The woman starts to play a heroic sounding tune on her lute, Fedrir seems strengthened by it. she then says an arcane word of power, you see one of the wounds on Fedrir's arm close.
Dari's turn!
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
Dari uses two of his BotSC (balm of the summer court) dice, healing himself 10 hit points, gaining 2 temporary hit points, and gaining 10 feet movement speed until the end of his next turn.
Folding his left leg underneath him and onto the battered door-frame to the north, Invaih kicked off it to rapidly get into position, using his momentum to spin around and bring both his scimitars to bear on the bard. No sense in fighing that brute if she's bound to heal every wound, he reasoned.
This post has potentially manipulated dice roll results.
Sick with worry at Dari's injury, Artin is happy to see the elf's wounds close, and vitality run through him. However he is concerned when he sees Boo bleeding. We must finish this, he thinks. It's time for action!
Furrowing his brow, he swings his oaken staff about, trying his best not to get in the way of his companions' legs, and then jabs the end down on Fedrir's foot.
Action: Attack Fedrir 18, 72 damage if hit (OOC realized that due to advantage I have a second attack roll) Action: Try again due to fairy fire Action: Attack Fedrir 15, 6 damage if hit
Fedrir is in between you and the female, you don't want to go through the darkness, you attack Fedrir.
Your sword strikes true, Fedrir's eyes widen when he sees a large cut through his chest. He falls to his knees, touching the wound, covering his fingers with blood. Fedrir falls all the way to the floor, clearly dead.
You move on to the female both of your attacks hitting, dealing grevious blows.
Boo's turn!
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
"Yes, we should." After she is tied up, Iradari begins speaking "I don't know about the others, but I only have one question for you: what is in there?" he points to the room with the smoke coming from under the door.
"Look, I don't know. Fedrir brought me here because I'm pretty. I'm not involved with his gang, I don't even want to be here, I don't want to fight you! He tells me nothing, he keeps me here to keep him company. I don't know what is in that room, he keeps prisoners in there, but there's something in there I don't want to see. I know Fedrir is involved with something bigger than himself, he would have to gotten himself in big trouble one of these days."
Rollback Post to RevisionRollBack
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
(OOC - Artin's current concentration spell is a level 3 spell that lasts 10 minutes. My OOC suggestion is that if we need a short/long rest, we take it, but if we don't need it and are pressing on, that we open the smoke filled room door right away so that we still get the effect of the spirit guardians spell, since that would be a pretty impactful effect to have in the next room) In Character, Artin would be very worried about the hostage so he is going to argue for that)
We need to find Ms Kao and get her out of here! From what Dari and Inva overheard, she could be dying! Artin looks urgently at the group, and moves to the door.
2nd attack crits: 4
You make a flurry of attacks, all of them making contact (i forgot to say Faerie Fire gives advantage).
Boo's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
The woman starts to play a heroic sounding tune on her lute, Fedrir seems strengthened by it. she then says an arcane word of power, you see one of the wounds on Fedrir's arm close.
Dari's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Dari uses two of his BotSC (balm of the summer court) dice, healing himself 10 hit points, gaining 2 temporary hit points, and gaining 10 feet movement speed until the end of his next turn.
You feel refreshed, the power of the summer court rushing through your veins.
Fedrir's turn, he steps up 5 ft. makes four attacks, swinging abnormally fast, twice at Zegria, twice at Boo.
Only one attack lands, striking boo, she takes 7 damage.
Invah's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Folding his left leg underneath him and onto the battered door-frame to the north, Invaih kicked off it to rapidly get into position, using his momentum to spin around and bring both his scimitars to bear on the bard. No sense in fighing that brute if she's bound to heal every wound, he reasoned.
Role | Campaign
Your first strike falls short, missing the woman completely, your second one hits, but the bandit leans back, reducing the attack to a glancing blow.
Artin's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
(you do notice that Fedrir was more affected by spirit guardians more than the woman.)
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Sick with worry at Dari's injury, Artin is happy to see the elf's wounds close, and vitality run through him. However he is concerned when he sees Boo bleeding. We must finish this, he thinks. It's time for action!
Furrowing his brow, he swings his oaken staff about, trying his best not to get in the way of his companions' legs, and then jabs the end down on Fedrir's foot.
Action: Attack Fedrir 18, 72 damage if hit
(OOC realized that due to advantage I have a second attack roll)
Action: Try again due to fairy fire
Action: Attack Fedrir 15, 6 damage if hit
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
(OOC reminder to DM that enemies movement should be halved, the ducks are in the way)
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Right before you hit Fedrir's foot, he hooks your staff with his battleaxe, you slip it out before he can disarm you.
Zegria's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
I will attack the woman if I can.
Attack 1: 21 Damage: 10
Attack 2: 11 Damage: 4
Attack 3: 9 Damage: 11
Fedrir is in between you and the female, you don't want to go through the darkness, you attack Fedrir.
Your sword strikes true, Fedrir's eyes widen when he sees a large cut through his chest. He falls to his knees, touching the wound, covering his fingers with blood. Fedrir falls all the way to the floor, clearly dead.
You move on to the female both of your attacks hitting, dealing grevious blows.
Boo's turn!
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
"Fall before me and die, treacherous scum!" Zegria says with glee and a grin.
The woman puts her lute on the floor, getting down to one knee, and putting her hands up in surrender.
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
With a huff, "We should tie her up."
"Yes, we should." After she is tied up, Iradari begins speaking "I don't know about the others, but I only have one question for you: what is in there?" he points to the room with the smoke coming from under the door.
"Look, I don't know. Fedrir brought me here because I'm pretty. I'm not involved with his gang, I don't even want to be here, I don't want to fight you! He tells me nothing, he keeps me here to keep him company. I don't know what is in that room, he keeps prisoners in there, but there's something in there I don't want to see. I know Fedrir is involved with something bigger than himself, he would have to gotten himself in big trouble one of these days."
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
(OOC - Artin's current concentration spell is a level 3 spell that lasts 10 minutes. My OOC suggestion is that if we need a short/long rest, we take it, but if we don't need it and are pressing on, that we open the smoke filled room door right away so that we still get the effect of the spirit guardians spell, since that would be a pretty impactful effect to have in the next room)
In Character, Artin would be very worried about the hostage so he is going to argue for that)
We need to find Ms Kao and get her out of here! From what Dari and Inva overheard, she could be dying!
Artin looks urgently at the group, and moves to the door.
Brunella Wildheart, Dwarf Barbarian,Tomb of Annihilation
Nyx, Fairy Cleric, Descent Into Avernus
Ms Kao isn't here. I overheard Fedrir saying that he wished he could keep her. Iradari quickly follows after Artin, spear in hand.