"Back to Phandalin then." Lia says with a smile for the camp master. "Looks like you are ready to go, shall we set out?" She doesn't really want to stay in this place, even with the totem destroyed.
Vincent is still grazing under the tree where you left him. The ox doesn't seem to mind going backwards with the full cart. Tibor eyes the boxes and the cart, clutches his satchel firmly (making a clinking sound as if filled with coins) and resigns himself to walk all the way back.
The trip back to Phandalin goes uneventfully. You notice very few animals around, Tibor complains about the lack of roads and is completely unhelpful when setting up or breaking camp. Phandalin is still in one piece as you arrive. Tibor walks directly to townmaster Harbin's home and knocks on the door "open up brother, I have some dire news to share." Harbin goes out, hears your tale and gives you a bag with 100 gold pieces "a deal is a deal, even if the sad news you bring means we must mourn."
Xarrothmakes it clear that he observes Tibor's inactivity; whether it is lack of skill or lack of cooperation.
With agreement with his comrades, Xarroth then offers to help where he can for those who have suffered loss; if there are funeral proceedings he offers 10 gold pieces to contribute towards costs and offers eulogies or words of guidance, from the wisdom of the Platinum Dragon.
"Should we see what other work is available? Wasn't there something about clearing a dwarven fortification so the Phandalin residents could seek shelter there?" Rhok asks
"Yes, I think we should check into that fortress tomorrow." Lia agrees with a nod. "For now though I want a bath, a bed, a drink, and some food, maybe not in that exact order..."
Xarrothnods to the others, before an updraft breeze sends his robes aflutter and there's a scent of fresh mountain pine and his clothes look untouched by the travels. He begins to wipes his hands a face with cloth as he talks, "Yes, the morning sounds good. These people need my attention, until then friends." The dragonborn goes to take on his charitable responsibilities.
Townmaster Harbin solemnly accepts Xarroth's offer "long has our town been without a person of faith, I'll send messages for them to gather in front of the Shrine of Luck in an hour to deliver the news."
Almost everyone in town attends, you recognize Elmar Barthen from the general store and Adabra the midwife among the dozens of people attending. Harbin Wester announces what happened in the loggers' camp and reads a list with the names of the deceased, offering his condolences to their families. He mentions your efforts in searching them and commends you for saving his half brother Tibor from a gruesome fate.
The mood is somber. Those not related to the loggers go back to their dwellings, but the families stay. Most of them listen carefully as Xarroth talks about the wisdom of the Platinum Dragon. "Mayhaps we could reform this shrine in his honor" one says "then he could protect us from those burrowing monsters."
Eventually they all go back to their houses and leave you to rest. Toblen Stonehill has warm stew waiting for you at his Inn, and the rooms are ready for you afterwards.
Few people are having breakfast there the next day. After eating some bread and cheese, you see that the job board has no new notices. The one talking about the abandoned fortress is still there, reading as follows:
Within a mountain fifteen miles south of Phandalin stands the ancient dwarven fortress of Axeholm, which has been sealed for years. If a dragon attack is imminent, the people of Phandalin might need to evacuate and take refuge in Axeholm. To that end, someone needs to open the fortress and make it safe for habitation. Once you accomplish these tasks, return to Townmaster Wester to collect a reward of 250 gp.
The mood is somber. Those not related to the loggers go back to their dwellings, but the families stay. Most of them listen carefully as Xarroth talks about the wisdom of the Platinum Dragon. "Mayhaps we could reform this shrine in his honor" one says "then he could protect us from those burrowing monsters."
Understanding the families are mourning Xarrothtries his best to ease on the advice, "True reverence of the gods is not that simple; the power of Bahamut shines through your hard work. Live a life they will be proud of; resisting injustice and usurp any evil no matter how seemingly small, as they now watch over you... as does he." The dragonborn offer his simple amulet of Bahamut to one who spoke.
In the morning, Xarroth is up with the others, happy to repair anyone's equipment if it's worn and torn from their travels over breakfast. He gives a nod at Lia's words happy to continue on to the fortress and discover the mysteries this Axeholm holds...
The man who spoke about rebuilding the shrine to honor Bahamut is awestruck at getting the Platinum Dragon amulet. "You have my gratitude, kind sir" he says to Xarroth "I'll treasure this" you can tell he is at a loss for words but his gratitude is evident.
Soon after breakfast, you start the day-long journey to Axeholm. The grassy lowlands and rocky foothills of the Sword Mountains are easy to travel, but cool winds and light rain blowing from the coast make the trip unenjoyable. As the hills get steeper, you find that the rock has been carved out forming battlements.
Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
"Don't suppose it is easy to get in there do you?" Lia asks as she nods towards the blocked entrance to the fortress. She moves up to the rusted iron gate and tries to see if there is a way to open them from the outside.
The portcullis is too heavy to lift and the bars are too close for anyone to squeeze inside. Similarly the arrowslits are too narrow for you, maybe a halfling would be able to enter through them.
Looking around, Lia spots multiple stone chimneys on the mountain over the entrance. The slope is still not too steep and you could get to them if you take your time and move carefully.
"I believe I may be able to get behind the bars or the arrowslits, however it is best to know that I am then not locked in as well. Can we have our avian companion have a look through the chimney? I understand if you decline; he is treasured after all."
Xarrothwill have a look at what lies behind the portcullis. If it's another door he will try and look to see if it is unlocked.
(Rolled Investigation - 6 (Game Log))
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"Back to Phandalin then." Lia says with a smile for the camp master. "Looks like you are ready to go, shall we set out?" She doesn't really want to stay in this place, even with the totem destroyed.
Rhok will fetch Vincent "Well Vincent, I guess you had hoped for a lighter journey back, next time perhaps"
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
Llothlién nods in agreement with Lia, and gets on his way back to town.
Vincent is still grazing under the tree where you left him. The ox doesn't seem to mind going backwards with the full cart. Tibor eyes the boxes and the cart, clutches his satchel firmly (making a clinking sound as if filled with coins) and resigns himself to walk all the way back.
The trip back to Phandalin goes uneventfully. You notice very few animals around, Tibor complains about the lack of roads and is completely unhelpful when setting up or breaking camp. Phandalin is still in one piece as you arrive. Tibor walks directly to townmaster Harbin's home and knocks on the door "open up brother, I have some dire news to share." Harbin goes out, hears your tale and gives you a bag with 100 gold pieces "a deal is a deal, even if the sad news you bring means we must mourn."
OOC: all of you go up a level.
Xarroth makes it clear that he observes Tibor's inactivity; whether it is lack of skill or lack of cooperation.
With agreement with his comrades, Xarroth then offers to help where he can for those who have suffered loss; if there are funeral proceedings he offers 10 gold pieces to contribute towards costs and offers eulogies or words of guidance, from the wisdom of the Platinum Dragon.
Lothlién feels sorry about the losses, but he probably looks a bit aloof.
Rhok likewise, will offer his condolences
"Should we see what other work is available? Wasn't there something about clearing a dwarven fortification so the Phandalin residents could seek shelter there?" Rhok asks
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
"Yes, we should go back to work. First thing tomorrow?" Lothlién proposes
"Yes, I think we should check into that fortress tomorrow." Lia agrees with a nod. "For now though I want a bath, a bed, a drink, and some food, maybe not in that exact order..."
Rhok stretches a bit "that sounds perfect!"
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
Xarroth nods to the others, before an updraft breeze sends his robes aflutter and there's a scent of fresh mountain pine and his clothes look untouched by the travels. He begins to wipes his hands a face with cloth as he talks, "Yes, the morning sounds good. These people need my attention, until then friends." The dragonborn goes to take on his charitable responsibilities.
Townmaster Harbin solemnly accepts Xarroth's offer "long has our town been without a person of faith, I'll send messages for them to gather in front of the Shrine of Luck in an hour to deliver the news."
Almost everyone in town attends, you recognize Elmar Barthen from the general store and Adabra the midwife among the dozens of people attending. Harbin Wester announces what happened in the loggers' camp and reads a list with the names of the deceased, offering his condolences to their families. He mentions your efforts in searching them and commends you for saving his half brother Tibor from a gruesome fate.
The mood is somber. Those not related to the loggers go back to their dwellings, but the families stay. Most of them listen carefully as Xarroth talks about the wisdom of the Platinum Dragon. "Mayhaps we could reform this shrine in his honor" one says "then he could protect us from those burrowing monsters."
Eventually they all go back to their houses and leave you to rest. Toblen Stonehill has warm stew waiting for you at his Inn, and the rooms are ready for you afterwards.
Few people are having breakfast there the next day. After eating some bread and cheese, you see that the job board has no new notices. The one talking about the abandoned fortress is still there, reading as follows:
"Seems like the fortress is still up for doing." Lia nods towards the board. "Anyone have anything they need to do prior to heading out?"
Understanding the families are mourning Xarroth tries his best to ease on the advice, "True reverence of the gods is not that simple; the power of Bahamut shines through your hard work. Live a life they will be proud of; resisting injustice and usurp any evil no matter how seemingly small, as they now watch over you... as does he." The dragonborn offer his simple amulet of Bahamut to one who spoke.
In the morning, Xarroth is up with the others, happy to repair anyone's equipment if it's worn and torn from their travels over breakfast. He gives a nod at Lia's words happy to continue on to the fortress and discover the mysteries this Axeholm holds...
"I'm ready when you are" Lothlién answers.
Rhok nods "I'm ready, lets take over a fortress!"
Currently playing: Rhok Skatu - Another Dragon at Icespire Peak
The man who spoke about rebuilding the shrine to honor Bahamut is awestruck at getting the Platinum Dragon amulet. "You have my gratitude, kind sir" he says to Xarroth "I'll treasure this" you can tell he is at a loss for words but his gratitude is evident.
Soon after breakfast, you start the day-long journey to Axeholm. The grassy lowlands and rocky foothills of the Sword Mountains are easy to travel, but cool winds and light rain blowing from the coast make the trip unenjoyable. As the hills get steeper, you find that the rock has been carved out forming battlements.
Thrust out from the base of a dark gray mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
"Don't suppose it is easy to get in there do you?" Lia asks as she nods towards the blocked entrance to the fortress. She moves up to the rusted iron gate and tries to see if there is a way to open them from the outside.
Investigation 24 (rolledin game log.)
The portcullis is too heavy to lift and the bars are too close for anyone to squeeze inside. Similarly the arrowslits are too narrow for you, maybe a halfling would be able to enter through them.
Looking around, Lia spots multiple stone chimneys on the mountain over the entrance. The slope is still not too steep and you could get to them if you take your time and move carefully.
"I believe I may be able to get behind the bars or the arrowslits, however it is best to know that I am then not locked in as well. Can we have our avian companion have a look through the chimney? I understand if you decline; he is treasured after all."
Xarroth will have a look at what lies behind the portcullis. If it's another door he will try and look to see if it is unlocked.
(Rolled Investigation - 6 (Game Log))