Germain will charge his gauntlets for a moment, then release a small mote of light that explodes into an iridescent powder coating (hopefully) cultists 2, 3, and 4, vet, and both acolytes.
This post has potentially manipulated dice roll results.
Everyone on the path give me a DC11 Dex save. If you fail you take 13 damage, half on a successful save, as Rocks are tumbled down onto you by the four front cultists.
Valen Dex: 9
Cultists 5 and 6 turn and throw spears at Toc and Germain.
Toc: Spear, ranged Weapon Attack: 3 to hit, reach 5 ft., one creature. Hit: 5 slashing damage.
Germain: Spear, ranged Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
Valen failed his save, so is clobbered by falling rocks.
Valen will run the blade of his glaive down his forearm, making the blade spark with energy. He will then move up the rocks as far as he can and then strike at cultist 4 while still ten feet away.
Bonus Action: Chrismon Rite 2 damage to Valen. Movement: 30 feet north and east. Action: Attack.
To hit: 8 Damage: 14 and 4 lightning.
Valen takes out Cultist4, striking past the cover it has from the boulders.
Toc begins humming, his feet moving in a rhythm as his blades emerge from their sheaths and he cross the rough ground in a dance. (Bonus action: Blade Song, Movement, south west onto clear ground just north of Cultist6, R25). As he arrives at the cultist one blade lashes out to strike at him.
This post has potentially manipulated dice roll results.
Naroth will charge the Cultist3 in front of him and then slip and slide up the hill unfortunately stopping about 5' away him (moving to I33) then he will manifest his Echo behind the creature (appearing in space L33). At which point he will use his Manifest Echo - Attack and have his Echo attack the Cultist3 in the back.
Naroth will charge the Cultist3 in front of him and then slip and slide up the hill unfortunately stopping about 5' away him (moving to I33) then he will manifest his Echo behind the creature (appearing in space L33). At which point he will use his Manifest Echo - Attack and have his Echo attack the Cultist3 in the back.
Naroth will charge the Cultist3 in front of him and then slip and slide up the hill unfortunately stopping about 5' away him (moving to I33) then he will manifest his Echo behind the creature (appearing in space L33). At which point he will use his Manifest Echo - Attack and have his Echo attack the Cultist3 in the back.
Naroth will charge the Cultist3 in front of him and then slip and slide up the hill unfortunately stopping about 5' away him (moving to I33) then he will manifest his Echo behind the creature (appearing in space L33). At which point he will use his Manifest Echo - Attack and have his Echo attack the Cultist3 in the back.
Attack: 13 Damage: 13
You move half-way up the slope and then send a shadow of yourself behind the enemy cultists. Attacking through your echo, you take out cultist3.
The swarthy leader of these cultists yanks out her longsword and turns to face the shadowy figure that just struck down her underling. Lashing out she attacks the shadow.
Longsword attack: 15
Damage: 8
As the shadow is destroyed she uses the spear she still holds in her other hand and throws it at Naroth
This post has potentially manipulated dice roll results.
Taviel Dex save: 11
Taviel will move to the position, from where she can clearly see 3 targets (say, both Acolytes and Cultist 5) and attack with a Scorching Ray each of them:
Taviel will move to the position, from where she can clearly see 3 targets (say, both Acolytes and Cultist 5) and attack with a Scorching Ray each of them:
Ray1: Attack: 19 Damage: 6
Ray2: Attack: 21 Damage: 9
Ray3: Attack: 7 Damage: 5
were any of those rolled with advantage? I have the last two going against the acolytes, so both should have had advantage. The last is the only one I am concerned with, so, if not, then just roll your advantage for that one.
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Germain initiative: 20
Toc's initiative: 11
What's the difference between a Wizard and a Sorcerer?
Class.
you can certainly circle south or north and then go east a bit, coming in from the north or south to their position.b
Initiative order is:
Germain *
cultist
Valen
Toc
Naroth
vet
Taviel
acolytes
Germain go ahead and take your action.
Germain will charge his gauntlets for a moment, then release a small mote of light that explodes into an iridescent powder coating (hopefully) cultists 2, 3, and 4, vet, and both acolytes.
faerie fire DC 14 dex save.
No movement.
cultist2 dex save: 2
cultist3 dex save: 12
cultist4 dex save: 10
Vet dex save: 3
Acolyte1 dex save: 14
Acolyte2 dex save: 8
Everyone on the path give me a DC11 Dex save. If you fail you take 13 damage, half on a successful save, as Rocks are tumbled down onto you by the four front cultists.
Valen Dex: 9
Cultists 5 and 6 turn and throw spears at Toc and Germain.
Toc: Spear, ranged Weapon Attack: 3 to hit, reach 5 ft., one creature. Hit: 5 slashing damage.
Germain: Spear, ranged Weapon Attack: 16 to hit, reach 5 ft., one creature. Hit: 2 slashing damage.
Valen failed his save, so is clobbered by falling rocks.
Valen will run the blade of his glaive down his forearm, making the blade spark with energy. He will then move up the rocks as far as he can and then strike at cultist 4 while still ten feet away.
Bonus Action: Chrismon Rite 2 damage to Valen.
Movement: 30 feet north and east.
Action: Attack.
To hit: 8
Damage: 14 and 4 lightning.
Valen takes out Cultist4, striking past the cover it has from the boulders.
Toc and Naroth are up.
Map:
https://www.dropbox.com/s/irj9qof9ifvv0l2/hdq map 3.xlsx?dl=0
Toc begins humming, his feet moving in a rhythm as his blades emerge from their sheaths and he cross the rough ground in a dance. (Bonus action: Blade Song, Movement, south west onto clear ground just north of Cultist6, R25). As he arrives at the cultist one blade lashes out to strike at him.
Attack: 17 Damage: 10
What's the difference between a Wizard and a Sorcerer?
Class.
Toc whirls into battle, his blade slashing into one of the cultist and leaving it bleeding out on the ground.
Naroth is up.
Naroth will charge the Cultist3 in front of him and then slip and slide up the hill unfortunately stopping about 5' away him (moving to I33) then he will manifest his Echo behind the creature (appearing in space L33). At which point he will use his Manifest Echo - Attack and have his Echo attack the Cultist3 in the back.
Attack: 13 Damage: 13
(Should have advantage from faerie fire)
Doesn't matter, Cultist is down regardless.
You move half-way up the slope and then send a shadow of yourself behind the enemy cultists. Attacking through your echo, you take out cultist3.
The swarthy leader of these cultists yanks out her longsword and turns to face the shadowy figure that just struck down her underling. Lashing out she attacks the shadow.
Longsword attack: 15
Damage: 8
As the shadow is destroyed she uses the spear she still holds in her other hand and throws it at Naroth
Spear to hit: 18
Damage: 7
Taviel is up.
Taviel Dex save: 11
Taviel will move to the position, from where she can clearly see 3 targets (say, both Acolytes and Cultist 5) and attack with a Scorching Ray each of them:
Ray1: Attack: 25 Damage: 21
Ray2: Attack: 9 Damage: 9
Ray3: Attack: 22 Damage: 7
Meili Liang Lvl 5 Monk
Dice
[OOC: My Echo has an AC of 16 so her longsword misses it, but her spear hits me.]
were any of those rolled with advantage? I have the last two going against the acolytes, so both should have had advantage. The last is the only one I am concerned with, so, if not, then just roll your advantage for that one.