Pockets, your crossbow seems to fail you once again; the bolt going wide. At least you think it was the weapon, not your own skill. You hope so, at least.
This post has potentially manipulated dice roll results.
Potion 8
(OOC: So if Arael wanted to use her shield as her reaction (potentially) do I need to say that I'm holding that as my reaction if I get hit between now and my next turn?)
(OOC: No, if you have a spell slot that you haven't used, you don't need to hold it or ready it, you can just take it as a reaction. If you want to convert sorcery points into a spell slot, you should do that on your turn now. It's a bonus action, so there's no problem to do that as well as using your main action to drink a healing potion.)
This post has potentially manipulated dice roll results.
Up to now, that sahuagin was cocky, uninjured, sure of itself. That blow gave him something to think about, as Keyo opens a wide tear in his forearm.
The sahuagin leader stands and shouts something in her language, and then raises a hand and points directly at Arael, as a bolt of energy flies towards you.
Attack: 19 Damage: 9
It misses, but the leader seems to be back in the fight, no longer ducking behind cover but advancing towards you.
Silent is up. Dajarkal, off to the south, is holding back but calls out to Silent: Who do you want me to help?
Dajarkal shakes her head. Wasteful. She sees Keyo land a decent blow on the sahuagin in front of him, and swears under her breath. She swims up towards him, and speaks a powerful healing word; Keyo, you heal 9 HP. (That takes you to max health I think?)
Silent is cutting deep into the sharkbody abomination; you don't hit the eyes, but do almost slice one arm off.
The claw hits, almost knocking the gnome's crossbow from his hands.
And now sahuagin 4 and 5 close on you, firing off their spears...
towards Silent: Attack: 21 Damage: 3
and towards Keyo: Attack: 9 Damage: 7
before closing on the group.
The remaining sharkbody abomination is attacking Silent:
Attack: 18 Damage: 13
Silent, as the rush of power and confidence from your second wind fills you, the creature grabs an arm and almost tears it off. It's agony, and a bad wound. However, you remain on your feet. (With the spear attack and this, does that bring Silent to zero? If so, then relentless endurance kicks in...)
This post has potentially manipulated dice roll results.
As Keyo begins to thank Dajarkal for his aid, he feels the slashing blow from the Sahuagin and cries out instead. He furiously lashes out with his dagger at Sahuagin 2.
This post has potentially manipulated dice roll results.
Pockets, you bolt hits the target this time.
Sharkbody's CON save: 19
Arael, your spell has no effect, as it hits the ground and freezes a small plant.
Sahuagin 2, previously uninjured, now has a gash down its front.
The leader calls something more in her language; again, you are unable to understand her meaning. She fires another bolt of eldritch energy at Arael, who is closest:
Attack: 13 Damage: 6
But it just misses.
Dajarkal moves around the sahuagin until she is standing next to Silent. She is right in the middle of the battlefield, something she seems to be very unhappy about. Silent, she grabs your arm roughly and you feel healing flow through you: you are healed. 14 HP. If you go down, she hisses through her bubble helmet, we're all screwed. So be careful!
Round Six
Pockets, Keyo and Arael
Selachai (off to the north)
Silent and Dajarkal
Sahuagin 1-5
Sharkbody Abomination 2 (1 is dead).
Pockets, Keyo and Arael are up.
Pockets shoots Sahuagin 3.
Attack: 5 Damage: 3
Pockets, your crossbow seems to fail you once again; the bolt going wide. At least you think it was the weapon, not your own skill. You hope so, at least.
Keyo and Arael are up.
Arael uses her action to drink her health potion (what level potion did we get?)
A common Potion of Healing, so 2d4+2.
Potion 8
(OOC: So if Arael wanted to use her shield as her reaction (potentially) do I need to say that I'm holding that as my reaction if I get hit between now and my next turn?)
(OOC: No, if you have a spell slot that you haven't used, you don't need to hold it or ready it, you can just take it as a reaction. If you want to convert sorcery points into a spell slot, you should do that on your turn now. It's a bonus action, so there's no problem to do that as well as using your main action to drink a healing potion.)
(Awesome, I would like to do the conversion now please!)
That's fine. :)
Keyo is up.
Keyo, whipping around like an underwater dervish, attacks the Sahuagin above him.
Attack: 18 Damage: 6
Up to now, that sahuagin was cocky, uninjured, sure of itself. That blow gave him something to think about, as Keyo opens a wide tear in his forearm.

The sahuagin leader stands and shouts something in her language, and then raises a hand and points directly at Arael, as a bolt of energy flies towards you.
Attack: 19 Damage: 9
It misses, but the leader seems to be back in the fight, no longer ducking behind cover but advancing towards you.
Silent is up. Dajarkal, off to the south, is holding back but calls out to Silent: Who do you want me to help?
Silent whips around to Dajarkal for a moment and yells Whoever drops next - ready a spell if you can!
He lashes out again at the sharkbody abomination, aiming between its eyes.
Attack 14 Damage: 12
(OOC - Silent hasn't used Relentless Endurance yet today so if and when he goes down he'll immediately use it to stay standing)
Dajarkal shakes her head. Wasteful. She sees Keyo land a decent blow on the sahuagin in front of him, and swears under her breath. She swims up towards him, and speaks a powerful healing word; Keyo, you heal 9 HP. (That takes you to max health I think?)
Silent is cutting deep into the sharkbody abomination; you don't hit the eyes, but do almost slice one arm off.
The sahuagin resume their assault on Keyo:
Bite Attack: 15 Damage: 2
Claw Attack: 21 Damage: 2
Bite Attack: 18 Damage: 3
Claw Attack: 13 Damage: 3
One hit undoes Sajarkal's healing, but Keyo remains, twisting and dancing as the blows glance off his form.
Sahuagin 3 is attacking Pockets:
Bite Attack: 5 Damage: 4
Claw Attack: 16 Damage: 5
The claw hits, almost knocking the gnome's crossbow from his hands.
And now sahuagin 4 and 5 close on you, firing off their spears...
towards Silent: Attack: 21 Damage: 3
and towards Keyo: Attack: 9 Damage: 7
before closing on the group.
The remaining sharkbody abomination is attacking Silent:
Attack: 18 Damage: 13
Silent, as the rush of power and confidence from your second wind fills you, the creature grabs an arm and almost tears it off. It's agony, and a bad wound. However, you remain on your feet. (With the spear attack and this, does that bring Silent to zero? If so, then relentless endurance kicks in...)
Round Seven

Pockets, Keyo and Arael
Selachai
Silent and Dajarkal
Sahuagin 1-5
Sharkbody Abomination 2 (1 is dead)
Pockets, Keyo and Arael are up.
Pockets fires on Sahuagin 3. Die, damn you!
Attack: 22 Damage: 3
(OOC: Yes, those two attacks would've brought him to zero so he's now standing with 1 hit point. Things are getting real interesting...)
Arael casts frostbite at sharkbody 2.
DC: CON: 13
2
As Keyo begins to thank Dajarkal for his aid, he feels the slashing blow from the Sahuagin and cries out instead. He furiously lashes out with his dagger at Sahuagin 2.
Attack: 15 Damage: 8
Pockets, you bolt hits the target this time.
Sharkbody's CON save: 19
Arael, your spell has no effect, as it hits the ground and freezes a small plant.
Sahuagin 2, previously uninjured, now has a gash down its front.
The leader calls something more in her language; again, you are unable to understand her meaning. She fires another bolt of eldritch energy at Arael, who is closest:
Attack: 13 Damage: 6
But it just misses.
Dajarkal moves around the sahuagin until she is standing next to Silent. She is right in the middle of the battlefield, something she seems to be very unhappy about. Silent, she grabs your arm roughly and you feel healing flow through you: you are healed. 14 HP. If you go down, she hisses through her bubble helmet, we're all screwed. So be careful!
Silent is up.