This post has potentially manipulated dice roll results.
Midnight's moves to F11 using her spiritual weapon failed to hit but her rapier attack connect but the skeleton is still up.
Initiative reminder
Wuldric
Feldspar
Midnight
Skeletons
Medb
Chimera
Milo
Elijah
Harok
The skeleton at C6 attacks Milo with a short bow Attack: 15 Damage: 27
The skeleton at F6 attacks Wuldric with a short bow Attack: 11 Damage: 59
The skeleton at F10 attacks Harok with a shortsword Attack: 12 Damage: 48
The skeleton at F13 moves to attack Midnight gaining advantage due to his ally flanking her Attack: 15Damage: 63
Medb backs up to A9 uses her two attacks against the standing skeleton. First at C6 Attack 1: 22 Damage: 9 if hits 6 of psychic damage; Second at F6 Attack 2: 30 Damage: 12 if hits 6 of psychic damage
Skeleton at C6 is DEAD
Skeleton at F6 is DEAD
Chimera remains hidden on the ledge; thought Feldspar has a exact location in his mind the beast is not visible to him or the party.
Milo is up!
Elijah on deck!
Please read ALL posts with PC movements and attacks before posting your actions!
Milo will retreat inside the hallway, where we came from at -1A6 and use his bonus action to drink a potion and his action to use collect his Ki and heal some of his burns.
Sorry i misread shortsword, (3 am here, brain works a bit slower.) Shortbow, i use my reaction to deflect missel and reduce the damage, before Milo moves up to B6 and attack the skeleton at C6 with a kick
Feldsparstumbles in the pile of coins, smacking against the chest he was trying to mount. "Curses! Eyes up, comrades! That beast of a chimera is up there, 50 feet above and 20 feet back on the ledge. It could pounce at any second."
This post has potentially manipulated dice roll results.
I'm not sure if the skeleton at F13 is dead yet, so Midnight will move her spiritual weapon over to it and try to finish it off if not dead.
Attack: 8 / damage: 10
OOC: I think that should do it. If not, she'll follow up with an attack herself, otherwise she'll move towards the cliffside.
"My spell will only keep it illuminated for a minute, and we've used up about 20% of that already. I don't have any means to fly or levitate, and I'm unsure about climbing this wall."
Wuldric distances himself from the rest of the party, moving to G5. "Spread out! We don't want to be grouped again for its fire breath!" He then readies his action to fire at the chimera once it comes back into view.
(( Since Feldspar's action doesn't affect mine, I'll go ahead and post for expediency. ))
Midnight will move to the wall and start climbing (move and Dash action). As a bonus action, she'll move her spiritual weapon 20 feet up and diagonally towards the cliff's upper edge.
Athletics: 2
(( OOC: I re-read the first post on page 22 and am not sure I understand what happened. The damage rolls appear corrupted or weirdly wrong/too high. Did I take damage? If so, how much? And I didn't realize you were using flanking - are there other optional/house rules we should know about? ))
Rollback Post to RevisionRollBack
First D&D set: 1980 red box. Haven't stopped playing since. :)
Feldsparstops struggling with his footing and leans back against the treasure chest. He readies his magic missile, while reminding the party exactly where the chimera is.
OOC: Midnight took 7 points of damage as the post clearly states below; I crossed out the crazy damage; no clue why the site rolled that much?! Also, everyone's attacks have an advantage because faerie fire is still up!!
Midnight needs to make an athletic check to climb while Harok is about halfway up the wall.
Initiative reminder
Wuldric
Feldspar
Midnight
Skeletons
Medb
Chimera
Milo
Elijah
Harok
Medb readies her bow staying at A9 holding her shots until the Chimera shows itself!
The chimera, however, remains hidden on the ledge above.
Milo's up!
Elijah on deck!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Milo moves away from the entrance and the chasm to D12 (35mvs) drops this torch on the ground and takes out his bow and two arrows. Aiming at the ledge and waiting for the Chimera to show its body. He readies his attack action to shoot at the Chimera when he sees it over solid ground.
Midnight's moves to F11 using her spiritual weapon failed to hit but her rapier attack connect but the skeleton is still up.
Initiative reminder
The skeleton at C6 attacks Milo with a short bow Attack: 15 Damage:
27The skeleton at F6 attacks Wuldric with a short bow Attack: 11 Damage:
59The skeleton at F10 attacks Harok with a shortsword Attack: 12 Damage:
48The skeleton at F13 moves to attack Midnight gaining advantage due to his ally flanking her Attack: 15
Damage: 63Medb backs up to A9 uses her two attacks against the standing skeleton. First at C6 Attack 1: 22 Damage: 9 if hits 6 of psychic damage; Second at F6 Attack 2: 30 Damage: 12 if hits 6 of psychic damage
Skeleton at C6 is DEAD
Skeleton at F6 is DEAD
Chimera remains hidden on the ledge; thought Feldspar has a exact location in his mind the beast is not visible to him or the party.
Milo is up!
Elijah on deck!
Please read ALL posts with PC movements and attacks before posting your actions!
Weird roles for damage of skeletons re-roll:
Milo attack 5
Wuldric attack 3didn't hitHarok attack 3
Midnight attack 3
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
ooc are we still on round 1? Or has it gone round 2 and the chimera just didn't come back?
OOC: Round 2 the chimera has remained hidden on the ledge. Only standing combat is skeleton at F13.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thanks I got a little lost
OOC: Milo was attacked with a short bow ? are you contesting this or just reinstating he's in the hallway? IDK the re-quote.
Elijah is up!
Harok on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Elijah will cast a level 2 cure wounds on himself for 11 plus another 4 for disciple of life for a total of : 15 HP healed
Sorry i misread shortsword, (3 am here, brain works a bit slower.) Shortbow, i use my reaction to deflect missel and reduce the damage, before Milo moves up to B6
and attack the skeleton at C6 with a kickAttack: 28 Damage: 7 and a blowAttack: 16 Damage: 10And prepares to dodge in case of an attack.
Harok will attack the last skeleton at F13 with his crossbow bow.
Attack Attack: 19 Damage: 2
Attack Attack: 16 Damage: 4
After shooting he will advance to ledge wall at I9. Perception 23 sheer or scalable?
Feldspar stumbles in the pile of coins, smacking against the chest he was trying to mount. "Curses! Eyes up, comrades! That beast of a chimera is up there, 50 feet above and 20 feet back on the ledge. It could pounce at any second."
I'm not sure if the skeleton at F13 is dead yet, so Midnight will move her spiritual weapon over to it and try to finish it off if not dead.
Attack: 8 / damage: 10
OOC: I think that should do it. If not, she'll follow up with an attack herself, otherwise she'll move towards the cliffside.
"My spell will only keep it illuminated for a minute, and we've used up about 20% of that already. I don't have any means to fly or levitate, and I'm unsure about climbing this wall."
First D&D set: 1980 red box. Haven't stopped playing since. :)
Harok thinks he can scale the ledge. Athletics check + movement.
Skeleton at F13 is downed by Midnight, the battlefield is seemingly empty yet the Chimera lingers somewhere above on the ledge.
OOC: We're still in initiative order.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Athletics 25
OOC: No map update. Your current position use movement to approach or act.
Harok easily begins to climb the ledge but is only 5ft up.
Top of round 3
Wuldric is up!
Feldspar on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wuldric distances himself from the rest of the party, moving to G5. "Spread out! We don't want to be grouped again for its fire breath!" He then readies his action to fire at the chimera once it comes back into view.
Feldspar still up!!
Midnight on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(( Since Feldspar's action doesn't affect mine, I'll go ahead and post for expediency. ))
Midnight will move to the wall and start climbing (move and Dash action). As a bonus action, she'll move her spiritual weapon 20 feet up and diagonally towards the cliff's upper edge.
Athletics: 2
(( OOC: I re-read the first post on page 22 and am not sure I understand what happened. The damage rolls appear corrupted or weirdly wrong/too high. Did I take damage? If so, how much? And I didn't realize you were using flanking - are there other optional/house rules we should know about? ))
First D&D set: 1980 red box. Haven't stopped playing since. :)
Feldspar stops struggling with his footing and leans back against the treasure chest. He readies his magic missile, while reminding the party exactly where the chimera is.
OOC: Midnight took 7 points of damage as the post clearly states below; I crossed out the crazy damage; no clue why the site rolled that much?! Also, everyone's attacks have an advantage because faerie fire is still up!!
Midnight needs to make an athletic check to climb while Harok is about halfway up the wall.
Initiative reminder
SkeletonsMedb readies her bow staying at A9 holding her shots until the Chimera shows itself!
The chimera, however, remains hidden on the ledge above.
Milo's up!
Elijah on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Milo moves away from the entrance and the chasm to D12 (35mvs) drops this torch on the ground and takes out his bow and two arrows. Aiming at the ledge and waiting for the Chimera to show its body. He readies his attack action to shoot at the Chimera when he sees it over solid ground.
Attack: 28 Damage: 14 and
Attack: 28 Damage: 7