Feldspar's spell was used; he retains his portent roll (sorry man forgot to use it but the attacks failed anyhow)
OOC: A point of order per previous nature rolls Elijah and Midnight were the only ones in the party who knew what the cloaker beasts were besides Medb.
"That was....harrowing," Medb says stowing her longbow the party now can see a slight shimmer around before the ranger summons Henwyn with a soft pop! The small sprite brushed herself off then cursing in Sylvan it goes up to the nearest fallen cloaker kicking it and spitting at it before glowing slightly brighter for a moment. The surly sprite then returns to Medb's shoulder hovering just above whispering in her ear as Medb looks around at everyone. "So, I...I didn't get to shout out what the beasts were before Milo," she says with a soft frown. "It all happened so fast," she added looking up with Midnight. "We all should keep eyes above as well as around," she adds.
Midnight roll an investigation check with aid from Medb's help.
"I think we should continue but maybe...quieter," Medb suggests drawing her arms in towards herself before extending them wide at the group casting pass without trace over the entire party with a soft shadow resting over their forms. Everyone now gets a +10 on their stealth rolls.
OOC: Continuing forward everyone please roll stealth and your speed is reduced by half to move more quietly through the rough terrain ahead unless your class comes with a special feature negating that condition. Also who has no dark or low light vision but Milo? Milo needs more light than provided or he will be at a constant disadvantage for everything requiring sight unless he holds a torch in one hand and attacks with the other. Henwyn's light is like candlelight dim 20ft around and was snuffed out by the cloaker. I messed up in combat but that' the only freebie my dude!
After taking a moment to absorb what just happened. "Well, the worst is yet to come. Though, what should we do about Milo's limited sight situation? Elijah, Midnight, neither of you would happen to have any torches on hand, would you?"
"Sorry, Wuldric ... we don't use torches underground, and I've only gathered the barest supplies for travel." Once everyone is ready, she'll continue forward following Harok again, this time even more quietly.
Feldspar Stealth roll (Disadvantage with scale mail armor): 20 / 20
OFF MIlo: "I wish I could help you see in the dark, my friend. I confess, I am so used to not needing torches that it did not occur to me to pack any. This is not a good look for one gifted as I am with the Sight. I resolve to do better. Feel free to take my hand or my shoulder if you need guidance."
Keeping his voice down, Milo replies: „Lucky for me i don‘t need shields or weapons, so i am actually fine with holding a torch. I have two more with me, so i need to be careful with when i use them, but Medbs little fey friend here helps in that regard.“ Milo approaches the little fey and moves his hand over the flame of his torch and the fire dies down instantly. „I just have to stay close to him while we travel and light my own torch when i get the feeling that danger is near.“
"She," Medb says to Milo, "Henwyn is a girl," she explains as Hen then blows a raspberry at Milo before chuckling and glowing like candle light at Medb's shoulder.
As they pass through Midnight notices no new cloakers or at least the party was quiet enough this time not to disturb them. Moving ahead another 70ft around a large wall that has a sheer drop one side and a narrow passage around the other. The party has to walk single file to pass.
OOC: Everyone roll an acrobatics or athletics checks, whichever is best for your PC, and RP your passage over the narrow terrain. Imagine a five foot wide slightly slippery passage with 100ft ceilings above. Also I need a marching order.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harok is near the front if not first. He looks at the gap and clears a short path of any pebbles, moss, or sand. "Just be careful." Taking a 3 point stance he braces before a quick 2 step jump reaching out ready to do a muscle up on impact. Athletics 11
Can we tell how far we have to walk on the ledge? If it's not too far Elijah will cast guidance on each member that wants it. We can do it on everybody but, the person he casts on will have to cross before cast on the next person. If we do that Elijah will go last.
Feldspardeftly makes the crossing, despite his unbalancing armor and heavy warhammer. He smiles at the other end. "Looks like what they say about us dwarves is true. We were born to the stone."
This post has potentially manipulated dice roll results.
Elijah notices Wuldric had taken quite a bit of damage from the Cloakers. he will walk over to him and place a hand on his shoulder and cast a level 1 [spell]cure wounds[/spell for 12 hit points plus another 3 for his Disciple of Life feature
This post has potentially manipulated dice roll results.
Midnight looks over the ledge, then along the narrow path, and curses under her breath (in elvish, but is an epithet used by the drow). "Elijah, my goddess does not believe in a helping hand, expecting us to stand and survive on our own ... but I will accept your offered blessing, as I am not yet ready to die." She then proceed along the ledge with her back to the wall. About halfway through, she glances down; swallowing her bile, she looks straight ahead and keeps moving, her armor making a dull scrape through her cloak.
Acrobatics: 15 + 1 (guidance)
Rollback Post to RevisionRollBack
First D&D set: 1980 red box. Haven't stopped playing since. :)
This post has potentially manipulated dice roll results.
Feeling the warmth of Elijah's healing magic, Wuldric thanks him earnestly before taking a few deep breaths, psyching himself up for the march ahead. His eyes dart methodically down the ledge, planning out each step.
Feldspar's spell was used; he retains his portent roll (sorry man forgot to use it but the attacks failed anyhow)
OOC: A point of order per previous nature rolls Elijah and Midnight were the only ones in the party who knew what the cloaker beasts were besides Medb.
"That was....harrowing," Medb says stowing her longbow the party now can see a slight shimmer around before the ranger summons Henwyn with a soft pop! The small sprite brushed herself off then cursing in Sylvan it goes up to the nearest fallen cloaker kicking it and spitting at it before glowing slightly brighter for a moment. The surly sprite then returns to Medb's shoulder hovering just above whispering in her ear as Medb looks around at everyone. "So, I...I didn't get to shout out what the beasts were before Milo," she says with a soft frown. "It all happened so fast," she added looking up with Midnight. "We all should keep eyes above as well as around," she adds.
Midnight roll an investigation check with aid from Medb's help.
"I think we should continue but maybe...quieter," Medb suggests drawing her arms in towards herself before extending them wide at the group casting pass without trace over the entire party with a soft shadow resting over their forms. Everyone now gets a +10 on their stealth rolls.
OOC: Continuing forward everyone please roll stealth and your speed is reduced by half to move more quietly through the rough terrain ahead unless your class comes with a special feature negating that condition. Also who has no dark or low light vision but Milo? Milo needs more light than provided or he will be at a constant disadvantage for everything requiring sight unless he holds a torch in one hand and attacks with the other. Henwyn's light is like candlelight dim 20ft around and was snuffed out by the cloaker. I messed up in combat but that' the only freebie my dude!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
After taking a moment to absorb what just happened. "Well, the worst is yet to come. Though, what should we do about Milo's limited sight situation? Elijah, Midnight, neither of you would happen to have any torches on hand, would you?"
Stealth 22
"Slow and quiet it is." Stealth 22
Investigation (advantage): 15 / 4
First D&D set: 1980 red box. Haven't stopped playing since. :)
"Sorry, Wuldric ... we don't use torches underground, and I've only gathered the barest supplies for travel." Once everyone is ready, she'll continue forward following Harok again, this time even more quietly.
Stealth: 29
First D&D set: 1980 red box. Haven't stopped playing since. :)
Feldspar Stealth roll (Disadvantage with scale mail armor): 20 / 20
OFF MIlo: "I wish I could help you see in the dark, my friend. I confess, I am so used to not needing torches that it did not occur to me to pack any. This is not a good look for one gifted as I am with the Sight. I resolve to do better. Feel free to take my hand or my shoulder if you need guidance."
Keeping his voice down, Milo replies: „Lucky for me i don‘t need shields or weapons, so i am actually fine with holding a torch. I have two more with me, so i need to be careful with when i use them, but Medbs little fey friend here helps in that regard.“ Milo approaches the little fey and moves his hand over the flame of his torch and the fire dies down instantly. „I just have to stay close to him while we travel and light my own torch when i get the feeling that danger is near.“
(druidcraft; stealth 32)
Elijah will reply: "Yes. I have torches. consider them yours. do you want all 10 of them now or just let me know when you need them?
stealth: 17
„I still got two more with me, so i am fine for the moment, thank you.“
"She," Medb says to Milo, "Henwyn is a girl," she explains as Hen then blows a raspberry at Milo before chuckling and glowing like candle light at Medb's shoulder.
As they pass through Midnight notices no new cloakers or at least the party was quiet enough this time not to disturb them. Moving ahead another 70ft around a large wall that has a sheer drop one side and a narrow passage around the other. The party has to walk single file to pass.
OOC: Everyone roll an acrobatics or athletics checks, whichever is best for your PC, and RP your passage over the narrow terrain. Imagine a five foot wide slightly slippery passage with 100ft ceilings above. Also I need a marching order.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harok is near the front if not first. He looks at the gap and clears a short path of any pebbles, moss, or sand. "Just be careful." Taking a 3 point stance he braces before a quick 2 step jump reaching out ready to do a muscle up on impact. Athletics 11
Being only the size of a child, Milo got plenty of room to spare, but still carefully places one foot in front of the other.
Acrobatics 15
Can we tell how far we have to walk on the ledge? If it's not too far Elijah will cast guidance on each member that wants it. We can do it on everybody but, the person he casts on will have to cross before cast on the next person. If we do that Elijah will go last.
Harok would look over his shoulder as he leapt. A hopeful agnostic he would accept help from a faithful comrade. Guidance 4
Feldspar will accept a guidance from Elijah, and also use his 1d10 Inspiration for this treacherous passage.
Acrobatics check 10 + Inspiration 10 + Guidance 1
Feldspar deftly makes the crossing, despite his unbalancing armor and heavy warhammer. He smiles at the other end. "Looks like what they say about us dwarves is true. We were born to the stone."
OOC: Seems like our marching order so far is
Harok
Milo
Feldspar
Elijah notices Wuldric had taken quite a bit of damage from the Cloakers. he will walk over to him and place a hand on his shoulder and cast a level 1 [spell]cure wounds[/spell for 12 hit points plus another 3 for his Disciple of Life feature
Midnight looks over the ledge, then along the narrow path, and curses under her breath (in elvish, but is an epithet used by the drow). "Elijah, my goddess does not believe in a helping hand, expecting us to stand and survive on our own ... but I will accept your offered blessing, as I am not yet ready to die." She then proceed along the ledge with her back to the wall. About halfway through, she glances down; swallowing her bile, she looks straight ahead and keeps moving, her armor making a dull scrape through her cloak.
Acrobatics: 15 + 1 (guidance)
First D&D set: 1980 red box. Haven't stopped playing since. :)
Feeling the warmth of Elijah's healing magic, Wuldric thanks him earnestly before taking a few deep breaths, psyching himself up for the march ahead. His eyes dart methodically down the ledge, planning out each step.
Acrobatics 18 + 2
Elijah will look over to Medb and ask in Sylvan: "Do you want to go next with the blessing of Guidance from the Wildmother or do you want me to go?"