The sword plunges deep into the creature's neck, and with all the wounds it has taken so far, something about the magic holding it together seems to unravel. Though Silent's sword did not actually hit the neck where the shark's head and humanoid body join, nevertheless the two parts separate as the body drops to the ground, the head rolling a little to come to a stop on the deck.
The remaining sahuagin tries to disengage and flees, jumping back into the see.
As combat comes to an end, you see the front and rear groups are in a similar position - having reduced the attacker to one, the remaining foe attempts to flee. You can make an attack roll to kill your sahuagin, as it has not yet managed to dive beneath the surface.
Otherwise, combat is over. Blood stains the deck, and one or two of the crew have serious wounds, but nothing life-threatening. Three Earrings takes a deep breath: All right. Clean this mess up. And be quick about it. We have work to do.
Panting, Silent surveys the scene and sheathes his greatsword. Oi Pockets - it's been hours and that fusaka never kicked in. Thought that stuff gets you high as a kite... sure could use a hit right about now.
Fusaka? Ooooh...no. It’s not a drug. That’s just some weird rumor that got around. It’s just an expensive spice I got a taste for. Pockets is full of second hand embarrassment. He returns his attention to the abomination.
Pockets, you spend the next ten minutes engaged in ritual casting around the body of the sharkbody abomination, having brought the two pieces together for your casting. The crew moves around you, cleaning and mending, and they ask/force the other party members into helping out.
As the Identify spell takes effect, you feel that whatever magical effects or spells were upon the creature in life, these almost certainly ended when it died. There was definitely something magical holding it together, but you cannot get any sense of what it was.
This post has potentially manipulated dice roll results.
Arael, you find bits of seaweed in the sahuagin's clothing, and exactly 6 coppers on the ragged and torn garments worn by the sharkbody abomination. Nothing else of note, although the sahuagin's spear is an unusual design and is still intact.
The sword plunges deep into the creature's neck, and with all the wounds it has taken so far, something about the magic holding it together seems to unravel. Though Silent's sword did not actually hit the neck where the shark's head and humanoid body join, nevertheless the two parts separate as the body drops to the ground, the head rolling a little to come to a stop on the deck.
The remaining sahuagin tries to disengage and flees, jumping back into the see.
As combat comes to an end, you see the front and rear groups are in a similar position - having reduced the attacker to one, the remaining foe attempts to flee. You can make an attack roll to kill your sahuagin, as it has not yet managed to dive beneath the surface.
Otherwise, combat is over. Blood stains the deck, and one or two of the crew have serious wounds, but nothing life-threatening. Three Earrings takes a deep breath: All right. Clean this mess up. And be quick about it. We have work to do.
(OOC: Can Pockets use Identify as a ritual on the Abomination? It works on creatures, but I'm not sure what I'd learn.)
(OOC: You can try. You would learn what spells are affecting the creature at the time of casting. How about making an Arcana check as well.)
Panting, Silent surveys the scene and sheathes his greatsword. Oi Pockets - it's been hours and that fusaka never kicked in. Thought that stuff gets you high as a kite... sure could use a hit right about now.
Fusaka? Ooooh...no. It’s not a drug. That’s just some weird rumor that got around. It’s just an expensive spice I got a taste for. Pockets is full of second hand embarrassment. He returns his attention to the abomination.
Arcana: 8
Pockets, you spend the next ten minutes engaged in ritual casting around the body of the sharkbody abomination, having brought the two pieces together for your casting. The crew moves around you, cleaning and mending, and they ask/force the other party members into helping out.
As the Identify spell takes effect, you feel that whatever magical effects or spells were upon the creature in life, these almost certainly ended when it died. There was definitely something magical holding it together, but you cannot get any sense of what it was.
(OOC: is there anything to loot?)
You can make an Investigation check to search the bodies.
Magic was used to combine sharks with humanoids. Were these the people from Palma Flora?
Investigation: 12
(OOC: that means I rolled a 2 y'all. a 2)
Arael, you find bits of seaweed in the sahuagin's clothing, and exactly 6 coppers on the ragged and torn garments worn by the sharkbody abomination. Nothing else of note, although the sahuagin's spear is an unusual design and is still intact.
Arael pockets the 3 copper an spins the spear around one hand like a baton.
Either of you boys recognize this thing here? Doesn’t seem to be completely worthless.
Pockets casts identify on the spear.
The spear is not magical, just unusual - though perhaps typical of the sahuagin.
It’s not magical. Just a wonky fish person spear. Do you know how to use it?
While cleaning the deck, Silent will ask the crewmembers about the shark abomination. You fellas ever seen anything like that nasty critter before?
Not my style, no, but I know enough to know it looked unique. Might be worth something, at the very least it’ll make an interesting trophy.
Having learned what he can, Pockets assists with whatever is left of the cleanup.
Keyo holds forth his hand as three arcane motes appear. Each launches out spiraling through the air towards the shark. Magic Missile
13 Force damage