In the northern area of the region of Firefell lies a kingdom swirled with adventure, called Snakeskin Valley. It is time for the annual Red Winter Festival, where the Central City's streets are filled to the top.
Halec stands outside of the Adventurers Cheâtau. This area of town is empty exept for some lost tourists and a couple of gang members. This part of town looks very shady, as a lot of buildings are covered in ash, the smell of rotten potatoes fill your lungs, as it may be a little suffocating.
Inside of the Lazy Gnoll sits a Tiefling (Rosemary) at the bar and next to her is a human (Ophiwalyn), it wasn't until now you noticed each other since of how loud it is in there from the gleeful singing of several drunk men.
The last three (Anthony, Ca'lley, and Chazrael) are all in the plaza. It is very loud and crowded up there since everyone is gathered around the fountain where the Ruby Snowflake lies, the Ruby Snowflake is a large red crystal shaped like a snowflake, the reflection of the sunlight reflects of it and glitters the crystal. Right now, none of you notice each other.
(Reminder: the game begins before the Ruby Snowflake is shattered)
OOC: Is the Adventurers Cheâtau the name of an inn, or a lodge for Adventurer's specifically?
Halec Abadir, a human male in his late 20s with thick wavy brown hair and a massive handlebar mustache, stands next to his mule and visually surveys the area. Halec wears a suit of battered scale armor over travelers clothes. He stands at 5'10'', and has a lean build. He has a number of scars on his visible skin, and stubble surrounding the well maintained mustache. His green eyes dart around occasionally, as if unsure where to focus, or trying to take in everything at once.
The only visible weapon he carries is a small hand crossbow, slung near his belt, with an unusual coil of rope tying it to his belt, as if so it cannot be lost or stolen. He has two cases of crossbow bolts slung at each side, for four in total cases worn, and he also wears a backpack and a small belt pouch. His mule's saddlebags appear to be laden with the remainder of his traveling gear.
"Seems a seedy part of town, HM," Halec says out loud to his mule. He seems to have taken to talking to the animal, evidence of long weeks spent traveling alone with only the beast of burden. Halec's voice has a warbling singsong tenor to it. "Yes, a most disreputable spot indeed, far below your refined standards, HM, I know, but here we are. Let's just focus on getting you stabled somewhere comfortably. It's been a long road, and we'll each enjoy the festival in our own way. Not every day one travels to Snakeskin Valley, HM."
He grimaces at the smell of rotten potatoes, and then gives both the tourists and local gangsters a polite nod and a smile. "Perhaps I'll find some work while we're here. Always use for a blacksmith, and skilled tinkerer, after all. Maybe we'll earn enough coin to buy more supplies for that Trebuchet we've been wanting to build."
He stares at the expressionless mule as if hearing another side of a conversation. "Well I know you think it's a nonsensical, impractical idea, HM, you've made no secret of that. What use have we for a catapult? Where's your pioneering spirit as an engineer, HM? Where's your desire to prove that you can build something with your own hands, something that works every bit as well as the professional battle engineers' siege weapons?"
After a moment he pulls the mule along, saying, "I don't need this kind of judgment from you, HM. You're not my mother, gods rest her. Let's get you stabled, perhaps you'll be in a better mood."
This post has potentially manipulated dice roll results.
OOC: Assuming this is the inn or lodge he plans to stay at for the duration of the festival, Halec will first go to the stables to stable his mule.
An ingrained paranoia of highwaymen and banditry leads Halec to make habitual checks for ambush or ill intent in others. He sizes up the gangsters and tourists alike for any ill-intent directed towards him and his mule, or for any ambushes en route to the stables.
Anthony a large, tough dwarf wades through the plaza, pinching from people's pockets, because the size of the crowd, nobody notices. He sees Halec's donkey, likes it, and makes a beeline for it, formulating a plan to steal it.
Rollback Post to RevisionRollBack
Cult of Sedge
Rangers are the best, and have always been the best
Anthony a large, tough dwarf wades through the plaza, pinching from people's pockets, because the size of the crowd, nobody notices. He sees Halec's donkey, likes it, and makes a beeline for it, formulating a plan to steal it.
If you want no one to notice, you need to roll for sleight of hand for every pocket you pick.
OOC: Is the Adventurers Cheâtau the name of an inn, or a lodge for Adventurer's specifically?
The Adventurer's Cheâtau is a trouble center with a large wooden bounty board in the back of the room. Although, the room is empty as well as the board. You are having a hard time seeing through these gangsters.
OOC: Is the Adventurers Cheâtau the name of an inn, or a lodge for Adventurer's specifically?
The Adventurer's Cheâtau is a trouble center with a large wooden bounty board in the back of the room. Although, the room is empty as well as the board. You are having a hard time seeing through these gangsters.
OOC: Does it double as an inn, or is it just a place adventurers would go to find work? Would there be a place to stable my mule, or does it seem customary to take one inside?
Anthony successfully picks his first pocket, getting a single gold piece. (You need to roll for sleight of hand for every pocket you pick)
Halec, the Adventurer's Cheâtau is just a small, nice-looking shack with a blank bounty board. Conveniently, there is a stable right next to the Cheâtau.
Halec heads to the stable near the shack, and stables his mule, splitting his inventory to ease some of the burden on the mule, before heading into the Adventurer's Cheatau. In his backpack he now has the ram, rope, grapple, crowbar, scroll case with parchment, pen and ink, bullseye lantern and oil, small knife, and his waterskin. He continues to wear his travelers clothes and boots, scale armor, secured hand crossbow and four cases of bolts, and he retains his pouch of coins. The remainder he leaves with the mule in the stables, including his tinkerer and blacksmithing tools, tent and bedroll, tinderbox and torch, change of clothes, block and tackle, a fifth crossbow case loaded with bolts, soap, mess kit, and rations. He belts the two swords around his waist and speaks ruefully to the mule.
"Got to look the part, you know, Lady Helen. If you're going to be walking into a room with adventurers, they expect to see steel at your side," Halec says. "Doesn't matter that I haven't had occasion to use the damn things in years. Now make yourself comfortable for just a bit. I'll go in and see what kind of work they might have for us. If there's nothing suitable from the adventuring side of things, there's always craftwork to fall back on. Now take care, HM. I'll be back shortly."
To the stableboy he says, "I won't be long, keep a close watch on her, please. This is the lady Helena Cosset Muleworthy, of the eastern Muleworthy family. She comes from a long lineage of aristocratic mules, and expects proper decorum at all times."
That odd exchange out of the way, Halec heads in to the shack to examine the bounty board.
Anthony was about to take out of a woman's pocket when a hand slaps his "Keep your filthy hands out of my pockets you greedy little man, or I'm calling the guards!" The woman scolds.
Halec walks into the area to find that the bounty board is completely blank, when you turn around, that's when you notice the plaza.
Halec heads to the stable near the shack, and stables his mule, splitting his inventory to ease some of the burden on the mule, before heading into the Adventurer's Cheatau. In his backpack he now has the ram, rope, grapple, crowbar, scroll case with parchment, pen and ink, bullseye lantern and oil, small knife, and his waterskin. The remainder he leaves with the mule in the stables, including his tinkerer and blacksmithing tools, tent and bedroll, tinderbox and torch, change of clothes, a 5th crossbow case loaded with bolts, soap, his mess kit, and rations. He belts the two swords around his waist and speaks ruefully to the mule.
"Got to look the part, you know, Lady Helen. If you're going to be walking into a room with adventurers, they expect to see steel at your side," Halec says. "Doesn't matter that I haven't had occasion to use the damn things in years. Now make yourself comfortable for just a bit. I'll go in and see what kind of work they might have for us. If there's nothing suitable from the adventuring side of things, there's always craftwork to fall back on. Now take care, HM. I'll be back shortly."
To the stableboy he says, "I won't be long, keep a close watch on her, please. This is the lady Helena Cosset Muleworthy, of the eastern Muleworthy family. She comes from a long lineage of aristocratic mules, and expects proper decorum at all times."
That odd exchange out of the way, Halec heads in to the shack to examine the bounty board.
After witnessing this scene, I make a stealth check and attempt to enter the stable.
12
Sneaking past the stableboy, I draw my shortsword and attempt to cut the mule free.
OOC: Let me know if that is taking place, DM, and if Halec should make a perception check. If it is not happening, or if he does not perceive it happening, Halec is proceeding to examine the bounty board.
@CherryBomb314
Edit: OOC: Saw your update, above. So the bounty board was blank, and there is a commotion in the plaza, and no one is breaking into the stables at present? Or is there a burly dwarf who sneaked past the stableboy sawing away at the ropes binding the mule?
Seeing the bounty board blank, Halec grunts, and speaks aloud, saying, "I suppose this is the gods' way of telling me to stick with craftsmanship, and avoid dangerous adventuring. I knew I would get too old for that sort of thing sooner or later, but I wouldn't have minded a little more of a windfall to finance my siege engines. Ah, well, not what Gond had planned for these hands today, it would seem." He heads back to the stables to retrieve Helen the mule, intending to seek out an inn room next, prior to enjoying the festival activities. On the way he continues speaking to himself. "Maybe I'll consult with the guilds for work while I'm here, the smiths or the tinkerers, someone will have a job, surely. Oh, Helen will be pleased. She always thinks I'm putting myself in too much danger. HM is too much of a worrywart."
Halec's hand goes instinctively to the crossbow at his side, and he curses loudly, and then calls out, "You there, dwarf! What is the meaning of this skulduggery? Get away from Helen, err, my mule, right this instant!" He stands in the stable entrance, his lyrical voice now at a higher pitch due to anger and surprise.
In the northern area of the region of Firefell lies a kingdom swirled with adventure, called Snakeskin Valley. It is time for the annual Red Winter Festival, where the Central City's streets are filled to the top.
Halec stands outside of the Adventurers Cheâtau. This area of town is empty exept for some lost tourists and a couple of gang members. This part of town looks very shady, as a lot of buildings are covered in ash, the smell of rotten potatoes fill your lungs, as it may be a little suffocating.
Inside of the Lazy Gnoll sits a Tiefling (Rosemary) at the bar and next to her is a human (Ophiwalyn), it wasn't until now you noticed each other since of how loud it is in there from the gleeful singing of several drunk men.
The last three (Anthony, Ca'lley, and Chazrael) are all in the plaza. It is very loud and crowded up there since everyone is gathered around the fountain where the Ruby Snowflake lies, the Ruby Snowflake is a large red crystal shaped like a snowflake, the reflection of the sunlight reflects of it and glitters the crystal. Right now, none of you notice each other.
(Reminder: the game begins before the Ruby Snowflake is shattered)
OOC: Is the Adventurers Cheâtau the name of an inn, or a lodge for Adventurer's specifically?
Halec Abadir, a human male in his late 20s with thick wavy brown hair and a massive handlebar mustache, stands next to his mule and visually surveys the area. Halec wears a suit of battered scale armor over travelers clothes. He stands at 5'10'', and has a lean build. He has a number of scars on his visible skin, and stubble surrounding the well maintained mustache. His green eyes dart around occasionally, as if unsure where to focus, or trying to take in everything at once.
The only visible weapon he carries is a small hand crossbow, slung near his belt, with an unusual coil of rope tying it to his belt, as if so it cannot be lost or stolen. He has two cases of crossbow bolts slung at each side, for four in total cases worn, and he also wears a backpack and a small belt pouch. His mule's saddlebags appear to be laden with the remainder of his traveling gear.
"Seems a seedy part of town, HM," Halec says out loud to his mule. He seems to have taken to talking to the animal, evidence of long weeks spent traveling alone with only the beast of burden. Halec's voice has a warbling singsong tenor to it. "Yes, a most disreputable spot indeed, far below your refined standards, HM, I know, but here we are. Let's just focus on getting you stabled somewhere comfortably. It's been a long road, and we'll each enjoy the festival in our own way. Not every day one travels to Snakeskin Valley, HM."
He grimaces at the smell of rotten potatoes, and then gives both the tourists and local gangsters a polite nod and a smile. "Perhaps I'll find some work while we're here. Always use for a blacksmith, and skilled tinkerer, after all. Maybe we'll earn enough coin to buy more supplies for that Trebuchet we've been wanting to build."
He stares at the expressionless mule as if hearing another side of a conversation. "Well I know you think it's a nonsensical, impractical idea, HM, you've made no secret of that. What use have we for a catapult? Where's your pioneering spirit as an engineer, HM? Where's your desire to prove that you can build something with your own hands, something that works every bit as well as the professional battle engineers' siege weapons?"
After a moment he pulls the mule along, saying, "I don't need this kind of judgment from you, HM. You're not my mother, gods rest her. Let's get you stabled, perhaps you'll be in a better mood."
OOC: Assuming this is the inn or lodge he plans to stay at for the duration of the festival, Halec will first go to the stables to stable his mule.
An ingrained paranoia of highwaymen and banditry leads Halec to make habitual checks for ambush or ill intent in others. He sizes up the gangsters and tourists alike for any ill-intent directed towards him and his mule, or for any ambushes en route to the stables.
17 - Insight
8 - Perception
Anthony a large, tough dwarf wades through the plaza, pinching from people's pockets, because the size of the crowd, nobody notices. He sees Halec's donkey, likes it, and makes a beeline for it, formulating a plan to steal it.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
If you want no one to notice, you need to roll for sleight of hand for every pocket you pick.
The Adventurer's Cheâtau is a trouble center with a large wooden bounty board in the back of the room. Although, the room is empty as well as the board. You are having a hard time seeing through these gangsters.
I see a silvered dagger strapped to someone's side, Not having one, and liking their ability, I reach up and softly wrap my hand around it.
I rolled an 18 on D20 +3 (I'm not proficient in sleight of hand but i have high dexterity)=21
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: I would recommend using the in-game dice rolling program for rolls, when possible.
OOC: Does it double as an inn, or is it just a place adventurers would go to find work? Would there be a place to stable my mule, or does it seem customary to take one inside?
OOC: Will do
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
20
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Anthony successfully picks his first pocket, getting a single gold piece. (You need to roll for sleight of hand for every pocket you pick)
Halec, the Adventurer's Cheâtau is just a small, nice-looking shack with a blank bounty board. Conveniently, there is a stable right next to the Cheâtau.
Halec heads to the stable near the shack, and stables his mule, splitting his inventory to ease some of the burden on the mule, before heading into the Adventurer's Cheatau. In his backpack he now has the ram, rope, grapple, crowbar, scroll case with parchment, pen and ink, bullseye lantern and oil, small knife, and his waterskin. He continues to wear his travelers clothes and boots, scale armor, secured hand crossbow and four cases of bolts, and he retains his pouch of coins. The remainder he leaves with the mule in the stables, including his tinkerer and blacksmithing tools, tent and bedroll, tinderbox and torch, change of clothes, block and tackle, a fifth crossbow case loaded with bolts, soap, mess kit, and rations. He belts the two swords around his waist and speaks ruefully to the mule.
"Got to look the part, you know, Lady Helen. If you're going to be walking into a room with adventurers, they expect to see steel at your side," Halec says. "Doesn't matter that I haven't had occasion to use the damn things in years. Now make yourself comfortable for just a bit. I'll go in and see what kind of work they might have for us. If there's nothing suitable from the adventuring side of things, there's always craftwork to fall back on. Now take care, HM. I'll be back shortly."
To the stableboy he says, "I won't be long, keep a close watch on her, please. This is the lady Helena Cosset Muleworthy, of the eastern Muleworthy family. She comes from a long lineage of aristocratic mules, and expects proper decorum at all times."
That odd exchange out of the way, Halec heads in to the shack to examine the bounty board.
Anthony was about to take out of a woman's pocket when a hand slaps his "Keep your filthy hands out of my pockets you greedy little man, or I'm calling the guards!" The woman scolds.
Halec walks into the area to find that the bounty board is completely blank, when you turn around, that's when you notice the plaza.
After witnessing this scene, I make a stealth check and attempt to enter the stable.
12
Sneaking past the stableboy, I draw my shortsword and attempt to cut the mule free.
OOC:what's the number of hit points on it?
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: Let me know if that is taking place, DM, and if Halec should make a perception check. If it is not happening, or if he does not perceive it happening, Halec is proceeding to examine the bounty board.
@CherryBomb314
Edit: OOC: Saw your update, above. So the bounty board was blank, and there is a commotion in the plaza, and no one is breaking into the stables at present? Or is there a burly dwarf who sneaked past the stableboy sawing away at the ropes binding the mule?
Seeing the bounty board blank, Halec grunts, and speaks aloud, saying, "I suppose this is the gods' way of telling me to stick with craftsmanship, and avoid dangerous adventuring. I knew I would get too old for that sort of thing sooner or later, but I wouldn't have minded a little more of a windfall to finance my siege engines. Ah, well, not what Gond had planned for these hands today, it would seem." He heads back to the stables to retrieve Helen the mule, intending to seek out an inn room next, prior to enjoying the festival activities. On the way he continues speaking to himself. "Maybe I'll consult with the guilds for work while I'm here, the smiths or the tinkerers, someone will have a job, surely. Oh, Helen will be pleased. She always thinks I'm putting myself in too much danger. HM is too much of a worrywart."
While on his way to get his mule, Halec notices a dwarf trying to steal Helen.
Halec's hand goes instinctively to the crossbow at his side, and he curses loudly, and then calls out, "You there, dwarf! What is the meaning of this skulduggery? Get away from Helen, err, my mule, right this instant!" He stands in the stable entrance, his lyrical voice now at a higher pitch due to anger and surprise.
I do a animal handling check on the mule.
4
it was a 1d20-1, not a critical fail XD
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine