The first day of travel passes without incident. Dajarkal grumbles a little about having to feed you and suggests that someone can help her forage the next day. You make camp and rest well overnight.
The second day is sunny, warm but with a pleasant ocean breeze. Dajarkal is no longer taking care to hide you where possible from the sea, and she seems to prefer to hug the coastline where she can. The smell of the sea air is strong, and you see trading ships passing in the distance, though no fishing vessels near the shore. There are a couple of small villages here and there, but she is avoiding them, headed to Port Damali without interruption.
18
Silent takes a moment to look out onto the see, scanning for Three Earrings' ship. There is the sound of movement nearby, a hissing, and they are upon you.
This post has potentially manipulated dice roll results.
(OOC: as a great archaeologist once said... why did it have to be snakes?!)
CON save for the one bite that hit - 10
Silent will draw his greatsword and slash out at one of the snakes that just bit him (no idea about the layout here - if any of them are flanking him, he will try to deal with them first).
The first day of travel passes without incident. Dajarkal grumbles a little about having to feed you and suggests that someone can help her forage the next day. You make camp and rest well overnight.
The second day is sunny, warm but with a pleasant ocean breeze. Dajarkal is no longer taking care to hide you where possible from the sea, and she seems to prefer to hug the coastline where she can. The smell of the sea air is strong, and you see trading ships passing in the distance, though no fishing vessels near the shore. There are a couple of small villages here and there, but she is avoiding them, headed to Port Damali without interruption.
18
Silent takes a moment to look out onto the see, scanning for Three Earrings' ship. There is the sound of movement nearby, a hissing, and they are upon you.
Everyone roll initiative please.
Silent's initiative - 6
Initiative - 12
Initiative: 14
(Still need an initiative roll from Keyo.)
Initiative: 21
(OOC: I apologize for the delay)
6 14 20
(No worries...)
17 8
Snakes!
Snakes all around, ten in total. They slither up, not as quietly as they could have, so though you are taken aback, you are not 'surprised'.
Round One

Keyo
Snakes 1-5
Snakes 6-10
Arael, Pockets and Silent
Dajarkal
Keyo is up.
(OOC: Welcome to the Danger Noodle Convention...::fighting starts::)
Keyo motions with his hands as an arcane field surrounds him. He then falls into the rhythmic motions of his Bladesong.
(OOC: Keyo casts Mage Armor )
Snake attacks.
Two on Dajarkal:
Attack: 9 Damage: 1
Attack: 24 Damage: 1
Three on Silent:
Attack: 25 Damage: 1
Attack: 7 Damage: 1
Attack: 8 Damage: 1
Two on Arael:
Attack: 15 Damage: 1
Attack: 12 Damage: 1
Three on Keyo:
Attack: 7 Damage: 1
Attack: 6 Damage: 1
Attack: 16 Damage: 1
For each attack that hits, make a CON saving throw. For each failure (the DC is 10) you take 2d4 poison damage (please roll this for yourself).
Dajarkal takes two hits, so that's 2 points of damage. CON saves: 14 16 She makes both saves.
Arael, Silent and Pockets are all up. Please make your saves and take your turns.
Pockets aims his crossbow at Snake 1 and fires.
Attack: 7 Damage: 6
(OOC: Pockets is using this crossbow for kindling at some point.)
(OOC: as a great archaeologist once said... why did it have to be snakes?!)
CON save for the one bite that hit - 10
Silent will draw his greatsword and slash out at one of the snakes that just bit him (no idea about the layout here - if any of them are flanking him, he will try to deal with them first).
Attack 8 Damage: 14
(OOC: Sigh. There should be an updated map but it's not showing and I can't fix it from this computer. You are all near to snakes. Plenty of them.)

Edit: Here's the map!
Pockets, your crossbow bolt misses.
Silent chops Snake 3 in half.
Arael is up.
(OOC: Any chance Silent could have gone for Snake 6 instead since it's flanking him? No worries if we can't retcon it.)
Sure, so Snake 6 is gone, and Snake 3 is still there.
CON SAVE #1: 18
CON SAVE #2: 22
Arael tries to back away from the snakes, towards Pockets. She fires off a Ray of Frost at snake 10.
Attack: 20 Damage: 2