This post has potentially manipulated dice roll results.
Xunreth grimaces, being grievously wounded again, wants to retreat, but his friends need help. He dashes up to the mage, stabbing it with one of the daggers he picked back up.
This post has potentially manipulated dice roll results.
Xenruth Roll a dex sav, upon entering the room to attack you set off a trap, if failed you take 7 of poison damage from the poison dart trap in the doorway of the mage's hideout that no one has disarmed. Also if you're attack the Mage you roll with disadvantage because of the stinking cloud is STILL obscuring him.
Mage casts gust of wind to move the sticking cloud out towards Gauldring, Shadow, Kohl, and Xenruth who all need to make a Strength Sav if failed you you will be pushed 15 feet away from him back into the altar room THROUGH the poison dart trap! Spell DC 15
Shadow you are able to remain in the room and now can see the mage he's a twisted looking dark elf with a haggard yet somehow amused expression on his face that you succeeded his spell as well at the application of yours!
Still need strength saves against gust of wind from Gauld-ram, Kohl, and Xen!
Zillah you're up
Shadow on deck
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Kohl and Xen: you both get's blown out of the room! Kohl reactivates the poison dart trap taking an additional 6 of poison damage and are knocked prone. Xen make another death saving throw please!
{shoot it looks like a missed a bit}
zillah will move into the room when able to
initiative: 19
Zillah Karai, Teifling Warlock (The Black Maze)
Elliot,teifling sorcerer/ Azriah, Changling Bard/ Freyr Rayn, Human Cleric (Order of the sleeping dragon)
Initiative round 1
Shadow 13Gauld-ram 13Kohl 12Xenruth 11
Mage of Cyric 9
Xenruth you're up
Mage of Cyric on deck
Initiative round 2
Zillah 19
Shadow 13
Gauld-ram 13
Kohl 12
Xenruth 11
Mage of Cyric 9
Elly 7
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Xunreth grimaces, being grievously wounded again, wants to retreat, but his friends need help. He dashes up to the mage, stabbing it with one of the daggers he picked back up.
Attack roll 8, damage 5, crit damage 4
Xenruth Roll a dex sav, upon entering the room to attack you set off a trap, if failed you take 7 of poison damage from the poison dart trap in the doorway of the mage's hideout that no one has disarmed. Also if you're attack the Mage you roll with disadvantage because of the stinking cloud is STILL obscuring him.
Mage casts gust of wind to move the sticking cloud out towards Gauldring, Shadow, Kohl, and Xenruth who all need to make a Strength Sav if failed you you will be pushed 15 feet away from him back into the altar room THROUGH the poison dart trap! Spell DC 15
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex save 8
Disadvantage roll 14
Xenruth you take 7 points of poison damage and your attack misses, you also need to roll a strength saving throw please against the gust of wind!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
...Unconscious again. I assume I automatically fail the saving throw.
Zillah: You're up!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Xenruth if you go passes your hit points yes, you're unconscious on the floor now next round if you're not healed you'll have to roll another.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
STR Save 19
Shadow stops concentrating on the stinking cloud
Shadow you are able to remain in the room and now can see the mage he's a twisted looking dark elf with a haggard yet somehow amused expression on his face that you succeeded his spell as well at the application of yours!
Still need strength saves against gust of wind from Gauld-ram, Kohl, and Xen!
Zillah you're up
Shadow on deck
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: how close is Shadow to the mage?
I am going to run into the room and cast eldricht blast on the mage
Beam one to hit: 19, damage:14
Beam two to hit: 10, damage:12
Oops i I rolled the wrong die for the damage. Beam one:11. And beam two:8
Zillah Karai, Teifling Warlock (The Black Maze)
Elliot,teifling sorcerer/ Azriah, Changling Bard/ Freyr Rayn, Human Cleric (Order of the sleeping dragon)
Strength save 7
Zillah: Entering the room you need to make a Dex sav please but both you're attacks fail to hit the mage.
Shadow: You're up
Gauld-ram you're on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Str Save: 8
"The hero sought to save the world.
"If I keep trying, I'll be able to win," the hero thought.
But the harder the hero fought, the further the world seemed to tumble away.
Drowning in doubt, the hero could not even save themselves.
Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt."
~ Guild Wars 2
Kohl and Xen: you both get's blown out of the room! Kohl reactivates the poison dart trap taking an additional 6 of poison damage and are knocked prone. Xen make another death saving throw please!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
strength 17
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Shadow: You are about 30ft from the Mage.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Gauld-ram: You're blown out of the room taking an additional 7 of poison damage halfed and are knocked prone.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.