Elijah will look over to Medb and ask in Sylvan: "Do you want to go next with the blessing of Guidance from the Wildmother or do you want me to go?"
OOC: Safe to say Medb went around the middle. I'll never allow NPCs to endanger the party with rolls. They'll only roll attacks.
Once around it the party finds yet another large chamber. It's now late morning outside the mountain. The chamber ahead is much more damp with skeletal remains and debris underfoot.
Everyone roll a perception check, please.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Elijah will look over to Medb and ask in Sylvan: "Do you want to go next with the blessing of Guidance from the Wildmother or do you want me to go?"
OOC: Safe to say Medb went around the middle. I'll never allow NPCs to endanger the party with rolls. They'll only roll attacks.
Once around it the party finds yet another large chamber. It's now late morning outside the mountain. The chamber ahead is much more damp with skeletal remains and debris underfoot.
Everyone roll a perception check, please.
Well I need to roll for my try then, acrobatics: 6 plus guidance: 2 for a total of 8.....(oops!)
Elijah will also place his back against the cave wall. Arms outstretched gliding against the wall to help with his balance.
OOC: Marching order Harok, Milo, Medb, Feldspar, Midnight, Wuldric, and Elijah.
As the party advances Harok, Milo, and Medb w/ Henwyn proceed around the wall while the others follow leaving Elijah is bringing up the rear. As the cleric of Melora is moving looking up to see Wuldric about an arm's length away, having just received his curing touch, when suddenly a bunch of loose stones under his boot shift! All the cleric's weight lurches forward sending him sliding over the side. Although Feldspar and Midnight can hear the cleric fall the narrow passage makes in impossible to double back to save him. As he begins to fall Wuldric is the only one near enough to do anything about it.
Elijah DEX save, please!
Wuldric what do you do?
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Harok isn't able to give assistance as he was around the corner and unable to get to Elijah. The cleric, however, saving himself by pulling up the cliff face and crawling back onto the five-foot ledge.
Moving ahead joining others in this new large passage Elijah finds the party standing before a sea of bones, in a large pile in the center of the visible chamber there's treasure! From armor, coins, jewels, as well as other finery! There's also a large ledge 50ft away and about 40ft up on the cusp of the visual range of those with dark vision can see. The chamber itself is enormous. It has no visible ceiling, large rough walls that are in view. Along the floor, ahead of the party leading to the treasure horde are several areas of standing water. They are spread out in a honeycomb pattern on the pockmarked floor of the cavern but there is no visible threat besides the unknown terrain in view.
What kind of check does Elijah need to make to see if he has heard of a Chimera 'hoard' treasure before?
Elijah will whisper to the party: "I don't know if we are in the right cave it seems odd we passed through an iced over portion of the cave and now we stumble upon a small 'hoard' of treasure.......very odd"
OOC: Safe to say Medb went around the middle. I'll never allow NPCs to endanger the party with rolls. They'll only roll attacks.
Once around it the party finds yet another large chamber. It's now late morning outside the mountain. The chamber ahead is much more damp with skeletal remains and debris underfoot.
Everyone roll a perception check, please.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Well I need to roll for my try then, acrobatics: 6 plus guidance: 2 for a total of 8.....(oops!)
Elijah will also place his back against the cave wall. Arms outstretched gliding against the wall to help with his balance.
As they enter another large chamber, Mile lights up his half used torch again and has a careful look around what is within this cavern.
Perception 11
Perception: 19
First D&D set: 1980 red box. Haven't stopped playing since. :)
Feldspar Perception check: 16
Perception 13
Perception 18
OOC: Marching order Harok, Milo, Medb, Feldspar, Midnight, Wuldric, and Elijah.
As the party advances Harok, Milo, and Medb w/ Henwyn proceed around the wall while the others follow leaving Elijah is bringing up the rear. As the cleric of Melora is moving looking up to see Wuldric about an arm's length away, having just received his curing touch, when suddenly a bunch of loose stones under his boot shift! All the cleric's weight lurches forward sending him sliding over the side. Although Feldspar and Midnight can hear the cleric fall the narrow passage makes in impossible to double back to save him. As he begins to fall Wuldric is the only one near enough to do anything about it.
Elijah DEX save, please!
Wuldric what do you do?
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Dex save: 19
"Careful!" The half orc shouts quietly like you would to a child while a younger child slept.
Elijah manages to grab the side of the cliff with both hands. STR check/athletics to pull yourself up.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As he snaps Harok will simultaneously reach out a hand to pull his associate up. Athletics 14 (if I can assist)
straight athletics: 6
athletics with advantage (if it applies with help): 22
"Come on, and quiet like "
Harok isn't able to give assistance as he was around the corner and unable to get to Elijah. The cleric, however, saving himself by pulling up the cliff face and crawling back onto the five-foot ledge.
Moving ahead joining others in this new large passage Elijah finds the party standing before a sea of bones, in a large pile in the center of the visible chamber there's treasure! From armor, coins, jewels, as well as other finery! There's also a large ledge 50ft away and about 40ft up on the cusp of the visual range of those with dark vision can see. The chamber itself is enormous. It has no visible ceiling, large rough walls that are in view. Along the floor, ahead of the party leading to the treasure horde are several areas of standing water. They are spread out in a honeycomb pattern on the pockmarked floor of the cavern but there is no visible threat besides the unknown terrain in view.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
“I don’t like it. It smells like a trap to me.”
OOC: if Midnight skirts the edge of the cavern without going near the water or treasure, can she get a better look at the ledge?
First D&D set: 1980 red box. Haven't stopped playing since. :)
"Nobody traps garbage."
Does the honeycomb arrangement seem natural of manmade?
What kind of check does Elijah need to make to see if he has heard of a Chimera 'hoard' treasure before?
Elijah will whisper to the party: "I don't know if we are in the right cave it seems odd we passed through an iced over portion of the cave and now we stumble upon a small 'hoard' of treasure.......very odd"
„Well, one of the heads is dragon.“ Milo whispers.
Can i hear any wings flapping? Perception 24
(2nd try 10)