The spiritual weapon strike at the drake misses, glancing off of its scales. As Shei calls up sacred fire to burn the drake though, it falls into the webs aorund it and stops moving, dead.
Naroth
Naroth struggles to his feet, nearly taken out once again, but rallies and strikes down the troll with two savage blows.
Germain and Ulric
There is but one enemy left standing, the drake to Naroth's South. Ulric, I need you to edit your post, by adding just any text to the very end. This should force those rolls to show. Germain still need your action.
(Just finishing this off, as, even without Germain's action, this ends the fight.) Ulric bashes the drake again with his mace, and follows it up by striking the beast with his spiritual warhammer. The warhammer finishes the drake off, leaving it slumped to the ground and no longer a threat.
Germain moves quickly over to Naroth, pulling out his healer's kit and patching up the goliath, "You should invest in better armor sometime, when we can afford it. Anyone else injured?"
Fletch wanders back into the midst of the group. "One would imagine this was mere coincidence, unless our new compatriots have previously seen the thieves allied with such creatures prior. I am called Fletch Silverquill. Considering our respective paths seem to have aligned, pray recite each of thine names, that I may speak them as well."
With a few practiced movements, he pulls a leather bound journal from the satchel he wears across his shoulder, and materializes a gleaming silver quill. He looks at each of you expectantly, ready to take notes.
Ulric puts his warhammer away at his side and waves his other hand. His spiritual weapon vanishes.
He lays a hand on his chest and his eyes glow along with his hand as his wounds close up.
Cure wounds 2nd level: 13
Is anyone else in need of aid? It appears these woods are not as quiet and peaceful as we might have assumed. Let us hope our quarry did not notice this distraction.
My name is Ulric Von Stienburg and I am originally from Elturel. I was tracking the cult when I came into contact with my new companions here. It seems our interests are currently aligned. What are you in pursuit of?
If anyone wishes to make a Nature (int-based) check... If you beat a DC of 15 see below.
Drakes like these are called Ambush Drakes. They are not known to be associated with Trolls. Plus Trolls are not known for being able to train such beasts and are more known for being likely to eat such a thing as a drake, rather than working with it. It seems likely something else is afoot...
Fletch scribbles the information Ulric provided down with an almost aggressive set of scratches of quill to paper, and nods with approval. "We are likewise seeking these cultists you speak of, though tis only to regain stolen property." Fletch's eyes gleam a bit for a moment with excitement. "One can only dare hope that said property includes relics and sundries from time long past."
Fletch is now fantasizing over the possibility of finding artifacts or relics, and the trolls or their current situation are no longer on his mind in the slightest.
Ulric, as you look over the Trolls, as well as the drakes, you notice that all five have a collar. The collars have the symbol of the Cult of the Dragon on them. None of them have anything of interest or use, as they use only natural weapons and have no armor, coin, or any gear to speak of.
"I know little of trolls, but I can't imagine they typically wear collars, certainly not those with a symbol of this cult. I suspect our foes have used them as a distraction to flee. We should move quickly."
Shei waves her hand, and her spiritual weapons flies back to her right hand and dissolves into blue light, flowing into a matching charm attached to her bracelet on her right wrist. "My name is Shei, and it is a pleasure to meet you all. I myself am from the city of Baldur's Gate, far down to the south, south east maybe, of where we currently are. As my friend here said, we're tracking down some thieves, and it seems we seek the same people. Perhaps we work together to track them down? We did some good work together taking down those foul beasts. Speaking of which, one of them almost got me during that fight, so I should probably put on some armor." As she finishes speaking Shei goes through the somatic components for Mage Armor, causing glowing plates of armor appear on her jacket, as well as a breastplate underneath the jacket. "Fletch, if you know Mage Armor I'd suggest casting it yourself, if not I can cast it on you if you'd like."
Fletch, who has been muttering to himself and writing, perks up. "-Oh! Yes, quite right!" Fletch casts Mage Armor as well, though without the same flourish Shei just displayed. His appears as a dim layer of magical light that clings to the folds of his clothing.
This post has potentially manipulated dice roll results.
Alhorn nature 18
“Well… I can see why the guild sent me instead of any of them volunteering to go, now… my name is Alhorn. I know some interesting charms and illusions and such, but: I make love potions, not war craft. It seems I’ll need to start sharpening some new talents. This is downright dangerous.”
Germain finishes patching up his friend and puts away his gear. Turning to their new companions, "Germain Greyfollower, most recently of Mirabar, I was sent to track these cultists and remove the threat they pose. If you're coming, we should probably get moving before we lose them. Can't imagine they'd be moving that fast loaded up with the treasure they are."
This ancient building has a wood and plaster upper floor over a fieldstone lower floor: its shuttered windows are all closed. The roof is completely overgrown with moss. A single door stands slightly open. Smoke pours from one of three large chimneys. Behind the lodge you can see a couple outbuildings, a woodpile, and a well.
Naroth thanks Germain for the healing as he walks over to Fletch towering above him, "Before battle you said words, care to repeat?" then Naroth will wait a heart beat or so and then continue on, "My name is Naroth and it is a pleasure to meet you all. We surprisingly work together well even after the briefest of contact. My companions and I have been contracted by our respective allegiances to deal with the Cult. As it appears they are a rapidly growing threat to the area and their numbers also seem to be growing with more and more dangerous foes. Our first foray into attempting to figure out the machinations of the cult was a town that was under siege by an army, including a dragon. Thankfully the army pillage what they wanted quickly and the dragon either got bored or left, so we were able to save most of the townsfolk from harm. We then ventured and scouted out the army, by way of donning the guises of additional mercenaries and again sowed discourse within the camp and setting free some prisoners. When we ventured back to wreak more havoc the army had gone but within a nearby cave we killed more of these cultists and even came across some dragons eggs. We dispatched most of the eggs on the spot but saved one and returned it to the Harpers to see if they could fathom any more information than we could. Since then we have followed a wagon train of stolen goods to a nearby..." then he pauses a moment. "Well we think a nearby way station and discovered a teleport that we have since stepped through which has brought us here, wherever here might be. By chance do you know where we are in Faerun?"
He then keenly looks at Fletch and very subtly winks.
Fletch is so shocked at the outburst that he loses concentration and his quill disappears mid sentence. "I...hrmmm...mine apologies. T'would seem I once again came to my conclusions with an excess of haste. Master Gaddicus would be most disappointed indeed. Well met."
Chuckling Naroth takes a step back and clasps Fletch on the back, "Always good for your enemies to underestimate oneself, you can more easily learn things."
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Shei
The spiritual weapon strike at the drake misses, glancing off of its scales. As Shei calls up sacred fire to burn the drake though, it falls into the webs aorund it and stops moving, dead.
Naroth
Naroth struggles to his feet, nearly taken out once again, but rallies and strikes down the troll with two savage blows.
Germain and Ulric
There is but one enemy left standing, the drake to Naroth's South. Ulric, I need you to edit your post, by adding just any text to the very end. This should force those rolls to show. Germain still need your action.
Rolls worked this time.
Ulric
(Just finishing this off, as, even without Germain's action, this ends the fight.)
Ulric bashes the drake again with his mace, and follows it up by striking the beast with his spiritual warhammer. The warhammer finishes the drake off, leaving it slumped to the ground and no longer a threat.
Combat is over. What do you do now?
Germain moves quickly over to Naroth, pulling out his healer's kit and patching up the goliath, "You should invest in better armor sometime, when we can afford it. Anyone else injured?"
Healer Feat: 15
Alhorn gestures at his face, and is pinching his bleeding nose in spite of several more serious looking injuries to his chest and shoulders.
“No one said anything about trolls and such! I thought we were here for some theft, not monster rampages!“
Paladin - warforged - orange
Fletch wanders back into the midst of the group. "One would imagine this was mere coincidence, unless our new compatriots have previously seen the thieves allied with such creatures prior. I am called Fletch Silverquill. Considering our respective paths seem to have aligned, pray recite each of thine names, that I may speak them as well."
With a few practiced movements, he pulls a leather bound journal from the satchel he wears across his shoulder, and materializes a gleaming silver quill. He looks at each of you expectantly, ready to take notes.
Ulric puts his warhammer away at his side and waves his other hand. His spiritual weapon vanishes.
He lays a hand on his chest and his eyes glow along with his hand as his wounds close up.
Cure wounds 2nd level: 13
Is anyone else in need of aid? It appears these woods are not as quiet and peaceful as we might have assumed. Let us hope our quarry did not notice this distraction.
My name is Ulric Von Stienburg and I am originally from Elturel. I was tracking the cult when I came into contact with my new companions here. It seems our interests are currently aligned. What are you in pursuit of?
If anyone wishes to make a Nature (int-based) check... If you beat a DC of 15 see below.
Drakes like these are called Ambush Drakes. They are not known to be associated with Trolls. Plus Trolls are not known for being able to train such beasts and are more known for being likely to eat such a thing as a drake, rather than working with it. It seems likely something else is afoot...
Ulric looks around the forest.
Nature: 17
Ulric looks over the trolls for anything of interest or value.
Perception: 15
Well, I guess I just got my natural 20's for the next 3 weeks.
Fletch scribbles the information Ulric provided down with an almost aggressive set of scratches of quill to paper, and nods with approval. "We are likewise seeking these cultists you speak of, though tis only to regain stolen property." Fletch's eyes gleam a bit for a moment with excitement. "One can only dare hope that said property includes relics and sundries from time long past."
Fletch is now fantasizing over the possibility of finding artifacts or relics, and the trolls or their current situation are no longer on his mind in the slightest.
Ulric
Ulric, as you look over the Trolls, as well as the drakes, you notice that all five have a collar. The collars have the symbol of the Cult of the Dragon on them. None of them have anything of interest or use, as they use only natural weapons and have no armor, coin, or any gear to speak of.
Ulric looks closely at the Trolls on the ground.
"I know little of trolls, but I can't imagine they typically wear collars, certainly not those with a symbol of this cult. I suspect our foes have used them as a distraction to flee. We should move quickly."
Shei waves her hand, and her spiritual weapons flies back to her right hand and dissolves into blue light, flowing into a matching charm attached to her bracelet on her right wrist. "My name is Shei, and it is a pleasure to meet you all. I myself am from the city of Baldur's Gate, far down to the south, south east maybe, of where we currently are. As my friend here said, we're tracking down some thieves, and it seems we seek the same people. Perhaps we work together to track them down? We did some good work together taking down those foul beasts. Speaking of which, one of them almost got me during that fight, so I should probably put on some armor." As she finishes speaking Shei goes through the somatic components for Mage Armor, causing glowing plates of armor appear on her jacket, as well as a breastplate underneath the jacket. "Fletch, if you know Mage Armor I'd suggest casting it yourself, if not I can cast it on you if you'd like."
Fletch, who has been muttering to himself and writing, perks up. "-Oh! Yes, quite right!" Fletch casts Mage Armor as well, though without the same flourish Shei just displayed. His appears as a dim layer of magical light that clings to the folds of his clothing.
Alhorn nature 18
“Well… I can see why the guild sent me instead of any of them volunteering to go, now… my name is Alhorn. I know some interesting charms and illusions and such, but: I make love potions, not war craft. It seems I’ll need to start sharpening some new talents. This is downright dangerous.”
Paladin - warforged - orange
Germain finishes patching up his friend and puts away his gear. Turning to their new companions, "Germain Greyfollower, most recently of Mirabar, I was sent to track these cultists and remove the threat they pose. If you're coming, we should probably get moving before we lose them. Can't imagine they'd be moving that fast loaded up with the treasure they are."
The Hunting Lodge
This ancient building has a wood and plaster upper floor over a fieldstone lower floor: its shuttered windows are all closed. The roof is completely overgrown with moss. A single door stands slightly open. Smoke pours from one of three large chimneys.
Behind the lodge you can see a couple outbuildings, a woodpile, and a well.
Naroth thanks Germain for the healing as he walks over to Fletch towering above him, "Before battle you said words, care to repeat?" then Naroth will wait a heart beat or so and then continue on, "My name is Naroth and it is a pleasure to meet you all. We surprisingly work together well even after the briefest of contact. My companions and I have been contracted by our respective allegiances to deal with the Cult. As it appears they are a rapidly growing threat to the area and their numbers also seem to be growing with more and more dangerous foes. Our first foray into attempting to figure out the machinations of the cult was a town that was under siege by an army, including a dragon. Thankfully the army pillage what they wanted quickly and the dragon either got bored or left, so we were able to save most of the townsfolk from harm. We then ventured and scouted out the army, by way of donning the guises of additional mercenaries and again sowed discourse within the camp and setting free some prisoners. When we ventured back to wreak more havoc the army had gone but within a nearby cave we killed more of these cultists and even came across some dragons eggs. We dispatched most of the eggs on the spot but saved one and returned it to the Harpers to see if they could fathom any more information than we could. Since then we have followed a wagon train of stolen goods to a nearby..." then he pauses a moment. "Well we think a nearby way station and discovered a teleport that we have since stepped through which has brought us here, wherever here might be. By chance do you know where we are in Faerun?"
He then keenly looks at Fletch and very subtly winks.
Fletch is so shocked at the outburst that he loses concentration and his quill disappears mid sentence. "I...hrmmm...mine apologies. T'would seem I once again came to my conclusions with an excess of haste. Master Gaddicus would be most disappointed indeed. Well met."
Chuckling Naroth takes a step back and clasps Fletch on the back, "Always good for your enemies to underestimate oneself, you can more easily learn things."