This post has potentially manipulated dice roll results.
Rhok's bolt finds the wererat that just got hit by Lothlién's scorching rays, finishing it. The last giant rat lunges at Lia's legs, trying to bite them this time. Attack: 16 Damage: 3
Sharp teeth bite down Lia's leg. Don-Jon sees the rat and runs to it "I'm sick of you pests!" stabbing at it with both his daggers. Attack: 18 Damage: 1 Attack: 15 Damage: 4 Attack: 14 Damage: 1
The rat falls on the spot, only the wererats in the main room remain.
Initiative order 20 Xarroth (9) 15 Lia (3) 12 Lothlién (11) 9 Three Wererats (6) (10) 9 Rhok (16) 2 Don-Jon Raskin (19)
Rhok would shoot at the wererat closest to an ally. Also if he notices a hand crossbow on one of the dead wererats by him, he'd try to get it next turn
One of the remaining wererats growls an order at the other one "take this and hold them off, I'll get the others", shoves his hand crossbow at him and dashes out of the room.
The last wererat takes cover behind a pile of rubble and shoots both crossbows down the hallway at your group.
Attack: 17 Damage: 7 against Rhok. Attack: 21 Damage: 4 against Xarroth.
Both bolts hit, Rhok retaliates with his own crossbow, making the wererat scream in pain.
Initiative order 20 Xarroth (13) 15 Lia 12 Lothlién (11) 9 Two Wererats (18, out of the room) (17) 9 Rhok (23) 2 Don-Jon Raskin (19)
"No, coward!" Xarroth moves as far as he can towards the fleeing the wererat. With an outstretched claw, four shimmering beads of silver light materialise. They dance around the air before homing onto their target!
The running wererat is out of the room, Xarroth's missiles hit the remaining one. Between Lia's flaming sphere and ray of frost, the wererat dies, cowardly hiding.
Sabastian flies behind the remaining wererat, through the door on the north wall. The tunnel goes east, leading to the mine entrance. The two guards that you found before are talking to the injured wererat. Ignoring the owl, they start walking towards your group.
Initiative order 20 Xarroth (13) 15 Lia 12 Lothlién (11) 9 Three Wererats (18, out of the room) (out of the room) (out of the room) 9 Rhok (23) 2 Don-Jon Raskin (19)
This post has potentially manipulated dice roll results.
Dex saves for the wererats first: 18, 9, 6
As the three wererats walk into the room, Lothlién's ice knife explodes among them. Shards impact one of them and confuse the other two for a second.
The two newly arrived guards shoot their crossbows Attack: 23 Damage: 3 against Lia. Attack: 11 Damage: 3 against Lothlién
The one that went for reinforcements runs into the room and directly at your group, finishing his movement just ten feet out of range. You can see his face contorting in a mixture of anger and hate.
Initiative order 20 Xarroth (13) 15 Lia 12 Lothlién (17) 9 Three Wererats (18) (10) 9 Rhok (23) 2 Don-Jon Raskin (19)
Xarrothmoves as far as he can in pursuit of the fleeing wererat and slings another fire bolt! (If the remaining wererats block the way, he'll sling it at them instead, not in melee range, obvs!)
Fire Bolt Ranged Spell Attack: 18Damage: Unable to parse dice roll. (fire)
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Rhok's bolt finds the wererat that just got hit by Lothlién's scorching rays, finishing it. The last giant rat lunges at Lia's legs, trying to bite them this time.
Attack: 16 Damage: 3
Sharp teeth bite down Lia's leg. Don-Jon sees the rat and runs to it "I'm sick of you pests!" stabbing at it with both his daggers.
Attack: 18 Damage: 1
Attack: 15 Damage: 4
Attack: 14 Damage: 1
The rat falls on the spot, only the wererats in the main room remain.
Initiative order
20 Xarroth (9)
15 Lia (3)
12 Lothlién (11)
9 Three Wererats (6) (10)
9 Rhok (16)
2 Don-Jon Raskin (19)
Xarroth goes next.
Lia deflects the rat's attack with a shield
Magic foils the rat's bite.
Initiative order
20 Xarroth (9)
15 Lia
12 Lothlién (11)
9 Three Wererats (6) (10)
9 Rhok (16)
2 Don-Jon Raskin (19)
OOC: feel free to post your actions in advance if you feel you know what to do.
Lothlién will shoot a level 1 Magic Missiles at the wererat that hasn't suffer attacks yet
Damage: 5 + 4 + 5
((OOC: good rolls 2 times in a row is something new for me haha))
Rhok would shoot at the wererat closest to an ally. Also if he notices a hand crossbow on one of the dead wererats by him, he'd try to get it next turn
Crossbow attack: Attack: 21 Damage: 10
Colossus Slayer if it's injured: 3
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
Lia will ram the flaming sphere into the grup of wererats again...
dc 14 dex save for half, or take 8 fire.
She would then cast ray of frost targeting the most injured wererat...
to hit: 10
damage: 6 cold.
Xarroth sees the rats are down and slings a bolt of fire at the one the remaining wererats...
Fire Bolt
Ranged Spell Attack: 8 Damage: 2 (fire)
Xarroth's bolt hits true. Burnt hair smell is filling the room now.
Dex saves for Lia's flaming sphere: 13, 3, 20.
The sphere hits the remaining wererats, but the frost ray sizzles in the heat, disappearing from view.
Lothlién's magic missiles finish off the most injured foe, only two stand.
Initiative order
20 Xarroth (9)
15 Lia
12 Lothlién (11)
9 Two Wererats (18) (4)
9 Rhok (16)
2 Don-Jon Raskin (19)
One of the remaining wererats growls an order at the other one "take this and hold them off, I'll get the others", shoves his hand crossbow at him and dashes out of the room.
The last wererat takes cover behind a pile of rubble and shoots both crossbows down the hallway at your group.
Attack: 17 Damage: 7 against Rhok.
Attack: 21 Damage: 4 against Xarroth.
Both bolts hit, Rhok retaliates with his own crossbow, making the wererat scream in pain.
Initiative order
20 Xarroth (13)
15 Lia
12 Lothlién (11)
9 Two Wererats (18, out of the room) (17)
9 Rhok (23)
2 Don-Jon Raskin (19)
Don-Jon retrieves his sling from his waist and swings a stone at the rat "stop hiding like a coward!"
Attack: 18 Damage: 1
The stone misses its target.
Initiative order
20 Xarroth (13)
15 Lia
12 Lothlién (11)
9 Two Wererats (18, out of the room) (17)
9 Rhok (23)
2 Don-Jon Raskin (19)
And we are back to Xarroth.
On Lia's turn...
She will move her flaming sphere behind the cover with the rat-man.
DC 14 dex save for half, or take 4 fire.
She will also send her owl familiar to follow the fleeing wererat, and to see what 'help' he was heading to get.
For her own action, Lia will send another ray of frost at the wererat, if he is still alive.
Attack: 25 Damage: 8
"No, coward!" Xarroth moves as far as he can towards the fleeing the wererat. With an outstretched claw, four shimmering beads of silver light materialise. They dance around the air before homing onto their target!
Magic Missile (2nd Level)
Missile #1: 3
Missile #2: 2
Missile #3: 3
Missile #4: 3
OOC:
If Xarroth can see the fleeing wererat, he will target that one. If not, he'll target the other one.
The running wererat is out of the room, Xarroth's missiles hit the remaining one. Between Lia's flaming sphere and ray of frost, the wererat dies, cowardly hiding.
Sabastian flies behind the remaining wererat, through the door on the north wall. The tunnel goes east, leading to the mine entrance. The two guards that you found before are talking to the injured wererat. Ignoring the owl, they start walking towards your group.
Initiative order
20 Xarroth (13)
15 Lia
12 Lothlién (11)
9 Three Wererats (18, out of the room) (out of the room) (out of the room)
9 Rhok (23)
2 Don-Jon Raskin (19)
It's Lothlién's turn now
Rhok will cast cure wounds on himself
Cure wounds: 3
And will pick up any of the usable hand crossbows
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
Lothlién waits for the rats to get in, and shoots a 2nd level Ice Knife into the one in the middle, so the splashing damage may hit all of them
Attack: 9; Damage: 3 (piercing) for the middle guy + 10 (cold) for him and everyone up to 5ft away from him; unless they pass a DC 13 DEX saving throw
OOC: oof, there goes my luck. The cold still may hit
Dex saves for the wererats first: 18, 9, 6
As the three wererats walk into the room, Lothlién's ice knife explodes among them. Shards impact one of them and confuse the other two for a second.
The two newly arrived guards shoot their crossbows
Attack: 23 Damage: 3 against Lia.
Attack: 11 Damage: 3 against Lothlién
The one that went for reinforcements runs into the room and directly at your group, finishing his movement just ten feet out of range. You can see his face contorting in a mixture of anger and hate.
Initiative order
20 Xarroth (13)
15 Lia
12 Lothlién (17)
9 Three Wererats (18) (10)
9 Rhok (23)
2 Don-Jon Raskin (19)
Rhok heals himself a bit. Seeing that a rabid wererat is between himself and the weapons he wants, he decides to stay in position for now.
Don-Jon swings his sling again aiming at the frontmost enemy.
Attack: 19 Damage: 2
The stone impacts the wererat, who just smiles as the proyectile bounces away harmlessly.
Initiative order
20 Xarroth (13)
15 Lia
12 Lothlién (17)
9 Three Wererats (18) (10)
9 Rhok (20)
2 Don-Jon Raskin (19)
And we are back to Xarroth.
Flaming sphere into the group of 2 wererats...
DC 14 dex for half, or take 8 fire.
She then sends a ray of frost at the nearer wererat...
Attack: 10 Damage: Unable to parse dice roll.
Dex saves first: 11, Unable to parse dice roll.
OOC: oops, I'm going to wait for Xarroth's turn before resolving Lia's turn. Still, that's a hightly effective flaming sphere.
Xarroth moves as far as he can in pursuit of the fleeing wererat and slings another fire bolt!
(If the remaining wererats block the way, he'll sling it at them instead, not in melee range, obvs!)
Fire Bolt
Ranged Spell Attack: 18 Damage: Unable to parse dice roll. (fire)