Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
How high is this room above the groud (like how high is the window?) Perception:9
Stealth Check: 16
I take abomination out, and whisper, "it's ok, the bad men are gone now" i put him back in the bag (but don't seal it)
and exit the room by the window, either by rope it it's high up or just climbing out if it's on the ground level.
Anthony does not know how long it goes down, but the rope is long enough for him to climb out the window. When he reaches the entrance, he realizes his companions are nowhere to be seen.
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
I climb back up, and untie the rope, then i slip into the passages, still stealthing, looking for my comrades, keeping out of the halls where i had left bodies.
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
Initiative: 12
OOC: Let me know if I should roll attacks, or wait for the villain initiative as he might go first and could prevent Halec's action if he, say, kills Halec.
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
Initiative: 12
He looks at Halec with a grim smirk "I didn't take the Ruby Snowflake, I only took part of it" he takes out a Ruby snowflake piece that looks very much like an M. "I'm not letting you off easy at all, nor do I want to fight" two thugs walk in from the door by the pillar. "I'm sure these two would like to, but I doubt they will have enough strength" Both thugs shoot him a look "I bringeth upon thee strength from the earth" He casts a spell on the duo before leaving. Right before Halec's eyes, the two thugs transform into Earth Elementals. (Now is the time to roll initiative)
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
Initiative: 12
He looks at Halec with a grim smirk "I didn't take the Ruby Snowflake, I only took part of it" he takes out a Ruby snowflake piece that looks very much like an M. "I'm not letting you off easy at all, nor do I want to fight" two thugs walk in from the door by the pillar. "I'm sure these two would like to, but I doubt they will have enough strength" Both thugs shoot him a look "I bringeth upon thee strength from the earth" He casts a spell on the duo before leaving. Right before Halec's eyes, the two thugs transform into Earth Elementals. (Now is the time to roll initiative)
Earth Elemental 1: 18 Earth Elemental 2: 10
Does the caster have a separate initiative? How far away is he?
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
Initiative: 12
He looks at Halec with a grim smirk "I didn't take the Ruby Snowflake, I only took part of it" he takes out a Ruby snowflake piece that looks very much like an M. "I'm not letting you off easy at all, nor do I want to fight" two thugs walk in from the door by the pillar. "I'm sure these two would like to, but I doubt they will have enough strength" Both thugs shoot him a look "I bringeth upon thee strength from the earth" He casts a spell on the duo before leaving. Right before Halec's eyes, the two thugs transform into Earth Elementals. (Now is the time to roll initiative)
Earth Elemental 1: 18 Earth Elemental 2: 10
Does the caster have a separate initiative? How far away is he?
He fled the scene, and does not have an initiative.
I assist in the barrage of fire with scorching ray ( Unless they are all standing in a 15 ft radius, then I will use burning hands. )
Scorching ray: 1st 22, 9, 2nd 12, 10, 3rd 9, 5
Burning hands: 15
OOC: Let me know if Halec is in this scene and aware of this happening, or if he is elsewhere within the library.
Halec searches methodically from room to room for the mule and the crystal shard.
OOC: Ophiwalyn, i'm not near you, we're in separate rooms, you can't help me
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Just realized the fire was a bonus action, Warhammer attacks go: 12 16
10 damage
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Anthont gets rid of the remaining thieves around him, Abomination cowers and whimpers from the inside of his bag. As they die, you hear in a creepy voice of whispers "Traitor"
Halec goes through the maze, navigating the narrow corridors, until he comes into a large round room. It is completely empty except for a cylinder pillar in the northwest corner and a door on the opposite side of him.
How high is this room above the groud (like how high is the window?) Perception:6
Stealth Check: 18
I take abomination out, and whisper, "it's ok, the bad men are gone now" i put him back in the bag (but don't seal it)
and exit the room by the window, either by rope it it's high up or just climbing out if it's on the ground level.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Halec examines the cylinder first, before proceeding through the door on the opposite end of the room.
Its just a tall, ordinary platform. After a few seconds of inspecting it, a drow with short silver hair and all black clothing. suddenly appears on top of it. He cackles and takes out a spellbook.
Anthony does not know how long it goes down, but the rope is long enough for him to climb out the window. When he reaches the entrance, he realizes his companions are nowhere to be seen.
"You're the thief that took my Helen and the Ruby Snowflake! And that Yeti abomination! You won't get me with your wizardry!" Halec yells.
Initiative: 12
I climb back up, and untie the rope, then i slip into the passages, still stealthing, looking for my comrades, keeping out of the halls where i had left bodies.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
I hear halec's shouting and travel towards the noise. Initiative: 9
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
OOC: Let me know if I should roll attacks, or wait for the villain initiative as he might go first and could prevent Halec's action if he, say, kills Halec.
The noise of Halec's voice has come from downstairs, however, it is unknown where a stairwell is. (Make a perception check to find a stairwell)
He looks at Halec with a grim smirk "I didn't take the Ruby Snowflake, I only took part of it" he takes out a Ruby snowflake piece that looks very much like an M. "I'm not letting you off easy at all, nor do I want to fight" two thugs walk in from the door by the pillar. "I'm sure these two would like to, but I doubt they will have enough strength" Both thugs shoot him a look "I bringeth upon thee strength from the earth" He casts a spell on the duo before leaving. Right before Halec's eyes, the two thugs transform into Earth Elementals. (Now is the time to roll initiative)
Earth Elemental 1: 18
Earth Elemental 2: 10
Does the caster have a separate initiative? How far away is he?
Initiative 10
Initiative roll off 11
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
Perception: 11
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine
He fled the scene, and does not have an initiative.
You fail to find a safe way downstairs, although, you can jump off the railing to get back to the first floor.
i head to the 1st floor in a safe manner.
Cult of Sedge
Rangers are the best, and have always been the best
I love Homebrew
I hate paladins
Warrior Bovine