As Daemyar pushes the stone door onwards, it scrapes along the ground, collecting bits of fungus and some puffballs and lichen behind it. The sound echoes in the dark and humid room. The smell of sulfur hits your senses - it’s quite humid in this room compared to the corridor. Several growths in the chamber are scorched and dead. Fungus shrouds holes similar to those found in the rift. In the center of the room is a small pedestal with A carved stone dragon. You see two twinkling blue gems in place of its eyes....
“Hm. Another treasure room perhaps?” Daemyar steps back to allow the others in to check it out. He then pulls out his dagger, igniting the flame magic in it and dragging it along the walls’ vegetation.
Your short rest passes without incident. Standing at the entrance of the little gardening room you took your rest in, to your right, and a bit south, is a similar stone door to the one the room you fought the last goblins in, had. To your immediate left is the door to the corridor you checked out earlier, before you rested. It is another long corridor with a stone door halfway up on the right side and another door - also stone - to the north.
The above is what I wrote earlier. So this is the door/room on the east side of the first corridor. The bugbear came from the door in the center of the corridor, where the bloodstain is. Daemyar and Shere (I think) checked out that corridor a little ways. That corridor has an unopened door halfway up on the east side, and an unopened door at the northern end.
ooc: Have we checked the east door yet?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Shere looks across the hall "We haven't checked that doorr, no?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar will check what’s on the other side of the door
Paladin - warforged - orange
Shere quietly says to the rogue "Wait! Shouldn't we listen and check for traps?" 19 Perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You both check at the stone door. Other than the regular smell of dampness, and the sounds of your beating hearts, there is nothing....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere gestures with an after you "I don't hearr anything"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Shere roll an investigation for me.Oops! Didn’t catch that Daemyar opens the door! More to come later.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet follows behind Daemyar and Shere, trying to stay as quiet as she can, giving them a good 20 foot lead.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Elosa returns to Ithelion's shoulder as the group move cautiously toward the door. Remembering past traps, she stands 30' back from the door itself.
As Daemyar pushes the stone door onwards, it scrapes along the ground, collecting bits of fungus and some puffballs and lichen behind it. The sound echoes in the dark and humid room. The smell of sulfur hits your senses - it’s quite humid in this room compared to the corridor. Several growths in the chamber are scorched and dead. Fungus shrouds holes similar to those found in the rift. In the center of the room is a small pedestal with A carved stone dragon. You see two twinkling blue gems in place of its eyes....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“Hm. Another treasure room perhaps?” Daemyar steps back to allow the others in to check it out. He then pulls out his dagger, igniting the flame magic in it and dragging it along the walls’ vegetation.
Paladin - warforged - orange
Shere looks at the statue with suspicion, his tail twitching
"Daemyar, beforre you go in there. would you let me check to see if its some sort of magic trrap please? Those scorrched things..."
He stands to the side of the room and ritually casts detect magic if Daemyar will let him then looks into the room.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krom holds up at the rear of the group keeping an eye out behind them.
Be excellent to each other, and roll for initiative dudes!
@Daemyar - the lichen is dry and ignited quickly, smoke pours forth but not so overwhelming you can’t see.
@shere - you cast the spell but nothing Gives off an aura in this room.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere shrugs "I see nothing magical"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The above is what I wrote earlier. So this is the door/room on the east side of the first corridor.
The bugbear came from the door in the center of the corridor, where the bloodstain is.
Daemyar and Shere (I think) checked out that corridor a little ways. That corridor has an unopened door halfway up on the east side, and an unopened door at the northern end.
Here's a map. Hopefully it's a bit clearer.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(K I guess the only way is north)
Shere realizes he's in the room and exits but stands and watches Daemyar ready to back him up
"I'm just guessing but I think those things might explode if you touch them. Orr the statute is trrapped."
Shere points at the fungus
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Daemyar shoots the fungus with his crossbow.
Paladin - warforged - orange
Your bolt thuds into the fungus. You hear a muffled "click!" as the sharpened end hits the wall/floor below. Nothing else happens.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Daemyar will move about the room, inspecting for traps
Investigation 11
Paladin - warforged - orange