"Better get moving. I've got a bad feeling about leaving only two to check out something like this." Jheric steps to the edge of the campsite, illuminated in his magical beacon, "Those three should probably come too, but I don't want them risking their necks or getting in the way."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Rixtonwill put his fingers in his mouth and give a shrill whistle to attract a few more orcs and orogs, then charge uphill to the east. (Move + dash to DD18)
Yes, I suppose we must, Gwin says to everyone and no one. Aralea can ride with me and the Pike's can share Rixton's horse. I have no idea where Tarnie's gotten off to. Ah, and here is the sun.
Rollback Post to RevisionRollBack
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Mola's roar and sudden appearance startle the orc horde into even greater action; two orcs and an orog immediately set after the panther in a full run, heading deeper into Silverwood. As the other members of the Hand are picking up their weapons and looking to their leader for orders, Rixton appears. As he sprints northward, a group of six sets after him at full speed.
Updated map (grey = orcs, black = orogs, red = leader):
"And shit, there it is." Jheric scans the ground until he finds a rock as large as his palm, then transfers his Light spell to it. With his beacon held high, he rushes off for Rixton, "And you all wanted to wait. I could've had forty feet of trenches dug up by now!" Jheric may have been lost in the night, but his teasing was clear at the camp.
(Elven cloak hood is up, but foregoing my Stealth roll this round just because waving a bright light while screaming isn't exactly stealthy.)
(Using Dash action to move 3 squares down from edge of camp to R20)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(My apologies, team. That was one busy weekend, three house guests included. Back to work now!)
Molapanther discerns some more yelling in the Orc language, and the orog and two orcs that are following him suddenly slacken their pace and turn northward.
At the campsite, Finneas and Ferrian settle in behind the trunks of two large trees, and Aralea, armed with Rixton's shortbow, advances with her weapon at the ready.
Please have your next post reflect two turns. This will speed things up a bit. Updated map:
So much for going off to find them. Sounds like they've found us. Seeing that Aralea has Rixton's short bow, Gwin gathers the Pikes to her before they head to their hiding place. Letting out a heavy sigh Gwin grabs her own crossbow and bolts, along with her warhammer, and lays them at the brothers' feet. As Ferrian reaches out for the crossbow, Gwin shakes her head and in a sing-song whisper says Ah-ah-ah. First things first. I don't have time to get fancy, so here goes. She places each hand on a Pike forehead and in her own tongue utters the words *ol-raugh. Handing the crossbow to Ferrian and the warhammer to Finnegas, she places her hands on her hips, There. If you were under some kind of spell, hopefully that did the trick and released you.Remove Curse x2.
Then dashing as quickly as her little legs will take her, Gwin joins Aralea and Jheric (Q20) and casts Bless upon them both. As Aralea feels Gwin's spell course through her, she shoots a quizzical look back at the cleric. With a shrug of her shoulders, Gwin says You know what they say. Better safe than charry.
Molapanther darts ahead to KK21 and can't quite get there to pounce on the same turn. He roars again and darts ahead, dashing in a loop ahead of the group to II19. As he passes between the group and a tree, as a bonus action, he shifts again into a direwolf midstride.
He's less confident this day will just be scouting and chasing and distraction. And what provides a better distraction away from the prisoners, and still able to lead off the group on a wild goose chase, than a second beast, larger and scarier and with a more valuable pelt, than a direwolf?
For the second round, Molawolf hopes to get the rear group's attention with a loud growl and darting to FF17, also hoping to get the larger group's attention. He'll bare his teeth, growl, and either get ready to attack if they come for him, or get ready to dart away directly east.
I realize you declare an action to ready it and either do it or don't do it, but a lot of what he'd do depends on what they do. Basically he's really trying to get a group of orcs and orogs to chase him into the woods, and away from the rest of the group. With Rixton having disappeared, he's hoping he's the only target to focus on.
Rixtonwill take a wide, circular orbit around the leader's group, staying outside of darkvision range the entire time. After two rounds (200'), he ends up at NN8.
Jheric pushes through the brush and trees until he finds himself in a clear space. Thankful for the open ground, he takes off at full stride (ending at X20). As he runs, a sobering thought of arrows in the dark comes to mind and he waves over his talisman. Mirroring his hand, a shimmering, transparent shield covers his form (Mage Armor).
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferrian and Finnegas smile slightly as they give thanks to Gwin. "Hiding among these trees shall be our armor," remarks Finnegas as he slinks off.
Aralea, shortbow at the ready darts effortlessly through the trees, making her way closer to the orcs.
Confusion has begun to creep into the orc horde. The panther that has become a direwolf remains frustratingly out of range, and the fleet-footed Rixton seems to have vanished into the darkness. A variety of yells and growls can be heard in Silverwood as the orcs attempt to communicate to each other, trying to formulate some sort of cogent plan. Molawolf hears two javelins crashing into trunks of trees, evidence the orcs are making desperate attempts to strike at anything that moves. He is certain that at least four or five members of the Hand are committed to pursuing him.
The orcs are a bit scattered and, for now, Molawolf is the only creature some of them can see...
All players may act (one turn), in any order. Updated map:
Jheric moves forward (Z20), trying to lay order amidst chaos before him, but in the winking light of pre-dawn, it all appears to be shifting shadows just ahead. He decides it best not to commit himself too greatly while isolated and instead prepare a trap.
Laying his hand to the ground, he speaks a few short words - the only bit of Giantish he knows. Instantly, his hand sinks halfway up his forearm beneath the surface like the dirt were only water. His fingers clench and pull up until his wrist rested at dirt level, and before him a great upheaval arose. A block of earth wrested itself from the ground, shifted toward him, then settled in a great heap. More, we need many more.... He thought.
(Casting Mold Earth on the bottom-right of Z19. Going to work leftward next turn to excavate the bottom half of Z19, then move onto Z18. The spell carves out a 5' cube and moves the dirt 5' away, so I'll have it land on the quadrant above the one excavated. Theoretically, this should make a 5' hole backed by a 5' mound (10' tall if in the trench). If someone hadn't run off, we could make proper use of this with a bit of time to expand it ;P)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Molawolf rushes to meet the orc at GG16, realizing there needs to be an actual threat for the orcs and huge orogs to perhaps lock on to the decoy target.
Angry at the orcs, of course, for messing up their day, but also at the complete dissolution of any plan they might have had, he goes into a rage. The orc's head briefly starts to resemble... could it be a smirking Rixton?... just for a second, to the angry wolf.
Bite Attack: 12 Damage: 16
If it fails a DC 13 Strength saving throw, it gets knocked prone.
Regardless, he will then use the rest of his 50 foot movement to dart to DD19 if he can get back up there (10' to the orc, 10' back, and then 30 feet the hell out of Dodge)...
Gwin dashes, Jheric digs, Rixton bluffs, and Mola threatens.
The leader of the horde barks out a set of orders, shouting into the darkness and hoping to create some semblance of a plan among his followers. The orcs and orogs continue to fan out, but five of them have turned their full intent on the dire wolf that just rushed them. Three orcs hurl their javelins at Molawolf, ignoring the fact that he's half covered by the trees...
All players may act, in any order. Updated map (I apologize for the inconvenience of the 20' squares, but converting it to 5' squares is a rather big hassle):
Gwin continues to move as quickly as she can in the direction of the noise. Hoping to partly blend in with the foliage, she pulls the Cloak of Elvenkind up over her head and finds shelter under a tree (V17).
Rollback Post to RevisionRollBack
‘The hardest thing in this world is to live in it.’ - Buffy Summers
To post a comment, please login or register a new account.
"Better get moving. I've got a bad feeling about leaving only two to check out something like this." Jheric steps to the edge of the campsite, illuminated in his magical beacon, "Those three should probably come too, but I don't want them risking their necks or getting in the way."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Rixton will put his fingers in his mouth and give a shrill whistle to attract a few more orcs and orogs, then charge uphill to the east. (Move + dash to DD18)
Yes, I suppose we must, Gwin says to everyone and no one. Aralea can ride with me and the Pike's can share Rixton's horse. I have no idea where Tarnie's gotten off to. Ah, and here is the sun.
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Mola's roar and sudden appearance startle the orc horde into even greater action; two orcs and an orog immediately set after the panther in a full run, heading deeper into Silverwood. As the other members of the Hand are picking up their weapons and looking to their leader for orders, Rixton appears. As he sprints northward, a group of six sets after him at full speed.
Updated map (grey = orcs, black = orogs, red = leader):
Rixton will continue in the direction for several more paces, then double back once he is out of darkvision range, sprinting to Y14.
-> CC18 -> BB18 -> AA17 -> Z16 - Y14
(Stealth: 27)
"And shit, there it is." Jheric scans the ground until he finds a rock as large as his palm, then transfers his Light spell to it. With his beacon held high, he rushes off for Rixton, "And you all wanted to wait. I could've had forty feet of trenches dug up by now!" Jheric may have been lost in the night, but his teasing was clear at the camp.
(Elven cloak hood is up, but foregoing my Stealth roll this round just because waving a bright light while screaming isn't exactly stealthy.)
(Using Dash action to move 3 squares down from edge of camp to R20)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(My apologies, team. That was one busy weekend, three house guests included. Back to work now!)
Molapanther discerns some more yelling in the Orc language, and the orog and two orcs that are following him suddenly slacken their pace and turn northward.
At the campsite, Finneas and Ferrian settle in behind the trunks of two large trees, and Aralea, armed with Rixton's shortbow, advances with her weapon at the ready.
Please have your next post reflect two turns. This will speed things up a bit. Updated map:
So much for going off to find them. Sounds like they've found us. Seeing that Aralea has Rixton's short bow, Gwin gathers the Pikes to her before they head to their hiding place. Letting out a heavy sigh Gwin grabs her own crossbow and bolts, along with her warhammer, and lays them at the brothers' feet. As Ferrian reaches out for the crossbow, Gwin shakes her head and in a sing-song whisper says Ah-ah-ah. First things first. I don't have time to get fancy, so here goes. She places each hand on a Pike forehead and in her own tongue utters the words *ol-raugh. Handing the crossbow to Ferrian and the warhammer to Finnegas, she places her hands on her hips, There. If you were under some kind of spell, hopefully that did the trick and released you. Remove Curse x2.
Then dashing as quickly as her little legs will take her, Gwin joins Aralea and Jheric (Q20) and casts Bless upon them both. As Aralea feels Gwin's spell course through her, she shoots a quizzical look back at the cleric. With a shrug of her shoulders, Gwin says You know what they say. Better safe than charry.
*magic death
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Molapanther darts ahead to KK21 and can't quite get there to pounce on the same turn. He roars again and darts ahead, dashing in a loop ahead of the group to II19. As he passes between the group and a tree, as a bonus action, he shifts again into a direwolf midstride.
He's less confident this day will just be scouting and chasing and distraction. And what provides a better distraction away from the prisoners, and still able to lead off the group on a wild goose chase, than a second beast, larger and scarier and with a more valuable pelt, than a direwolf?
For the second round, Molawolf hopes to get the rear group's attention with a loud growl and darting to FF17, also hoping to get the larger group's attention. He'll bare his teeth, growl, and either get ready to attack if they come for him, or get ready to dart away directly east.
I realize you declare an action to ready it and either do it or don't do it, but a lot of what he'd do depends on what they do. Basically he's really trying to get a group of orcs and orogs to chase him into the woods, and away from the rest of the group. With Rixton having disappeared, he's hoping he's the only target to focus on.
Rixton will take a wide, circular orbit around the leader's group, staying outside of darkvision range the entire time. After two rounds (200'), he ends up at NN8.
(Stealth: 22)
Jheric pushes through the brush and trees until he finds himself in a clear space. Thankful for the open ground, he takes off at full stride (ending at X20). As he runs, a sobering thought of arrows in the dark comes to mind and he waves over his talisman. Mirroring his hand, a shimmering, transparent shield covers his form (Mage Armor).
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ferrian and Finnegas smile slightly as they give thanks to Gwin. "Hiding among these trees shall be our armor," remarks Finnegas as he slinks off.
Aralea, shortbow at the ready darts effortlessly through the trees, making her way closer to the orcs.
Confusion has begun to creep into the orc horde. The panther that has become a direwolf remains frustratingly out of range, and the fleet-footed Rixton seems to have vanished into the darkness. A variety of yells and growls can be heard in Silverwood as the orcs attempt to communicate to each other, trying to formulate some sort of cogent plan. Molawolf hears two javelins crashing into trunks of trees, evidence the orcs are making desperate attempts to strike at anything that moves. He is certain that at least four or five members of the Hand are committed to pursuing him.
The orcs are a bit scattered and, for now, Molawolf is the only creature some of them can see...
All players may act (one turn), in any order. Updated map:
"Ready your bows, men!" Rixton calls out in a haughty, commanding voice. He then sprints due east, finding cover in the trees (at NN18).
Stealth: 25
Jheric moves forward (Z20), trying to lay order amidst chaos before him, but in the winking light of pre-dawn, it all appears to be shifting shadows just ahead. He decides it best not to commit himself too greatly while isolated and instead prepare a trap.
Laying his hand to the ground, he speaks a few short words - the only bit of Giantish he knows. Instantly, his hand sinks halfway up his forearm beneath the surface like the dirt were only water. His fingers clench and pull up until his wrist rested at dirt level, and before him a great upheaval arose. A block of earth wrested itself from the ground, shifted toward him, then settled in a great heap. More, we need many more.... He thought.
(Casting Mold Earth on the bottom-right of Z19. Going to work leftward next turn to excavate the bottom half of Z19, then move onto Z18. The spell carves out a 5' cube and moves the dirt 5' away, so I'll have it land on the quadrant above the one excavated. Theoretically, this should make a 5' hole backed by a 5' mound (10' tall if in the trench). If someone hadn't run off, we could make proper use of this with a bit of time to expand it ;P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
*innocent whistling*
Molawolf rushes to meet the orc at GG16, realizing there needs to be an actual threat for the orcs and huge orogs to perhaps lock on to the decoy target.
Angry at the orcs, of course, for messing up their day, but also at the complete dissolution of any plan they might have had, he goes into a rage. The orc's head briefly starts to resemble... could it be a smirking Rixton?... just for a second, to the angry wolf.
Bite Attack: 12 Damage: 16
If it fails a DC 13 Strength saving throw, it gets knocked prone.
Regardless, he will then use the rest of his 50 foot movement to dart to DD19 if he can get back up there (10' to the orc, 10' back, and then 30 feet the hell out of Dodge)...
This could have gone better...
If this missed attack can serve as an up-close-and-personal threat, chomping at the air right in front of the wolf’s nose, so much the better.
Gwin hears Rixton's voice carry across the sunrise and begins to run in that direction. (Dash to T20)
‘The hardest thing in this world is to live in it.’ - Buffy Summers
Gwin dashes, Jheric digs, Rixton bluffs, and Mola threatens.
The leader of the horde barks out a set of orders, shouting into the darkness and hoping to create some semblance of a plan among his followers. The orcs and orogs continue to fan out, but five of them have turned their full intent on the dire wolf that just rushed them. Three orcs hurl their javelins at Molawolf, ignoring the fact that he's half covered by the trees...
To the north, Aralea attempts to drop an orc that has wandered too far in her direction...
All players may act, in any order. Updated map (I apologize for the inconvenience of the 20' squares, but converting it to 5' squares is a rather big hassle):
Gwin continues to move as quickly as she can in the direction of the noise. Hoping to partly blend in with the foliage, she pulls the Cloak of Elvenkind up over her head and finds shelter under a tree (V17).
‘The hardest thing in this world is to live in it.’ - Buffy Summers