn within 10 feet of the zombie, make a DC 17 Con save, on a fail, you can't make more than one attack during your action, and you don't get a bonus action.
This post has potentially manipulated dice roll results.
Umbriel glances over at the paralyzed Baeshra, and sees the damage he took - as a bonus action, he'll Hex the zombie giant, and as his main action, he'll pour his Superior potion of healing down Baeshra's gullet, restoring 45 HP.
Oh, sorry, I forgot about the Spirit Guardians. Yes, the Zombie is within 15 feet and in the range of them. Wisdom save from entering their range on Round 2: 5. Make your 3d8 radiant damage roll for Round 2!
This post has potentially manipulated dice roll results.
OCC:
Failed by 1!
Round 1: Handcrossbow against Zombie Giant Attack: 16 Damage: 8 and she moves 15 feet away.
Round 2: Nyx uses her invisibility to close the 15 feet to the Zombie Giant and get the drop on it for Sneak attacks before moving back 10 feet with a little leap of another 2.
Hand Crossbow Attack: 15 Damage: 10
Rapier Attack: 9 Damage: 11
Rollback Post to RevisionRollBack
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Round 1!
Droop fires his arrows and takes cover behind the fallen tree.
Umbriel is able to identify what these creatures are and shouts a warning.
Baeshra attempts to stop them in their tracks, but the undead giants hardly notice.
Nyx: ??
The Undead Giants!
The lumbering, but nimble, frost giant zombie looks straight at Baeshra, and you feel a paralyzing cold creep over you. Make a DC17 Con save, or take 31 cold damage and be paralyzed until the end of your next turn.
The floating Cloud giant circles around and let's out shrieking howl. Nyx, Umbriel and Lyngheid feel a cold, biting wind engulf them, and then pull you towards the Cloud Giant. Make a DC 15 Con save, taking 19 cold damage on a success, half on a fail.
Summary:
- Baeshra must make a DC17 Con Save, or take 37 cold damage and be paralyzed until the end of his next turn.
- Nyx, Umbriel, and Lyngheid get pulled 20 feet towards the Cloud Giant Ghost, and must make a DC15 con save or take 12 cold damage, 6 on a success.
The party is up!
Round 1 Initiative:
Droop: 23
Umbriel:18
Baeshra: 15
Nyx: 10
Giant: 8
Lyngheid: 5
Baeshra con save: 12
Lyngheid Con Save- 19
Lyngheid winces at the pain and raises her holy symbol towards the dead things.
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 15). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Umbriel's Con save: 5
On his turn, Umbriel reaches out to both Nyx and Droop, shadows weaving around them in an instant until they are both invisible (casting Invisibility at 3rd level). He then backs up to about where Baeshra is.
Round 1 Continued:
Lyngheid channels the Wild Mother to drive off these undead giants:
Frost Giant Zombie Wisdom Save: 16
Cloud Giant Ghost Wisdom Save: 4
Round 2!
Droop sees Lyngheid uttering a prayer and not sure what is happening, he readies an arrow, but looks at Lyngheid. He'll hold his shot until he gets the go ahead from Lyngheid.
Umbriel calls on his own shadows making Droop and Nyx invisible!
Baeshra is paralyzed for his turn!
Nyx: Need round 1 and round 2 turns. Remember you are invisible for Round 2.
" The corpse.", Lyngheid moths to Droop seeing the ghost quail in fear.
OK, continuing on with the giants round 2 turn.
Droop, seeing Lyngheid's motion at the Zombie, and not understanding the invisibility part releases his held shot at the Zombie: 21, damage: 7.
The Ghost turns and flies away, using it's action to dash another 40 feet further.
The Zombie rushes at Lyngheid and the newly visible Droop, and swings first at Lyngheid: 14, damage: 33, and then at Droop: 24, damage: 17.
Summary:
- Drop takes 21 damage.
The party is up. If you start your turn within 10 feet of the zombie, make a DC 17 Con save, on a fail, you can't make more than one attack during your action, and you don't get a bonus action.
Round 2 Initiative:
Droop: 23
Umbriel:18
Baeshra: 15
Nyx: 10
Giant: 8
Lyngheid: 5
Umbriel glances over at the paralyzed Baeshra, and sees the damage he took - as a bonus action, he'll Hex the zombie giant, and as his main action, he'll pour his Superior potion of healing down Baeshra's gullet, restoring 45 HP.
Lyngheid Con Save- 6
( Are her Spirit Guardians having an impact?)
Lyngheid laid in with Lightbringer.
Attack: 17 Damage: 7 + 5 + Divine Smite 22
Oh, sorry, I forgot about the Spirit Guardians. Yes, the Zombie is within 15 feet and in the range of them. Wisdom save from entering their range on Round 2: 5. Make your 3d8 radiant damage roll for Round 2!
12
OCC: CON save 14
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
OCC:
Failed by 1!
Round 1: Handcrossbow against Zombie Giant Attack: 16 Damage: 8 and she moves 15 feet away.
Round 2: Nyx uses her invisibility to close the 15 feet to the Zombie Giant and get the drop on it for Sneak attacks before moving back 10 feet with a little leap of another 2.
Hand Crossbow Attack: 15 Damage: 10
Rapier Attack: 9 Damage: 11
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
OCC: I didn't do the Round 2 attacks with advantage due to invisibility. If so the extra d20s are 12 for CB and 24 for Rapier.
Sneak Attack was 8
Yevna Galanodel - Wood Elf | Level 8 | Druid/Circle of Spores 6 - Ranger 2 - Ravnica
Nyx - Satyr | Level 9 | Rouge/Swashbuckler 5 - Bard/Collage of Lore 4 - Lost Mine of Phandelver/Storm King's Thunder
Baeshra hangs back a ways and summons up a draconic spirit glowing with radiant energy which immediately attacks the giant zombie.
Summon Draconic Spirit
Rend Attack: 16 Damage: 14 Piercing
Rend Attack: 12 Damage: 12 Piercing
Breath Attack: 6 Radiant DC 16 dex save for half