"Alright, so we know what we're each doing but are we going to try to waylay them where they are?... or try to lure them somewhere?"
Banzo holds up his arm in front of him takes a look at the tattoo, waiting to see if it itches him or not.
"If they are set to guard the golden door I don't think it will be easy to lure them anywhere, plus we risk losing the element of surprise just by trying. That's just my take on things, I side with the group."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"I'm for luring them, into here, perhaps we could use your familiar or perhaps an illusion of some sort." Garet inhales slowly.
"If they only send a couple to investigate, we could dispatch them, and then we take on a smaller force. I'd rather fight here with Throffs blessing than at Zagors door with the possibility the wizard could join the battle."
(Ooc we hit them with range attacks and draw them into dwarf room. Any slow/ terrain spells if possible as they enter: spirit guardians is when they enter if we use it)
Banzo looks dubiously in the direction of where they are, even though he currently can't see them.
"I am willing to give it a try if it means the possibility of luring even a few, or one, away."
Banzo shares his familiars senses and sends Zeno, his black and white tuxedo pattern cat familiar back to where the half dozen guardians are and has him make a loud "MEOW!" to see if any will follow him back to where we are. I then have him move/lure any that follow him to try and get them to fall into our ambush.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
“Yes Cherman, your idea is good. Also, we should pick one and concentrate on it. If range attacks all hit one, Dey vill pursue, or better yet, some stay to guard Dee door while others come chere.
( Ok. So we're aiming for a Suprise Round on however many come into the Tomb to investigate a lure ( Either Zeno or some audible noise).
Ennwyn is prepping Hold Person on the two that enter, If Banzo times it correctly he should be able to catch all six in the Slow AoA.
Tzedaka, Garet and Herman are going ranged on the ones that remain at the door........or at the ones entering the Tomb if Ennwyns Hold Person doesn't take hold.
Am I correct?
If so I need Stealth checks from three people to get yourselves in position without alerting them, then the form the lure will take and your Surprise Round Actions......which may become your 1st Round Actions if they detect you.)
Um, all I got is "Your GM is not currently hosting a session." from following the link above.
( Dammit. Latest update said they fixed that...ok..short of keeping that window open and my laptop running 24/7 I will stick to screen shotting the map then.)
Garet using all his training secrets himself in the alcove, becoming one with the shadows, joining the darkness sun blade ignited but attached to his belt positioned so that its light appears natural.
He readies the crossbow being able to either take a long range target at Zagors door or one closer to home.
Banzo finds a spot in the shadows where any entering will be within range of his spell.
Banzo's Stealth: 8
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Banzo's Initiative: 25
Banzo is casting Slow when he can get the most (or maybe all?) under the effect of the spell.
DC 15 WIS save or be slowed.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Herman takes his magic returning spear in hand and goes forward, trying to imitate his friends in hiding, even he knows already he is not the best at it, so he stay behind
This post has potentially manipulated dice roll results.
Tzedaka Initiative: 20
Tzedaka casts Bless on Herman, Tannin, and Garet (So, if she did this before you hid, roll a d4 and add the number rolled to the ability check, attack roll or saving throw.)
(OOC: unless you want me to use Thaumaturgy to attract the foes, anything we can do to make the hallway the more difficult to move through would be helpful).
If there is then a line of sight, she will cast Sacred Flame (60ft) DC Dex 17 or 8 on the one with the eye on his chest and will move to the rear of the room (away)
Banzo sends Zeno out and two of the creatures turn to watch him curiously, one begins to creep towards him with another following, one of those back near the door grunts something in a guttural tongue but the two ignore them and chase Zeno round the corner.
Tzedaka calls down holy fire on the left most one of the two turning the corner ( Dex Save- 11 )
Banzo waits til the last moment and casts Slow ( Wis Saves- 22, 18, 6, 8, 10, 18,
Garet fires and hits the rightmost of the two.
Herman throws his spear at the left most and takes it in the chest.
Ennwyn casts Hold Person on the two in the lead ( Wis Saves - 19, 21
The left most one with the extra eye is struck by holy fire and a spear, the one beside him with a crossbow bolt, they are already begining to move at half speed when their bodies lock up completely. In the chamber behind them two are Slowed and two are unaffected.
( Suprise Round is Over with Tannin still to act.)
"Alright, so we know what we're each doing but are we going to try to waylay them where they are?... or try to lure them somewhere?"
Banzo holds up his arm in front of him takes a look at the tattoo, waiting to see if it itches him or not.
"If they are set to guard the golden door I don't think it will be easy to lure them anywhere, plus we risk losing the element of surprise just by trying. That's just my take on things, I side with the group."
"I'm for luring them, into here, perhaps we could use your familiar or perhaps an illusion of some sort." Garet inhales slowly.
"If they only send a couple to investigate, we could dispatch them, and then we take on a smaller force. I'd rather fight here with Throffs blessing than at Zagors door with the possibility the wizard could join the battle."
(Ooc we hit them with range attacks and draw them into dwarf room. Any slow/ terrain spells if possible as they enter: spirit guardians is when they enter if we use it)
"Do you think any would follow Zeno back here?"
Banzo looks dubiously in the direction of where they are, even though he currently can't see them.
"I am willing to give it a try if it means the possibility of luring even a few, or one, away."
Banzo shares his familiars senses and sends Zeno, his black and white tuxedo pattern cat familiar back to where the half dozen guardians are and has him make a loud "MEOW!" to see if any will follow him back to where we are. I then have him move/lure any that follow him to try and get them to fall into our ambush.
WHy don't we we hit them with range attacks and draw them into dwarf room?
“Yes Cherman, your idea is good. Also, we should pick one and concentrate on it. If range attacks all hit one, Dey vill pursue, or better yet, some stay to guard Dee door while others come chere.
Let us prepare.”
( Ok. So we're aiming for a Suprise Round on however many come into the Tomb to investigate a lure ( Either Zeno or some audible noise).
Ennwyn is prepping Hold Person on the two that enter, If Banzo times it correctly he should be able to catch all six in the Slow AoA.
Tzedaka, Garet and Herman are going ranged on the ones that remain at the door........or at the ones entering the Tomb if Ennwyns Hold Person doesn't take hold.
Am I correct?
If so I need Stealth checks from three people to get yourselves in position without alerting them, then the form the lure will take and your Surprise Round Actions......which may become your 1st Round Actions if they detect you.)
(Yes. That’s the general idea)
Tzedaka can cast guidance to help a few stealth rolls.
“Dee one width Dee extra eye can be our first group target.”
https://www.dndbeyond.com/games/1010409
Um, all I got is "Your GM is not currently hosting a session." from following the link above.
( Dammit. Latest update said they fixed that...ok..short of keeping that window open and my laptop running 24/7 I will stick to screen shotting the map then.)
Garet using all his training secrets himself in the alcove, becoming one with the shadows, joining the darkness sun blade ignited but attached to his belt positioned so that its light appears natural.
He readies the crossbow being able to either take a long range target at Zagors door or one closer to home.
Ooc Stealth 29
Surprise/1st Round Attack 24 Damage 12
Init 14
Banzo finds a spot in the shadows where any entering will be within range of his spell.
Banzo's Stealth: 8
Banzo's Initiative: 25
Banzo is casting Slow when he can get the most (or maybe all?) under the effect of the spell.
DC 15 WIS save or be slowed.
Herman takes his magic returning spear in hand and goes forward, trying to imitate his friends in hiding, even he knows already he is not the best at it, so he stay behind
stealth: 14
READY ACTION: throwing spear Attack: 22 Damage: 7
Tzedaka Initiative: 20
Tzedaka casts Bless on Herman, Tannin, and Garet (So, if she did this before you hid, roll a d4 and add the number rolled to the ability check, attack roll or saving throw.)
(OOC: unless you want me to use Thaumaturgy to attract the foes, anything we can do to make the hallway the more difficult to move through would be helpful).
If there is then a line of sight, she will cast Sacred Flame (60ft) DC Dex 17 or 8 on the one with the eye on his chest and will move to the rear of the room (away)
4 adding blessing
( Stealth Check passed- mostly due to Garet.)
Banzo sends Zeno out and two of the creatures turn to watch him curiously, one begins to creep towards him with another following, one of those back near the door grunts something in a guttural tongue but the two ignore them and chase Zeno round the corner.
Tzedaka calls down holy fire on the left most one of the two turning the corner ( Dex Save- 11 )
Banzo waits til the last moment and casts Slow ( Wis Saves- 22, 18, 6, 8, 10, 18,
Garet fires and hits the rightmost of the two.
Herman throws his spear at the left most and takes it in the chest.
Ennwyn casts Hold Person on the two in the lead ( Wis Saves - 19, 21
The left most one with the extra eye is struck by holy fire and a spear, the one beside him with a crossbow bolt, they are already begining to move at half speed when their bodies lock up completely. In the chamber behind them two are Slowed and two are unaffected.
( Suprise Round is Over with Tannin still to act.)
Round 1 Begins.
Initiative-
19- Tzedaka
18- Banzo
14- Garet, Herman, Tannin
8- Ennwyn
4- Chaos Beast Champions. )
Tzedaka smiles as the trap is sprung. (Assuming the hall of dwarves has a tall ceiling!!!)
Suddenly, Tzedaka unfolds to effervescent wings as she turns into angelic form and takes off toward the ceiling 30 feet high/ or higher if she can?
All she says as she rises, "I am Justice!"
A tilting spinning scale of justice forms near the beast with three eyes, tipping back and forth and slicing into the creature:
To hit: Attack:23 to hit, 15 Force/Radiant damage