In the common room, the elf innkeeper stands, arms folder, in the centre, facing off against a half-elf wearing a bright blue silk tunic and white trousers, both spotless. As Silent and Magnum enter, you interrupt the conversation.
This simple cannot be... ah, ah! Now we have progress. Your obstructions have ended, dolt! he says to the innkeeper before turning to Silent. I shall purchase the construct for my master, the price is 1,000 gold and is not negotiable. This is on the condition that it does indeed speak, as has been relayed to me.
He walks up to stand about two feet away from Magnum, and you can see that he is carrying an expensive-looking walking cane, with little flashes of gold showing here and there. He lifts it, and pokes Magnum, not too hard but enough to produce a small ringing tone that fills the room. Speak, construct, he orders.
Accurate grammar, context specific. Excellent, my master will be most pleased. We will have to work on its respectfulness of course. He reaches into his pocket. Present the control mechanism, if you please, he says to Silent, and you shall have your payment.
Silent chuckles and sits down at the bar. I'd work on your respectfulness if I were you, fancy boy. My friend here doesn't have much patience for idiots.
The gold is irrelevant, it is more than adequate compensation for transferal of this object to its new owner. I'm afraid I must insist that we end this absurd nonsense, I lack both the time and inclination. You can collect your gold later from the estate of Lord Nefrayne. He looks at Magnum. Come along, construct. And he begins to walk out of the inn.
He shakes his head. Didn't say. Didn't say who his master was either. Weird fellow. Never seen him before. It was almost like he didn't want you to go with him. The innkeeper heads back behind the bar and resumes his work.
I don't know. Could be trouble. He was trying to buy me after all. Let's ask around about this Nefrayne person when we go to sell these bubble helmets. See who we're dealing with.
This post has potentially manipulated dice roll results.
Since Magnum is much more experienced with the crafting of items, Silent will defer to his opinion about the type of buyer they should seek out (a blacksmith or merchant or something else), and he'll try to keep an eye out through the city-streets for sounds, smells or conversations associated with that type of establishment (like the clanging of a blacksmith's hammer or loud haggling at a merchant caravan).
(OOC: Guessing this would be a Perception check but let me know if it isn't)
Silent, you do find a merchant caravan, and several merchants getting ready to head out of the city west towards Port Damali. They are willing to buy the helmets from you for ten gold each, though you can make a Persuasion check if you wish to haggle.
In the common room, the elf innkeeper stands, arms folder, in the centre, facing off against a half-elf wearing a bright blue silk tunic and white trousers, both spotless. As Silent and Magnum enter, you interrupt the conversation.
This simple cannot be... ah, ah! Now we have progress. Your obstructions have ended, dolt! he says to the innkeeper before turning to Silent. I shall purchase the construct for my master, the price is 1,000 gold and is not negotiable. This is on the condition that it does indeed speak, as has been relayed to me.
He walks up to stand about two feet away from Magnum, and you can see that he is carrying an expensive-looking walking cane, with little flashes of gold showing here and there. He lifts it, and pokes Magnum, not too hard but enough to produce a small ringing tone that fills the room. Speak, construct, he orders.
Only a thousand gold? For me? A paltry some for this.
Magnum gestures to himself.
Accurate grammar, context specific. Excellent, my master will be most pleased. We will have to work on its respectfulness of course. He reaches into his pocket. Present the control mechanism, if you please, he says to Silent, and you shall have your payment.
Ooooh, sorry, I'm afraid he doesn't have it. The only way you can get to it is to bury your head all the way up your own ass.
Magnum flips off the half elf.
You'll find your master's gold up there too if you ever touch me again.
Silent chuckles and sits down at the bar. I'd work on your respectfulness if I were you, fancy boy. My friend here doesn't have much patience for idiots.
Sounds more like the sort of guy that likes to own things, than the kind of guy who hires competent people. Case in point, this prick.
Magnum points at the half elf.
The gold is irrelevant, it is more than adequate compensation for transferal of this object to its new owner. I'm afraid I must insist that we end this absurd nonsense, I lack both the time and inclination. You can collect your gold later from the estate of Lord Nefrayne. He looks at Magnum. Come along, construct. And he begins to walk out of the inn.
Magnum stays where he is.
So how long before he notices I’m not with him?
I'll give it two, three days. Tops.
Barkeep, any idea who that was?
He shakes his head. Didn't say. Didn't say who his master was either. Weird fellow. Never seen him before. It was almost like he didn't want you to go with him. The innkeeper heads back behind the bar and resumes his work.
He mentioned a name... Lord Nefrayne? What d'you say Magnum, wanna pay his lordship a visit on our way outta town? Gotta say I'm curious.
I don't know. Could be trouble. He was trying to buy me after all. Let's ask around about this Nefrayne person when we go to sell these bubble helmets. See who we're dealing with.
Fair enough. Let's head out now then, I'm eager to get these helmets off our hands.
When everyone is ready, Silent will head out with Magnum to help look for a buyer.
How will you try to find a buyer? What kind of establishment are you looking for?
You can roll an appropriate check with advantage as you are working together.
Since Magnum is much more experienced with the crafting of items, Silent will defer to his opinion about the type of buyer they should seek out (a blacksmith or merchant or something else), and he'll try to keep an eye out through the city-streets for sounds, smells or conversations associated with that type of establishment (like the clanging of a blacksmith's hammer or loud haggling at a merchant caravan).
(OOC: Guessing this would be a Perception check but let me know if it isn't)
Perception 19
Magnum suggests a store that deals in magic items or enchantments. If no such place exists, he would try to sell them to a ship's captain.
Silent, you do find a merchant caravan, and several merchants getting ready to head out of the city west towards Port Damali. They are willing to buy the helmets from you for ten gold each, though you can make a Persuasion check if you wish to haggle.
Ten gold seems a bit low, to me, friend.
Persuasion - 11