Garet ignoring the voice in his head emanating from his rapier "You need no other weapon," helped himself to one of the mauls to give him another combat option, with the amount of rock around here a crushing weapon may be of use.
(Not sure if detect magic was cast or not, so just ignore that part if it has already been done.) Brocc would cast detect magic on this new chamber, if needed. If already done, then he would simply be ready to move onward.
(Not sure if detect magic was cast or not, so just ignore that part if it has already been done.) Brocc would cast detect magic on this new chamber, if needed. If already done, then he would simply be ready to move onward.
One of the halberds glimmers slightly in response to his magics.
(ooc: sorry for my absence, I have been without internet for 6 days)
Banzo glances quickly over the weapons, giving them as much concern as someone who decides to walk on the grass and doesn't care what happens to each individual blade of grass.
"Let's try another door further down. Keep your eyes open for that crystal demon."
Venturing back into the corridor Banzo looks further along, seeing that it widens slightly a little further along, there is a large smashed pile of debris at the point where the corridor widens...but he can't quite make it out without drawing closer.
Garets interest is peaked when Banzo venturing off further down the tunnel mentions the mess up ahead.
Turning to Brocc and the others at the Armoury. "If any of these weapons are magical, then I feel they would be best served in the hands of our Barbarian friend here" having seen Herman's expertise upclose when they were fighting the demon. "Though if that is the case Herman your magic spear may be better served with someone else," Garet says to Herman the more with magic weapons the better Garet thinks if there are supernatural goings on.
Garet turns on his heel and makes his way towards Banzo to see if he can see what is of interest up ahead.
"The halberd there is magical." Brocc says. "If you give me a few minutes I can identify what is magical about it." He glances to the door though, glancing out as the rubble ahead is discussed. "If we want me to check out this halberd, I can do so, but the magic on it is minor, so I would expect it is just a slightly enhanced to hit weapon, though that alone is nothing to sneeze at." He nods to the rubble ahead. "We should either identify the weapon before that, or simply use it as is and move on, planning on doing any identifications later on."
Zeltheris follows along quietly, suppressing his normal urge to accompany their travels with music to entertain and avoid boredom out of concern the creature would locate them again before they were ready. He waves off any offer of the spear though, melee is definitely not his skill set.
As Banzo draws closer to the debris he sees it is a series of twisted and broken metal barriers and bulwarks, crushed and smashed shields and armoured forms are ground into the warped mass.
Beyond this the chamber opens into a huge oval chamber decorated with carved figures of dwarves over 40m in height. Massive closed stone doors lie on the opposite side of the chamber.
Getting a look at the massive room, Brocc rides his spider mount onward into it. he would have recast detect magic as a ritual prior to venturing onward, so that will be up as he enters the chamber.
Garet surveys the new room impressed by the legendary craftsmanship of the Dwarves.
Garet made a search of the area and then gave his focus to the large stone doors, whilst trying to recall anything from the library books of this area.
Zeltheris glances around at the statues and nods, "Its likely as not just a way to try and intimidate and impress visitors of the power and wealth of whoever occupied this place. On the other hand, I'd expect a hall like this right before a throne room or at the entrance, and this doesn't appear to be either."
As Banzo draws closer to the debris he sees it is a series of twisted and broken metal barriers and bulwarks, crushed and smashed shields and armoured forms are ground into the warped mass.
Beyond this the chamber opens into a huge oval chamber decorated with carved figures of dwarves over 40m in height. Massive closed stone doors lie on the opposite side of the chamber.
Getting a look at the massive room, Brocc rides his spider mount onward into it. he would have recast detect magic as a ritual prior to venturing onward, so that will be up as he enters the chamber.
"This is area must hold some significance for it to have so many gigantic statues."
Banzo looks up to see how high the ceiling is to be able to house such huge stone figures.
The ceiling is a great arched vault seemingly 80m in height, looking up at the figures they seem to each represent different types of artisans and crafters.
Garet surveys the new room impressed by the legendary craftsmanship of the Dwarves.
Garet made a search of the area and then gave his focus to the large stone doors, whilst trying to recall anything from the library books of this area.
All the equipment in the area was destroyed, the stone doors do not appear to be locked at all; on this side at least.
This post has potentially manipulated dice roll results.
Brocc does a scan of the walls of the room, looking for any sort of hidden doorway or other sort of exit, other than the large doors. Perception: 17 Guidance: 2 (dropping detect magic after he verified no magic was around.)
Brocc does a scan of the walls of the room, looking for any sort of hidden doorway or other sort of exit, other than the large doors. Perception: 17 Guidance: 1 (dropping detect magic after he verified no magic was around.)
Brocc finds no hidden exits or passages in the room. As he finishes his search there is a loud booming sound of stone on stone from somewhere back the way they came.
Garet unnerved by the sound of stone on stone his thoughts flooding back to the demon. Goes to the stone doors and tries to open them after all they may be on some sort of rails that meant opening them would be easy.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Garet ignoring the voice in his head emanating from his rapier "You need no other weapon," helped himself to one of the mauls to give him another combat option, with the amount of rock around here a crushing weapon may be of use.
(Not sure if detect magic was cast or not, so just ignore that part if it has already been done.)
Brocc would cast detect magic on this new chamber, if needed. If already done, then he would simply be ready to move onward.
Garet hangs back to see if any of the weapons are magical before following Banzo further up the central chamber.
One of the halberds glimmers slightly in response to his magics.
Venturing back into the corridor Banzo looks further along, seeing that it widens slightly a little further along, there is a large smashed pile of debris at the point where the corridor widens...but he can't quite make it out without drawing closer.
Garets interest is peaked when Banzo venturing off further down the tunnel mentions the mess up ahead.
Turning to Brocc and the others at the Armoury. "If any of these weapons are magical, then I feel they would be best served in the hands of our Barbarian friend here" having seen Herman's expertise upclose when they were fighting the demon. "Though if that is the case Herman your magic spear may be better served with someone else," Garet says to Herman the more with magic weapons the better Garet thinks if there are supernatural goings on.
Garet turns on his heel and makes his way towards Banzo to see if he can see what is of interest up ahead.
"I love to use spears, glaives and the like but you may be right, I offer my spear and I am up to take something else"
"The halberd there is magical." Brocc says. "If you give me a few minutes I can identify what is magical about it." He glances to the door though, glancing out as the rubble ahead is discussed. "If we want me to check out this halberd, I can do so, but the magic on it is minor, so I would expect it is just a slightly enhanced to hit weapon, though that alone is nothing to sneeze at." He nods to the rubble ahead. "We should either identify the weapon before that, or simply use it as is and move on, planning on doing any identifications later on."
Zeltheris follows along quietly, suppressing his normal urge to accompany their travels with music to entertain and avoid boredom out of concern the creature would locate them again before they were ready. He waves off any offer of the spear though, melee is definitely not his skill set.
Ooc we have no rush, let's identify, maybe going out of here so we will not have the chance to meet the crystal thing
The group hunkered down while the ritual was performed.
( Broccs suspicions are confirmed that this is a +1 Halberd.)
Herman takes it in his hands
"uhh nice"
Merry as a child, it is the first time in a while everyone sees him not grumpy
Ooc: magic spear at group disposal, otherwise I keep for launching it from range
As Banzo draws closer to the debris he sees it is a series of twisted and broken metal barriers and bulwarks, crushed and smashed shields and armoured forms are ground into the warped mass.
Beyond this the chamber opens into a huge oval chamber decorated with carved figures of dwarves over 40m in height. Massive closed stone doors lie on the opposite side of the chamber.
Getting a look at the massive room, Brocc rides his spider mount onward into it. he would have recast detect magic as a ritual prior to venturing onward, so that will be up as he enters the chamber.
Garet surveys the new room impressed by the legendary craftsmanship of the Dwarves.
Garet made a search of the area and then gave his focus to the large stone doors, whilst trying to recall anything from the library books of this area.
Zeltheris glances around at the statues and nods, "Its likely as not just a way to try and intimidate and impress visitors of the power and wealth of whoever occupied this place. On the other hand, I'd expect a hall like this right before a throne room or at the entrance, and this doesn't appear to be either."
Nothing detects as magical in this chamber.
The ceiling is a great arched vault seemingly 80m in height, looking up at the figures they seem to each represent different types of artisans and crafters.
All the equipment in the area was destroyed, the stone doors do not appear to be locked at all; on this side at least.
Brocc does a scan of the walls of the room, looking for any sort of hidden doorway or other sort of exit, other than the large doors. Perception: 17 Guidance: 2 (dropping detect magic after he verified no magic was around.)
Brocc finds no hidden exits or passages in the room. As he finishes his search there is a loud booming sound of stone on stone from somewhere back the way they came.
Garet unnerved by the sound of stone on stone his thoughts flooding back to the demon. Goes to the stone doors and tries to open them after all they may be on some sort of rails that meant opening them would be easy.