“I’d offer to carry you, but I’ve a feeling my skills are better used ahead of the group. Perhaps Badran could help?”
Mist looks to the warrior questioningly for an answer. After everyone in the party has gathered, Mist will sneak ahead to make sure the coast is clear, trying to move as quietly as possible through the dirty water.
Thorin will chuckle a little about his old friends predicament and say: "Although I usually like to stay closer to the front I will stay in the middle and help you old friend."
He will offer to carry Banlashan on his shoulders.
The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. With water to the knees you move forward. Silently you move. After a few seconds a flight of stair leads a bit further up and out of the water. At the end of that corridor you arrive at a closed door.
Alyseris volunteers to take the rear guard, sighing as he thinks about his upcoming cleaning bill. ‘Why can’t cults enjoy clean and dry lairs...’ he mutters mostly to himself. He uses his spear to check the depth of the water as her moves forwards, and has prepared Eldritch Blast in case they’re attacked by giant rats or similar from the water, the eerie green energy crackling around his fingers.
Mist checks the door for any traps on it, attempting to disarm what she finds, before checking to see if the door is locked. If so, she’ll pick it (hopefully).
”Gods, I Hope I don’t die in a cult sewer, that would be a sucky ending to my life,” she says to herself.
"Please receive my apologies, Scarred One. I was distracted and your request did not register until after Thorin had already picked you up. Perhaps next time."
Warpick out, Badran will join Alyseris in the rear, adding a little bit of melee prowess to the rear guard. (Immediately in front of him.)
Rollback Post to RevisionRollBack
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Mist opens the door silently. No trap and no locks.
This chamber is empty but not bereft of décor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three. To the west a corridor goes further and stairs lead down.
You recognizes all the figures with a successful DC 10 Intelligence (Religion) check.
(Since it is safe for now I moved forward and got the group together in D9 )
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Banlashan climbs down off Thorin's shoulders as soon as they clear the water. He then says a few words of the Arcane tradition and casts Prestidigitation on him to clean his soiled clothes. He does this for the rest of the party as well as they wander around looking at each of the statues. He took note that Alyseris seemed quite knowledgeable on the subjects of the gods, he would be a resource in understanding these cult members.
This post has potentially manipulated dice roll results.
"It occurs to me that perhaps the best place to start when dealing with gods is to let your Tymora decide." Pulling a bit of antler that Badran carries with him out, he flips it in the air.
5 1- N 2- NE, 3-E, 4-SE, 5-S, 6-SW, 7-W, 8-NW
"Look like the Lord of Bones awaits." Badran chokes up on his warpick and sets his shoulders.
Having done her job so far, Must waits until the party decides which way to go before continuing to scout a little ahead and making sure there aren’t any surprises waiting for them.
Alyseris has an Eldritch Blast prepared in case they are attacked, but otherwise will follow Mist, towards the rear of the group, but ready to move forwards when his expertise is called for.
Mist and Badran go in and take a quick look around.
Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
Read spoil on successful DC 10 Wisdom (Insight) check.
“I’d offer to carry you, but I’ve a feeling my skills are better used ahead of the group. Perhaps Badran could help?”
Mist looks to the warrior questioningly for an answer. After everyone in the party has gathered, Mist will sneak ahead to make sure the coast is clear, trying to move as quietly as possible through the dirty water.
21 Stealth
Banlashan also looks to Badran, "How about it, help a short legged friend out?"
Thorin will chuckle a little about his old friends predicament and say: "Although I usually like to stay closer to the front I will stay in the middle and help you old friend."
He will offer to carry Banlashan on his shoulders.
The water comes to the dwarf's thighs.
Mist moves in front.
The 5-foot-wide corridors throughout the dungeon have 8-foot-high ceilings. With water to the knees you move forward. Silently you move. After a few seconds a flight of stair leads a bit further up and out of the water. At the end of that corridor you arrive at a closed door.
Banlashan grinned, "Thank you Thorin, you are a true friend."
Alyseris volunteers to take the rear guard, sighing as he thinks about his upcoming cleaning bill. ‘Why can’t cults enjoy clean and dry lairs...’ he mutters mostly to himself. He uses his spear to check the depth of the water as her moves forwards, and has prepared Eldritch Blast in case they’re attacked by giant rats or similar from the water, the eerie green energy crackling around his fingers.
Perception: 9
Mist checks the door for any traps on it, attempting to disarm what she finds, before checking to see if the door is locked. If so, she’ll pick it (hopefully).
”Gods, I Hope I don’t die in a cult sewer, that would be a sucky ending to my life,” she says to herself.
Check for traps (investigation?) 9
Disarm them (assuming thieve’s tools) 17
Pick lock if required 23
"Please receive my apologies, Scarred One. I was distracted and your request did not register until after Thorin had already picked you up. Perhaps next time."
Warpick out, Badran will join Alyseris in the rear, adding a little bit of melee prowess to the rear guard. (Immediately in front of him.)
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Badran The Returner
The group follows silently.
Mist opens the door silently. No trap and no locks.
This chamber is empty but not bereft of décor. Carved into each of its three doors is a full-figure depiction of one of the Dead Three. To the west a corridor goes further and stairs lead down.
You recognizes all the figures with a successful DC 10 Intelligence (Religion) check.
(Since it is safe for now I moved forward and got the group together in D9 )
East Door. The face of this door bears a carving of Bane, the lawful evil god of tyranny, who is depicted as a tall, armored man wearing a bucket helm. His right gauntlet is painted black and clutches a set of shackles.
North Door. This door bears a carving of Bhaal, the chaotic evil god of murder. He’s depicted as a powerfully built, skull-headed man with long, curved blades where his hands should be.
South Door. This door bears a carving of Myrkul, the neutral evil Lord of Bones. He is portrayed as a cloaked figure whose face is hidden under a cowl. In his skeletal hands, he clutches a screaming human skull.
Religion: 20
Alyseris looks around the room, seeing if there are any other glyphs, or anything else of interest.
Investigation: 14
As he wonders round the room he switches into ‘lecturer’ mode, discussing the historical, social and theological context of the three gods.
Banlashan climbs down off Thorin's shoulders as soon as they clear the water. He then says a few words of the Arcane tradition and casts Prestidigitation on him to clean his soiled clothes. He does this for the rest of the party as well as they wander around looking at each of the statues. He took note that Alyseris seemed quite knowledgeable on the subjects of the gods, he would be a resource in understanding these cult members.
Alyseris pauses in his lecture / investigation for a moment to nod towards Banlashan ‘Thank you. I always forget about that use for the spell.’
"It occurs to me that perhaps the best place to start when dealing with gods is to let your Tymora decide." Pulling a bit of antler that Badran carries with him out, he flips it in the air.
5 1- N 2- NE, 3-E, 4-SE, 5-S, 6-SW, 7-W, 8-NW
"Look like the Lord of Bones awaits." Badran chokes up on his warpick and sets his shoulders.
Just a husband, father, DM, strength coach, writer, mustard producer, youth minister, and US Army Airborne veteran trying to stay sane.
Badran The Returner
Having done her job so far, Must waits until the party decides which way to go before continuing to scout a little ahead and making sure there aren’t any surprises waiting for them.
Badran moves toward the door and silently opens it. There are no traps and the door is not locked.
(Tell me if you are doing anything before going in; any of you )
Banlashan is agreeable to Badran's use of chance to find their path, afterall there was no obvious signs saying "Evil cultists this way".
"Maybe it would be best if Mist were to scout ahead, she is very stealthy, that way we don't wander into an ambush or trap"
Thorin also agrees with Banlashan - it doesn't matter which direction we start, as we will probably have to clear the whole sewer anyway.
Thorin will let Mist scout ahead but will ask: "How far do you want me to stay behind?"
Alyseris has an Eldritch Blast prepared in case they are attacked, but otherwise will follow Mist, towards the rear of the group, but ready to move forwards when his expertise is called for.
Mist and Badran go in and take a quick look around.
Lying on the floor of this otherwise empty room are the pale bodies of three humans in filthy black robes, arranged in a triangular formation. A lit torch lies between them. A rough-hewn staircase to the left leads down to another torchlit chamber.
Read spoil on successful DC 10 Wisdom (Insight) check.
The three are alive but pretending.
Initiative for all
Insight: 19
Initiative: 12
(OOC: WTF! *splutter*)